DPT Hoenn Rebellion

Can you reserve the Roxanne Pokemon for me? I'm getting on it right now...

Cradily GL Lv. 46 80 HP {G}
Basic Pokemon SP

Poke Body: Sponge
As long as this Pokemon is Active, neither player can play any Poke Powers.

{G} Ingrain 20
All damage done to this Pokemon from attacks during your opponent's next turn is reduced by how much damage this attack has done.

{G}{F}{C} Nature's Fury 10x
This attack does 10 damage times however many {G} or {F} Pokemon you have in play (not including any Cradily GL). If you have over 3 {F} Pokemon in play, this attack does an extra 30 damage. If you have over 3 {G} Pokemon in play, the Defending Pokemon is now poisoned.

W = x2 {F}| R = -20 {M} | R {C}{C}{C}

How is it? Please may I have all Roxanne Pokemon?

EDIT: Done Kabutops. Here it is:

Kabutops GL Lv. 51 90 HP {F}
Basic Pokemon SP

Poke Power: Sharpen
You may use this Power once during your turn (before you attack), if Kabutops GL is your active Pokemon. You may increase Swirling Scythe's Base Damage by 20 until the end of your turn. All attacks done to Kabutops GL during your opponent's next turn is increased by 20. This Power cannot be used if Kabutops GL is affected by a Special Condition.

{F}{F} Swirling Scythe 50
This attack does 10 damage to all of your Benched Pokemon.

W = x2 {G} | R = {.} | R = {C}

I also edited Armaldo GL.

Armaldo GL Lv. 49 90 HP {F}
Basic Pokemon SP

Poke Body: Primal Block
As long as Armaldo GL is active,neither player can play any Evolution cards from their hand.

{F}{C} Claw Snipe 40
Instead of doing damage to the Defending Pokemon, you may do 30 damage to one of your opponent's Benched Pokemon.

W = x2 {G} | R = {.} | R = {C}{C}

Are they all O.K.?

EDIT 2: Omastar GL done. Now doing Nosepasses. Done.

Omastar GL Lv. 36 70 HP {W}
Basic Pokemon SP

{.} Fossil Fuels
Search your deck for any Pokemon that has Kabutops GL, Armaldo GL or Cradily GL in it's name and put in your hand. Then you may search your deck for a Basic Energy of the same type as what the Pokemon you picked was, show it to your opponent, and put it in your hand. Shuffle your deck afterwords.

{W} Grab 20

W = x2 {G} | R = {.} | R = {C}


Nosepass GL Lv. 50 80 HP {F}
Basic Pokemon SP

{.} Face North
You may look at your opponent's hand. If you don't, choose 2 of your opponent's Benched Pokemon. This attack does 10 damage to each of them.

{F}{F} Motionless 30
During your opponent's next turn, all attacks done to Nosepass GL are reduced by 20.

W = x2 {W} | R = -20 {L} | R = {C}{C}


Nosepass GL Lv. X 110 HP {F}
Lv. X

Poke Power: Stone Face
You may use this Poke Power once during your turn, before your attack. If you do, your turn ends. All damage done to Nosepass GL during your opponent's next turn is reduced by 110. This Power cannot be used if Nosepass GL is affected by a Special Condition.

{F}{F} Brick Break 50
If the Defending Pokemon is weak to {F}, this attack's Base Damage is 30. If the Defending Pokemon is Resistant to {F}, this attack's Base Damage is 80.

{F}{F}{F} Stealth Rock
Discard Nosepass GL (this does not count as Nosepass GL being Knocked Out). Put Nosepass GL Lv. X out as a Stadium card. Whenever your opponent brings a new Pokemon into Active position, that Pokemon takes 20 damage. If your opponent puts out a different Stadium card, instead of going in the Discard pile, Nosepass GL Lv. X goes back into your hand.

Standard Lv. X Text
W = x2 {W} | R = -30 {L} | R = {C}{C}{C}

How are they all?

EDIT 3: I'm doing Tate/Liza now, I'll be done 'em in no time.

Claydol GL Lv. 46 70 HP {P}
Basic Pokemon SP

Poke Power: Clay Crumble
Once during your turn, before your attack, you may use this Power. You can choose between two options: All GL Pokemon get 20 extra HP, but their attacks do 20 less damage. All GL Pokemon's attacks do 20 extra damage, but get 20 less HP. Whichever one you choose is now in play until the end of your opponent's next turn. This Power can't be used if Claydol GL is affected by a Special Condition.

W = x2 {P} | R = {.} | R = {C}{C}


Hypno GL Lv. 38 80 HP {P}
Basic Pokemon SP

Poke Power: Pendulum Swing
Once during your turn, before your attack, you may use this Power if Hypno GL is active. Flip a coin: if heads, the Defending Pokemon is now Asleep. If tails, Hypno GL is now Asleep. This Power cannot be used if Hypno GL is already affected by a Special Condition.

{P}{C} Nightmare 10
The Defending Pokemon is now Poisoned. In between turns, the Defending Pokemon takes 2 damage counters instead of one. This attack fails if the Defending Pokemon is not Asleep.

{P}{C} Sleep Talk 50
You can only use this attack if Hypno GL is Asleep.

W = x2 {P} | R = {.} | R = {C}


Slowking GL Lv. 45 90 HP {P}
Basic Pokemon SP

Poke Body: Clam Head
As long as Slowking GL is Active, put 1 damage counter on all of each players {W} Pokemon in between turns.

{P} High Intellect 20
Instead of doing damage, you may search your deck for any Pokemon, Energy or Stadium card, show it to your opponent and put it in your hand.

W = x2 {L} | R = {.} | R = {C}


Xatu GL Lv. 40 70 HP {P}
Basic Pokemon SP

{P} Sun Gazer 80
If Xatu GL hasn't been in play for at least 5 turns, this attack does nothing.

{P}{C}{C} Psychic 50
Switch the Defending Pokemon with one of his or her Benched Pokemon.

W = x2 {L} | R = -20 {F} | R = {.}

Done! I'll do Lunatone and Solrock in the morning, I'm beat!
 
Done the Lunatones and Solrocks. Here they are: (and sorry about using the symbols, I'm just so used to using 'em)

Lunatone GL Lv. 55 80 HP [P]
Basic Pokemon SP (Tate)

Poke Body: Solar Reaction
As long as you have Solrock GL in play, all of Lunatone GL's attacks do 20 more damage. (You can only use one Solar Reaction Poke Body in a turn.)

[.] Spinning Attack 10

[P][F][C] Dusk Shot 30+
Flip 3 coins: This attack does 30 plus the number of heads. If you have Solrock GL in play, prevent all effects of attacks, excluding damage, done to Lunatone GL during your opponent's next turn.

W = x2[P] | R = -2[C] | R = [C]


Lunatone GL Lv. X 110 HP [P]
Level Up SP (Tate)

[P][P][P][P] Lunar Eclipse 100
If you have Solrock GL Lv. X in play, you may discard up to 2 cards from your deck or 1 card from your hand. If you do, your opponent discards twice the amount of cards from their hand if you picked hand or from their deck if you picked deck. Lunatone GL Lv. X cannot use Lunar Eclipse during your next turn.

Standard Lv. X Text
W = x2 [P] | R = [.] | R = [.]


Solrock GL Lv. 55 70 HP [F]
Basic Pokemon SP (Liza)

Poke Body: Lunar Reaction
As long as you have Lunatone GL in play, all of your Solrock GL get 20 extra HP. (You can only use one Lunar Reaction Poke Body in a turn.)

[.] Tackle 10

[F][F] Dawn Shot 30
If you have Lunatone GL in play, you may choose not to do 30 damage. Instead, you may do 10 damage to each of your opponent's Pokemon. If your opponent has less than 3 Benched Pokemon, this attack does 30 damage to all of your opponent's Pokemon instead of 10 to each of them.

W = x2 [G] | R = -20 [C] | R = [C]


Solrock GL Lv. X 100 HP [F]
Level Up SP (Liza)

[F][F]Flamethrower 50

[F][F][F][F] Solar Eclipse
Choose 2 of your opponent's Pokemon. This attack does 50 to each of them. (If your opponent has only one Pokemon in play, this attack does 100 to it.) If you have Lunatone GL Lv. X, you may choose one of your opponent's Pokemon instead of choosing 2. This attack does 100 damage to that Pokemon.

Standard Lv. X Text
W = x2 [G] | R = [.] | R = [.]

How are they? Also, may I reserve Flannery as well?

EDIT: Done a few of Flannery. How are they?

Arcanine GL Lv. 46 90 HP [R]
Basic Pokemon SP

Poke Body: Flame Body
If Arcanine GL is knocked out by an attack or Poke Power, flip a coin. If heads, the Defending Pokemon is now Burned. If there is no Defending Pokemon, put 2 damage counters on each of your opponent's Pokemon.

[R] Extremespeed 80
If the Defending Pokemon has less base HP than how much damage this attack does, this attack's base damage becomes 10.

[R][R] Burning Soul 40+
The Defending Pokemon is now Burned. If the Defending Pokemon is already burned, This attack does an extra 20 damage.

W = x2 [W] | R = [.] | R = [.]

I might be a bit over powered, change as you see fit.

Camerupt GL Lv. 48 80 HP [R]
Basic Pokemon SP

[R] Under Burn 20
You may choose to do 10 damage instead of 20. If so, the Defedning Pokemon is Burned at the end of your opponent's next turn.

[R][R][C] Eruption 100-
Discard the top two cards from your deck. This card does 30 less damage for each card you discard that isn't a [R] Energy.

W = x2 [W] | R = [.] | R = [C][C][C]


Houndoom GL Lv. 40 70 HP [D]
Basic Pokemon SP

[R][R] Flamethrower 50
Discard 1 [R] Energy from Houndoom GL. You may discard two [R] Energies from Houndoom GL. If so, the Defending Pokemon is now Burned.

[D][D] Crunch 40
Put one damage counter on each of your opponent's Pokemon that have a Retreat Cost of 3 or more.

W = x2 [F] | R = [P] | R = [C]


Magcargo GL Lv. 52 90 HP [R]
Basic Pokemon SP

[R][R] Sunny Day
All of your [R] Pokemon's attacks do 20 extra damage during your next turn.

W = x2 [W] | R = [.] | R = [C][C][C]


Magcargo GL Lv. X 140 HP [R]
Level Up SP

[R] Burn Down 10x
Discard as many cards as you want on your Bench or from your hand. This attack does 20 times the number of cards you discarded.

[R][R][R] Revival
Choose 2 cards in the Discard Pile, show them to your opponent and put them into your hand.

[R][R][R][R][R][R] Volcanic Eruption
This attack does 100 damage to each Pokemon in play (excluding any Magcargo GL Lv. X). Discard all Energy attached to Magcargo GL Lv. X.

Standard Lv. X Text
W = x2 [W] | R = [.] | R = [C][C][C][C][C]

Is it too over powered? Change as you like!

Torkoal GL Lv. 50 80 HP [R]
Basic Pokemon SP

Poke Power: Stirring Dust
Once during your turn, before your attack, you may use this Power. If you do, your turn ends. Torkoal GL must be on the Bench to use this Power. Search your Discard Pile for 3 Energy cards, show them to your opponent and attach them to your Pokemon in any way you like. Torkoal put 2 damage counters on Torkoal GL.

[R] Smokescreen 20
Flip a coin: if heads, the Defending Pokemon cannot attack during your opponent's next turn. If tails, you can't attack during your next turn. You may switch Torkoal GL with one of your Benched Pokemon.

W = x2 [W] | R = [.] | R = [C][C]

How are they?

EDIT 2: Done appropriate Stadiums and Badges. Here they are.

Rustboro City Gym

Standard Stadium Text

All [F] Pokemon take 10 less damage from attacks.


Lavaridge City Gym

Standard Stadium Text

All [R] Pokemon pay one less [R] to attack.


Mossdeep City Gym

Standard Stadium Text

If you have more than one GL [P] Pokemon in play, all GL [P] Pokemon have to pay one less [P] and [F] Energy to attack.


Stone Badge

Standard Poke Tool Text

This Pokemon takes 10 less damage from attacks.


Heat Badge

Standard Poke Tool Text

If this Pokemon is weak to [W], this Pokemon has no weakness.


Mind Badge

Standard Poke Tool Text

Prevent all effects of attacks, excluding damage, done to this Pokemon.

How is everything? I keep crankin' this stuff out!

EDIT 3: Made more. May I have Norman stuff?

Blissey GL Lv. 49 110 HP [C]
Basic Pokemon SP

[.] Softboil
Remove 5 damage counters from Blissey GL. Blissey GL cannot attack during your next turn.

[C][C][C] Take Down 70
Put 2 damage counters on Blissey GL.

W = x2 [F] | R = [.] | R = [C][C]


Kangaskhan GL Lv. 44 90 HP [C]
Basic Pokemon SP

Poke Power: Motherly Care
Once during your turn, before your attack, if Kangaskhan GL is Active, you may heal up to 2 damage counters from each of your Pokemon. If you do, put that as many damage counters as Pokemon you healed on Kangaskhan GL. This Power cannot be used if Kangaskhan GL is affected by a Special Condition.

[C][C] Comet Punch 20x
Flip 3 coins: this attack does 20 damage times the number of heads.

[C][C][C] Recover
Remove up to 4 damage counters from Kangaskhan GL.

W = x2 [F] | R = [.] | R = [C][C][C]

Will dot he rest in the morn'.
 
Shedninja 4 lv.20 [P]
Basic SP

Pokebody: Wonder Guard
Prevent all effects of an attack (including damage) done to Shedninja 4 by your opponents pokemon level.X.

[-] Sinister Flame
The defending pokemon is now burned. If the defending pokemon is a level.X draw 4 cards.

Weakness:
Resistance:
Retreat:
 
Doing more cards...here are more Norman things.

Linoone GL Lv. 43 70 HP [C]
Basic Pokemon SP

[C] Quick Attack 10+
Flip a coin: if heads, this attack does 10 plus 20 damage.

[C][C] Slash 40

W = x2 [F] | R = [.] | R = [.]


Spinda GL Lv. 45 80 HP [C]
Basic Pokemon SP

Poke Power: Dizzy Dance
Once during your turn, before you attack, you may use this Power. Both Active Pokemon are Confused. This Power cannot be used if Spinda GL is affected by a Special Condition.

[C] Dizzy Punch 10
Flip a coin: if heads, the Defending Pokemon is now Confused.

[C][C][C] Tizzy 50
If the Defending Pokemon is Confused, this attack's base damage is 60. If Spinda GL is Confused, you may flip a coin: if heads, draw 2 cards and Spinda G is no longer Confused.

W = x2 [F] | R = -20 [P] | R = [C]


Slaking GL Lv. 53 100 HP [C]
Basic Pokemon SP

Poke Power: Endure
When Slaking GL would be Knocked Out by an attack, you may use this Power. If Slaking GL had no damage counters on it before it was knocked out, flip a coin. If heads, Slaking GL is not knocked out and has one damage counter on it. This Power cannot be used if Slaking GL is affected by a Special Condition.

[C][C] Lazy 50
Slaking GL cannot use Lazy during your next turn.

W = x2 [F] | R = [.] | R = [C][C]


Slaking GL Lv. X 130 HP [C]
Level Up SP

[C] Chew
Remove up to 6 damage counters from Slaking GL.

[C][C][C] Facade 60
If Slaking GL is affected by a Special Condition or used Lazy during your last turn, this attack's base damage is 90.

Standard Lv. X Text
W = x2 [F] | R =[.] | R = [C][C][C]

Done 'em. May I also reserve Brawly?

EDIT: Claydol GL is too over powered. Change the attack to "instead of doing damage..." What do you think? By the way, I'll be done some Brawly cards soon.
 
...do you want to reserved this to?

Supporters

Roxanne
Brawly
Flannery
Norman
Tate & Liza


Stadium

Dewford Town Gym


Pokemon Tool

Knuckle Badge


Technical Machine


GL TM H01 for Roxanne's Pokemon
GL TM H02 for Brawly's Pokemon
GL TM H04 for Flannery's Pokemon
GL TM H05 for Norman's Pokemon
GL TM H07 for Tate and Liza's Pokemon
 
Magneton GL lv.24 80hp [L]
Basic GL

Pokebody: Magnet
If Magneton GL is your active pokemon and the defending pokemon is [M] the defending pokemon can't retreat.

[L][C]Thunder 40
Flip 2 coins. If both are heads the defending pokemon is now paralized, if both are tails this attack does nothing.

Weakness: Fx2
Resistance: M-20
Retreat: [C][C]

Also could I have Watson stuff????
 
I thought I forgot something.

Manetric GL lv.44 80hp [L]
Basic SP

Pokebody: Electro Fur
If the defending pokemon isn't [L] or Sp put one damge counter on it between turns.

[L] Charge 10
During your next turn Unleashed Bolt's base damage is 70.

[L][L][C] Unleashed Bolt 30
The defding pokemon is confused and can't retreat during your opponent's next turn.
During your next turn Manetric GL can't use unleashed bolt.

Weakness:Fx2
Resistance:
Retreat: [C]

Manetric GL lv.X 100hp [L]
Level up put onto Manetric GL
SP

[-] Electro Remove 10
Discard all energy attached to the defending pokemon and remove all damage counters from the defending pokemon. If you do Manetric GL can't use Electro remove next turn.

[L][L] Damage Bolt 30+
If the defending pokemon has any damage counters on it this attack does 30 damage plus 40 more damage.

Weakness:Fx2
Resistance:
Retreat:[C]
 
Altaria GL LV.60 100HP Colorless

Dragon Dance [C]
During your next turn, any damage done to your opponent's active Pokemon is increased by 40. Also, your active Pokemon's retreat cost will reduced by [C].

Sky Attack [C][C][C] 60
Discard one card from your hand.

W:[C]x2
R:[F]-20
RC:
 
Let's make more Winona cards!

Dragonite LV.55 110 HP

Ice Beam [C][C] 20
The defending Pokemon is now asleep.

Hyper Beam [C][C][C][C] 100
Dragonite can't attack during your opponent's next turn.

W:[C]x2
R:[F]-20
RC:[C][C][C]
 
Done more. This time all the Brawly stuff. Thanks, I'd like that stuff.

Hariyama GL Lv. 51 90 HP [F]
Basic Pokemon SP

[F] Focus Punch 20
If Hariyama GL is not damaged by an attack during your opponent's next turn, next turn this attack's base damage is 60.

[F][F] Seismic Toss 40
If the Defending Pokemon is Resistant to [F], this attack's base damage is 80.

W = x2 [P] | R = [.] | R = [C][C]


Hariyama GL Lv. X 120 HP [F]
Level Up SP

Poke Power: Focus
You can use this Power when you Level Up your Active Hariyama. Prevent all effects of attacks, including damage, done to Hariyama GL during your opponent's next turn.

[F][F][C][C] Giga Impact 90
All damage done during your next turn isn't affected by Resistance. Hariyama GL cannot use Giga Impact during your next turn.

Standard Lv. X Text
W = x2 [P] | R = [.] | R = [C][C]


Hitmonchan GL Lv. 45 70 HP [F]
Basic Pokemon SP

[F] Punch 20

[F][C][C] Mega Punch 50
If you have Hitmonlee GL in play this attack's base damage is 70.

W = x2 [P] | R = [.] | R = [C]


Hitmonlee GL Lv. 45 80 HP [F]
Basic Pokemon SP

[F] Kick 20

[F][C][C] Mega Kick 50
If you have Hitmontop GL in play, you may choose one of your opponent's Benched Pokemon. Do 50 damage to that Pokemon instead of 50 damage to the Defending Pokemon.

W = x2 [P] | R = [.] | R = [C][C]


Hitmontop GL Lv. 45 80 HP [F]
Basic Pokemon SP

[F] Spin 20

[F][C][C] Windmill 50
If you have Hitmonchan GL in play, you may switch Hitmontop GL with one of your Benched Pokemon and do 10 damage to each of your opponent's Pokemon.

W = x2 [P] | R = [.] | R = [C]


Medicham GL Lv. 49 80 HP [P]
Basic Pokemon SP

Poke Body: Calm Mind
All attacks done by [F] Pokemon are increased by 10 and get 10 extra HP. (both yours and your opponent's)

[F][F][F] Dynamic Kick 80
Medicham GL does 40 damage to itself.

W = x2 [P] | R = [.] | R = [C][C]

How are they? May I also reserve Juan? I'll probably also get his stuff done today anyways!
 
Skarmory GL LV.58 HP90 Metal

Aerial Ace [C][C] 30

Steel Wing [M][M][C] 50
Reduce any damage done to Skarmory GL by your opponent's Pokemon by 20, during your opponent's next turn.

W:[R]x2
R:[F]-20
RC:[C][C]
 
Electrode GL lv.16 60hp
Basic SP

Pokepower: Explode
Once during your turn(before you attack) if Electrode GL is on your bench you may discard it from play (this dosen't count as a knock ed out pokemon.)

[L][C] Electro Blast 60
Electrode GL does 40 damage to it self, switch Electrode GL with one of your beneched pokemon.

Weakness:Fx2
Resistance:
Retreat: [C]
 
Tropius GL LV.54 90HP Grass

Aerial Ace [C][C] 30

SolarBeam [G][G][C][C]
During your opponent's next turn, put 8 damage counters on the defending Pokemon.

W:[R]x2
R:[F]-20
RC:[C][C]
 
Electabuzz GL 70hp [L]
Basic SP

[L][C] Shock Wave 30
Don't apply resistance.
[L][C] Thunder Bolt 50
Discard a basic [L] energy attached to Electabuzz GL or this attack does nothing.

Weakness:[F]x2
Resistance:[M]-20
Retreat: [C][C]
 
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