Armarouge ex, Golisopod ex, Illustration Rares, and More from “Ancient Roar” and “Future Flash” Revealed!

A new batch of cards has just been revealed from Ancient Roar and Future Flash! The set will release in Japan on October 27th. In English we should get these cards in November’s Paradox Rift.

Thanks goes to JustInBasil and Toine L. for the translations!

Toedscool – Grass – HP50
Basic Pokemon

[G] Sticky Spore: Attach a Basic [G] Energy from your hand to 1 of your Benched Pokémon.

[G][C] Vine Strike: 30 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Toedscool – Grass – HP60
Basic Pokemon

[C][C] Kick: 20 damage.

[G][C][C] Absorb: 40 damage. Heal 20 damage from this Pokémon.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Toedscruel – Grass – HP120
Stage 1 – Evolves from Toedschool

Ability: Mycelium Colony
Cards in your opponent’s discard pile can’t be put into their hand through the effects of Trainer cards or Abilities they use.

[G][C][C] Shroom Drain: 80 damage. Heal 30 damage from this Pokémon.

Weakness: Fire (x2)
Resistance: none
Retreat: 2


Magby – Fire – HP30
Basic Pokemon

[.] Gradual Heater: During your opponent’s next turn, if this Pokémon is damaged by an attack (even if it is Knocked Out), put 6 damage counters on the Attacking Pokémon.

Weakness: Water (x2)
Resistance: none
Retreat: 0


Charcadet – Fire – HP60
Basic Pokemon

[C] Protect Flip a coin. If heads, during your opponent’s next turn, prevent all damage from and effects of attacks done to this Pokémon.

[R][C] Magma Punch: 20 damage.

Weakness: Water (x2)
Resistance: none
Retreat: 1


Charcadet – Fire – HP80
Basic Pokemon

[C] Fiery Spirit: Search your deck for a Basic [R] Energy and attach it to this Pokémon. Then, shuffle your deck.

[R][C][C] Knuckle Punch: 50 damage.

Weakness: Water (x2)
Resistance: none
Retreat: 2


Armarouge ex – Fire – HP260
Stage 1 – Evolves from Charcadet

Ability: Crimson Armor
When this Pokemon is at full HP, it takes 80 less damage from attacks from your opponent’s Pokémon.

[C][C] Scorching Bazooka: 40+ damage. This attack does 40 more damage for each [R] Energy attached to this Pokémon.

Pokemon ex rule: When your Pokemon ex is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Water (x2)
Resistance: none
Retreat: 2


Wimpod – Water – HP70
Basic Pokemon

[C] Secret Snack: Flip a coin. If heads, discard a random card from your opponent’s hand.

[W][C][C] Ram: 30 damage.

Weakness: Lightning (x2)
Resistance: none
Retreat: 2


Golisopod ex – Water – HP270
Stage 1 – Evolves from Wimpod

[C][C] Aqua Blade: 70 damage.

[W][C][C] Strategic Retreat: 170 damage. Discard 1 Energy from this Pokémon. If you do, switch this Pokémon with 1 of your Benched Pokémon.

Pokemon ex rule: When your Pokemon ex is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Lightning (x2)
Resistance: none
Retreat: 3


Veluza – Water – HP120
Basic Pokemon

Ability: Cut for the Job
If this Pokemon is in the Active Spot and is Knocked Out by damage from an attack from your opponent’s Pokemon, move 2 [W] Energy from this Pokémon to 1 of your Benched Pokemon.

[C][C][C] Hydro Pump: 60+ damage. This attack does 20 more damage for each [W] Energy attached to this Pokemon.

Weakness: Lightning (x2)
Resistance: none
Retreat: 2


Swablu – Colorless – HP50
Basic Pokemon

[C] Peck: 10 damage.

[C][C] Bind Wound: Heal 30 damage from 1 of your Pokémon.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


Altaria ex – Dragon – HP260
Stage 1 – Evolves from Swablu

Ability: Humming Heal
Once during your turn, you may heal 20 damage from each of your Pokémon.

[W][M] Light Pulse: 140 damage. During your opponent’s next turn, prevent all effects of attacks from your opponent’s Pokémon done to this Pokémon (damage is not an effect).

Pokemon ex rule: When your Pokemon ex is Knocked Out, your opponent takes 2 Prize cards.

Weakness: none
Resistance: none
Retreat: 1


Tandemaus – Colorless – HP30
Basic Pokemon

[C] Damage Rush: 10x damage. Flip a coin until you get tails. This attack does 10 damage for each heads.

Weakness: Fighting (x2)
Resistance: none
Retreat: 0


Tandemaus – Colorless – HP40
Basic Pokemon

[C][C] Slip: 40 damage. During your next turn, this Pokémon can’t attack.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


Maushold ex – Colorless – HP230
Stage 1 – Evolves from Tandemaus

Ability: Solidarity
If this Pokémon is in the Active Spot and is damaged by an attack from your opponent’s Pokémon, put 3 damage counters on the Attacking Pokémon for each of your Tandemaus and Maushold (including Pokémon ex) in play.

[C][C] Greedy Fangs: 120 damage. Draw 2 cards.

Pokemon ex rule: When your Pokemon ex is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 0


Flittle – Psychic – HP40
Basic Pokemon

[P] Quick Attack: 10 damage. Flip a coin. If heads, this attack does 20 more damage.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


Flittle – Psychic – HP50
Basic Pokemon

[P][P] Psychic: 10+ damage. This attack does 10 more damage for each Energy card attached to your opponent’s Active Pokémon.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


Espathra – Psychic – HP120
Stage 1 – Evolves from Flittle

Ability: All-Seeing
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may use this Ability. During your opponent’s next turn, prevent all damage from and effects of attacks done to this Pokémon.

[P][P] Glitter Eyes: 70+ damage. If you have “Tulip” in your discard pile, this attack does 70 more damage.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


Counter Catcher – Trainer
Item

You can play this card only if you have more Prize cards remaining than your opponent.

Switch in 1 of your opponent’s Benched Pokémon to the Active Spot.

You may play as many Item cards as you like during your turn.


Snorlax Doll – Trainer – HP120
Item

If this card is in your hand when you are setting up to play, you may put it face down in play as if it were a 120 HP [C] Basic Pokémon. (You cannot play it at any other time).

Any time during your turn, you may discard this card from play. This card can’t retreat or be affected by Special Conditions. If this card is Knocked Out, your opponent can’t take any Prize cards for it.

You may play as many Item cards as you like during your turn.


We also discuss some of the cards in this week’s PokeBeach podcast:

Altaria would be better if it had free retreat.
I wish they would print another good golisopod.l it's been so long since the gx.
Even with the ability and a full bench of mice the mouse family still can't ko a zard or even a Gardi without modifiers, what a shame. Still gonna make the mice deck though.
 
Armorouge ex- is looking pretty decent looks like the same numbers as Dialga Vstar and we all know how powerful that can get with the amount of energy you put on it.

Golisopod and Altaria ex- Sadly not very good to be honest

Moushold ex - that ability is pretty decent if you can get a good amount of them in play, and maybe can use rocky helmet to add even more damage on top of that.

And is that a Counter Catcher Reprint, looks like we will now have item gust back to go with our Boss's we play
 
I just built a Charizard ex deck thinking they wouldn't make another good Fire type Pokémon anytime soon... I was clearly wrong. I knew there was an Armarouge ex coming but didn't think it would be this good. High damage potential plus a great ability? I think it's going to be a really good card. It may not see the usage or success Charizard is seeing but I still think there's some Decks that will come from this. With some decent ways to play lots of Fire Energy in the format right now I think it'll see a decent amount of usage.
 
I don't know if anyone has noticed, but they made a Golisopod that can retreat to the bench after attacking at the same time they "reprinted" a "Poké Doll", as well as giving us a Espathra that becomes completely inmune the turn it evolves. Right now we've Mimikyu V, though, which can even be reused with Penny.
 
Toedscruel: insanely good in control. Only downside is that it doesn't stop Super Rod. Interesting nonetheless.

Magby: all the babies so far have been just short of being decent, but this one might have a use, if being damaged includes Lost Mine.

Armarouge: actually not bad. Taking 80 less at full HP is a godsend, effectively making it 340HP, which only those who hit the water weakness are gonna OHKO it. Also these will be our 6th and 7th Charcadet printings.

Golisopod: maybe??? The 170/retreat for 1 is not bad at all, but Lightning is a very common weakness to have, so it's 50/50 for me.

Vaultin' Veluza: another Pokemon that doesn't evolve or get any rule box cards to make it interesting. Lost a real one today.

Altaria: I'm mixed on this one. On one hand, Elegant Heal and an attack that effectively is Big Parasol is not half bad, but 140 seems low considering we're getting up into the 300's for HP now, so two-shoting 280 doesn't seem to cut it anymore.

Maushold: if that ability includes the Tandemaus the Maushold evolves from, now that's a lotta damage.

Espathra: it's just ok

Counter Catcher: a staple of mill and control decks for years. An absolutely nuts card.

Snorlax Doll: please tell me that's a typo and it isn't completely useless.
 
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Counter Catcher: a staple of mill and control decks for years. An absolutely nuts card.
Except no one plays it nowadays.

Flittle/Espathra - nah. 2/2
Toedscool/Toedscruel - decent counter to Chein-Pao in other decks. 2/3
Magby - out of the baby Pokemon we have rn, this might be the worst. 2
Veluza - another budget Exp. Share, oh well. 3
Wimpod/Golispod ex - just why?! 1/1
Charcadet/Armorouge ex - with Path, and lack of decent Fire energy accel, bulkiness theme was just a concept, not an output. Magma Basin cancels out the ability. 2/3
Snorlax Doll: please tell me that's a typo and it isn't completely useless.
Nothing is typo. Translators accurately translate stuff with no errors. Nothing is typo here.
Snorlax Doll - 3. Act as a 5th basic.
Tandemaus/Maushold ex - seems mid, ngl. 2/3
Swablu/Altaria ex - why tho? small basics will do better than this one. 2/2-3
 
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Veluza might be good in GLC. A card that not only makes great use of rain dance, but also keeps energy on the board when it's knocked out is very nice.
 
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Not very practical, but with Snorlax Doll you can make a deck with 0 Pokemon? Which is even more hilarious in Expanded with Lillie's Poke Doll and Robo Substitute.