All Cards from ‘Charizard VMAX & Grimmsnarl VMAX Decks’ Revealed!

All cards from Japan’s upcoming “Sword & Shield Starter Set” have been revealed!

The two 60-card decks feature either Charizard VMAX or Grimmsnarl VMAX. They will release on March 27th in Japan. We should get the cards in May’s Rebel Clash set.

Thanks goes to Bangiras for the translations!

Charizard VMAX Sword & Shield Starter Set Deck

Victini – Fire – HP70
Basic Pokemon

[C] Quick Draw: Draw a card.

[R][C] Flame: 30 damage.

Weakness: Water (x2)
Resistance: none
Retreat: 1


Charizard V – Fire – HP220
Basic Pokemon

[C][C][C] Claw Swipe: 80 damage.

[R][R][C][C] Fire Spin: 220 damage. Discard 2 Energy from this Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Water (x2)
Resistance: none
Retreat: 3


Charizard VMAX – Fire – HP330
VMAX Pokemon (Gigantamax) – Evolves from Charizard V

[C][C][C] Claw Swipe: 100 damage.

[R][R][R][C][C] G-Max Wildfire: 300 damage. Discard 2 Energy from this Pokemon.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Water (x2)
Resistance: none
Retreat: 3


Zygarde – Fighting – HP140
Basic Pokemon

[C] Bite: 30 damage.

[F][F][C][C] Power Blast: 130 damage. Discard a [F] Energy from this Pokemon.

Weakness: Grass (x2)
Resistance: none
Retreat: 3


Rolycoly – Fighting – HP70
Basic Pokemon

[C] Ram: 10 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 2

(Reprint from Rebellious Clash.)


Carkol – Fighting – HP100
Stage 1 – Evolves from Rolycoly

[C][C] Ram: 30 damage.

[F][C][C] Heat Stamp: 60 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 3

(Reprint from Rebellious Clash.)


Coalossal – Fighting – HP160
Stage 2 – Evolves from Carkoal

Ability: Tar Generator
Once during your turn, you may search your discard pile for up to 1 [R] Energy and 1 [F] Energy and attach them to your Pokemon in any way you like.

[F][C][C][C] Burning Avalanche: 130 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 4

(Reprint from Rebellious Clash.)


Tauros – Colorless – HP110
Basic Pokemon

[C][C] Horn Attack: 60 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


(Hop features new artwork!)

Grimmsnarl VMAX Sword & Shield Starter Set Deck

Absol – Darkness – HP100
Basic Pokemon

[D][D] Dark Razor: 70 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


Deino – Darkness – HP60
Basic Pokemon

[C] Ram: 10 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


Zweilous – Darkness – HP100
Stage 1 – Evolves from Deino

[D][C] Corkscrew Punch: 30 damage.

[D][D][C] Dark Fang: 70 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


Hydreigon – Darkness – HP160
Stage 2 – Evolves from Zweilous

Ability: Dark Squall
As often as you like during your turn, you may attach a [D] Energy from your hand to 1 of your Pokemon.

[D][D][C] Jet Black Fang: 130 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 3


Nickit – Darkness – HP70
Basic Pokemon

[C] Filch: Draw a card.

[D][C] Tail Whap: 30 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


Grimmsnarl V – Darkness – HP220
Basic Pokemon

[D] Dark Bite: 40 damage.

[D][D][D] Spiky Knuckle: 200 damage. Return 2 [D] Energy from this Pokemon to your hand.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


Grimmsnarl VMAX – Darkness – HP330
VMAX Pokemon (Gigantamax) – Evolves from Grimmsnarl V

[D][D][D] G-Max Drill: 170+ damage. This attack does 50 more damage for each extra [D] Energy attached to this Pokemon, but not used to pay for this attack. Energy beyond the second doesn’t count.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Grass (x2)
Resistance: none
Retreat: 3


Lugia – Colorless – HP130
Basic Pokemon

[C] Gust: 30 damage.

[C][C][C] Energy Loop: 120 damage. Return an Energy from this Pokemon to your hand.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 2


Rotom Phone – Trainer
Item

Look at the top 5 cards of your deck. Choose a card you find there, shuffle your deck, then put that card on top of your deck.

You may play as many Item cards as you like during your turn (before your attack).


 

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  1. FourteenAlmonds NTernetttt ERXploerer
    FourteenAlmonds

    Member

    Rain dance is back, except this time it's for dark types!

    (Actually, had the Hydreigon already been revealed?)
     
  2. what does the rotom smartphone do?
     
  3. Nyora A Cat
    Nyora

    Member

    Now we have a 3rd Hydreigon with an ability effecting Darkness Energies lol
     
  4. JustInBasil Aspiring Trainer
    JustInBasil

    Member

    If I had to guess, while we'll get most of the new stuff in our SS3 set, the Hop will probably show up in our 2020 mini set alongside the full art we didn't get in Sword & Shield base set.
     
  5. NeedleKingSR Night March is overrated
    NeedleKingSR

    Member

    Could this Hydreigon make Zoroninja viable in standard? Probably not, but maybe...?
     
  6. zigzag501 Samurott V please!!!
    zigzag501

    Member

    Hydreigon looks like a lot of fun
     
  7. The Rhyperior I am still Mr. Rhyperior
    The Rhyperior

    Member

    Sorry but the these card from that deck will be on SWSH3. I made my partial deck list and there's no room for them.
     
  8. The Rhyperior I am still Mr. Rhyperior
    The Rhyperior

    Member

    • Hydreigon - Good energy accel we need. Getting it out TURN 2 makes a huge worry for me. Still good D energy accel nonetheless. This is no Blastoise where it has Archie's. 4 Geodudes
    • Rotom Phone - It might have some uses, it will be nice on a Lampent with Top Entry. Not working on Nugget and Lampent, too becuase most decks plays like 4 Marnie in their deck. If not 4, 2 or 3, every deck plays this and it will ruin the strategy. 3 Geodudes
     
  9. Oddish22 Aspiring Trainer
    Oddish22

    Member

    For beginners it's definitely a nice Pokémon choice.
    a) Charizard, Victini, Zygarde
    b) Grimmsnarl, Absol, Lugia
    Some time ago you would never had a legendary Pokémon as a side-Pokémon in a theme deck.
     
  10. Dark Espeon Dark Avatar
    Dark Espeon

    Member

    Marnie does not ruin Rotom Phone at all. The card reads as follows:

    Marnie
    Trainer - Supporter
    Each player shuffles their hand and puts it on the bottom of their deck. If either player put any cards on the bottom of their deck in this way, you draw 5 cards, and your opponent draws 4 cards.

    Marnie does not affect the top of either players deck. It merely puts the shuffled hand of both players at the bottom of the deck and allows them to draw either five or four cards from the top of their deck.
     
    srsrox and The Rhyperior like this.
  11. Sword.N Aspiring Trainer
    Sword.N

    Member

    Can anybody tell what do they mean by "Energy beyond the second doesn’t count." on Grimmsnarl Vmax?Does it mean its maximum damage output is 270?
     
  12. don()shinobi PokeBeach's Yu-Gi-Oh enthusiast. I guess.
    don()shinobi

    Member

    Yes, that's what it means.
     
  13. jamashawalker Ikouze!
    jamashawalker

    Member

    Now that we see the dark acceleration we will have this makes Grimsnarl more playable. The damage for what it cost+Setting up a stage 2 is a fit in the Vmax Metagame. Thank goodness its damage cap is at 270 and not 320 otherwise this would be the best VMAX pokemon we've had so far
     
    Last edited: Mar 19, 2020
  14. Kenatta_tcg Aspiring Trainer
    Kenatta_tcg

    Member

    Sorry to disagree, but I think Rotom Phone is totally broken. It is going to be a staple in every deck. The reasons isn't because it is inherently good on it's own, but rather because just about every deck is already using Oranguru from Sw&Sh. When paired together we now have a massive upgrade on trainer's mail (only gets a trainer), which is played very heavily in expanded. You can basically take your pick of the top 5 cards of your deck any time you play this card and get it right after with Oranguru. That's an insane combo. If you need energy, a trainer, a Pokemon, or a supporter you can now take whichever card you need out of the top 5 and use it that turn. This absolutely kill acro bike and cards like it in terms of speed. Watch for Oranguru and Rotom Phones (probably 4 in each deck) to be a staple combo moving forward in a post jirachi world (escape board rotates, and jirachi probably does too).
     
    The Fish and snoopy369 like this.
  15. snoopy369 Aspiring Trainer
    snoopy369

    Advanced Member Member

    I'm curious if the translation is correct. I thought I'd seen "Item" card (like a gimped Trainer's Mail), not any card, in another post somewhere else - can't find it now. Any card seems broken indeed... especially given how many ways you have to draw that card (not just Oranguru; acro bike, any draw trainer, etc.).

    Think of this almost the opposite way from how you describe, also. Instead of grabbing a useful card, you can also get the _most_ useful card from the top, shuffle the less useful cards back into the deck, put it back, then Dedechange - making Dedechange (or Prof. Research or whatever) _more_ useful since you now have five more outs for more useful cards in addition to keeping the most useful card. It's like ... deck thinning, sort of. Decks like Pikarom for example will have a _massive_ consistency boost from this in particular - decks that need specific cards to make early combos. Stage 2 decks also will be massively helped, making it easier to make sure you get the specific bits you need (rare candy, stage 2 evo, etc.)

    On a side note: Jirachi definitely doesn't rotate (it's a TEU card), I assume you meant that it becomes less useful. We'll see, but I find escape board less and less important - more switching is available so I'm a lot less worried about it, and honestly don't mind when it sits out there for a turn in most decks in order to let me set up and just give up one prize...
     
  16. snoopy369 Aspiring Trainer
    snoopy369

    Advanced Member Member

    Well, it would make the Nugget strategy fail (as you'd put a nugget on top of your deck for next turn, but then Marnie would make you draw it during your turn). The thing I'd object to is "Most decks play 4 marnies" - I don't play any Marnies in any of my decks, and they're all tier 1/tier s decks... only certain decks play Marnie, mostly defensively; perhaps more will, but who knows.
     
  17. OnGaard Aspiring Trainer
    OnGaard

    Member

     
  18. The Fish 0.o
    The Fish

    Member

    Are these cards going to be in Rebel Clash?
     
  19. Clam Almost decent
    Clam

    Member

    Hydreigon finally got a decent card
     
    The Fish likes this.
  20. Kenatta_tcg Aspiring Trainer
    Kenatta_tcg

    Member

    Actually some of the recent thoughts are that TEU rotates. I didn't think that would be the case, but there are YouTube channels up projecting the rotation to include TEU. I hope it doesn't rotate though.