sorry bacon im stealing ur format c:
Azumarill
Type: Water / Fairy
Abilities: Huge Power, Thic- no, you shouldn't even bother with other stuff you dummy.
Stats: 100 / 50 / 80 / 60 / 80 / 50
Notable moves:
Thoughts and Sets:
With Huge Power boosting its Attack to that of a base 150, Azumarill has always been an interesting threat. Now, Azumarill picks up the newly introduced Fairy-type that not only gives it a great STAB to hit hard with, but also a few important resistances and immunities such as Bug-, Fighting, and Dragon-type. Combine all this with decent 100/80/80 bulk and a good physical movepool and you have one of the XY metagame's biggest threats.
Azumarill is arguably one of the biggest Fairy-types we got this gen. Not only is it an offensive powerhouse, but it can double as a good glue for any team by handling a vast amount of threats, such as Blaziken, Excadrill, and various Dragon- and Fighting-types. Despite the somewhat relevant weaknesses and low speed (what is aqua jet), Azumarill has a very strong impact on this metagame.
Azumarill @ Choice Band
Ability: Huge Power
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Superpower
- Waterfall / Return
In my opinion, this is Azumarill's best and most easiest set to use. With the only notable addition being the inclusion of Play Rough, Azumarill's staple Choice Band set makes its return even stronger than ever. STAB Aqua Jet is huge, being able to handle a lot of faster threats in this metagame such as Excadrill, Blaziken, Volcarona, as well as weakened threats that can easily be picked off. The new addition of Play Rough is very handy, letting you take care of a plethora of Dragon-types such as Garchomp, Dragonite, Hydreigon, Keldeo, and many more. Superpower is your only way to break Ferrothorn, while also getting a clean kill on Blissey, who you outspeed with the 44 EVs. The last moveslot is if you want a more powerful Water-type STAB in Waterfall, or an extra coverage option for Tentacreul and Celebi in Return.
Azumarill @ Mystic Water / Lum Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Waterfall / Superpower
Previously an impossibility due to breeding constraints, the amazing combination of Belly Drum + Aqua Jet is now a possibility. I don't even think much more needs to be said other than that: it's a +6 boosting move followed by a good priority move. Anything else becomes too difficult to pull off with low speed and only 50% HP left. Play Rough will be seldom used, but it does offer decent coverage with Aqua Jet by handling Dragon-types. Waterfall beats physical walls like Skarmory and sometimes Ferrothron, but Superpower is notable for always guaranteeing the kill on Ferrothron. Mystic Water vs Lum Berry is dependent if you want more power or an easier time sweeping with annoying status. On a side note, both moves can work as Choice Band bluffs early in the game. Leftovers can be useful to compensate for the massive amounts of HP lost after Belly Drum.
So what are your thoughts on the improved Azumarill? How effective do you think it is in the current metagame? etc
Azumarill
Type: Water / Fairy
Abilities: Huge Power, Thic- no, you shouldn't even bother with other stuff you dummy.
Stats: 100 / 50 / 80 / 60 / 80 / 50
Notable moves:
Superpower
Play Rough
Double Edge
Play Rough
Double Edge
basic things every pokemon gets
Aqua Jet
Belly Drum
Ice Punch
Belly Drum
Ice Punch
Ice Punch
Thoughts and Sets:
With Huge Power boosting its Attack to that of a base 150, Azumarill has always been an interesting threat. Now, Azumarill picks up the newly introduced Fairy-type that not only gives it a great STAB to hit hard with, but also a few important resistances and immunities such as Bug-, Fighting, and Dragon-type. Combine all this with decent 100/80/80 bulk and a good physical movepool and you have one of the XY metagame's biggest threats.
Azumarill is arguably one of the biggest Fairy-types we got this gen. Not only is it an offensive powerhouse, but it can double as a good glue for any team by handling a vast amount of threats, such as Blaziken, Excadrill, and various Dragon- and Fighting-types. Despite the somewhat relevant weaknesses and low speed (what is aqua jet), Azumarill has a very strong impact on this metagame.
Azumarill @ Choice Band
Ability: Huge Power
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Superpower
- Waterfall / Return
In my opinion, this is Azumarill's best and most easiest set to use. With the only notable addition being the inclusion of Play Rough, Azumarill's staple Choice Band set makes its return even stronger than ever. STAB Aqua Jet is huge, being able to handle a lot of faster threats in this metagame such as Excadrill, Blaziken, Volcarona, as well as weakened threats that can easily be picked off. The new addition of Play Rough is very handy, letting you take care of a plethora of Dragon-types such as Garchomp, Dragonite, Hydreigon, Keldeo, and many more. Superpower is your only way to break Ferrothorn, while also getting a clean kill on Blissey, who you outspeed with the 44 EVs. The last moveslot is if you want a more powerful Water-type STAB in Waterfall, or an extra coverage option for Tentacreul and Celebi in Return.
Azumarill @ Mystic Water / Lum Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Waterfall / Superpower
Previously an impossibility due to breeding constraints, the amazing combination of Belly Drum + Aqua Jet is now a possibility. I don't even think much more needs to be said other than that: it's a +6 boosting move followed by a good priority move. Anything else becomes too difficult to pull off with low speed and only 50% HP left. Play Rough will be seldom used, but it does offer decent coverage with Aqua Jet by handling Dragon-types. Waterfall beats physical walls like Skarmory and sometimes Ferrothron, but Superpower is notable for always guaranteeing the kill on Ferrothron. Mystic Water vs Lum Berry is dependent if you want more power or an easier time sweeping with annoying status. On a side note, both moves can work as Choice Band bluffs early in the game. Leftovers can be useful to compensate for the massive amounts of HP lost after Belly Drum.
So what are your thoughts on the improved Azumarill? How effective do you think it is in the current metagame? etc