TCG Fakes AP's Text Based Fakes! <3 - Reset, Revamped, Redone!

Anime Psyclone

trick or treat
Member
I decided to try my hand at doing this. To prove my worth, a Shadow Mewtwo card.
Shadow Mewtwo GX/ Basic / HP: 200 /Dark+Psychic
1459179945mewtwo3.jpg


[Ability]Shadow Synergy
You can put a damage counter on this Pokemon every attack. Doing so will result in 20 more damage.

[D][P] Shade Breaker: 70
Discard a basic energy from both Active Pokemon.

[D][P] Dark Nova GX: 110+
Flip a coin. If heads, this attack becomes 150 base power. If tails, discard all energy attached to all your opponent’s Pokemon.

Weakness: [F] +20
Resistance: [C]-50
Retreat Cost: [C][C][C][C][C]

[Pokédex Entry: ???]
Feel free to leave requests!

Oh yeah, I might do full art once in a while
 
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Next, it's a GX card for the famous Alolan Marowak! I was kinda shocked it didn't have a GX card since it's a Totem Pokemon.
Alolan Marowak GX/ Stage 1 / HP: 180 /Fire

[D][D] Shadow Bone: 70
Discard an energy from your opponent’s active Pokemon.

[F][F] Flame Charge: 50+
If this is your first action this turn, this attack does 50 more damage.

[D][D][F][F] Cursed Flame GX: 150
Burn one of your opponent’s Pokemon. Your opponent must flip 3 coins for this burn.
Weakness: [W] +20
Resistance: [G]-50
Retreat Cost:

[Pokédex Entry: When it beats opponents with its bone, the cursed flames spread to them. No amount of water will stop those flames from burning.]
 
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Alolan Marowak should get a GX! That second attack is really cool, did you come up with that?

If you're okay with it I would like to make a Marowak GX with that Flame Charge attack.
 
Togedemaru GX!Some glitch was going on so thats why the E's are different.
Togedemaru GX/ Basic / HP: 140 /Metal

Ability: Sturdy
If an attack would KO this Pokemon, take off 1 damage counter after the attack.

[M][E) Zing Zap: 50
If the enemy resists Metal, this attack does Electric damage.
[M] [M] [E)Thunder Roll GX: 200-
Flip a coin. If tails, this attack’s power is 100.
Weakness: [F] +20
Resistance: (E]-100
Retreat Cost:[M]
[Pokédex Entry: Its capacity to produce electricity is somewhat limited, so it gets charged up by letting lightning strike it!]
 
Alright, a joke card in the Imakuni series of fame! Imakuni's Exploud GX!
Imakuni’s Exploud GX/ Stage 2 / HP:60 /Colorless
Ability: Cacaphony
Unless the opposing Pokemon has evolved twice, is a BREAK, an EX, or a GX, their attacks deal no damage.
[C][C][C][C][C][P][D]Uproar: 150
This attack damages a Benched Pokemon.
[C][C][C]Summoning Shout GX
Search through your deck for 5 of any energy and attach them any way you like.
 
A collab with @Robin Aisaga here's AP's Banette GX!
AP’s Banette GX/ Stage 1 / HP:200 /Dark
Ability:Voodoo
If any Pokemon is knocked out while this Pokemon is in play, you draw a prize card.
[D][D][D][C] Phantom Force: 100
If you have not used your GX move, you can use this move during your opponent’s turn.
[D][D][D][D]Curse of Darkness GX: 200
All of your opponent’s Defending Pokemon take a damage counter each turn. If they’re knocked out like this, take no prize cards.

Weakness: [D] +30
Resistance: [C]-60
Retreat cost: [C][C]
I forgot to put resistance, weakness and retreat cost on Imakuni's Exploud GX.
 
Can I make a suggestion regarding the text part? This card is undefeatable as it is. You make the call though since it is AP's Banette :)

Ghost types are always represented as Psychic in the TCG. Dark typing is only used for Dark Pokémon.

The Voodoo ability makes it almost impossible to win for your opponent. If you have 4 AP's Banette on your bench and your opponent knocks out one of your Pokémon you take 4 Prize cards?! Even if you restrict it to 1 Prize card it is way to powerful. I do like to have an Ability with the name Voodoo though.

Attacking during your opponent's turn needs a lot of additional rules and honestly makes the game too complicated.

AP’s Banette GX/ Stage 1 / HP:200 /Psychic
Ability:Voodoo
Once during your turn you may move all damage counters from this Pokémon to another one of your Banette GX in play.

[P][P][C][C] Phantom Force: 100
At the end of your opponent's turn, put 10 damage counters on your opponent's active Pokémon.

[P][P] Puppeteer GX:
Move all damage counters and cards attached to your opponent's active Pokémon to one of their benched Pokémon.

Weakness: [P] x2
Resistance: none
Retreat cost: [C][C]
 
Personally, I think Banette should have the dark type, but that's besides the point. Anyways, your version seems weak, but mine seems overpowered. I think we can have your version of Phantom Force and Voodoo but change Voodoo to any Pokemon. And I think Puppeteer seems a little weak. So...
AP’s Banette GX/ Stage 1 / HP:200 /Psychic
Ability:Voodoo
Once during your turn you may move all damage counters from this Pokémon to any Psychic Pokemon in play.
[P][P][P][C] Phantom Force: 100
At the end of your opponent's turn, put 10 damage counters on your opponent's active Pokémon.
[P][P][P]Curse of Darkness GX: 200
All of your opponent’s Defending Pokemon take a damage counter each turn. If they’re knocked out like this, take no prize cards.

Weakness: [D] +30
Resistance: None
Retreat cost: [C][C]
 
Alright, any Psychic Pokémon in play also means your opponent's though, are you okay with that? If so I'll begin making the card :)
 
Alright, any Psychic Pokémon in play also means your opponent's though, are you okay with that? If so I'll begin making the card :)

Yeah, good.

I think it's time to give the other UBs some GX cards! Blacephalon and Stakataka GX!
Stakataka GX/ Basic / HP:210 /Fighting/UB
Ability: Protective Wall
Heal 10 damage counters from this Pokemon every turn it takes damage.
[F][M] Buildup: 50
Heal 20 damage from this Pokemon.
[F][F][M][M]Assembly GX: 100
For every prize card left in battle, heal 20 damage from all of your Pokemon.

Weakness: [F] +30
Resistance: [M]-30
Retreat cost: [C][C]
---------------------
Blacephalon GX/ Basic / HP:130 /Fire/UB
[F] Burnout: 60
Discard a [F] energy from this Pokemon.
[F][F] Mind Blown: 100
Place a damage counter on this Pokemon.
[F][F][F][P]Burst GX: 160
Discard an energy or place a damage counter on this Pokemon for every Prize Card you have left.

Weakness: [P] +40
Resistance: [F]-30
Retreat cost: [C][C]
 
Ribombee gets a card along with a bonus Pokemon.
Ribombee GX/ Basic / HP:180 /Fairy/
Ability: Everglow
Heal this Pokemon by 10 whenever a Fairy energy is gained.
[F][F] Pollen Puff: 80
Flip a coin. If tails heal one of your Pokemon.
[F][F][F][F]Infinite Swarm GX: 80+
For every Active Pokemon you have, this attack does 80 damage.
Weakness: [P] +30
Resistance: [Dragon]-30
Retreat cost: [C][C][C]
---------------------------
Zeraora GX/ Basic / HP:190 /Lightning/
[L]Storm Runner: 20
Put a Lightning energy on this Pokemon.
Heal this Pokemon by 10 whenever a Fairy energy is gained.
[L][L] Thunder Punch: 60+
For every Lightning Energy in play this attack does 60 damage.
[L][L][L][L]Plasma Fists GX: 170
If your opponent has a Lightning energy attached to their active Pokemon, take it as a prize card if it’s knocked out.
Weakness: [Fighting] +30
Resistance: [W]-30
Retreat cost: [C][C]
 
How about an Eevee and it's 3 first evolutions! Vaporeon is low-key the best
Eevee/ Basic / HP:50 /Colorless/
Ability: Eeveelution
If you have an energy of any type attached to this Pokemon, look through your deck for a Pokemon who shares the type and evolves from this.
[C][C] Quick Attack: 40
Weakness: [Fighting] +20
Resistance: N/A
Retreat cost: [C]
--------------------
Jolteon GX/ Stage 1 / HP:150 /Lightning/
[L]Electro Zap: 40
[L][L] Thunderbolt: 70+
Flip a coin. If heads, this attack does 50 more damage.
[L][L][L][C]Evolutional Shock GX: 150
When you use this move, you can discard this card and leave Eevee. If you do so, your GX counter isn’t flipped.
Weakness: [Fighting] +20
Resistance: [M]-20
Retreat cost: [C][C]
------------------------
Flareon GX/ Stage 1 / HP:150 /Fire/
Ability: Flame Body
If you are attacked, flip a coin. If heads, your opponent is Burned.
[F][F]Flaming Headbutt: 60+
For every Fire Energy in play this attack does 20 more damage.
[F][F][F][C]Evolutional Flame GX: 150
When you use this move, you can discard this card and leave Eevee. If you do so, your GX counter isn’t flipped.
Weakness: [W] +20
Resistance: [G]-20
Retreat cost: [C][C]
------------------------
Vaporeon GX/ Stage 1 / HP:150 /Water/
[W]Aqua Tail: 50
Draw the next card.
[W][W][W] Wave Run: 80
[W][W][W][C]Evolutional Splash GX: 150
When you use this move, you can discard this card and leave Eevee. If you do so, your GX counter isn’t flipped.
Weakness: [G] +20
Resistance: [F]-20
Retreat cost: [C][C]
 
I'm going to add a few special types of cards, the two I have planned are like stronger Light and Dark Pokemon, Angel and Imp. Angel cards are more focused on healing with low damage and Imp cards are focused on high damage with self-damage.
[Angel Rule: Remove a damage counter every turn you don't deal damage.]
[Imp Rule: For every 20 damage your attack does, place a damage counter on this Pokemon.]
And here's my 2 examples!
Angel Cresselia /Basic/ HP:120 /Psychic
[Angel Rule: Remove a damage counter every turn you don’t attack.]
[P]Shining Light
Draw a card and remove a damage counter from one of your Pokemon.
[P][P][P]Full-Moon-Shine: 70
Take all damage counters off one of your Pokemon and discard 2 Psychic energy.
------------------------------------------
Imp Darkrai /Basic/ HP:100 /Dark
[Imp Rule: For every 20 damage your attack does, place a damage counter on this Pokemon.]
[D][D]Dark Void: 70
Move a damage counter from your opponent’s active Pokemon to any of your Pokemon.
[D][D][D] New-Moon-Shine: 100
If this move Knocks Out a Pokemon, flip a coin. If tails, you don’t take a Prize Card.
 
My Flygon!
Flygon GX / Basic/ HP:150 /Dragon
Ability: Sand Wings
Every time you make a move, flip a coin. If heads, the defending Pokemon takes 10 extra damage.
[C][Fight]Fly: 80
Flip a coin. If heads, you don’t take any damage until your next turn.
[Fight][Fight][Fight]Desert Storm GX: 150
If the defending Pokemon is a Dragon or Fighting type, this move does 100 damage. If not, this attack also has the Fighting Type.
 
Dusk Lycanroc GX / Basic/ HP:160 /Fighting
Ability: Rock Claws
For every energy over this Pokemon’s retreat cost, the attacks do an extra damage counter.
[F][F][Dark]Crunch: 80
[F][F][F][Dark]Splintered Stormshards GX: 160
If you knock out the opposing Pokemon with this move, take as many prize cards as their retreat cost.

Weakness: Water +10
Resistance: Fire -10
Retreat Cost: [C][C][C]

Time to make our regrets abandoned with the new set I announce: Neon Adventure, featuring the new Neon cards! Electric dual typed Pokemon who become bulkier the more Lightning energy they have!
[Neon Rule: For every 2 Lightning energy attached to your Pokemon, remove a damage counter after being attacked.]
Neon Rotom / Basic/ HP:100 /Lightning+Psychic
[Neon Rule: For every 2 Lightning energy attached to your Pokemon, remove a damage counter after being attacked.]
Ability: Plasmatic
Ignore resistance for this Pokemon’s moves.

[P][C]Electro Zap: 40
If there is any Lightning energy attached to this Pokemon, this attack is super-effective.
[L][P][C][C]Shock Control: 80
If you knock out a Lightning Pokemon with this move, you can use it’s moves.
Weakness: Psychic +10
Resistance: Lightning -10
Retreat Cost: Free
 
Dusk Lycanroc GX / Basic/ HP:160 /Fighting
Ability: Rock Claws
For every energy over this Pokemon’s retreat cost, the attacks do an extra damage counter.
[F][F][Dark]Crunch: 80
[F][F][F][Dark]Splintered Stormshards GX: 160
If you knock out the opposing Pokemon with this move, take as many prize cards as their retreat cost.

Weakness: Water +10
Resistance: Fire -10
Retreat Cost: [C][C][C]
Thanks!

Time to make our regrets abandoned with the new set I announce: Neon Adventure, featuring the new Neon cards! Electric dual typed Pokemon who become bulkier the more Lightning energy they have!
[Neon Rule: For every 2 Lightning energy attached to your Pokemon, remove a damage counter after being attacked.]
Neon Rotom / Basic/ HP:100 /Lightning+Psychic
[Neon Rule: For every 2 Lightning energy attached to your Pokemon, remove a damage counter after being attacked.]
Ability: Plasmatic
Ignore resistance for this Pokemon’s moves.

[P][C]Electro Zap: 40
If there is any Lightning energy attached to this Pokemon, this attack is super-effective.
[L][P][C][C]Shock Control: 80
If you knock out a Lightning Pokemon with this move, you can use it’s moves.
Weakness: Psychic +10
Resistance: Lightning -10
Retreat Cost: Free
Great Idea! Do you mind if i use this card in my set? (USUM Dragons Strike) Note: i will modify it a bit
 
You can, I don't mind

Here's another Neon card for Xurkitree
Neon Xurkitree / Basic/ HP:100 /Lightning/UB
[Neon Rule: For every 2 Lightning energy attached to your Pokemon, remove a damage counter after being attacked.]
[C][L][L]Tail Glow
For your next move, deal an extra damage counter for every 2 prize cards you have left.
[L][L][L]Discharge: 60
This attack does 60 damage to your opponent’s benched Pokemon.
Weakness: Fighting+20
Resistance: Lightning -10
Retreat Cost: [C]
 
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