N's Rhyperior
Aspiring Trainer
- Sunkern/Sunflora - 2-turn stuff but the atk is worth trying! 3/3
- Lileep/Cradily - works as a bench-sitter with Koga being used. 3/3-4
- Kricketot/Kricketune - Delelewooop!! I mean 130 for 1 energy is nice, that's it. 3/3
- Rowlet/Dartrix/Decidueye - still don't like the second atk. Snipe 80 for CC is fine but underpowered for me. 3,3/3/3
- Buzzwole - good with Beastite. It gets better. 4 Geodudes
- Larvesta/Volcarona-GX - Forget the atks, the ability makes atks not close to KO into being close to KO. 3/4
- Litleo/Pyroar - ehh?! 2-3/2-3
- Alolan Vulpix/Ninetales - better Vulpix after we lose the bacon one. But the Ninetales is cool with Rotom. Searching it and dumping the tool makes a problem. 4/3-4
- Snorunt/Glalie - not interested. 2/2
- Spheal/Sealeo/Walrein - trainer lock? I give it a go. 3,3/3/4
- Ducklett/Swanna - Shame no Choice Band. 2/2
- Black Kyurem - shame it's expensive. 2-3 Geodudes
- Chinchou/Lanturn - I don't like it. Its an opponent-friendly card. 2/2-3
- Togedemaru - ehh?! 1 Geodude
- Woobat/Swoobat - there could be good and bad on Swoobat. It depends on you what. 3/3
- Golett/Golurk - did I say before that the AC is payable with Welder? Yes. But use Pal Pad to get it back so no Supporters in the discard. Play only 4 Welder in your deck. 3/3-4
- Skrelp/Dragalge - 100 Poison Dmg for 1 energy on a non-GX? Ok. 2/3-4
- Cosmog/Cosmoem/Solgaleo/Lunala - 3,3/2/3-4, 3-4
- Nosepass/Probopass - I am not interested. 2/2
- Trapinch/Vibrava/Flygon-GX - Hits numbers but its still a Stage 2. 3,3/3/3-4
- Anorith/Armaldo - oh boy. Hitting 220-280 for 2 energy but being reliant to Pokemon Research Lab makes me don't like it. But Poke Doll could help. 3/3-4
- Rockruff/Lycanroc - hitting the number we wanted. 4/4
- Alolan Sandshrew/Sandslash - Still short for Gardeon KO. 3/3-4
- Sandygast/Palossand - after the rotation happens, 3 cards are straight up unplayable which are Machamp (DP), Hydreigon (DRM), and Palossand-GX (CES) (I don't count the Ditto*. In my criteria, to make the card playable, you must put a playset of it in play), we can finally play the GX because we have Sandygast now. Palossand is fine. 3/3-4
- Flabebé/Floette/Florges - Hand Distruption at its best. 3,3/3-4/3-4
- Swirlix/Slurpuff - 110 for Y, yes. Need to confuse? Run Koga, dude. 3/3-4
- Eevee/Sylveon - decent atkr. 3/4
- Arceus & Palkia & Dialga GX - Free CB plus Extra prize on the GX atk. Count me in. 4 Geodudes
- Naganadel & Guzzlord GX - Tanky and does a decent dmg. 4 Geodudes
- Drampa - still not a fan. 3 Geodudes
- Jangmo-o/Hakamo-o/Kommo-o - Turn 2 Kommo-o? Can be. But 180 for 2 using a U-Turn Board, Its fine for me. 3,3/4/3-4
- Ultra Necrozma - nuts in Expanded. In standard, this finished the game. 4-5 Geodudes
- Mega Lopunny & Jigglypuff GX - This could bust TTGX but MewMew can use it anyway. As to itself, 1 Welder and manual attachment could be a cool one. 4 Geodudes
- Aipom/Ambipom - 120 for CC, not new for me. Aipom could distract your top deck. 4/3-4
- Teddiursa/Ursaring, Rufflet/Braviary - Ehh?! 2/2,2/2
- Helioptile/Heliolisk - Zapdos counter. 2/4
- Tag Call - searches Tag Teams could make the format go wrong. 4-5 Geodudes
- Island Challenge Amulet - Prize Stall. 4-5 Geodudes
- Chaos Vortex - perfect counter to the prevailing Stadium Wars. STADIUM WARS!!! 5 Geodudes well, the card itself do nothing
- Beastite - make UBs better again!!! 4 Geodudes
- Cynthia & Caitlin - Good. 4
- Guzma & Hala - Good for searching. 4
- Mallow & Lana - Good for healing. 4
- Red & Blue - Utterly nuts. 5
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