‘Infinity Zone’ and Eternatus VMAX Officially Revealed!

Infinity Zone, the third Sword & Shield set, has officially been revealed by Pokemon!

This is one of the largest set announcements in many years, with a whopping 17 cards revealed! The set will have 100 cards before secret rares.

This is the first set we’re getting Pokemon V cards of Pokemon that aren’t in the Galar Pokedex, such as Houndoom, Scizor, Crobat, and Salamence.

The set will release in Japan on June 5th. It was originally called World Down, but was renamed a few weeks ago, likely due to the coronavirus pandemic. We will get the cards from this set in our August set Darkness Ablaze.

Thanks goes to our staff members Franco T. and Arantxa T. for the translations!

Houndoom V – Fire – HP210
Basic Pokemon

[R] Searing Flame: 20 damage. Your opponent’s Active Pokemon is now Burned.

[R][R][C] Compensation Flame: 100+ damage. If any of your [R] Pokemon have a damage counter on them, this attack does 100 more damage.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Water (x2)
Resistance: none
Retreat: 1


Drednaw V – Water – HP210
Basic Pokemon

Ability: Hard Shell
This Pokemon takes 30 less damage from attacks.

[W][W][C] Power Bite: 130 damage. The Defending Pokemon can’t retreat during your opponent’s next turn.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Lightning (x2)
Resistance: none
Retreat: 4


Drednaw VMAX – Water – HP320
VMAX Pokemon (Gigantamax) – Evolves from Drednaw V

Ability: Hard Shell
This Pokemon takes 30 less damage from attacks.

[W][W][C] G-Max Stonesurge: 160+ damage. Flip a coin. If heads, this attack does 80 more damage.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Lightning (x2)
Resistance: none
Retreat: 4


Galarian C****ola V – Psychic – HP190
Basic Pokemon

Ability: ‪Eating Aura
As long as this Pokemon is your Active Pokemon, when your opponent attaches an Energy from their hand to 1 of their Pokemon, put 3 damage to that Pokemon.

[P][C] Hallow Missile: 60 damage. Put 3 damage counters on your opponent’s Benched Pokemon in any ****ing way you like.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 2


Rhyperior V – Fighting – HP230
Basic Pokemon

[F][C][C] Drill Run: 80 damage. Discard 1 Energy from your opponent’s Active Pokemon.

[F][C][C][C] Heavy Rock Cannon: 210 damage. This Pokemon can’t use this attack during your next turn.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Grass (x2)
Resistance: none
Retreat: 4


Ariados – Darkness – HP110
Stage 1 – Evolves from Spinarak

Ability: Spider Net
When you play this card from your hand to evolve 1 of your Pokemon, you may switch 1 of your opponent’s Evolution Pokemon with their Active Pokemon.

[D][C] Poison Needle: 30 damage. Your opponent’s Active Pokemon is now Poisoned.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


Crobat V – Darkness – HP180
Basic Pokemon

Ability: Night Asset
Once during your turn, when you play this Pokemon from hand to your Bench, you may draw cards until you have 6 cards in your hand. You can’t use more than 1 Night Asset Ability during your turn.

[D][C] Poison Fang: 70 damage. Your opponent’s Active Pokemon is now Poisoned.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


Scrafty – Darkness – HP120
Stage 1 – Evolves from Scraggy

[D] Corner: 30 damage. The Defending Pokemon can’t retreat during your opponent’s next turn.

[D][C][C] Bad Brawl 90+ damage. If you played Piers this turn, this attack does 90 more damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


Hoopa – Darkness – HP120
Basic Pokemon

[D] Assault Gate: 90 damage. If this Pokemon wasn’t moved from your Bench to the Active Spot during your turn, this attack does nothing. This attack isn’t affected by Weakness.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


Eternatus V – Darkness – HP220
Basic Pokemon

[C] Power Accel: 30 damage. You may attach 1 [D] Energy from your hand to 1 of your Benched Pokemon.

[D][C][C][C] Dynamax Cannon: 120+ damage. If your opponent’s Active Pokemon is a Pokemon VMAX, this attack does 120 more damage.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


Eternatus VMAX – Darkness – HP340
VMAX Pokemon (Eternamax) – Evolves from Eternatus V

Ability: Infinity Zone
If all of your Pokemon in play are [D], you may now have up to 8 [D] Pokemon on your Bench and can’t play any other type of Pokemon. (When this Ability no longer works, discard your Benched Pokemon until there are 5 left.)

[D][C] Dread End: 30x damage. This attack does 30 damage times the number of your [D] Pokemon.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


Scizor V – Metal – HP210
Basic Pokemon

[M] Tear Off: 30 damage. Discard 1 Pokemon Tool and 1 Special Energy from your opponent’s Active Pokemon.

[M][M][C] Slash Claw: 140 damage.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 2


Salamence V – Colorless – HP220
Basic Pokemon

[C][C][C] Trans Flight: This attack does 30 damage to each of your opponent’s Pokemon. (Don’t apply Weakness and Resistance.)

[C][C][C][C] Heavy Storm: 160 damage.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 2


Piers  – Trainer
Supporter

Search your deck for 1 [D] Pokemon and any 1 Energy, reveal them, and put them into your hand. Then, shuffle your deck.

You may play only 1 Supporter card during your turn (before your attack).


Rose – Trainer
Supporter

Choose up to 2 Basic Energy from your discard pile and attach them to 1 of your Pokemon VMAX. Then, discard your hand.

You may play only 1 Supporter card during your turn (before your attack).


Rose Tower – Trainer
Stadium

Once during either player’s turn, that player may draw cards from their deck until they have 3 cards in their hand.

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.


Hide [D] Energy – Special Energy

As long as this card is attached to a Pokemon, it provides [D] Energy.

The Retreat Cost of the [D] Pokemon this card is attached to is 0.

Those who purchase two booster boxes of Infinity Zone will receive a full art promo of Pokémon Center Lady.

As usual, Pokemon Center stores will sell a package containing two booster boxes of the set, sleeves, and a deck box. This time they will feature Piers, who will get a full art card in the set.

 

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  1. dmein89 Aspiring Trainer
    dmein89

    Member

    This is the set where there was a poster saying "a super relevant card that every deck will want is in" right? What card is that?
     
    OVERGRO likes this.
  2. OVERGRO Pokemon is lyfe.
    OVERGRO

    Member

    I don't think every single deck will run 4 of every single one of these "consistency Pokemon" because that's just a great way to clog up your Bench. But hey, what do I know. I don't play irl due to cost concerns to begin with.

    Probably Crobat?
     
  3. ioneos Aspiring Trainer
    ioneos

    Member

    I don't get this take. If no consistency cards are printed, or poor substitutes are (Mind Report, Primate Wisdom) then the format is just more inconsistent overall, and a supposed lower price tag makes sense given the lower consistency. But if these decks "have all they need" e.g. Guru, then why do these cards matter? You're not playing them, so you're not buying them, so your decks are just the same price as before.
     
  4. Kangaflora Aspiring Trainer
    Kangaflora

    Member

    Loving the Ariados, especially seeing that it will be getting the Poison treatment. if only they would do the same for Weedle, Kakuna and Beedrill.Good seeing Salamence as a Colorless again, but doesn't confirm what type Dragon-types are going to be in the Sword and Shield era, which is a tad frustrating.
     
  5. Holden Sheeks a.k.a. WinterShorts
    Holden Sheeks

    Member

    Cards that interest me:

    Crobat V, clearly, since that's the new Shaymin-EX everyone will talk about. In an Expanded perspective, this is super nice since not only it's a more bulkier Shaymin with more HP and a different weakness, but it's a Pokemon V, so things like Power Plant and Glaceon-GX won't lock it at all which is super nice. Definitley also like to see more consistency cards for standard as well, and what do you know they made it Dark-Type to make sure it fits nicely to whoever wants to conceptualize Eternatus decks (which looks pretty fun to build around so far given that you have the goon lines to work with should you need more damage on anything else).

    Salamence V also is really cool to me. I've been thinking about Coalossal paired with the upcoming Charizard V-MAX to beat everything, but I'd figure I'd have to do some damage modifying shenanigans to reach 320 HP on other VMAX pokemon, but since we have this Salamence, one spread attack from this thing (also easily chargable by Coalossal) and we reach 330, 340 if we're willing to try more shinanigans with G. Zigzagoon. I appreciate his existence.

    Scizor V's kina schnice for getting rid of a tool and special energy specifically in one go, so he might be a tech for something.

    I honestly don't see much potential from the other stuff.
     
  6. silversalamence10 Top Hat Regulator
    silversalamence10

    Member

    *Reads Salamence V* So for 4 energy I can do 160 damage AND destroy all spell and traps on the board? *shot*

    On another note, I do appreciate that Crobat V's ability is a hard once per turn.
     
  7. John InCENAroar Praising the Vish, Praying for Sableye V
    John InCENAroar

    Member

    So I know everyone's talking about Eternatus or Crobat or how the meta is bad and power creeping... but can we just talk about how Galarian Weezing can get free retreat now with the special energy? I think hit-and-run style decks have a better shot at viability now.
     
    OVERGRO likes this.
  8. Mimikeon Aspiring Trainer
    Mimikeon

    Member

    No they weren't, other than a couple of them. The only extra Pokemon in the files were the 35 that were available for transfer the day Home launched.
     
  9. Cramp_Discharger Aspiring Trainer
    Cramp_Discharger

    Member

    WOULD IT KILL YOU TO GIVE ME A SPECIAL WATER ENERGY OR A DECENT WATER ATTACKER, TPCI??? WHAT AM I SUPPOSED TO DO WITH ALL OF THESE GOLD FROSMOTHS, HUH??

    Seriously, this release feels kind of silly to me. They keep one-upping the meta with each passing set. We just got Dragapult VMAX in Rebel Clash--a formidable deck and possible contender for BDIF. NOW, in August, we're going to be getting loads of dark support which will make mincemeat of Dragapult. If this new dark stuff sees play (and, let's be honest, it's going to see A LOT of play), then it may push Dragapult out of the meta.

    I guess Dragapult's five minutes in the limelight was nice while it lasted, eh?
     
  10. I like pokemon Aspiring Trainer
    I like pokemon

    Member

    Hoopa seems like an effective 1-energy 1-prize mon. Its pretty much better in terms of damage output than zapdos and can be used in eternatus for softenning up a VMAX.
     
  11. Wechselbalg "okey"
    Wechselbalg

    Member

    lol Eternatus VMAX drawback: can't use consistentcy Pokemon like Jirachi and Dedenne

    game: here, have a Dedenne (or rather Shaymin) replacement for Eternatus

    this game is truly dumb

    get ready for the meta of Eternatus mirrors bois
     
  12. jamashawalker Ikouze!
    jamashawalker

    Member

    These cards revealed are all amazing!!

    Houndoom V- shrine+Heatran is probably the best we have at the moment, not worth it though. Still going to buy one because I love Houndoom

    Dreadnaw V/VMAX- A coinflip with 240. We're already 2HKOing VMAXs with Inteleon and Lapras. I'd rather play Inteleon that can do better with the 60 bench snipe + a significantly better first attack

    Cursola V- I love you guys haha!! I feel like this card would be pretty good in a hit and run deck. Especially if you can threaten them with that 30 extra damage. Retreat cost of 2 goes well with air balloon

    Rhyperior V- It's as Rhyperior as Rhyperior gets lol An attack that annoys/disrupts and another attack that does a lot of damage for a lot of energy. Sorry Rhyperior.

    Ariados- I like this card in a VMAX metagame. In the VMAX metagame there will be lot of evolving bench sitters or other VMAXs you might want to gust up.

    Crobat V- Need I say anything....

    Scraggy- Fun prerelease card with a fun combo, but two energy attachment+ supporter for 180 isn't enough.

    Hoopa- Love me some hoopa. Zapdos was good because it had all the tools to go along with it, also facing lower HP pokemon. Hoopa could be that turn 1 first prize on a stranded Jirachi though. Would be fun to put it in the dark box.

    Eternatus V/VMAX- Good or bad, this card looks FUN! I'm not too worried about being in a rush to hit 270. It's barely enough to KO a VMAX without Garbodor+Toxicroak on the bench. Can't wait to spend over $100 on a playset.

    Scizor V- Ok I feel like this is getting a VMAX. This card is underwhelming. Also most V pokemon feel "complete" unless they are evolving into a VMAX. This doesn't feel complete at all.

    Salamence V- 30 spread WAS nice. But with cards like scoop up net and significantly higher HP pokemon, 30 spread ain't doing it anymore.

    Piers- I didn't realize it said ANY energy. That makes this card a lot better. That's a crobat V+ capture/weakness/hide energy for Eternatus VMAX.

    Rose/ Rose Tower- Man I love this combo. It's kind of like a more balanced Welder. The combos you can pull off with this card will be amazing. Sadly there's nothing that "needs" rose at the moment. Most VMAXs have better acceleration. But we can always hold this in our back pockets for when we get a VMAX that needs it

    Hide Energy- Goodbye Dark city. Unless we really need to play basic energy, I see no reason dark decks won't play 4 of them.
     
  13. Dark Espeon Dark Avatar
    Dark Espeon

    Member

    Here are some cards that interest me from those revealed thus far:

    Houndoom V: Looks like a decent counter to Zamazenta V in Fire Pokémon VMAX decks.

    Galarian Cursola V: Nice addition to Dragapult VMAX decks and combos well with Clefable and Spikemuth Stadium. The main idea would be to remove attached energies to benefit from Eating Aura and slow down the opponent at the same time. Spikemuth punishes Switch and Mr. Mime could be used to disable Scoop Uo Net while Galarian Cursola V and Dragapult VMAX distribute damage across the board.

    Eternatus VMAX: Better version of Mega Rayquaza with a low attack cost and some acceleration on the Basic Eternatus V. Combined with Crobat V and a few tech Darkness Pokßemon this could be a decent deck.

    Crobat V: Could become a stable in a lot of decks similar to Dedenne GX. However most decks other than Eternatus VMAX may not play more than one or two copies of Crobat V.

    Drednaw VMAX: At first glance this card does not look like much but Hard Shell combined with Buff Padding can turn this one into a tank. You need to hit for a solid 400 damage to knock it out in one hit. Factor in Mallow and Lana and this one could be a decent deck.

    Copperajah: Between Duraludon with Air Balloon, Twin Energy, Metal Saucer and Spikemuth Stadium this could be a decent one price deck with Galarian Perrserker as an additional damage accelerator.

    Piers: Great card to search out Crobat V and any energy card that you may need.

    Rose and Rose Tower: These two cards are a nice but risky combo. Eternatus VMAX does not seem to need either of them that bad but some others such as Copperajah VMAX may benefit from that combo.

    Spikemuth: Nice damage stadium that punishes the opponent for either using switch or retreating the current active Pokémon.

    Hide Energy: Free retreat is always great.
     
    OVERGRO likes this.
  14. Yaginku Aspiring Trainer
    Yaginku

    Member

    Spikemuth is interesting, but I have no idea how it will play out. I suspect it won't be good enough - there's enough Stadium hate in the format, it tough to squeeze into existing decks and perhaps not many decks can play it without taking damage themselves.
    It looks like a great Jirachi hate card for sure. But I don't see any of them killing a Jirachi any time soon. It has to tick five times, which doesn't seem feasible.
     
  15. Joldilocks Aspiring Trainer
    Joldilocks

    News Staff Member

  16. The Rhyperior I am still Mr. Rhyperior
    The Rhyperior

    Member

    • Spikemuth Town - nice card, can be helpful in some decks that requires combos. Houndoom V comes to mind. 4 Geodudes. (Darkness Ablaze gave us good stadiums these days, Glimwood Tangle, Rose Tower, and this)
    • Copperajah - 240 is nice since this can use Twin Energy. 3-4
     
  17. MilesEX Aspiring Trainer
    MilesEX

    Member

    Completely agree with you about Scizor, also there are 2 VMAX in this main Japanese set (so far). Even if they've announced all the V Pokemon, there is no way they only have two VMAX in a 100+ card set.

    I think Scizor, then Rhyperior, then Houndoom are the options for VMAX. 3 Fire VMAX in our main English set would be a lot though.
     
  18. OVERGRO Pokemon is lyfe.
    OVERGRO

    Member

    I feel like the art on Copperajah doesn't quite do it justice, but the attack looks pretty nice... if only it was more streamable, but I suppose that if it was it would be too OP haha.

    Perhaps in Expanded with Metal Links Bronzong (or, you know, ADP....)
     
  19. LostSalamence LOST: The End
    LostSalamence

    Member

    They are really pushing the amount of Copperajah cards. It's in almost every set. The Bewear of Sun&Moon...
    Pretty neat art again, though.
     
    PurgeEmoji123 and The Fish like this.
  20. Clam Almost decent
    Clam

    Member

    Can someone explain what decks Spikemuth would fit into? It seems ok but doesn't do much for any deck I can think of because most decks have better cards to replace it with and also are those decks good?