DPT Hoenn Rebellion

MS Eeveelution

GM DracLord
Member
3rd Part of My Project

Done is in Bold
Reserved in in Colour

ME

iKyLeZ
Sweet Dawn Berlitz
PokeChamp
Dr4g0n
Gliscor
Pokefan4000
Daren
xtrabaggage
dragonater2
EspeonROX



Roxanne


Armaldo GL - Original Idea - Edited
Cradily GL
Kabutops GL
Nosepass GL
Nosepass GL X
Omastar GL


Brawly

Hariyama GL
Hariyama GL X
Hitmonchan GL
Hitmonlee GL
Hitmontop GL
Medicham GL[
/color]


Wattson

Ampharos GL
Electabuzz GL
Electrode GL

Magneton GL
Manetric GL
Manetric GL X



Flannery

Arcanine GL
Camerupt GL
Houndoom GL
Magcargo GL
Magcargo GL X
Torkoal GL



Norman

Blissey GL
Kangaskhan GL

Linoone GL
Spinda GL
Slaking GL
Slaking GL X



Winona

Altaria GL

Dragonite GL - Original Idea - EDITED
Skarmory GL
Swellow (Shiny) GL
Swellow (Shiny) GL X

Tropius GL


Tate & Liza


Claydol GL
Hypno GL

Lunatone GL (Tate)
Lunatone GL X (Tate)

Slowking GL
Solrock GL (Liza)
Solrock GL X (Liza)

Xatu GL



Juan

Luvdisc GL
Milotic GL
Milotic GL X
Sealeo GL
Seaking GL
Whiscash GL



Sydney

Absol 4
Absol 4 X
Cacturne 4
Crawdaunt 4
Mightyena 4
Sharpedo 4
Shiftry 4



Phoebe

Banetter 4
Dusclops 4
Mismagius 4
Sableye 4
Sableye 4 X
Shedinja 4


Glacia

Cloyster 4
Dewgong 4
Froslass 4
Glalie 4
Walrein 4
Walrein 4 X



Drake


Altaria 4
Flygon 4
Kingdra 4
Salamence 4
Salamence 4 X
Sceptile 4


Wallace

Gyarados C
Ludicolo C
Milotic C
Tentacruel C
Wailord C
Wailord C X

Whiscash C


Trainer List

Supporter

Roxanne
Brawly
Wattson
Flannery
Norman
Winona
Tate & Liza
Juan
Sydney
Phoebe
Glacia
Drake
Wallace
Steven
May
Brandom
Prof. Birch


Stadium

Rustboro City Gym

Dewford Town Gym
Mauville City Gym
Lavaridge City Gym
Petalburg City Gym

Fortree City Gym
Mossdeep City Gym
Sootoopolis City Gym


Pokemon Tool

Stone Badge
Knuckle Badge
Dynamo Badge
Heat Badge
Balance Badge

Feather Badge
Mind Badge
Rain Badge


Technical Machine


GL TM H01
GL TM H02
GL TM H03
GL TM H04
GL TM H05
GL TM H06
GL TM H07
GL TM H08

E4 TM H01
E4 TM H02
E4 TM H03
E4 TM H04

Champion TM Hoenn
 
RE: SP for All

Mightyena 4 {D} 70HP
SP Pokemon

Poke-Body : Hunt Formation
Mightyena 4 can only attack when 2 or more Mightyena 4 has the necessary amount of energy attached to use an attack.

{.} Regroup
Switch Mightyena 4 with 1 of your Benched Pokemon. Then remove 2 damage counters from Mightyena 4. Ignore the effect of this attack if you have no Benched Pokemon.

{D}{D} Overpower 30
If 2 or more Mightyena 4 has higher remaining HP than the Defending Pokemon. The Defending Pokemon is Knocked Out.

W : (F) x2
R : (P) -20
Retreat Cost : (C)

*****

Shiftry 4 {D} 100HP
SP Pokemon

Poke-Body : Wind Movement
All SP-Pokemon pays one {C} Energy less to use an attack (Exept Shiftry 4). You can't use more than 1 Wind Movement Poke-Body each turn.

{D}{D}{C} Harass 10x
This attack does 10 damage times the number of {D} SP-Pokemon you have in play.

{D}{D}{C}{C} Culling Strike 100-
This attack does 100 damage minus 10 damage for each energy attached to the Defending Pokemon. You may discard 2 Energy attached to Shiftry 4. If you do, ignore the effect of this attack.

W : (F)x2
R : (P)-20
Retreat Cost : (C)(C)

*****

Cacturne 4 {G/D} 80HP
SP Pokemon

{C}{C} Deep Poison 10+
If the Defending Pokemon is Poisoned, This attack does 10 damage plus 20 more damage.

{D}{G}{C} Black Poison 10
Discard one {G} Energy and one {D} Energy attached to Cacturne 4. The Defending Pokemon is now Poisoned. Put 3 damage counters instead of 1 between turns. Evolving or Devolving (including Level up) does not remove this Special Condition.

W : (F)x2
R :
Retreat Cost : (C)(C)
 
RE: SP for All

Cards...Spoilers

Roxanne


Armaldo GL Lv. 49 90 HP [F]
Basic Pokemon (SP)

Poke Body : Primal Block
As long as Armaldo GL is Active, neither player can play any Evolution cards from their hand.

[F][C] Claw Snipe 40
Instead of doing damage to the Defending Pokemon, you may do 30 damage to 1 of your opponent's Benched Pokemon.

W - [G] x2
R - [-]
RC - [C][C]


Cradily GL Lv. 46 80 HP [G]
Basic Pokemon (SP)

Poke Body: Sponge
As long as this Pokemon is Active, neither player can play use Poke Powers.

[G] Ingrain 20
All damage done to this Pokemon from attacks during your opponent's next turn is reduced equal to the damage done by this attack.

[G][F][C] Nature's Fury 10x
This attack does 10 damage times the number of [G] and [F] Pokemon you have in play (excluding any Cradily GL). If you have 3 or more [F] Pokemon in play, this attack does an additional 30 damage. If you have 3 or more [G] Pokemon in play, the Defending Pokemon is now Poisoned.

W - [R] x2
R - [-]
RC - [C][C][C]


Kabutops GL Lv. 51 90 HP [F]
Basic Pokemon (SP)

Poke Power: Sharpen
Once during your turn (before you attack), if Kabutops GL is your Active Pokemon. You may increase any damage done by Kabutops GL to the Defending Pokemon by 20. If you do, any damage done to Kabutops GL during your opponent's next turn is increased by 20. This Power cannot be used if Kabutops GL is affected by a Special Condition.

[F][F] Swirling Scythe 50
This attack does 10 damage to all of your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon).

W - [G] x2
R - [-]
RC - [C][C]


Nosepass GL Lv. 50 80 HP [F]
Basic Pokemon (SP)

[F] Face North
You may look at your opponent's hand. If you don't, choose 2 of your opponent's Benched Pokemon. This attack does 10 damage to each of the (Don't apply Weakness and Resistance for Benched Pokemon).

[F][F] Motionless 30
During your opponent's next turn, any attacks done to Nosepass GL is reduced by 20.

W - [W] x2
R - [-]
RC - [C][C]


Nosepass GL Lv. X 100 HP [F]
Level Up Card

Poke Power: Stone Face
Once during your turn (before your attack), you may use this power. If you do, your turn ends. Any damage done to Nosepass GL during your opponent's next turn is reduced by 100. This Power cannot be used if Nosepass GL is affected by a Special Condition.

[F][F] Brick Break 50
If the Defending Pokemon is has a [F] Weakness, this attack's base damage is 30 instead. If the Defending Pokemon is has a [F] Resistant, this attack's base damage is 80 instead.

[F][F][C] Stealth Rock
Discard Nosepass GL and all card attached to it(this does not count as Knocked Out) and put Nosepass GL Lv. X out as a Stadium card. Whenever your opponent brings a new Pokemon into Active, that Pokemon takes 20 damage. If your opponent puts out a different Stadium card, instead of going in the discard pile, Nosepass GL Lv. X goes back into your hand.

W - [W] x2
R - [-]
RC - [C][C][C]


Omastar GL Lv. 36 70 HP [W]
Basic Pokemon (SP)

[.] Fossil Fuels
Search your deck for a Kabutops GL, Armaldo GL or Cradily GL. Then you may search your deck for a Basic Energy that is he same type of that Pokemon, show it to your opponent, and put it in your hand. Shuffle your deck afterwords.

[W] Spike Roll 20

W - [G] x2
R - [-]
RC - [C]


Brawly

Hariyama GL Lv. 51 90 HP [F]
Basic Pokemon (SP)

[F] Focus Punch 20
If Hariyama GL is not damaged by an attack during your opponent's next turn, next turn this attack's base damage is 60.

[F][F] Seismic Toss 40
If the Defending Pokemon is Resistant to [F], this attack's base damage is 80.

W - [P] x2
R - [-]
RC - [C][C]


Hariyama GL Lv. X 120 HP [F]
Level Up Card

Poke Power: Focus
Once during your turn, when you put Hariyama Lv. X onto your Hariyama, you may use this power. Prevent all effects of attacks, including damage, done to Hariyama GL during your opponent's next turn.

[F][F][C][C] Giga Impact 90
All damage done during your next turn isn't affected by Resistance. Hariyama GL cannot use Giga Impact during your next turn.

W - [P] x2
R - [-]
RC - [C][C][C]


Hitmonchan GL Lv. 45 70 HP [F]
Basic Pokemon (SP)

[F] Jab 20

[F][C][C] Mega Punch 50
If you have Hitmonlee GL in play this attack's base damage is 70.

W - [P] x2
R - [-]
RC - [C]


Hitmonlee GL Lv. 45 80 HP [F]
Basic Pokemon (SP)

[F] Kick 20

[F][C][C] Mega Kick 50
If you have Hitmontop GL in play, you may choose one of your opponent's Benched Pokemon. Thia attack does 50 damage to that Pokemon instead (Don't apply Weakness and Resistance for Benched Pokemon).

W - [P] x2
R - [-]
RC - [C][C]


Hitmontop GL Lv. 45 80 HP [F]
Basic Pokemon (SP)

[F] Spin 20

[F][C][C] Windmill 50
If you have Hitmonchan GL in play, you may switch Hitmontop GL with 1 of your Benched Pokemon and do 10 damage to each of your opponent's Pokemon (Don't apply Weakness and Resistance for Benched Pokemon).

W - [P] x2
R - [-]
RC - [C]


Medicham GL Lv. 49 80 HP [P]
Basic Pokemon (SP)

Poke Body: Calm Mind
Any damage done by a [F] Pokemon are increased by 10. Both player's [F] Pokemon's maximum HP is increase by 10. You can't use more than 1 Calm Mind Poke-Body each turn.

[F][F][C] Dynamic Kick 80
Medicham GL does 20 damage to itself.

W - [P] x2
R - [-]
RC - [C][C]


Wattson

Ampharos GL


Electabuzz GL Lv. ? 70 HP [L]
Basic Pokemon (SP)

[L][C] Shock Wave 30
Don't apply Resistance for this attack.

[L][L][C] Thunder Bolt 70
Discard a [L] energy attached to Electabuzz GL.

W - [F] x2
R - [M] -20
RC - [C][C]


Electrode GL Lv. 16 60 HP [L]
Basic Pokemon (SP)

Pokepower: Explode
Once during your turn(before you attack), if Electrode GL is on your bench, you may discard it from play (this dosen't count as Knocked Out).

[L][C] Electro Blast 60
Electrode GL does 40 damage to it self, switch Electrode GL with one of your Benched Pokemon.

W - [F] x2
R - [M] -20
RC - [C]


Magneton GL Lv. ? 80 HP [L]
Basic Pokemon (SP)

Poke-Body : Magnetic
If Magneton GL is your Active pokemon, your opponent's [M] Pokemon can't retreat

[L][C] Shocking Light 40
Flip 2 coins. If both coins are heads the Defending Pokemon is now Paralyzed. If both coins are tails, this attack does nothing.

W - [F] x2
R - [M] -20
RC - [C][C]


Manetric GL Lv.44 80 HP [L]
Basic Pokemon (SP)

Pokebody: Electro Fur
If the Defending Pokemon isn't a [L] Pokemon or Pokemon SP, put 1 damage counter on the Defending Pokemon between turns. You can't use more than 1 Electro Fury Poke-Body each turn.

[L] Charge
During your next turn Unleashed Bolt's base damage is 100.

[L][L][C] Unleashed Bolt 50
The Defending Pokemon is Confused and can't retreat during your opponent's next turn. During your next turn Manetric GL can't use Unleashed Bolt.

W - [F] x2
R - [M] -20
RC - [C]


Manetric GL Lv. X 100 HP [L]
Level Up Card

[L][C] Damage Bolt 40+
If the Defending Pokemon has any damage counters on it, this attack does 40 damage plus 30 more damage.

[L][L][C] Electro Remove 100
Discard discard all energy attached to Manetric GL and the Defending Pokemon.

W - [F] x2
R - [M] -20
RC - [-]


Flannery


Arcanine GL Lv. 46 90 HP [R]
Basic Pokemon (SP)

Poke Body: Flame Fury
If Arcanine GL is Knocked Out by an attack or Poke Power, flip a coin. If heads, the Defending Pokemon is now Burned. If there is no Defending Pokemon, put 2 damage counters on each of your opponent's Pokemon.

[R] Extremespeed 80
If the Defending Pokemon has less base HP than how much damage this attack does, this attack's base damage becomes 10.

[R][R] Burning Soul 40+
The Defending Pokemon is now Burned. If the Defending Pokemon is already burned, This attack does 40 damage plus 20 more damage.

W - [W] x2
R - [-]
RC - [-]


Camerupt GL Lv. 48 90 HP [R]
Basic Pokemon (SP)

[R] Under Burn 20
You may choose to do 10 damage instead of 20. If so, the Defedning Pokemon is Burned at the end of your opponent's next turn.

[R][C][C] Eruption 40+
Both player's discard the top of his or her deck. This attack does 40 damage plus 20 more damage for each energy discarded in this way.

W - [W] x2
R - [L] -20
RC - [C][C][C]


Houndoom GL Lv. 40 70 HP [D]
Basic Pokemon (SP)

[R][C] Flamethrower 50
Discard a [R] Energy from Houndoom GL. You may discard two [R] Energies from Houndoom GL. If you do, the Defending Pokemon is now Burned.

[D][C] Howling 40
Put 1 damage counter on each of your opponent's Pokemon that have a Retreat Cost of 3 or more.

W - [W] x2
R - [P] -20
RC - [C]


Magcargo GL Lv. 52 90 HP [R]
Basic Pokemon (SP)

[R] Sunny Day
All of your [R] Pokemon's attacks do 20 extra damage during your next turn.

[R][F] Fiery Rock 40

W - [W] x2
R - [-]
RC - [C][C]


Magcargo GL Lv. X 120 HP [R]
Level Up Card

[R] Burn Down 20x
Discard as many cards as you want from your hand. This attack does 20 times the number of cards you discarded.

[R][C] Flame Revival
Choose 2 cards in the Discard Pile, show them to your opponent and put them into your hand.

[R][R][R][F][F] Volcanic Eruption
This attack does 50 damage all Pokemon in play (excluding any Magcargo GL Lv. X). Discard all Energy attached to Magcargo GL.

W - [W] x2
R - [-]
RC - [C][C][C][C]


Torkoal GL Lv. 50 80 HP [R]
Basic Pokemon (SP)

Poke Power: Stirring Dust
Once during your turn (before your attack), if Torkaol GL is your Benched Pokemon, you may use this Power. If you do, your turn ends. Search your Discard Pile for 3 Energy cards, show them to your opponent and attach them to your Pokemon in any way you like. Put 2 damage counters on Torkoal GL.

[R] Smoke Bomb 20
Flip a coin. If heads, the Defending Pokemon can't attack during your opponent's next turn. If tails, you can't attack during your next turn. You may switch Torkoal GL with one of your Benched Pokemon.

W - [W] x2
R - [-]
RC - [C][C]


Norman


Blissey GL Lv. 49 100 HP [C]
Basic Pokemon (SP)

[.] Softboil
Remove 5 damage counters from Blissey GL. Blissey GL cannot attack during your next turn.

[C][C][C] Take Down 70
Put 2 damage counters on Blissey GL.

W - [F] x2
R - [-]
RC - [C][C]


Kangaskhan GL Lv. 44 90 HP [C]
Basic Pokemon (SP)

Poke Power: Motherly Care
Once during your turn (before your attack), if Kangaskhan GL is Active, you may remove up to 2 damage counters from each of your Pokemon. If you do, put that many damage counters on Kangaskhan GL. This Power cannot be used if Kangaskhan GL is affected by a Special Condition.

[C][C] Comet Punch 20x
Flip 3 coins. This attack does 20 damage times the number of heads.

[C][C][C] Recover
Discard an energy attached to Kangaskhan GL. Then remove up to 4 damage counters from Kangaskhan GL.

W - [F] x2
R - [-]
RC - [C][C][C]


Linoone GL Lv. 43 70 HP [C]
Basic Pokemon (SP)

[C] Quick Attack 10+
Flip a coin: if heads, this attack does10 plus 20 more damage..

[C][C] Slash 40

W - [F] x2
R - [-]
RC - [-]


Spinda GL Lv. 45 80 HP [C]
Basic Pokemon (SP)

Poke Power: Dizzy Dance
Once during your turn (before you attack), you may use this Power. Both Active Pokemon are Confused. This Power cannot be used if Spinda GL is affected by a Special Condition.

[C] Rest
Remove all damage counters and Special Condition from Spinda GL. Spinda GL is now Asleep.

[C][C][C] Tizzy 50
If the Defending Pokemon is Confused, this attack's base damage is 80 instead. If Spinda GL is Confused, you may flip a coin. If heads, draw 2 cards and Spinda GL is no longer Confused.

W - [F] x2
R - [-]
RC - [C]


Slaking GL Lv. 53 100 HP [C]
Basic Pokemon (SP)

Poke Power: Endure
When Slaking GL would be Knocked Out by an attack, you may use this Power. If Slaking GL had no damage counters on it before your opponent attacks, flip a coin. If heads, Slaking GL is not Knocked Out, instead Slaking GL has 10 remaining HP. This Power cannot be used if Slaking GL is affected by a Special Condition.

[C][C] Lazy Pucnh 50
Slaking GL cannot use Lazy Punch during your next turn.

W - [F] x2
R - [-]
RC - [C][C]


Slaking GL Lv. X 130 HP [C]
Level Up Card

[C] Chew
Remove up to 6 damage counters from Slaking GL.

[C][C][C] Facade 60
If Slaking GL is affected by a Special Condition or used Lazy Punch during your last turn, this attack's base damage is 90.

W - [F] x2
R - [-]
RC - [C][C][C]


Winona


Altaria GL Lv. 60 90 HP [C]
Basic Pokemon (SP)

[C] Dragon Dance
During your next turn, any damage done to your opponent's Active Pokemon is increased by 40. Until the end of your next turn, you pay less [C] to Retreat your Active Pokemon.

[C][C][C] Sky Attack 60
Discard 1 card from your hand.

W - [C] x2
R - [F] -20
RC - [-]


Dragonite Lv. 55 110 HP [C]
Basic Pokemon (SP)

[C][C] Dragon Claw 30

[C][C][C][C] Hyper Beam 80
Discard an energy attached to the Defending Pokemon.

W - [C] x2
R - [F] -20
RC - [C][C][C]


Skarmory GL Lv. 58 80 HP [M]
Basic Pokemon (SP)

[C][C] Sharp Edge 30

[M][M][C] Steel Wing 50
Reduce any damage done to Skarmory GL by your opponent's Pokemon by 20, during your opponent's next turn.

W - [R] x2
R - [F] -20
RC - [C][C]


Swellow (Shiny) GL
Swellow (Shiny) GL X


Tropius GL Lv. 54 90 HP [G]
Basic Pokemon (SP)

[G] Whistling
Search your deck for up to 3 Pokemon and put them in your Benched. Shuffle your deck afterward.

[G][G][C][C] SolarBeam
During your opponent's next turn, put 8 damage counters on the Defending Pokemon.

W - [R] x2
R - [F] -20
RC - [C][C]


Tate & Liza


Claydol GL Lv. 46 70 HP [P]
Basic Pokemon (SP)

Poke Power: Clay Crumble
Once during your turn (before your attack), you may use this Power. You can choose between two options: All GL Pokemon get 20 extra HP, but their attacks do 20 less damage or all GL Pokemon's attacks do 20 extra damage, but get 20 less HP. Whichever 1 you choose is now in play until the end of your opponent's next turn. This Power can't be used if Claydol GL is affected by a Special Condition.

[P][F] Ancient Spell 50
Any damage done by the Defending Pokemon to Claydol GL during your opponent's next turn is reduced by 30.

W - [P] x2
R - [L] -20
RC - [C][C]


Hypno GL Lv. 38 80 HP [P]
Basic Pokemon (SP)

Poke Power: Pendulum Swing
Once during your turn (before your attack), if Hypno GL is your Active Pokemon, you may use this power. Flip a coin. If heads, the Defending Pokemon is now Asleep. If tails, Hypno GL is now Asleep. This Power cannot be used if Hypno GL is effected by a Special Condition.

[P][C] Nightmare 10
If the Defending Pokemon is Asleep, put 2 damage counter on the Defending Pokemon as long as it stays Asleep between turns. This attack does nothing if the Defending Pokemon is not Asleep.

[P][C] Sleep Talk 50
You can only use this attack if Hypno GL is Asleep.

W - [P] x2
R - [-]
RC - [C]


Lunatone GL Lv. 55 80 HP [P]
Basic Pokemon (SP) (Tate)

Poke Body: Solar Reaction
As long as you have Solrock GL in play, all of Lunatone GL's attacks do 20 more damage (You can only use one Solar Reaction Poke Body in a turn).

[.] Spinning Attack 10

[P][F][C] Dusk Shot 30x
Flip 3 coins: This attack does 30 plus the number of heads. If you have Solrock GL in play, prevent all effects of attacks, excluding damage, done to Lunatone GL during your opponent's next turn.

W - [P] x2
R - [-]
RC - [C]


Lunatone GL Lv. X 100 HP [P]
Level Up Card (Tate)

[P][P][P][P][P] Lunar Eclipse 100
If you have Solrock GL Lv. X in play, you may discard up to 2 cards from your deck or 1 card from your hand. If you do, your opponent discards twice the amount of cards from their hand if you picked hand or from their deck if you picked deck. Lunatone GL Lv. X cannot use Lunar Eclipse during your next turn.

W - [P] x2
R - [-]
RC - [C]


Slowking GL Lv. 45 90 HP [P]
Basic Pokemon (SP)

Poke Body: Clam Head
As long as Slowking GL is Active, put 1 damage counter on both player's [W] Pokemon in between turns.

[P] High Intellect 20
You may search your deck for a Pokemon, Energy or Stadium card, show it to your opponent and put it in your hand instead. Shuffle your deck afterward.

W - [L] x2
R - [-]
RC - [C]


Solrock GL Lv. 55 70 HP [F]
Basic Pokemon (SP) (Liza)

Poke Body: Lunar Reaction
As long as you have Lunatone GL in play, all of your Solrock GL get 20 extra HP. (You can only use one Lunar Reaction Poke Body in a turn.)

[.] Tackle 10

[F][F] Dawn Shot 30
If you have Lunatone GL in play, you may choose not to do 30 damage. Instead, you may do 10 damage to each of your opponent's Pokemon. If your opponent has less than 3 Benched Pokemon, this attack does 30 damage to all of your opponent's Pokemon instead of 10 to each of them.

W - [G] x2
R - [ -]
RC - [C]


Solrock GL Lv. X 90 HP [F]
Level Up Card (Liza)

[F][F] Flamethrower 50

[F][F][F][F][F] Solar Eclipse
Choose 2 of your opponent's Pokemon. This attack does 50 to each of them. (If your opponent has only one Pokemon in play, this attack does 100 to it.) If you have Lunatone GL Lv. X, you may choose one of your opponent's Pokemon instead of choosing 2. This attack does 100 damage to that Pokemon.

W - [G] x2
R - [-]
RC - [C]


Xatu GL Lv. 40 70 HP [P]
Basic Pokemon (SP)

[P] Sun Gazer 50
If Xatu GL was your Benched Pokemon on this turn, this attack does nothing.

[P][P][C] Psychic Swap 60
Switch the Defending Pokemon with one of his or her Benched Pokemon.

W - [L] x2
R - [F] -20
RC - [-]


Juan

Luvdisc GL
Milotic GL
Milotic GL X
Sealeo GL
Seaking GL
Whiscash GL


Sydney

Absol 4 Lv. ? 70 HP [D]
Basic Pokemon (SP)

[C] Incoming
Your opponent flips a coin. If heads, discard 1 card from your hand and draw 2 cards. If tails, Draw 2 cards.

[D][C] Weaken 20
If the Defending Pokemon evolves during your opponent's next turn, Put 4 damage counters on the Defending Pokemon.

W - [F] x2
R - [P] -20
RC - [C]


Absol 4 Lv.X 90 HP [D]
Level Up Card

Poke-Power : Danger Sense
Once during your turn (before you attack), you may ends you turn. If you do flip a coin. If heads, all of your opponent's Pokemon can't attack during your opponent's next turn. You can't use this power is Absol 4 is effected by a Special Condition.

[D][D][C] Major Disaster 40
Your opponent choose 1 of these effects. Put 2 damage counter on 2 of his or hers Benched Pokemon. Put 4 damage counters on 1 of his or hers Pokemon. The Defending Pokemon is Poisoned, Burned and Confused. You can't use Major Disaster during your next turn.

W - [F] x2
R - [P] -20
RC - [-]


Cacturne 4 Lv. ? 80 HP [G/D]
Basic Pokemon (SP)

[C] Deep Poison 10+
If the Defending Pokemon is Poisoned, this attack does 10 damage plus 20 more damage.

[G][D][C] Black Poison 10
Discard 1 [G] Energy and 1 [D] Energy attached to Cacturne 4. The Defending Pokemon is now Poisoned. Put 3 damage counters instead of 1 between turns. Evolving or Devolving (including Level up) does not remove this Special Condition.

W - [R] x2
R - [P] -20
RC - [C][C]


Crawdaunt 4 Lv. ? 70 HP [W/D]
Basic Pokemon (SP)

[D] Target Blow
Choose 1 of your opponent's Pokemon.This attack does 20 damage to that Pokemon (don't apply weakness or resistance for Benched Pokemon).

[D][D][C] Grand Claw 40
If the Defending Pokemon is Knocked Out by this attack, this attack does 40 damage to the new Defending Pokemon.

W - [L] x2
R - [P] -20
RC - [C][C]


Mightyena 4 Lv. ? 70 HP [D]
Basic Pokemon (SP)

Poke-Body : Hunt Formation
Mightyena 4 can only attack when there are 2 or more Mightyena 4 in play that has the necessary amount of energy attached to use an attack.

[.] Regroup
Switch Mightyena 4 with 1 of your Benched Pokemon. Then remove 2 damage counters from Mightyena 4. Ignore the effect of this attack if you have no Benched Pokemon.

[D][D] Overpower 30
If 2 or more Mightyena 4 has higher remaining HP than the Defending Pokemon. The Defending Pokemon is Knocked Out.

W - [F] x2
R - [P] -20
RC - [C]


Sharpedo 4 Lv. ? 70 HP [W/D]
Basic Pokemon (SP)

Poke-Body : Shark Instincts
If the Defending has less remaining HP than Sharpedo 4, all of Sharpedo 4's attack does 20 more damage.

[W][C] Drag Out 20
Before doing damage, you may switch the Defending Pokemon with 1 of your opponent's Benched Pokemon. The new Defending Pokemon cannot retreat during your opponent's next turn.

[D][D][C] Darkness Crush 40+
If the Defending Pokemon is a SP-Pokemon, this attack does 40 damage plus 20 more damage to the Defending Pokemon.

W - [L] x2
R - [P] -20
RC - [-]


Shiftry 4 Lv. ? 100 HP [G/D]
Basic Pokemon (SP)

Poke-Body : Wind Movement
All SP-Pokemon in play pays one [C] Energy less to use an attack (except any Shiftry 4). You can't use more than 1 Wind Movement Poke-Body each turn.

[D][C] Harass 10x
This attack does 10 damage times the number of [C] SP-Pokemon you have in play.

[D][D][C][C] Culling Strike 100-
This attack does 100 damage minus 10 damage for each energy attached to the Defending Pokemon. You may discard 2 Energy attached to Shiftry 4. If you do, ignore the effect of this attack.

W - [R] x2
R - [P] -20
RC - [C][C]


Phoebe

Banette 4 LV. 49 80HP Psychic

Poke-Body: Insomnia
As long as Banette 4 is your Active Pokemon, remove all Special Condition from Banette 4 between turns.

[P][C] Spite 10
If the Defending Pokemon attacked Banette 4 during your opponent's last turn, the Defending Pokemon cannot attack during your opponent's next turn.

[P][C][C] Shadow Ball 50

W - [D]x2
R - [C]-20
RC - [C]


Dusclops 4
Mismagius 4
Sableye 4
Sableye 4 X


Shedninja 4 Lv. 20 50 HP [P]
Basic Pokemon (SP)

Pokebody: Wonder Guard
Prevent all effects of an attack (including damage) done to Shedninja 4 by your opponents by an evolved Pokemon.

[.] Sinister Flame
The Defending pPokemon is now Burned. If the Defending Pokemon is a Level X, draw 4 cards.

W - [-]
R - [-]
RC - [-]


Glacia

Cloyster 4
Dewgong 4
Froslass 4
Glalie 4


Walrein 4 Lv. ? 100 HP [W]
Basic Pokemon (SP)

Poke-Body: Thick Fat
If Walrein 4 is your Active Pokemon and is damaged by a [R] or a [W] Pokemon, reduce the damage done to Walrein 4 by 30.

[W][C] Body Slam 30
Flip a coin. If heads, the defending Pokemon is paralyzed.

W - [M] x2
R - [-]
RC - [C][C][C]


Walrein 4 Lv. X 130 HP [W]
Level Up Card

Poke-Power: Surf
Once during your turn (before you attack), if Walrein 4 is your Active Pokemon, and was damaged by an attack during your opponent's last turn, you may use this power. Put 1 damage counter on each of your opponent's Benched Pokemon. You can't use this Power is Walrein 4 is affected by a special condition.

[W][W][C][C] Heavy Blizzard 150
Discard all [W] Energy attached to Walrein 4. During your next turn, Walrein 4 can't attack. This attack does 20 damage to both player's Benched Pokemon (Ignore Weakness and Resistance for Benched Pokemon).

W - [M] x2
R - [-]
RC - [C][C][C][C]


Drake


Altaria 4 Lv. ? 80 HP [C]
Basic Pokemon (SP)

PokeBody: Natural Cure
Whenever you attach an energy to Altaria 4. Remove all Special Condition from Altaria 4.

[C][C] Dragon Claw 30

[C][C][C][C] Directed NoseDive 100
Discard all energy attached to Altaria 4.

W - [C] x2
R - [F] -20
RC - [-]


Flygon 4 Lv. 49 120 HP [C]
Basic Pokemon (SP)

Poke-Power : Alert Sand
Once during your opponent's turn, if your Active Pokemon will be damaged by an attack, you may use this power. If you do, discard an energy attached to Flygon 4 and put 5 damage counters on the attacking Pokemon before the attack resolved.You can't use more than 1 Alert Sand Poke-Power each turn.

[G][L][C] Fire Flight 50
Discard all basic [G] and basic [L] energy attached to all Pokemon in play.

W - [C] x2
R - [F] -20
RC- [C][C]

Kingdra 4
Salamence 4
Salamence 4 X


Sceptile 4 Lv. 49 90 HP [G]

Poke-Body : Dragon Boost
Each Pokemon SP with [C] Weakness pay [C] less to use it's attack and Retreat. You can't use more than 1 Fellow Boost Poke-Body each turn.

[G][C] Dragon Claw 50
Sceptile's Weakness is [C] until the end of your next turn.

W - [R] x2
R - [W] -20
RC - [C][C]


Wallace

Gyarados C
Ludicolo C
Milotic C
Tentacruel C


Wailord C 120 HP [W]
Basic Pokemon (SP)

[C][C] Double Edge 50
Wailord does 20 damage itself.

[W][W][C][C] Giant Hypno Wave 120
Discard two [W] Energy attached to Wailord C.The Defending Pokemon is now Asleep.

W - [L] x2
R - [-]
RC - [C][C][C][C]


Wailord C Lv. X 150 HP [W]
Level Up Card

Poke-Power: Rain Dance
Once during your turn (before you attack), you may attach a [W] Energy to 1 of your Pokemon. You can't use this power if Wailord C is affected by a Special Condition.

[W][W][W][C][C] Water Spout 150-
This attack does 150 damage minus 10 damage for each damage counters on Wailord C.

W - [L] x2
R - [-]
RC - [C][C][C][C][C]


Whiscash C Lv. 67 100HP [W]
Basic Pokemon (SP)

Poke-Power : Earth Shock
Once during your turn, when you play Whiscash C from your hand to your Benched, put 1 damage counters on all of your opponent's Benched Pokemon.

[W] Surf 20

[W][F][C][C] Muddy Water 60
Does 10 damage to all of your opponent's Pokemon (Don't apply Weakness and Resistance for Benched Pokemon).

W - [G] x2
R - [L] -20
RC - [C][C][C]
 
RE: SP for All

Editted it, 4 energys for a possible 100 isn't powerful right.
Heres the rest of Sydney's Pokemons.

Sharpedo 4 {D/W} 80HP
SP Pokemon

Poke-Body : Shark Instincts
If the Defending has less remaining hp than Sharpedo, All of Sharpedo's attack does 20 more damage.

{W}{C} Drag Out 20
Before doing damage, you may switch the Defending Pokemon with one of your opponent's Bench Pokemon. The new Defending Pokemon cannot retreat during your opponent's next turn.

{D}{D}{C} Darkness Crush 40+
If the Defending Pokemon is a SP-Pokemon, This attack does 40 damage plus 20 more damage to the Defending Pokemon.

W: (L)x2
R : (P)-20
Retreat Cost :

*****

Absol 4 {D} 60HP
SP-Pokemon

{C} Incoming
Your opponent flips a coin. If heads, discard 1 card from your hand and draw 2 cards. If tails, Draw 2 cards.

{D}{C} Weaken 20
If the Defending Pokemon evolves during your opponent's next turn, Put 4 damage counters on the Defending Pokemon.

W: (F)x2
R: (P)-20
Retreat Cost : (C)

*****

Crawdaunt 4 {D} 80HP
SP Pokemon

{D} Target Blow
Choose one of your opponent's Pokemon.This attack does 20 damage to that Pokemon (dont apply weakness or resistance for Bench Pokemon).

{D}{D}{C} Grand Claw 40
If the Defending Pokemon is Knocked Out by this attack, this attack does 40 damage to the new Defending Pokemon.

W: (L)x2
R:
Retreat Cost : (C)(C)
 
RE: SP for All

Trainer Spoilers

Supporter

Roxanne
Brawly
Wattson
Flannery
Norman
Winona
Tate & Liza
Juan
Sydney
Phoebe
Glacia
Drake
Wallace
Steven
May
Brandom
Prof. Birch


Stadium


Rustboro City Gym [Stadium]

This card stays in play when you play it. Discard this card if another Stadium card comes into play.

Reduce any damage done to a [F] Pokemon by 20.


Dewford Town Gym
Mauville City Gym
Lavaridge City Gym [Stadium]

This card stays in play when you play it. Discard this card if another Stadium card comes into play.

All [R] Pokemon pay 1 [C][C] less to use it's attack.

Petalburg City Gym
Fortree City Gym
Mossdeep City Gym [Stadium]

This card stays in play when you play it. Discard this card if another Stadium card comes into play.

If you have more than 1 [P] Pokemon with GL in it's name in play, all Pokemon with GL in it's name pay less [P] to use it's attacks.


Sootoopolis City Gym [Stadium]

This card stays in play when you play it. Discard this card if another Stadium card comes into play.

Any damage done to a [W] Pokemon by a [G] or [L] Pokemon is reduce by 20.


Pokemon Tool


Stone Badge [Pokemon Tool]

Attach Stone Badge to 1 of your Pokémon owned by Roxanne that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out or is not owned by Roxanne, discard this card. You can only have 1 Stone Badge in play.

Any damage done to Pokemon that Stone Badge is attach to is reduced by 40.


Knuckle Badge
Dynamo Badge


Heat Badge [Pokemon Tool]

Attach Heat Badge to 1 of your Pokémon owned by Flannery that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out or is not owned by Flannery, discard this card. You can only have 1 Heat Badge in play.

Pokemon that Heat Badge is attach has now Weakness.


Balance Badge
Feather Badge


Mind Badge [Pokemon Tool]

Attach Mind Badge to 1 of your Pokémon owned by Tate or Liza that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out or is not owned by Tate or Liza, discard this card. You can only have 1 Mind Badge in play.

Prevent any effect of attack done to the Pokemon Mind Badge is attached to.


Rain Badge


Technical Machine


GL TM H01
GL TM H02
GL TM H03
GL TM H04
GL TM H05
GL TM H06
GL TM H07
GL TM H08

E4 TM H01
E4 TM H02
E4 TM H03
E4 TM H04

Champion TM Hoenn
 
RE: SP for All

Absol 4 Lv.X 90HP

Poke-Power : Danger Sense
You may use this Poke-Power once during your turn.If you do, your turn ends. Flip a coin. If heads, all your opponent's Pokemon can't attack during your opponent's next turn.

{D}{D}{C} Major Disaster 40
Have your opponent choose 1 of these effects. Put 2 damage counter to 2 of your opponent's benched Pokemon. Put 4 damage counters on one of your opponent's Pokemon. The Defending Pokemon is Poisoned,Burned and Confused. You can't use Major Disaster during your next turn.

W: (F) x2
R : (P)-20
Retreat Cost :
 
RE: SP for All ! Need Many People for Spoiler!

I'll do some!

Alakazam GL-Psychic-80 HP-Basic Pokemon SP

Poke-Power: Synchronize
Once per turn, before you attack, if Alakazam is your active Pokemon, and if he is affected by a special condition, you may inflict the defending Pokemon with the same special condition.

Psychic (PPC) 40

W:Dx2 R: R:
 
RE: SP for All (Hoenn)

Sootopolis City Gym

Stadium

All {W} type Pokemon in play receive 20 less damage from {L} and {G} attacks. Only one Stadium card can be in play
 
RE: SP for All (Hoenn)

Armaldo GL-Fighting-80 HP-Basic Pokemon

Poke-Body: Primal Block
As long as Armaldo is your active Pokemon, neither player can play any evolution cards.

Claw Swipe (FFC) 40

W:G+30 R: R:CCC
 
RE: SP for All (Hoenn)

Drake's Altaria {C} HP: 110

PokeBody: Natural Cure
When Drake's Altaria has a Special Condition, flip a coin. If heads, the Status Condition is removed

{C}{C}{C} Dragon Claw 70

{C}{C}{C}{C} Draco Meteor 100
Remove all {C} energies from Drake's Altaria and Drake's Altaria can't attack the next turn.

Weakness- {C} + 30
Resistance- {F} - 20
Retreat Cost- {C}{C}
 
I'll help!

Please reserve Wailord C, and Wailord C LVX for me!

Wailord C 120HP Water SP

Double Edge [C][C][C] 70
Wailord does 30 damage itself.

Blizzard [W][W][C][C] 120
Discard two [W] Energy attached to Wailord C.
The defending Pokemon is now asleep.

W:>[L] x2 R:> RC:>[C][C][C][C]



Wailord C LVX 150HP Water SP
*LVX rule*

Poke-Power: Rain Dance
Once per turn, before you attack, you may attach one Water Energy to one of your Pokemon. You can't use this power if Wailord LVX is affected by a special condition.

Water Spout [W][W][W][C][C] 150-
This attack does 150 damage, minus the amount of damage on Wailord.

W:>[L] x2 R:> RC:>[C][C][C][C][C]
 
Walrein 4 100HP Water

Poke-Body: Thick Fat
If Walrein 4 is your active Pokemon, and is damaged by a [R], or a [W] Pokemon, reduce the damage done to Walrein by 30.

Body Slam [C][C][C] 30
Flip a coin. If heads, the defending Pokemon is paralyzed.

W:>[M]x2 R: RC:[C][C][C][C]


Walrein 4 LVX 130 HP Water

Poke-Power: Surf
Once per turn, before you attack, if Walrein 4 is your active Pokemon, and was damaged by an attack during your opponent's last turn, you may use this Power. Put 1 damage counter on each of your opponent's benched Pokemon. You can't use this Power is Walrein is affected by a special condition.

Blizzard [W][W][C][C] 150
Discard all [W] Energy attached to Walrein. During your next turn, Walrein can't attack. This attack does 20 damage to each benched Pokemon (ignore weakness and resistance for benched Pokemon).

W:>[M]x2 R: RC:>[C][C][C][C]
 
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