amoongus would be better imo as you can use supporter like Mr. Britney's Compassion and also seeker that could give you a chance to donk.. and higher damage since it inflict 2 condition.. you can also play sunflora to search them out and 1-1 or 2-2 line porygon2..
the detail of dark rush is here:
http://pokebeach.com/2012/02/mays-english-set-dark-explorers
pokemon communication can be replaced by pokemon trader, gust of wind replace catcher and item finder replace junk arm.
the metagame in unlimited is quite stagnant.
for competitive it's either 1st...
you might want to wait for Dark Rush set to be out.. since Darkrai EX and a new Item call Dark Patch that attach a basic dark energy from your discard to 1 of your dark type bench pokemon will be out in that set most probably..
but 4 spiritomb is a must for a lock deck in unlimited so as to have a chance if go second against a donk deck.. how about this: i reduced the t/s/s for pokemon..
Pokemon – 28
4 Spiritomb AR
4 Minccino ND
4 Cinccino BW
4 Sableye SF
3 Oddish UD
3 Gloom UD
3 Vileplume UD
2 Uxie LA
1...
But I didn't have rare candy in the deck.. That's why it's a 2-2-2 line.. A Spiritomb start or after getting vile out will turn all rare candy into useless cards in my hand.. I'm thinking of thickening the line to 3-2-2 or 3-3-3 but not sure what to remove.. Maybe a sableye or 2? Or reducing...
all other game only have the limiting the sideboard to 4 copies of a card name between sideboard and deck. i just thought if we at the minimum restrict some stuff like energy and stadium.. doing so it forces a player to make sure in the process of building their sideboard and deck, they won't...
POKEMON: 22
Stage 1: 6
3 x Accelgor, Dark Rush
3 x Sunflora, GS-31
Basic: 16
4 x Shelmet, Dark Rush
4 x Sunkern, SW-114
4 x Unown Q, MD-49
4 x Spiritomb, AR-32
TRAINERS: 28
Trainers: 19
4 x Erika, GH-100
4 x Item Finder, B-74
3 x Professor...
i would love to test it out too on playTCG, but due to my work it's quite hard for me to arrange the time and i'm not a really good player for modified format since the last time i play pokemon was during the neo discovery set.
i think these rules for a sideboard would be good:
1) Each player...
i agree. but actually the reason Pokemon MMO would be taboo'd by parents is possible. In my area, parents tends to ban kids from any games be it handheld or console or computer course 1) they don't want their kids to ends up need to wear spectacles for straining their eyes with games. 2) obese...
honestly if my post is the greatest BS then why are you reading it and replying to the thread? Your mind had just processed this so call BS that you claimed it to be. =.=
Building a 60 deck with techs that is still consistent takes considerably more skill, i agree. but with sideboard, we can have a consistent 60 card deck.. leaving only a 15 cards or lesser sideboard for tech will take much more skill than 60 deck with techs that is still consistent IMO. you said...
Ofcourse no changing cards in the sideboard.. Sideboard is part of your deck..
For all other TCG that uses sideboard.. Before the tournament we have to write down the list of cards that's in the sideboard as well.. And during the 1st game the player have to ensure that the cards in their...