The developers of Pokemon TCG Live have updated the program’s visuals in response to player feedback. In an open letter to the community, they summarized the issues players brought up in a survey last August. They promise to continue to improve the beta based on this feedback.
Today, we’re excited to share more about the updates and changes coming this year to Pokémon TCG Live!
In August, we shared a survey with everyone who played the Pokémon TCG Live limited beta to help us in our ongoing efforts to better understand player impressions of the game’s current state.
Today, we’d like to provide insight into some of the common themes you shared with us as part of that survey:
- Players liked crafting, daily quests, and Battle Pass content.
- Players found the gameplay to be strategic and clear.
- Players found matchmaking was too slow, and some players experienced numerous bugs.
- Players disliked the pace of receiving progression rewards and the difficulty of finding cards in their collection.
- Players disliked the art style, including elements like avatars, board design, and overall UI layout.
We’d like to thank everyone who took the time to share their thoughts with us—they are critical to the development of Pokémon TCG Live. We’ve identified and prioritized all the issues described, and your feedback helps us continue adjusting and iterating on the many ways we can optimize the experience for all players.
With today’s update, the visuals and board layout changes previewed in our last letter are now live! With this new design in place, we’re excited to show off some new visualizations that will use the background to display various Energy types when Pokémon are played. These animations will replace the existing ones currently in-game, with plans to add more background effects in future updates. Here are just a few of the new animations we’re looking to implement before the end of the year.
Touching on the pacing of progression rewards noted in the survey results, our internal data review showed that most players used rewards to craft competitive decks before receiving those same cards in the Battle Pass. As a result, we changed the Battle Pass so you earn more in-game currency and receive those cards in earlier tiers. Because of these changes, you no longer have to wait as long to earn powerful cards to complete your decks and can enjoy a more diverse crafting experience as you experiment with deck building.
As development on the limited beta progresses, we’ve continued to add more regions to help pave the way for the infrastructure to support our players globally. We’re excited to continue learning from our community as we roll out to more regions in the next few weeks, with the goal of rolling out the limited beta worldwide by the end of the year.
The feedback we’ve received and continue to receive from all of you has been an integral part of helping create a better game experience for all our players.
We can’t wait to share more about what we’re working on next.
—The Pokémon Trading Card Game Live Development Team