Hey all,
I don't want to run what everyone else is running, and Blastoise looked like a fun deck, so I made a deck list and it was fun ^_^
POKEMON (22)
---------
3-2-3 Blastoise (UL)
2-2-2 Feraligatr Prime (HS)
1-1 Floatzel GL Lv.X
2 Uxie (LA)
4 Spiritomb (AR)
TRAINERS (23)
---------
3 Bebe's Search
2 Professor Oak's New Theory
2 Judge
2 Interviewer's Questions
1 Cynthia's Feelings
2 Pokemon Collector
2 Palmer's Contribution
1 Dawn Stadium
2 Broken Time-Space
1 Luxury Ball
2 Pokemon Communication
3 Rare Candy
ENERGY (15)
1 Rainbow Energy
1 Call Energy
1 Double Colorless Energy
12 Water Energy
___________________________________________
Strategy: Hopefully start with Spiritomb and a Collector and get a Feraligatr and Blastoise out quickly. Get 4 Energy on Blastoise (Rain Dance either 4 Waters or 2 Water and a DCE), and start blasting (lol punny) away for 100 damage each turn.
So I haven't playtested it too much, but it's done well so far against some random decks. I'm debating whether or not to keep Floatzel, but the opportunity for a super quick one-turn bounce back is so nice. I'm also considering trying to fit in a Bronzong line for energy retrieval instead of Interviewer's, since I tend to only net about 2 energy from Interviewers anyway. I also need to fit in some Switch/Warp Point/Warp Energy somehow to deal with when Feraligatr gets pulled up and I want to bring him back without discarding 3 energy (how about a Flygon line for the lulz? ). I also feel like I should throw in Crobat Gs or a Kingdra Prime for dealing with Gengar, or a Toxicroak-Skuntank G combo for dealing with both Gengar and Machamp. As long as I can last long enough to get Blastoise, Feraligatr, and the appropriate energy out (which Spiritomb helps to do), I should be able to turn the tide against SPs late game.
Please feel free to leave any constructive criticisms, improvements, or words of wisdom for my deck. Thanks!
I don't want to run what everyone else is running, and Blastoise looked like a fun deck, so I made a deck list and it was fun ^_^
POKEMON (22)
---------
3-2-3 Blastoise (UL)
2-2-2 Feraligatr Prime (HS)
1-1 Floatzel GL Lv.X
2 Uxie (LA)
4 Spiritomb (AR)
TRAINERS (23)
---------
3 Bebe's Search
2 Professor Oak's New Theory
2 Judge
2 Interviewer's Questions
1 Cynthia's Feelings
2 Pokemon Collector
2 Palmer's Contribution
1 Dawn Stadium
2 Broken Time-Space
1 Luxury Ball
2 Pokemon Communication
3 Rare Candy
ENERGY (15)
1 Rainbow Energy
1 Call Energy
1 Double Colorless Energy
12 Water Energy
___________________________________________
Strategy: Hopefully start with Spiritomb and a Collector and get a Feraligatr and Blastoise out quickly. Get 4 Energy on Blastoise (Rain Dance either 4 Waters or 2 Water and a DCE), and start blasting (lol punny) away for 100 damage each turn.
So I haven't playtested it too much, but it's done well so far against some random decks. I'm debating whether or not to keep Floatzel, but the opportunity for a super quick one-turn bounce back is so nice. I'm also considering trying to fit in a Bronzong line for energy retrieval instead of Interviewer's, since I tend to only net about 2 energy from Interviewers anyway. I also need to fit in some Switch/Warp Point/Warp Energy somehow to deal with when Feraligatr gets pulled up and I want to bring him back without discarding 3 energy (how about a Flygon line for the lulz? ). I also feel like I should throw in Crobat Gs or a Kingdra Prime for dealing with Gengar, or a Toxicroak-Skuntank G combo for dealing with both Gengar and Machamp. As long as I can last long enough to get Blastoise, Feraligatr, and the appropriate energy out (which Spiritomb helps to do), I should be able to turn the tide against SPs late game.
Please feel free to leave any constructive criticisms, improvements, or words of wisdom for my deck. Thanks!