A Team without a cool name...

PikabooPikachu

わかいません。
Member
I've been planning for about a month now. This is going to be my first REAL competitive team, that I'm going to EV train and plan out the moves and things at the very start. I know it's probably not the greatest in the world... but it's my 1st.

~*Intro*~
The Story on how this team was made...
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Let's begain with Blissey. Blissey was the 1st Pokemon choosen for this team. She was picked simply because the chick from Pokemon Monday raved about how much she loved her Blissey and Snorlax.
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Then we threw in two of my favorite pokemon.
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Then I've seen annoying Gengar before... Thought that he'd be good.
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Then I get stuck on who else to go on my team, so we throw in my dad's favorite.
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Next, we add in Eeletross, because he's Electric and knows Levitate!
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But I don't really like him that much any more, so he switch him for Forretress because he provides more suport for this messed up team of mine!
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~*The Team*~

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Pokemon: Blissey (Mamam B. Female)
Item: Leaftovers
Nature: Bold (+Def, -At)
Ability: Natural Cure
EVs: HP 252/ Def 252/ SpD 4
- Wish (only if I can get a Wish Blissey, other wise, it will be softboil.)
- Procet
- Ice Beam
- Toxic

Description: Blissey's going to be my punching bag. Blissey already has a base HP of over 200. Adding my 252 EVs will give it a super boost. Then having a whimpy base 10 of Def, placeing my other 252 EV there will help her be a better punching bag. Since she's just going to be taking hits, i might as well have her poisen the enemy. Wish is much better than softboil and will alow her to take a lot more hits before she's KOed. (Softboiled will have to do the job if I an unable to get a Wish Blissey). Thorwing Ice Beam on her will be helpful if she's my last man standing.
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Pokemon: Dragonite (Kairyu/Nite. Male)
Item: Life Orb
Nature: Rash (+SpA, -SpD)
Ability: Inner Focus
EVs: Atk 252/ 252 SpA/ Spe 4
- Fire Blast
- Draco Meteor
- Superpower
- Extremespeed

Description: Dragonite is going to be my mixed sweeper. Now understanding why people use life orb, life orb will help my sweeper's attacks deal more damage. And since i'm holding life orb, Multiscale wouldn't be as good as Inner Focus. Multiscale will only work if i have full HP. Every time I attack, I'll loss some HP; so no Multiscale. Draco Meteor is just a powerful move and high Ac. Thinking about, there are alot of people who use that dino, Tyranitar, making Superpower useful. I just want Dragonite to deal lots of damage, so extremespeed is choice. It will hit 1st, KOing another pokemon before it has a chance to heal itself.
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Pokemon: Arcanine (Windie. Male)
Item: Life Orb
Nature: Adamant (+At, -SpA)
Ability: Intimdate
EVs: Atk 252/Spe 252/ SpD 4
- Flare Blitz
- Wild Bolt
- Close Combat
- Extremespeed

Description: Arcanine, my physical sweeper, is here to just dish out heavy hits. Flare Blitz is an over all heavy attack, but it also provides status damge since it has a chance to cause burn. Wild Bolt may hurt Arcanine some, but he's just here for Attack, not to stick around. Then Close Combat, not only does it do x4 to Tyranitar the popular sand dino, but also dishes out some serious damge. Then like Dragonite, he knows Extremespeed to finish up a pokemon. I was considering Muscle Band, but Life Orb incresses attacks by 20% more than Muscle Band. EVs in attack and speed is need to make him strong and faster than others.
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Pokemon: Forretress (Chompalina. Female)
Item: Rocky Helmet
Nature: Modest (+SpD, -A)
Ability: Sturdy
EVs: HP 252/SpD 252/ SpA 4
- Spikes (3 layers)
- Toxic Spikes (2 layers)
- Stealth Rock (1 layers)
- Volt Switch

Description: Forretress does what it looks like. She makes hazards. Setting me up with every hazard, to then only leave the battle. Yes, with Volt Switch, a move that a Forretress should probably never learn.... Forretress is on this team just to make hazards. Once that's over, (sorry Chomplina) I don't need her any more. Using Volt Switch will allow flow and ease to changing into my sweepers.So instead of of just switching without doing any damage, simply use Volt Switch. I was considering Explosion, but even though it will do more damage. I just don't really feel like blowing up my own pokemon is all that nice. Then Rapid Spin was thrown around, but I want to get to my sweeper so I can KO and get some issues going on with those hazards. Giving her Rocky Helmet just helps me out if the enemy uses Physical moves. Also with having so much Def and putting EVs into SpD and HP, He too is going to be another punching bag/wall.
***Don't mind the (#layers) that's just so i can remember how many layers i can do...
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Pokemon: Gengar (Shades. Male)
Item: Leftovers
Nature: Timid
Ability: Levitate
EVs: SpA 252/ Spe 252/ HP 4
- Shadow Ball
- Disable
- Substitute
- Focus Blast

Description: Gengar shall be my annoyer. He's strategy is actually simple. Start him off using the move substitute. Then the enemy is most likely to use their strong attack to knock you out of substitute. That turn, use Disable so their strong move is bye-bye. Then snice, you'll have their strong move down go back into substitute and their little attacks won't hurt you. You can then deal damage with Shadow Ball and Focuse Blast. Having him hold the leftovers will alow him to heal from using substitute. Gengar's speed and SpA are all ready high, so throwing in your EVs will increase them even more. He only knows SpA's so there no need for Attack.
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Pokemon: Lucario (Cru. Male)
Item: Expert Belt
Nature: Timid
Ability: Inner Focus
EVs: Spe 252/SpA 252/ SpD 4
- Aura Sphere
- Psychic
- Dark Pulse
- Calm Mind

Description: Lucario is going to be my SpA sweeper. Opening him up using Calm Mind to boost up his SpA even higher. Then all of his moves are SpA, so no Attack is need (Reasoning for having a Modest Nature). Aura Sphere is a move that is certain to hit. Psychic for his ability to take down another Fighting pokemon. Then Dark Pulse because it does SpA damage and can cause the enemy to flinch. I have choose a classic item for any fighting pokemon, the expert belt. Basicly I picked it so that he'd get a boost on super effective moves.
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Thanks for the help.
 
Scrap your Blissey set completely. You may want Physical Blissey, but in no way shape or form is it going to do well in a competitive field. Your best bet would be to use standard wall Blissey. A better Blissey for you would be:

Pokemon: Blissey (Mamam B. Female)
Item: Leftovers
Nature: Bold
Ability: Natural Cure
EVs: 252 HP/252 DEF/4 SP. DEF
- Wish
- Protect
- Seismic Toss/Flamethrower/Ice Beam
- Toxic/Thunder Wave


This way, Blissey can effectively support your team by spreading around status and use Wish to heal other Pokemon on your team (and itself if necessary, which is why Protect is there).

For your Dragonite, I would recommend the Mixed Attacker set, just because it has so much coverage available to it and will be able to hit most walls.

Pokemon: Dragonite (Kairyu/Nite. Male)
Item: Life Orb
Nature: Rash
Ability: Inner Focus/Multiscale (Your preference really)
EVs: 252 ATK/252 SP. ATK/4 SPE
- Fire Blast
- Draco Meteor
- Superpower
- Roost / Extremespeed

With Life Orb, you're going to be losing life every hit. If you want to re-heal yourself from the life orb damage, you can use Roost. However, if you prefer the need to have a priority move to finish off weakened Pokemon, then Extremespeed would be good. Fire Blast is to deal with Pokemon like Scizor and Ferrothorn, two extremely common Pokemon. Superpower takes care of Tyranitar, another extremely common Pokemon. Draco Meteor is self explanatory.

As for Gengar, I suggest an extremely frustrating moveset, which utilizes Substitute and Disable.

Pokemon: Gengar
Item: Leftovers
Nature: Timid
Ability: Levitate
EVs: 252 SP.ATK/252 SPE/4 HP
- Substitute
- Disable
- Shadow Ball
- Focus Blast

The trick with this set is to go into a substitute. Once there, the opponent will use an attack to get you out of that substitute. In that case, you will be able to use Disable on them, which stops them from using the attack that gets you out of the substitute. Then, you can set up again, heal with leftovers, frustrate your opponent. And with Shadow Ball/Focus Blast, you hit everything for at least neutral damage.

There are definitely more errors with your Pokemon, but I don't have the time to fix them all, and I'm sure others would be glad to help you too. I wouldn't be surprised if they swapped out Arcanine or Elektross for other Pokemon.
 
I suggest all of the changes that Lenny posted above too in addition to these. Okay your Eelman is illegal. Usually you're not allowed to use -accuracy moves in competitive play, they're just really stupid. Oh and you know that you also have 4 evs left over after two 252s? Did you know that? because you should change your EV spreads up.

Pokemon: Eelektross (Fang. Male)
Item: Leftovers
Nature: Careful (+SpD, -SpA)
Ability: Levitate
EVs:Def 252/SpD 252/HP 4
- Volt Switch
- Dragon Tail/Substitute
- Toxic
- Protect

This set is good because of it's defensive capability, and it's ability to switch out your opponent. I also suggest you take out something for something that can setup entry hazards (stealth rocks, spikes, toxic spikes) so every time you Dragon Tail, they take damage.

Pokemon: Lucario (Cru. Male)
Item: Leftovers
Nature: Timid
Ability: Inner Focus
EVs: Speed 252/HP 4/SpA 252 IVs: Attack: 30 Defense: 30
- Aura Sphere
- Hidden Power or Vacuum Wave
- Dark Pulse
- Metal Sound

On Lucario I reccomend changing Metal Sound to Nasty Plot. Otherwise they just switch and it's gone. Also take out Dragon Claw for Hidden Power Ice and change the Indivisual Values to 30 Attack 30 Defense so it's ice, because that way you can hit dragon types hard and hit super effectiveness on more. Also change the EVs to 252 Sp.Atk, 252 Speed, 4 HP and to change the nature to Timid, to outspeed more of the threats. Alternatively you could go for Vaccum wave, keep the nature at Modest, and move the EVs from Sp.Def to HP.
 
Expecting to be ninja'd: Blissey has an abysmally low Attack stat, so using Physical moves is a no-go. Blissey is not built to be a tank, she is horrible at attacking in general with her small Speed as well. The only things she's good at is support and sponging Special hits. So many Pokemon make better bulky Earthquakers.
Dragonite really needs a way of keeping Hail, Sand, and Stealth Rocks from ruining his Multiscale, so Sun/Rain and Rapid Spin support is required. Iron Tail is useless when you can have Fire Punch/Blast for better coverage. You really don't need three Dragon type attacking moves. I'd recommend Roost+Dragon Claw+Dragon Dance+Earthquake is you don't want to run Rain for a way of boosting his great Attack and decent Speed and healing to get Multiscale back up. You'll want to put those Defense EVs into either Speed or HP.
Thunder Fang is wasted on Arcanine when he can use the much harder hitting Wild Bolt. He gets great coverage with Flare Blitz/Close Combat/Wild Bolt/ Extremespeed. Extremespeed is great when finishing off weakened opponents. Impish really does nothing for him so go with jolly which raises his only decent Speed. Aerial Ace has little coverage and reversal is outclassed by Close Combat. Leftovers doesn't do much for him so I'd recommend Life Orb. This boosts your moves and lets you finish off your opponent with Exspeed easier.
Eelektross really isn't that great of a Pokemon. Its defenses do not make up for its awful Speed. In competitive play outside of VGC(which you'll have to wait a year for) accuracy reducing moves are banned. Rotom-W makes a much better Electric type.
If you use Curse on Gengar then your opponent can just switch out and you just cost yourself some HP. Gengar is too frail, anyway. Again, Bold doesn't help him. Use Timid or Modest for his only good stats: SPA and SPE. Why would you use Dark Pulse when you can get STAB from Shadow Ball? Leftovers doesn't help him because he's only useful as a fast special attacker. Life Orb or Expert Beltlets him sweep much easier. Your opponent can just switch out when you use Confuse Ray so another attacking move like HP Fire or Thunderbolt helps him get better coverage.
Lucario really doesn't get much coverage with Dragon Pulse. Hp Ice lets him hit Flying types harder, and still hurts Dragons. I'd recommend Timid to make up for Lucario's only decent Speed. Your opponent can always switch out from Metal Sound so Nasty Plot is much better for making your Special Attacks hit harder. Same as Gengar: you want Life Orb or Expert Belt over Leftovers.
 
I, uh, am curious as to how this got approved. You have the writing, but clearly not the competitive knowledge to back it up.
None of your sets make sense, not EVs or Movesets.
I'm sorry, I don't want to sound rude, but you should scrap this and start over. I encourage you to test this team on PO, and figure out a bit more about the metagame before you go through the trouble of EV training a real team. When you play a few battles with this team, I think you'll see that it isn't at all viable.
 
Seeing as how your Arcanine is the only pokemon that hasn't been fixed, I'll do that.

Pokemon: Arcanine (Windie. Male)
Item: Life Orb
Nature: Jolly (+Spd, -SpA)Ability: Intimdate
EVs: Atk 252/Spe 252/4 Sp. Def
- Flare Blitz
- Wild Bolt
- ExtremeSpeed
- Close Combat
 
6-Dimension said:
I, uh, am curious as to how this got approved. You have the writing, but clearly not the competitive knowledge to back it up.
None of your sets make sense, not EVs or Movesets.
I'm sorry, I don't want to sound rude, but you should scrap this and start over. I encourage you to test this team on PO, and figure out a bit more about the metagame before you go through the trouble of EV training a real team. When you play a few battles with this team, I think you'll see that it isn't at all viable.

Instead of throwing him out into the world of PO without any clue of what he is doing, why don't we fix up his team so he can have something to use when he's on there? He's going to come back, more confused, and still with the same team. Might as well help him fix it now to save time and to be nice.
 
Well, I've taken in everything into consideration. Read more on competitive battling. trying to improve. saw my mistakes and changed them.
Thanks Lenny, hipoke,Shadow Arceus, and Dark Void for the help so far.
 
Still needs more work. Forrestress needs Sturdy because the only thing Overcoat protects him from is Hail, which is very uncommon. Arcanine should use Wild Bolt becaues it hits harder than Thunder Fang. Aerial Ace doesn't give you much coverage and Reversal's a crappy move to begin with. Use Close Combat and either Exspeed or Morning Sun. Your ability on him doesn't help at all, so you'd be better off with Jolly.
 
Bippa201 said:
With your Blissey set, you should know that Heal Pulse can't heal the user. In addition, Blissey does learn Wish.

I do. Sorry. I didn't know about the event. It drove me crazy looking for Wish. ^_^"

Shadow Arceus said:
Still needs more work. Forrestress needs Sturdy because the only thing Overcoat protects him from is Hail, which is very uncommon. Arcanine should use Wild Bolt becaues it hits harder than Thunder Fang. Aerial Ace doesn't give you much coverage and Reversal's a crappy move to begin with. Use Close Combat and either Exspeed or Morning Sun. Your ability on him doesn't help at all, so you'd be better off with Jolly.

I see. Thanks. (finally gets done with the newer Arcanine)
 
For gengar, maybe change the " substitute " for "hypnosis" and posibly " shadow ball " into " dark pulse " or " shadow claw "
 
No, Dark Pulse doesn't get STAB, and Shadow Claw is a Physical move, which is horrible on Gengar. Welcome to the world of competitive battling, Bunny.
 
Disbale really isn't a good move for Gengar, I'd use Pain Split instead since you already have perfect coverge.
 
Dark Void said:
Disbale really isn't a good move for Gengar, I'd use Pain Split instead since you already have perfect coverge.

But I'm having him hold Leftovers... Wouldn't not work out that well?
 
Not really because you can sub down to lower hp. It also lets you beat blissey/chansey, which you probably couldn't do with disable. And you could always change Gengar's item to Life Orb to up power and, due to pain Split, you can negate the damage.
 
Dark Void, I do hope you learn that Disable is a fine move for Gengar. It helps counter CM Reuniclus, Bulk Up Conkeldurr, and various other large threats in the metagame. I don't see how it is not a good move when it allows Gengar to do these things, care to explain?
 
palkia dialga clash said:
Dark Void, I do hope you learn that Disable is a fine move for Gengar. It helps counter CM Reuniclus, Bulk Up Conkeldurr, and various other large threats in the metagame. I don't see how it is not a good move when it allows Gengar to do these things, care to explain?

I don't see how it counters these pokemon. Conkeldurr's Payback and Reuniclus's Psychic/Shadow Ball OHKOs Gengar and in order to Disable those you have to either switch in on one of those attack (impossible since Gengar faints) or sacrifice a pokemon. Then they can just switch out. I don't see how sacrificing something to force the opponent to switch makes it a good counter. If you mean to switch in on Calm Mind or Bulk Up and Disable their set-up, there are pretty good chances that they will just OHKO you as you disable ther set-up move, so it doesn't do a thing. Also, in order to Disable CM/Bulk Up they have to have used it at least once already, which is very dangerous as these pokemon can inflict huge damage to many teams. So, could you care to explain how Disable stops these Pokemon? If it does so, I'm not getting how.
 
Substitute + Disable if it gets to switch in on CM / Focus Blast through smart playing for Reuniclus (risky, but possible), and Conkledurr you can lure a fighting move / bulk up and switch Gengar in. Substitute, then Disable. It is also more of a check, counter is a bit of an overstatement in my previous post. But I have handled them before with Disable Gengar, and I know it is possible. Also, on the switch you can Substitue again and gain some momentum against the enemy team. Now don't get me wrong, it is not a very safe counter, but in a team needed it, Gengar can function as a temporary check to those two.

EDIT : Anyway, I think we should probably get back to the team now.
 
Okay, now I get it. Still, it only makes the opponent switch out and it requires good prediction to pull it off more than once, so I still think Pain Split is better.

Back to the team. I think you should put Rapid Spin on Forretress, probably instead of Toxic Spikes. With Arcanine and Dragonite, two of your main attackers, lose a quarter of their health any time they switch in and Stealth Rocks is on the field. Toxic Spikes isn't as useful as the other set-up hazards since the only pokemon that can really abuse them is blissey. Also, I think you will rarely get enough turns to set up all three entry hazards (1 for stealth rock, 3 for spikes, 2 for toxic spikes) and toxic spikes is probably the least useful in this team.
 
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