Finished Dungeons and Dragonites! [RPG]

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How cold is the room? And will water freeze once it's in the air or touches the ice on the floor?
 
How cold is the room? And will water freeze once it's in the air or touches the ice on the floor?
018.png We don't get cold. We're made of ice.

012.png And considering you can see the water right below this bridge, you know the answer to your other question.

196.png You know, I could also go for a cupcake.

Due to time issues, I will be updating this in 1 hour.
 
TGK magics double o squirtle into the room! double o squirtle is in the room!

Vracken heals Keeper of Night! Keeper of Night is healed 1 HP!

Jabberwock is dancing!

bbninjas talks to Ice Espeon about getting out of the room!

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Oh yes, getting out. You have to put a bird in the hole. One that will fit. After that, during low tide, there should be a door. Go through that door, and you should be in another room.

012.png I'm sure there's something you're forgetting.

018.png Well, I'm sure we'll see what it is soon.

Yeowie starts dancing!

double o squirtle checks out the hole! he fits in it! you all hear the sound of a door opening!

Celever asks Ice Espeon how they arrived in the cave!

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That's a good question.

018.png I honestly don't remember.

012.png I wonder what happened?

TheFlyingPidove tries to fall asleep, but fails because she isn't tired!

Keeper of Night is ice skating!

Empoleon_Master goes through the door, then tries to cover himself in Ice Balls! He's successful, but can't move!

Professorlight tries to investigate the bird mark, but double o squirtle is in it!

The Tide Goes Out!

The room is very sparse. In the middle, there is a ladder made of ice, which is big enough for Pokémon to go down it single file. On one side of the room, there is a small alcove, where 3 Pokémon are setting up a shop. the rest of the room seems empty.

012.png Oh, I remember hearing about these rooms! They're hub rooms!

196.png Hub rooms are rooms with many doors, yet the doors only open upon completing something.

018.png Why don't we go talk to those vendors over there? They might know something.

Because Jabberwock was in the water when the tide went out, he suddenly finds himself on air and falls, taking 5 damage!

Jabberwock Fainted!

Pokémon: Hondege
Gender: Male
Level: 2
Ability: No Guard [All attack you use will connect with your opponent, but all attacks your opponent uses will connect with you. Removes Normal, Fighting, and Poison immunity.]
Nature: Naughty
Class: Swordsman [Special Ability: Blade Cross: If you move first in combat, your first attack's damage is doubled.]
Melee Weapon: Shadow Sneak [Usually moves first.]
Ranged Weapon: Sacred Sword [No bonus effect.]
HP: 0/3
Attack: 2
Defense: 19
Special Attack: 15
Special defense: 1
Speed: 20

Pokémon: Riolu
Gender: Male
Level: 2
Ability: Prankster [Your non-combat actions will be processed first, regardless of speed.]
Nature: Naive
Class: Cleric [Special Ability: Heal: During a Combat Cycle, instead of attacking, you can PM me "Heal [player that is not fainted]" That player will be healed by a random amount. Also, instead of attacking, you cam PM me "Revive [player that is fainted]" to revive that player to full HP.]
Melee Weapon: Extreme Speed [Always goes first, outspeeds other priority moves.]
Ranged Weapon: Flash Cannon [No bonus effect.]
HP: 13/13
Attack: 12
Defense: 17
Special Attack: 13
Special Defense: 20
Speed: 6

Pokémon: Ralts
Gender: Female
Level: 2
Ability: Trace [At the start of combat, this Pokémon will copy a random enemy's ability for the duration of the battle.]
Nature: Timid
Class: Thief [Special Ability: Perception: Upon entering a room, you will be alerted to any oddities in the room. These oddities may be secrets or Traps. You will not be told which are which.]
Melee Weapon: Shadow Sneak [Usually moves first.]
Ranged Weapon: Dazzling Gleam [No bonus effect.]
HP: 18/18
Attack: 4
Defence: 9
Special Attack: 17
Special Defence: 14
Speed: 3

Pokémon: Pichu
Gender: Male
Level: 2
Ability: Lightning Rod [This Pokémon draws in all Electric-type attacks. Electric immunity.]
Nature: Quirky
Class: Mage [Special Ability: Arcana: Certain rooms have Magic Runes in them! Only mages can investigate Magic Runes. You would do this the same way you would investigate other objects]
Melee Weapon: Volt Tackle [Inflicts recoil equal to 1/2 the damage done to the opponent.]
Ranged Weapon: Thundershock [10% chance to Paralyze the opponent.]
HP: 18/18
Attack: 7
Defence: 8
Special Attack: 17
Special Defence: 16
Speed: 15

Pokémon: Budew
Gender: Male
Level: 2
Ability: Natural Cure [At the end of each combat turn, any status effects will be removed from this Pokémon, when applicable.]
Nature: Quiet
Class: Thief [Special Ability: Perception: Upon entering a room, you will be alerted to any oddities in the room. These oddities may be secrets or Traps. You will not be told which are which.]
Melee Weapon: Seed Bomb [No bonus effect]
Ranged Weapon: Magical Leaf [Will always hit, regardless of opponent's speed.]
HP: 11/11
Attack: 13
Defence: 18
Special Attack: 20
Special Defence: 3
Speed: 20

Pokémon: Pawniard
Gender: Male
Level: 2
Ability: Defiant [if any move would lower this Pokémon's stats, it's attack stat goes up by 2. Effect is removed at the end of the battle or if this Pokémon faints.]
Nature: Jolly
Class: Swordsman [Special Ability: Blade Cross: If you move first in combat, your first attack's damage is doubled.]
Melee Weapon: Sucker Punch [If the target is using a damaging attack, this move will go first. If the target is using a non-damaging attack, this move will fail.]
Ranged Weapon: Psycho Cut [No bonus effect.]
HP: 16/16
Attack: 15
Defense: 1
Special Attack: 21
Special Defence: 3
Speed: 7

Pokémon: Shellos
Gender: Female
Level: 2
Ability: Storm Drain [This Pokémon draws all Water-type moves to it, Water immunity.]
Nature: Timid
Class: Mage [Special Ability: Arcana: Certain rooms have Magic Runes in them! Only mages can investigate Magic Runes. You would do this the same way you would investigate other objects]
Melee Weapon: Body Slam [30% chance of inflicting Paralysis.]
Ranged Weapon: Muddy Water [No bonus effect.]
HP: 14/14
Attack: 11
Defence: 21
Special Attack: 14
Special Defence: 6
Speed: 19
Special Condition: On Vacation

Pokémon: Murkrow
Gender: Male
Level: 1
Ability: Super Luck [If this Pokémon steps on a Trap Tile, there is a 50% chance that tile will fail.]
Nature: Hasty
Class: Archer [Special Ability: Arrow Rain: When attacking, you may choose to attack a single target for full damage, or attack 3 targets at once and deal 33% of full damage to each of them.]
Melee Weapon: Aerial Ace [Will always hit, regardless of opponent's speed.]
Ranged Weapon: Dark Pulse [No bonus effect.]
HP: 12/12
Attack: 16
Defence: 7
Special Attack: 7
Special Defence: 16
Speed: 15

Pokémon: Mudkip
Gender: Polygender
Level: 1
Ability: Damp [Explosion-based attacks and traps will fail on this Pokémon.]
Nature: Brave
Class: Knight [Special Ability: Guard: During a Combat Cycle, you can PM me "Guard [player]", and there is a chance you will guard that player, determined by their speed stat.]
Melee Weapon: Ice Ball [No bonus effect.]
Ranged Weapon: Water Pulse [20% Chance of causing Confusion on target.]
HP: 17/17
Attack: 16
Defence: 7
Special Attack: 6
Special Defence: 15
Speed: 5

Pokémon: Swablu
Gender: Female
Level: 2
Ability: Natural Cure [At the end of each combat turn, any status effects will be removed from this Pokémon, when applicable.]
Nature: Sassy
Class: Knight [Special Ability: Guard: During a Combat Cycle, you can PM me "Guard [player]", and there is a chance you will guard that player, determined by their speed stat.]
Melee Weapon: Dragon Rush [No bonus effect.]
Ranged Weapon: Moonblast [No bonus effect.]
HP: 14/14
Attack: 8
Defence: 6
Special Attack: 15
Special Defence: 5
Speed: 12

Pokémon: Dedenne
Gender: Female
Nature: Mild
Ability: Pickup [This Pokémon may randomly find an item at the end of each cycle.]
Class: Cleric [Special Ability: Heal: During a Combat Cycle, instead of attacking, you can PM me "Heal [player that is not fainted]" That player will be healed by a random amount. Also, instead of attacking, you cam PM me "Revive [player that is fainted]" to revive that player to full HP.]
Melee Attack: Play Rough [No bonus effect.]
Ranged Weapon: Discharge [No bonus effect.]
HP: 7/7
Attack: 18
Defence: 14
Special Attack: 14
Special Defence: 1
Speed: 8
Special Condition: Playing Music
 
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Oh mr pointy and mr ouch! Could you please carve me out of this ice armor I've created for myself? Just you know, make some little cuts near the base of the armor and I should be able to move, I even did this so that I had mouth, eye and a tail hole. Isn't ice awesome? After I'm done having my ice armor detatched from the floor who wants me to do this to them that's not weak to ice? I'm sure a certain sword could use some armor or something. : D

Tgk were you remotely expecting me to do this when I sent in my action for the turn?
 
Now would be the perfect time to play the TheFlyingPidove card.

MDP198.png
Hey look I actually fit!
 
Because Jabberwock was in the water when the tide went out, he suddenly finds himself on air and falls, taking 5 damage!

Jabberwock Fainted!

I think this qualifies as an Egyptian curse by this point.

ralts-slap_zpsk24sngfl.jpg
You know? I should be surprised that mudkip thought that burying himself in a pile of snow would be an "armor".

I should.

But I'm not.

ralts---shock_zpsejiu588x.jpg
Can we, leave him inside? I mean, I'm sure I could convince him that frostbite is just a more effective kind of "inside-armoring", and we can go our merry way, if a couple of you distract him with something shiny at the same time so he doesn't run away.

 
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I think this qualifies as an Egyptian curse by this point. You might want to look into acquiring a few crosses of Ankh, just in case. Watch out for the locusts, and just in case, keep your firstborn somewhere safe.

ralts-slap_zpsk24sngfl.jpg
You know? I should be surprised that mudkip thought that burying himself in a pile of snow would be an "armor".

I should.

But I'm not.

ralts---shock_zpsejiu588x.jpg
Can we, leave him inside? I mean, I'm sure I could convince him that frostbite is just a more effective kind of "inside-armoring", and we can go our merry way, if a couple of you distract him with something shiny at the same time so he doesn't run away.
*a majority of you don't understand the Mudkip language so you only hear the following* "Kip kip kip! Mudkip! Kip kip! Kip mud! Kipkip mud!!!! ICE!! MUDKIP KIPKIP MUDKIP MUD MUD KIP KIPKIPKIP MUDKIP!"
 
upload_2016-1-2_9-57-28-png.9457
I think we should just go through the door tbh.
upload_2016-1-2_9-57-28-png.9457
Also, I swear tides don't go out that quickly...
 
Can someone please detatch the bottom of my ice armor from the floor? Be careful, I don't want it to shatter in more places than the part connecting it to the floor.
 
702.png
Good thing I am not tired. (I still want to dream about a Mareep though.)
702.png
Also, Mudkip. I don't think I am able to be careful. If something is going wrong, then I am able to shock you :oops: not on purpose. It just is frustration. :p
 
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702.png
Good thing I am not tired. (I still want to dream about a Mareep though.)
702.png
Also, Mudkip. I don't think I am able to be careful. If something is going wrong, then I am able to shock you :oops: not on purpose. It just is frustration. :p
I know how to make you fall asleep, set your whiskers to play this, I sometimes use it to fall asleep.

Ok now back to serious things, mr pinchy and mr slicey which one of you is up to carefully cutting the ice by my cute wittle paws with your metalness?
 
Wait, Ice Espeon has some great Psychic skills. I wanted a cupcake aswell. I like her? him? who? me? I think me is the best answer!
I think like miss psychic *speaks in Mudkip* "kip, kip, ICE! MUDKIP!" has one, I think she mentioned something about a mcmuffin, or maybe two of them?
 
702.png
Ehm I haven't been here the whole dungeon, but are we all friends? Or like.. I just want to be sure. I don't know like.. Ah eh nev-vermin-nd.. (talking to a whole group is scary)
702.png
Please ex-c-cuse m-me... (Don't start shocking around Lighty, they aren't going to forgive you if you do that)
 
MDP447.png
Hmp. I am sure you can see I have issues with several others in the group, and I don't want you and your electrocuting getting anywhere near the Future Dragon. Just keep reviving the others, and we wont have any issues.
Best be-wary of the Mudkip, he seems to have more than a few screws loose, don't get caught up in any of his schemes. Also be careful of the Ralts, she has a tendency to try and pawn us off any opportunity she gets.
 
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