‘Eruption Walker’ Cards Revealed!

The official Japanese PTCG website has just revealed all cards from Eruption Walker!

The set will release in Japan on April 24th. It is the second mini-set of the Sword & Shield block and the fourth overall.

The secret rare cards were not revealed (as usual), but we will see them all by early next week. Stay tuned!

Cards

Translations

Thanks goes to Bangiras for the translations!

Butterfree V – Grass – HP190
Basic Pokemon

[G] Dizzying Poison: Your opponent’s Active Pokemon is now Poisoned and Confused.

[G][G][C] Blasting Wind: 130 damage.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Butterfree VMAX – Grass – HP300
VMAX Pokemon (Gigantamax) – Evolves from Butterfree V

[G][G][C] Max Poison Wind: 150 damage. Your opponent’s Active Pokemon is now Poisoned and Confused.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Fire (x2)
Resistance: none
Retreat: 0


Karrablast – Grass – HP60
Basic Pokemon

[C] Continuous Headbutt: 20x damage. Flip a coin until you get tails. This attack does 20 damage times the number of heads.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Shelmet – Grass – HP70
Basic Pokemon

[C] Spray Fluid: 10 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 3


Accelgor – Grass – HP90
Stage 1 – Evolves from Shelmet

[C][C] Jet Head: 70 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 0


Bounsweet – Grass – HP60
Basic Pokemon

[C] Synthesis: Search your deck for a [G] Energy card and attach it to 1 of your Pokemon. Then, shuffle your deck.

[G][C] Flop: 20 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Steenee – Grass – HP80
Stage 1 – Evolves from Bounsweet

[C] Captivate: Choose 1 of your opponent’s Benched Pokemon and switch it with their Active Pokemon.

[G][C] Slap: 40 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Tsareena – Grass – HP150
Stage 2 – Evolves from Steenee

[C] Power Whip: Choose 1 of your opponent’s Pokemon. This attack does 20 damage to that Pokemon for each Energy attached to this Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

[G][C] Setback Kick: 100 damage. You may choose an Energy attached to your opponent’s Active Pokemon and return it to their hand.

Weakness: Fire (x2)
Resistance: none
Retreat: 2


Wimpod – Grass – HP70
Basic Pokemon

[G] Gnaw and Run: 10 damage. Switch this Pokemon with 1 of your Benched Pokemon.

Weakness: Fire (x2)
Resistance: none
Retreat: 3


Golisopod – Grass – HP130
Stage 1 – Evolves from Wimpod

[C][C] Adversity Slash: 30+ damage. This attack does 50 more damage for each of your opponent’s Pokemon V and Pokemon-GX in play.

[G][C][C] Smash Turn: 70 damage. Switch this Pokemon with 1 of your Benched Pokemon.

Weakness: Fire (x2)
Resistance: none
Retreat: 2


Heatran – Fire – HP130
Basic Pokemon

[R][C] Fire Fang: 30 damage. Your opponent’s Active Pokemon is now Burned.

[R][R][C] Raging Flare: 80+ damage. This attack does an additional 10 damage for each damage counter on this Pokemon.

Weakness: Water (x2)
Resistance: none
Retreat: 4


Larvesta – Fire – HP70
Basic Pokemon

[R] Singe: Your opponent’s Active Pokemon is now Burned.

Weakness: Water (x2)
Resistance: none
Retreat: 2


Volcarona – Fire – HP120
Stage 1 – Evolves from Larvesta

[R] Scorch Wounds: 80 damage. If your opponent’s Active Pokemon has no damage counters on it, this attack does nothing.

[R][R][C] Fire Wing: 110 damage.

Weakness: Water (x2)
Resistance: none
Retreat: 1


Fletchinder – Fire – HP70
Stage 1 – Evolves from Fletchling

[C] Searing Flame: 20 damage. Your opponent’s Active Pokemon is now Burned.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


Talonflame – Fire – HP140
Stage 2 – Evolves from Fletchinder

Ability: Scorching Feather
If this Pokemon is your Active Pokemon and is damaged by an opponent’s attack, the Attacking Pokemon is now Burned.

[R][C][C] Mach Flight: 120 damage. The Defending Pokemon can’t retreat during your opponent’s next turn.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


Centiskorch V – Fire – HP210
Basic Pokemon

[R] Burning Emissions: You may discard 1 Energy from this Pokémon. If you do, choose 1 Energy attached to your opponent’s Active Pokemon and discard it.

[R][R][R][R] Burning Train: 180 damage.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Water (x2)
Resistance: none
Retreat: 3


Centiskorch VMAX – Fire – HP320
VMAX Pokemon (Gigantamax) – Evolves from Centiskorch V

[C][C] G-Max Centiferno: 40+ damage. This attack does 40 more damage for each [R] Energy attached to this Pokemon. You may attach a [R] Energy from your discard pile to this Pokemon after calculating damage for this attack.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Water (x2)
Resistance: none
Retreat: 3


Galarian Mr. Mime – Water – HP80
Basic Pokemon

[W] Reflect: During your opponent’s next turn, any damage done to this Pokemon by attacks is reduced by 30.

[C][C] Icy Snow: 30 damage.

Weakness: Metal (x2)
Resistance: none
Retreat: 1


Galarian Mr. Rime – Water – HP120
Stage 1 – Evolves from Galarian Mr. Mime

Ability: Shuffle Dance
Once during your turn, you may choose 1 of your opponent’s face-down Prize cards and switch it with the top card from their deck. (Both cards remain face-down.)

[W][C][C] Mad Party: 20x damage. This attack does 20 damage for each Pokemon in your discard pile with a “Mad Party” attack.

Weakness: Metal (x2)
Resistance: none
Retreat: 2


Feebas – Water – HP30
Basic Pokemon

[C] Nap: Heal 20 damage from this Pokemon.

Weakness: Lightning (x2)
Resistance: none
Retreat: 1


Milotic – Water – HP120
Stage 1 – Evolves from Feebas

Ability: Bright Heal
Once during your turn, you may heal 20 damage from each of your Pokemon.

[W][C][C] Surf: 80 damage.

Weakness: Lightning (x2)
Resistance: none
Retreat: 2


Cubchoo – Water – HP70
Basic Pokemon

[C] Chop: 10 damage.

[W][C] Icicle: 30 damage.

Weakness: Metal (x2)
Resistance: none
Retreat: 2


Beartic – Water – HP140
Stage 1 – Evolves from Cubchoo

[C][C] Slash: 40 damage.

[W][C][C] Frozen Slice: 150 damage. This Pokemon does 50 damage to itself.

Weakness: Metal (x2)
Resistance: none
Retreat: 3


Wishiwashi – Water – HP30
Basic Pokemon

[C] Deep Sea Swirl: Shuffle your hand into your deck, then draw 8 cards.

[W] Wave Splash: 20 damage.

Weakness: Lightning (x2)
Resistance: none
Retreat: 1


Vikavolt V – Lightning – HP210
Basic Pokemon

[L][C] Paralyzing Bolt: 50 damage. Your opponent can’t play any Item cards from their hand during their next turn.

[L][L][C] Super Zap Cannon: 190 damage. Discard 2 Energy from this Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 3


Toxel – Lightning – HP70
Basic Pokemon

[C] Slap: 10 damage.

[L][C] Static Shock: 20 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


Toxtricity – Lightning – HP120
Stage 1 – Evolves from Toxel

[C][C] Risk Taker: Flip a coin, if heads discard 5 cards from the top of your opponent’s deck. If tails, discard 5 cards from the top of your deck.

[L][L][C] Thunder Jolt: 160 damage. This Pokemon does 30 damage to itself.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


Snubbull – Psychic – HP80
Basic Pokemon

[P][C] Sharp Fang: 30 damage.

Weakness: Metal (x2)
Resistance: none
Retreat: 2


Granbull – Psychic – HP130
Stage 1 – Evolves from Snubbull

[P][C] Jaw Lock: 50 damage. The Defending Pokemon can’t retreat during your opponent’s next turn.

[P][P][C] Headbutt Bounce: 130 damage.

Weakness: Metal (x2)
Resistance: none
Retreat: 2


Gardevoir V – Psychic – HP210
Basic Pokemon

[P] Magical Shot: 30 damage.

[P][P][C] Overflowing Wave: 120+ damage. This attack does 80 more damage if you healed any damage from this Pokemon during this turn.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Metal (x2)
Resistance: none
Retreat: 2


Gardevoir VMAX – Psychic – HP320
VMAX Pokemon (Dynamax) – Evolves from Gardevoir V

[P][P][C] Max Cure: 180 damage. Heal 50 damage from this Pokemon.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Metal (x2)
Resistance: none
Retreat: 2


Lunatone – Psychic – H90
Basic Pokemon

[C] Future Sight: Look at the top 4 cards of either player’s deck, then return them to the top of that deck in any order.

[P][C] Psychic: 20+ damage.This attack does an additional 20 damage for each Energy attached to your opponent’s Active Pokemon.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


Dedenne – Psychic – HP70
Basic Pokemon

[P][C][C] Mad Party: 20x damage. This attack does 20 damage for each Pokemon in your discard pile with a “Mad Party” attack.

Weakness: Metal (x2)
Resistance: none
Retreat: 1


Morelull – Psychic – HP60
Basic Pokemon

[C] Spore: Your opponent’s Active Pokemon is now Asleep.

[P][C] Flop: 20 damage.

Weakness: Metal (x2)
Resistance: none
Retreat: 1


Shiinotic – Psychic – HP110
Stage 1 – Evolves from Morelull

[C] Twinking Light: 30 damage. Flip a coin. If heads, the Defending Pokemon can’t attack during your opponent’s next turn.

[P][C] Forest Fear: 60+ damage. If Glimwood Tangle is in play, this attack does 60 more damage.

Weakness: Metal (x2)
Resistance: none
Retreat: 2


Sinistea – Psychic – HP30
Basic Pokemon

[C] Furtive Drop: Put 2 damage counters on your opponent’s Active Pokemon.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


Polteageist – Psychic – HP60
Stage 1 – Evolves from Sinistea

Ability: Tea Break
Once during your turn, you may discard a Pokemon with a “Mad Party” attack from your hand and draw 2 cards.

[C][C] Mad Party: 20x damage.  This attack does 20 damage for each Pokemon in your discard pile with a “Mad Party” attack.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


Diglett – Fighting – HP50
Basic Pokemon

[F] Scratch: 20 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


Dugtrio – Fighting – HP90
Stage 1 – Evolves from Hotdog

[F] Dig: 30 damage. Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokemon during your opponent’s next turn.

[F][C] Mud Bomb: 70 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


Larvitar – Fighting – HP70
Basic Pokemon

[F] Sand Spray: 10 damage.

[C][C] Pierce: 20 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


Pupitar – Fighting – HP80
Stage 1 – Evolves from Larvitar

[F] Sand Spray: 20 damage.

[C][C][C] Rocket Evolution: 40 damage. Search your deck for a card that evolves from this Pokemon and play it on top of this Pokemon to evolve it. Then, shuffle your deck.

Weakness: Grass (x2)
Resistance: none
Retreat: 3


Tyranitar – Fighting – HP180
Stage 2 – Evolves from Poopootar

[F][C][C] Bedrock Breaker: 120 damage. Discard a Stadium in play.

[F][F][C][C] Mountain Swing: 250 damage. Discard 5 cards from the top of your deck.

Weakness: Grass (x2)
Resistance: none
Retreat: 4


Solrock – Fighting – HP90
Basic Pokemon

Ability: Resist Shade
If you have Lunatone in play, your opponent’s Pokemon have no Resistance.

[F][C] Rock Throw: 30 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


Diggersby – Fighting – HP130
Stage 1 – Evolves from Bunnelby

[F][C][C] Hammer In: 90 damage.

[F][F][C][C] Land Crush: 140 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 3


Grapploct V – Fighting – HP210
Basic Pokemon

[F] Bind Up: 20 damage. If the Defending Pokemon is a Basic Pokemon, it can’t attack during your opponent’s next turn.

[F][F][C] Moonsault Press: 120+ damage. Flip a coin. If heads, this attack does 100 more damage.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


Grimer – Darkness – HP80
Basic Pokemon

[D] Stomp Off: Discard 1 card from the top of your opponent’s deck.

[D][C][C] Sludge Whirlpool: 50 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 3


Muk – Darkness – HP140
Stage 1 – Evolves from Grimer

[D] Triple Poison: Your opponent’s Active Pokemon is now Poisoned. Put 3 damage counters for this Poison between turns

[D][C][C][C] Sludge Whirlpool: 120 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 4


Darkrai – Darkness – HP120
Basic Pokemon

Ability: Dark Guard
If this Pokemon has a [D] Energy attached to it, it takes 20 less damage from attacks.

[C][C][C] Dark Spiral: 60+ damage. This attack does an additional 20 damage for each [D] Energy attached to this Pokemon.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


Purrloin – Darkness – HP70
Basic Pokemon

[D] Dig Claws: 10 damage.

[C][C] Fake Out: 20 damage. Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


Liepard – Darkness – HP100
Stage 1 – Evolves from Purrloin

Ability: Limber
This Pokemon can’t be Paralyzed.

[D][C][C] Slashing Claw: 90 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


Aron – Metal – HP70
Basic Pokemon

[C] Ram: 10 damage.

[M][C] Headbutt: 20 damage.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 2


Lairon – Metal – HP100
Stage 1 – Evolves from Aron

[C][C] Knock Away: 30+ damage. Flip a coin. If heads, this attack does 30 more damage

[M][C][C] Lunge Out: 50 damage.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3


Aggron – Metal – HP160
Stage 2 – Evolves from Lairon

Ability: Sturdy
If this Pokemon has full HP and would be Knocked Out by damage from an attack, this Pokemon is not Knocked Out, and its remaining HP becomes 10.

[M][C][C][C] Gigaton Stomp: 160 damage.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3


Escavalier – Metal – HP120
Stage 1 – Evolves from Karrablast

[M] Fury Cutter: 10+ damage. Flip 3 coins. If 1 is heads, this attack does 20 more damage. If 2 are heads, this attack does 70 more damage. If all 3 are heads, this attack does 140 more damage.

[M][C] Shell Attack: 60 damage.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 2


Galarian Stunfisk V – Metal – HP200
Basic Pokemon

Ability: Metal Skin
This Pokemon’s max HP is increased by 20 for each [M] Energy attached to it.

[C][C] Trap Bite: 60 damage. If this Pokemon is damaged by an attack during your opponent’s next turn, put 12 damage counters on the Attacking Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 4


Sentret – Colorless – HP60
Basic Pokemon

[C] Call For Family: Search your deck for a Basic Pokemon and put it on your Bench. Then, shuffle your deck.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


Furret – Colorless – HP110
Stage 1 – Evolves from Sentret

[C] Feelin’ Fine: Draw 3 cards.

[C] Tail Smash: 90 damage. Flip a coin. If tails, this attack fails.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


Bunnelby – Colorless – HP40
Basic Pokemon

[C][C] Mad Party: 20x damage. This attack does 20 damage for each Pokemon in your discard pile with a “Mad Party” attack.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


Fletchling – Colorless – HP60
Basic Pokemon

[C] Tackle: 20 damage.

Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1


Rookidee – Colorless – HP60
Basic Pokemon

[C] Pluck: 10 damage. Before doing damage, discard any Pokemon Tools attached to your opponent’s Active Pokemon.

Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1


Corvisquire – Colorless – HP80
Stage 1 – Evolves from Rookiehehe

[C] Peck: 30 damage.

[C][C][C] Fury Attack: 40x damage. Flip 3 coins. This attack does 40 damage times the number of heads.

Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1


Corviknight – Colorless – HP160
Stage 2 – Evolves from Corvisquire

Ability: Flying Taxi
Once during your turn when you play this card from your hand to evolve a Pokemon, you may choose 1 of your Pokemon (excluding any Corviknight). Return that Pokemon and all cards attached to it to your hand.

[C][C][C] Blasting Wind: 120 damage.

Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 2


Dubious Canned Goods – Trainer
Item

Heal 80 damage from 1 of your Pokemon with a [P] Energy attached to it. Then, discard a [P] Energy from that Pokemon.

You may play as many Item cards as you like during your turn (before your attack).


Lookalike Bell – Trainer
Item

Search your deck for a Pokemon with the same name as a Pokemon in your discard pile, reveal it, and put it into your hand. Then, shuffle your deck.

You may play as many Item cards as you like during your turn (before your attack).


Old Computer – Trainer
Item

Flip 2 coins. If both are heads, choose 1 card from your discard pile, reveal it, and put it into your hand.

You may play as many Item cards as you like during your turn (before your attack).


Big Parasol – Trainer
Item

Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.

As long as the Pokemon this card is attached to is your Active Pokemon, prevent all effects of your opponent’s attacks, except damage, done to all of your Pokemon (existing effects are not removed).

You may play as many Item cards as you like during your turn (before your attack).


Kabu – Trainer
Supporter

Shuffle your hand into your deck and draw 4 cards. If you only have 1 Pokemon in play, draw 8 cards instead.

You may play ony 1 Supporter card during your turn (before your attack).


Pokemon Breeder’s Nurturing – Trainer
Supporter

Choose up to 2 of your Pokemon in play. Search your deck for a card that evolves from each of those Pokemon and put it on top of the Pokemon to evolve it. Then, shuffle your deck. (You can’t use this card during your first turn or on a Pokemon that just came into play.)

You may play ony 1 Supporter card during your turn (before your attack).


Glimwood Tangle – Trainer
Stadium

Once during either players turn, after they flip any coins for an attack, that player may ignore all results of those coin flips and begin flipping those coins again.

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.


Heat Fire Energy – Special Energy

This card provides 1 [R] Energy while it’s attached to a Pokemon.

If this card is attached to a [R] Pokemon, its maximum HP is increased by 20.

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  1. ronangorski Aspiring Trainer
    ronangorski

    Member

    Butterfree :3
    We're getting V cards from pokemon ther had regular cards in the previous set.
     
  2. ronangorski Aspiring Trainer
    ronangorski

    Member

    Furret *-*

    Thinking about the Corvinight V for next set lol
     
  3. Poke_collector Aspiring Trainer
    Poke_collector

    Member

    They’re hyping toxel/ toxtricity a bit because this is the third consecutive Japanese set it’s been in
     
  4. AngryBokoblin Guzzlord is fun
    AngryBokoblin

    Member

    Let me remind you all that there is still cherrim in the format from ultra prism.
     
    Clam likes this.
  5. Grass-Type Farm Owner Aspiring Trainer
    Grass-Type Farm Owner

    Member

    New Night March style attack (called Mad Party or something) with Mr. Rime, Dedenne, and Polteageist.
     
    Holden Sheeks likes this.
  6. AngryBokoblin Guzzlord is fun
    AngryBokoblin

    Member

    and bunnelby
     
  7. BreakfastScrub Aspiring Trainer
    BreakfastScrub

    Member

    Mad Party deck seems to be based on Alice in Wonderland. I love it thanks.
     
    Dravinator, srsrox, Snaro and 7 others like this.
  8. DMYSYS DUMMY SYSTEM
    DMYSYS

    Member

    Welcome back to the TCG, Sentret and Furret. You haven't been seen since 2014.
     
    Dravinator, AshCo, Otaku and 3 others like this.
  9. Swampert Full Art #GROOKEYGANG
    Swampert Full Art

    Member

    Dedenne really likes those mushrooms. Suspicious.
     
    Dravinator and AngryBokoblin like this.
  10. Water Pokémon Master I like Pokemon more than you. :D
    Water Pokémon Master

    Webmaster News Head Activities Head Elite Member Advanced Member Member

    All translations are now up!
     
    Otaku likes this.
  11. Timmony_tcg Aspiring Trainer
    Timmony_tcg

    Member

    I'm not exactly sure why you're bringing up Cherrim-UPR in this instance, but if it relates in any way to the new cards, those will be most likely be legal to play after rotation

    You'd probably be better off saying "Weakness Guard Energy is still a thing" tbh
     
  12. AngryBokoblin Guzzlord is fun
    AngryBokoblin

    Member

    oooooof I forgot these came out AFTER rotation.
    I am very sad, butterfree now is not as good big oof.
     
  13. The Rhyperior I am still Mr. Rhyperior
    The Rhyperior

    Member

    • Butterfree V/VMAX - Ehh. Not impressive. Even with the fact that it has Rillaboom and bunch of Grass searching and it does 160-190 still doesn't impress me. 2/2-3
    • Karrablast/Escavalier - Ehh?! 2/2
    • Shelmet/Accelgor - Ehh?! 2/2
    • Bounsweet/Steenee/Tsareena - at the end of the day, its a Stage 2 that does only 100 for 2 in format where Vs rocking at 300, 300, & 340 HP. 3/3/3
    • Wimpod/Golisopod - Wrecking the opponents using Twin Energy. 2/3-4
    • Heatran - with Buff Padding can ramp up the damage to 230+ for a Welder and an energy attachment. 3-4 Geodudes
    • Larvesta/Volcarona - reliant on the GX to do 80 for 1 energy. 3/3
    • Fletchling/Fletchinder/Talonflame - not impressed. 2/2/2-3
    • Centiskorch V/VMAX - I love this card! 3/4
    • Galarian Mr. Mime/Diggersby/Sinistea -
    • Mr. Rime/Polteageist/Dedenne/Bunnelby - These kind of attacks remains after rotation, this time its "Mad Party". Too bad we don't get Ditto next rotation, so that we can use the ability to dump these to do damage. Like Lost March, you'll reach to the point that you don't any back ups and end up losing. I played Lost March, and I hate the struggle. Still 20X like before in a format where we have big Pokemon Vs and Tag Teams will remain in the next format. 4 all in all
    • Feebas/Milotic - It heals all for 20 but its nothing new. 3/3-4
    • Cubchoo/Beartic - ehh?! 2/2
    • Wishiwashi - Good at T1, that's it. 2-3
    • Vikavolt V - an Item Lock for just a Tapu Koko and An energy is nice. New Seismitoad? (Expect Thunder Mountain to rotate once this came out) 4 Geodudes
    • Toxel/Toxtricity - Its a risk. 2/3-4
    • Snubull/Granbull - ehh 2/2
    • Gardevoir V/VMAX - Still have the Zacian weakness. 3/3-4
    • Lunatone/Solrock - another card that needs a pair together to work and no one will ever pay attention to it. 2-3/2-3
    • Morelull/Shiinotic - no synergy found between a Stadium that reflips and a bright mushroom slug. 2/2
    • Diglett/Dugtrio - 110 for 2. 2/2
    • Larvitar/Pupitar/Tyranitar - it hits hard but has a lot of downsides. 2/3/3
    • Grapploct V - although you need the forest to reflip in order to do 220, you need M.A.D. to do 260-270. 4 Geodudes
    • Grimer/Muk - a dark-type Muk that isn't Alolan Form. 2/2
    • Purrloin/Liepard - pointless ability on a pointless Pokemon. 1/1
    • Darkrai - Nice. 3-4
    • Aron/Lairon/Aggron - an ability that can be easily countered unless you have something to stop it. 2/2/3-4
    • Galarian Stunfisk V - Love this card. Self-tanking. With the fact that we still get cards like Metal Core Barrier next rotation, this dude isn't easy to take down. 4-5
    • Rookidee/Corvisquire/Corviknight - love the caviat to prevent looping. Is this the replacemen for Scoop Up Net, probably not. But I love to see it some play. 3/3/4
    • Sentret/Furret - I flickin Love Furret! #WalkingGalore 2/2
    • Suspicious Can - too suspicous that its playabale relevance can be suspicious. 3-4
    • Old Computer - Its the same Recycle card but with extra steps. 3-4
    • Lookalike Bell - not a 4-of card but a card only good for 4-ofs. 4
    • Big Parasol - may see some use. 3
    • Kabu - another turn 1 draw option! 5 Geodudes
    • Breeder stuff whatever - Its an Evosoda with extra steps. 4 Geodudes
    • Glimwood Tangle - flippers are good again, isn't it? 5 Geodudes
    • Heat Energy - 4
     
    Last edited: Apr 16, 2020
  14. MystikX Aspiring Trainer
    MystikX

    Member

    *sees Mad Party*

    Oooh, me Night March itch is going crazy!
     
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  15. Constantine Palaiologos Emperor of the romans
    Constantine Palaiologos

    Member

    The overall quality of the set is sooo bad! A year ago all the cards had some redeemable feature, but now we have stuff like the furret, Beartic, accelgor and Heatran (I could go on) which are completely unusable. The distance between the top decks and random cards from sets is way to long. There should be one, but not this huge!
     
  16. PlatinumDude Aspiring Trainer
    PlatinumDude

    Member

    This is the Sword/Shield equivalent of Crimson Invasion, it seems. Other than Mad Party being a Night March resurgence and Centiskorch V Max being an interesting deck on its own, most of the cards in the set aren't anything special.
     
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  17. FireLizard Dragon shipper
    FireLizard

    Member

    Night March resuscitated from death in a new form after 6 years woo!

    (Let's not count Lost March)
     
    Dravinator likes this.
  18. Dark Espeon Dark Avatar
    Dark Espeon

    Member

    Here is my list of cards that are of interest to me at first glance:

    • Golisopod: Potential nice counter to GX and V based decks but I do not foresee it taking ohkos most of the time.
    • Centiskorch VMAX: Nice flexible damage output and even accelerates to itself when you want it to do so. Note that the self-acceleration is optional.
    • The spiritual successor of Night March seems to be based on Alice in Wonderland: Mr Rime (the mad hatter), Dedenne (the dormouse), Bunnelby (the march hare), Polteageist (the tea dishes). It is a budget deck but the damage output has a natural cap that does not sit well with this meta expected to be dominated by Pokémon VMAX. Similar to Lost March you will need Big Parasol and Mew SM10 to protect your glass-cannon balls.
    • Vikavolt V: Potential nice addition to electric decks but in gneral it seems worse than Boltund V and Tapu Koko V.
    • Toxtricity: Could be a decent mill card with Glimwood Tangle and Cursed Shovel. Might want some tech Will in it too.
    • Gardevoir VMAX: Could be decent with Indeedee V and Malamar but not totally soldon the healing theme.
    • Galarian Stunfisk V: Trap Bite looks like a real nice attack at a lost cost. Maybe this could be a decent addition to Zacian V decks.
    • Corviknight: Combined with Scoop Up Net to retrieve itself tankf Pokémon VMAX with low attack costs will love this card provided that they can fit them into the deck. Dragapult VMAX came to mind here.
    • Heat Fire Energy: Nice addition to fire decks. Cinderace VMAX may benefit more from it than Centiskorch VMAX.
     
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  19. Yaginku Aspiring Trainer
    Yaginku

    Member

    Mad Party looks fun, until you realize you need to dump 15 Pokemon into your Discard Pile to reliably OHKO. Also folds to ADP.
     
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  20. taigercub Aspiring Trainer
    taigercub

    Member

    It looks like Seismetoad EX is back in the form of Vikavolt V (a little bit of a mouthful). A basic 2 prize pokemon with an item lock attack payable in one turn (I think Tapu Koko is best for this) and a way to boost that damage (used to be Hypnotoxic Laser now its Electro Power and Galarian Zigzagoon). I am very interested in trying this.