With the shift towards 3D graphics in 6th gen, there's potential for huge changes in region design for Hoenn in ORAS. New areas will most likely be added and old areas may be redesigned to better fit the 3D design. So this thread is for discussing any kind of change in the region design in ORAS that you'd like to see.
My ideas:
-The cities will probably be designed to feel a bit larger, maybe with extra buildings added. We probably won't see any the size of say, Castelia City or Lumiose City, but fairly large nonetheless.
-On this note, Slateport Market will probably be a separate area from the rest of the city.
-I'd like to see Mt. Chimney redesigned so that it feels more connected, especially if Magma Hideout is returning. So maybe a new path in Fiery Path that leads further up the mountain that you can unlock by using Strength. Also, put some lava through the areas to add more flavor to the design and environment. They could even let you ride Torkoal to cross the lava.
-A redesign of Mt. Pyre that makes the main path more straightforward. I really hated the design of the original because the most obvious path leading through the mausoleum is in fact, completely optional and just leads you through a gauntlet of trainers. The path you're supposed to take to progress is a bit too hidden, you have to veer left from the entrance and climb the outside of the mountain. I think a new design that makes it easier to tell where you're supposed to go is in order. In particular, I think they could take a page out of modern mountain areas like Mt. Coronet and HGSS Mt. Silver, where it's basically one long path weaving in and out of the mountain as you climb to the top (with of course, plenty of optional paths along the way to get your fill of exploration).
-I think in general, the late game water routes will probably be redesigned to be easier to navigate, the wide open, empty nature of the those routes makes it a pain to navigate. So I think at the very least, they're probably going to add all kinds of shallows, islands, and other kinds of aesthetic landmarks so you know where you're going.
-Evergrande City should be made into an actual city. A flower field with a Pokemon Center is unacceptable for something that they call a "city".
-A new or significantly altered design for Victory Road. Several of the recent Victory Roads (particularly BW2 and XY) also take the Mt. Coronet approach by structuring it as a long road that weaves through different environments, and this kind of approach certainly feels appropriate for the final gauntlet before reaching the Pokemon League. Since Evergrande Island is a vibrant, flowery island, they can add a new outdoor area of this environment, and maybe throw in a river and waterfall(s) to essentially replace the bottom floor of the original. This would also be interesting for the distribution as they could fill it with stuff like Nuzleaf/Lombre, Roselia, Altaria, Azumarill, Swellow, maybe even Zangoose/Seviper, many of which are only obtainable in a handful of areas.
-Post game could use some major improvements in terms of areas. Like XY, there's only a handful of areas that open up after you beat the game. Fortunately, there's an archipelago of unused islands surrounding the Battle Frontier that would work very nicely. Other areas which are ripe for new areas include the south side of Dewford Island (accessible from the room where you meet Steven in Granite Cave), the southeast half of Evergrande Island, and the island southeast of Mauville.
My ideas:
-The cities will probably be designed to feel a bit larger, maybe with extra buildings added. We probably won't see any the size of say, Castelia City or Lumiose City, but fairly large nonetheless.
-On this note, Slateport Market will probably be a separate area from the rest of the city.
-I'd like to see Mt. Chimney redesigned so that it feels more connected, especially if Magma Hideout is returning. So maybe a new path in Fiery Path that leads further up the mountain that you can unlock by using Strength. Also, put some lava through the areas to add more flavor to the design and environment. They could even let you ride Torkoal to cross the lava.
-A redesign of Mt. Pyre that makes the main path more straightforward. I really hated the design of the original because the most obvious path leading through the mausoleum is in fact, completely optional and just leads you through a gauntlet of trainers. The path you're supposed to take to progress is a bit too hidden, you have to veer left from the entrance and climb the outside of the mountain. I think a new design that makes it easier to tell where you're supposed to go is in order. In particular, I think they could take a page out of modern mountain areas like Mt. Coronet and HGSS Mt. Silver, where it's basically one long path weaving in and out of the mountain as you climb to the top (with of course, plenty of optional paths along the way to get your fill of exploration).
-I think in general, the late game water routes will probably be redesigned to be easier to navigate, the wide open, empty nature of the those routes makes it a pain to navigate. So I think at the very least, they're probably going to add all kinds of shallows, islands, and other kinds of aesthetic landmarks so you know where you're going.
-Evergrande City should be made into an actual city. A flower field with a Pokemon Center is unacceptable for something that they call a "city".
-A new or significantly altered design for Victory Road. Several of the recent Victory Roads (particularly BW2 and XY) also take the Mt. Coronet approach by structuring it as a long road that weaves through different environments, and this kind of approach certainly feels appropriate for the final gauntlet before reaching the Pokemon League. Since Evergrande Island is a vibrant, flowery island, they can add a new outdoor area of this environment, and maybe throw in a river and waterfall(s) to essentially replace the bottom floor of the original. This would also be interesting for the distribution as they could fill it with stuff like Nuzleaf/Lombre, Roselia, Altaria, Azumarill, Swellow, maybe even Zangoose/Seviper, many of which are only obtainable in a handful of areas.
-Post game could use some major improvements in terms of areas. Like XY, there's only a handful of areas that open up after you beat the game. Fortunately, there's an archipelago of unused islands surrounding the Battle Frontier that would work very nicely. Other areas which are ripe for new areas include the south side of Dewford Island (accessible from the room where you meet Steven in Granite Cave), the southeast half of Evergrande Island, and the island southeast of Mauville.