Deck List
3 - Mew EVO
3 - Oddish
1 - Gloom
3 - Vileplume BUS
1 - Tapu Lele GX
-----11 Pokemon-----
4 - Ultra ball
3 - Rare candy
1 - Rescue stretcher
1 - Super rod
1 - Special charge
3 - Field blower
2 - Float stone
2 - Choice band
----17 items-----------
4 - Professor Sycamore
4 - N
1 - Bridgette
2 - Skyla
3 - Guzma
2 - Plumerina / Team flare grunt
----16 supporters-------
1 - Parallel city
----1 stadium-----------
4 rainbow energy
4 grass enrgy
----8 energy------------
53 cards
the other slots could be used for an extra attacker, more consistency, or more denial.
Card Choices
3 Mew - its ability lets you be immune to damage from evolved Pokemon and chip away at them with low to no risk
3-1-3 Vileplume - its ability allows it to wall against basic Pokemon like Volcanion, letting it chip away easily at their horde of EXs
1 Tapu Lele GX - the fact that it can find you any supporter is so good that it cant be passed up
4 Ultra Ball - best search in the game, doesn't need need explaining
3 Rare Candy - allows you to get out your Vileplumes quicker than manually evolving
1 Rescue Stretcher - lets you get you Pokemon back to the hand, useful for streaming mews
1 Super Rod - allows you to recycle your basic energy
1 Special Charge - lets you reuse your rainbow energy
3 Field Blower - get rid of tools on Garbodor to turn your abilities back on and start tanking again
2 Float Stone - switch between your attacker to match whats active
2 Choice Band - to finish off games before you deck out
4 Professor Sycamore - great draw
4 N - this deck doesn't take early prizes so n is often advantageous
1 Bridgett - lets you grab out basic Pokemon to set up quickly
2 Skyla - grabbing out any trainer card is always good so this card works well
3 Guzma - lets you bring up something bulky to set up behind
2 Plumerina / Team Flare Grunt - removing energy is always good, I lean towards Flare Grunt but do see merit of both
1 Parallel City - removing benched Pokemon is good and limiting damage, while situational is also helpful
4 Rainbow Energy - lets you power up your your main attackers without needing multiple types of energy
4 Grass Energy - Vileplume is the heaver attacker so you need more grass energy than psychic
Other Cards
Tapu Fini GX - its GX attack is good at shuffling big threats away
4th Field Blower - removing Garbodors tool is useful and I strongly advise this
Hammers - energy denial helps with most match ups
Strategy
the basic stratagy is just to set up teh pokemon needed to wall aginst the opponents deck and then win with small attacks
- pikachuuuu101
3 - Mew EVO
3 - Oddish
1 - Gloom
3 - Vileplume BUS
1 - Tapu Lele GX
-----11 Pokemon-----
4 - Ultra ball
3 - Rare candy
1 - Rescue stretcher
1 - Super rod
1 - Special charge
3 - Field blower
2 - Float stone
2 - Choice band
----17 items-----------
4 - Professor Sycamore
4 - N
1 - Bridgette
2 - Skyla
3 - Guzma
2 - Plumerina / Team flare grunt
----16 supporters-------
1 - Parallel city
----1 stadium-----------
4 rainbow energy
4 grass enrgy
----8 energy------------
53 cards
the other slots could be used for an extra attacker, more consistency, or more denial.
Card Choices
3 Mew - its ability lets you be immune to damage from evolved Pokemon and chip away at them with low to no risk
3-1-3 Vileplume - its ability allows it to wall against basic Pokemon like Volcanion, letting it chip away easily at their horde of EXs
1 Tapu Lele GX - the fact that it can find you any supporter is so good that it cant be passed up
4 Ultra Ball - best search in the game, doesn't need need explaining
3 Rare Candy - allows you to get out your Vileplumes quicker than manually evolving
1 Rescue Stretcher - lets you get you Pokemon back to the hand, useful for streaming mews
1 Super Rod - allows you to recycle your basic energy
1 Special Charge - lets you reuse your rainbow energy
3 Field Blower - get rid of tools on Garbodor to turn your abilities back on and start tanking again
2 Float Stone - switch between your attacker to match whats active
2 Choice Band - to finish off games before you deck out
4 Professor Sycamore - great draw
4 N - this deck doesn't take early prizes so n is often advantageous
1 Bridgett - lets you grab out basic Pokemon to set up quickly
2 Skyla - grabbing out any trainer card is always good so this card works well
3 Guzma - lets you bring up something bulky to set up behind
2 Plumerina / Team Flare Grunt - removing energy is always good, I lean towards Flare Grunt but do see merit of both
1 Parallel City - removing benched Pokemon is good and limiting damage, while situational is also helpful
4 Rainbow Energy - lets you power up your your main attackers without needing multiple types of energy
4 Grass Energy - Vileplume is the heaver attacker so you need more grass energy than psychic
Other Cards
Tapu Fini GX - its GX attack is good at shuffling big threats away
4th Field Blower - removing Garbodors tool is useful and I strongly advise this
Hammers - energy denial helps with most match ups
Strategy
the basic stratagy is just to set up teh pokemon needed to wall aginst the opponents deck and then win with small attacks
- pikachuuuu101