Pokemon:
Trainers/Supporters/Stadiums:
Energy:
Strategy:
The strategy is very obvious:
The deck focuses on energy denial, hence a full complement of hammers and a reasonable number of energy denial supporters. You use Lucario EX as your main attacker, and will use "corkscrew smash" almost every turn. This does 60 (in practice much more because of strong energy, muscle bands etc) and allows you to draw your hand to 6, which means (a) you start every turn with 7 cards, and (b) you don't need to use a draw supporter, and can play Xerosic or Team Flare Grunt. With VS seeker you should be able to re-use your Team Flare Grunt and Xerosic, and with a full line of Korinna you will always be able to find hammers. Once you get ahead and have taken out most of their energy, you can use Somersault Kick and even mega-evolve if you want to.
Terrakion is there to deal with safeguarders, while Mega Lucario is there for Pyroar and just as another option. Hawlucha is there just because it is so useful.
The nickname of the deck is a reference to the Toad/Slurpuff deck "cancer". That deck maxes out energy denial in the same way, and uses PUF's Tasting as an alternative draw engine. This deck doesn't have item lock, but it has a better draw engine, better damage output and better support (Korinna, in particular).
I think the deck has some potential, but need help fine-tuning the deck. As well as some specific decisions, I am not sure about whether in general I should just go more "all in", e.g. cut back a few Pokemon and add more VS Seeker and more energy denial supporters.
Edit- revised deck list
3 Lucario EX (FFI)
1 Mega Lucario (FFI)
1 Landorus EX (BC)
1 Landorus (FFI)
2 Hawlucha (FFI)
1 Terrakion (BC)
Trainers/Supporters/Stadiums:
3 Korinna
3 Professor Sycamore
4 N
3 Lysandre
1 Team Flare Grunt
1 Xerosic
1 Pokemon Centre Lady
4 Crushing Hammer
3 Enhanced Hammer
3 VS Seeker
2 Muscle Band
1 Silver Bangle
3 Fighting Stadium
2 Switch
1 Escape Rope
1 Professor's Letter
2 Ultra Ball
1 Computer Search
1 Startling Megaphone
1 Bicycle
Energy:
4 Strong Energy
6 Fighting Energy
Strategy:
The strategy is very obvious:
The deck focuses on energy denial, hence a full complement of hammers and a reasonable number of energy denial supporters. You use Lucario EX as your main attacker, and will use "corkscrew smash" almost every turn. This does 60 (in practice much more because of strong energy, muscle bands etc) and allows you to draw your hand to 6, which means (a) you start every turn with 7 cards, and (b) you don't need to use a draw supporter, and can play Xerosic or Team Flare Grunt. With VS seeker you should be able to re-use your Team Flare Grunt and Xerosic, and with a full line of Korinna you will always be able to find hammers. Once you get ahead and have taken out most of their energy, you can use Somersault Kick and even mega-evolve if you want to.
Terrakion is there to deal with safeguarders, while Mega Lucario is there for Pyroar and just as another option. Hawlucha is there just because it is so useful.
The nickname of the deck is a reference to the Toad/Slurpuff deck "cancer". That deck maxes out energy denial in the same way, and uses PUF's Tasting as an alternative draw engine. This deck doesn't have item lock, but it has a better draw engine, better damage output and better support (Korinna, in particular).
I think the deck has some potential, but need help fine-tuning the deck. As well as some specific decisions, I am not sure about whether in general I should just go more "all in", e.g. cut back a few Pokemon and add more VS Seeker and more energy denial supporters.
Edit- revised deck list