Spiritomb, Capture Energy, and Galar Mine from ‘Rebellious Clash!’

Spiritomb, Capture Energy, and Galar Mine have been revealed from S2 Rebellious Clash! The set will release in Japan on March 6th and will then become part of our Rebel Clash set in May.

Spiritomb – Darkness – HP60
Basic Pokemon

[D] Resentment: Discard the top card of each player’s deck.

[D][C] Overflow of Regret: Put damage counters on your opponent’s Active Pokemon equal to the number of Pokemon in your discard pile.

Weakness: Grass (x2)
Resistance: none
Retreat: 2

Galar Mine – Trainer

The Retreat Cost of each Active Pokemon (both yours and your opponent’s) is [C][C] more.

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.

Capture Energy – Special Energy

This card provides [C] Energy only while attached to a Pokemon.

When attaching this card from your hand to 1 of your Pokemon, search your deck for a Basic Pokemon and put it on your Bench. Then, shuffle your deck.

Thanks goes to our translator Arantxa T. for the translations!

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  1. Yaginku Aspiring Trainer


    Capture Energy is an extremely cool card and a great concept. It won't find its way into every deck, but the few specific decks that want it will be very happy.

    Absol TEU with Galar Mine and three other Absols on the bench can OHKO a Reshizard, plus you've got a couple of Stage 1s with a more powerful version of this attack. Pressure Deck incoming?
    Clam and AshCo like this.
  2. TomAlienPsycho Aspiring Trainer


    With Galar Mine can I use Pokemon Maniac on 2 energy retreat cost pokemons?
  3. The Rhyperior I am still Mr. Rhyperior
    The Rhyperior


    • Spiritomb - Spiritomb wasn't in the Galar Dex. So that means SWSH Tcg isn't stuck to the Galar Dextheme (I know that but I need visual evidence). As for the card is... fine. Some decks run few Pokemon like 10 or 15 which is less effective since Spiritomb's main atk needs Spammability and you have 60 HP and gaining a Weakness for the first time. How to get this TURN ONE? Professor's Research? Sometimes you need Pokemon for backup. 3 Geodudes
    • Galar Mine - Mount Lanakila saw few play, Okay, some Pokemon with Free RC gets a RC, what if some cards that gets Free Retreat within any description? 3 Geodudes
    • Capture Energy - It's Call Energy. Call Energy searches 2 Basics but ends your turn. While this searches 1 Basic but doesn't END your turn. Don't use Porygon-Z for this because it might end up clog your hand. 4-5 Geodudes
  4. The Rhyperior I am still Mr. Rhyperior
    The Rhyperior


    NO. It must have 4 RC on the physical card itself
  5. NicoNoo Meta/budget player


    Cool cards. The Tangrowth deck really needed a way to artificially increase retreat cost, now 3 Absol in bench + Mount Lanakila makes it so you can comfortably 2HKO Tag Teams. A shame V-Max don't get their retreat cost increased by Absol, but most of them are retreat-heavy anyway.
  6. P3DS UK VGC Regs Champ 2015


    Galar mine... Now we need new acerola supporter and plumeria supporter and then we have the wall/stall gang back together.
    Mike McBob likes this.
  7. bunnybird12 Don't be sad- be hoppy!


    I love all of these. Spiritomb looks like a fun combo with the other Spiritomb from TEU and the Zoroark from TEU.

    Capture Energy is just good and Galar Mine will make a nice addition to Tangrowth decks.
  8. Grass-Type Farm Owner Aspiring Trainer
    Grass-Type Farm Owner


    I guess they ditched the "no weakness" schtick for Sableye and Spiritomb cards (makes sense since they've had a weakness in the video games since Gen 6). Wonder if they'll do the same for Shedinja and Mimikyu.
  9. Nyora A Cat


    The reason neither had a weakness before hanf, if I had to guess, is because neither type in the card game is weak to Fairy and both their weaknesses and immunities cancel out. Bug isn't an immunity, only a resistance of Ghost, so that's why they have it.
  10. Merovingian Dead Game Enthusiast

    Articles Head Member

    The art on Spiritomb looks like a sort of throw-back to the art of the old Vending Machine Promo cards

    Galar Mine is a clear upgrade on Team Aqua Base. And the new Energy is a clear upgrade on Call Energy.

    Here's my problem with the new cards being released.

    I get that part of what they are doing is making the game a bit more simplified and easier, and we are in the middle of a clear restructuring. But so far, everything seems to be either super linear or clear upgrades on past cards.

    I get the idea of rehashing the old and making it new. But at the same time, Sword & Shield is kind of....dull. Even the V/VMAX mechanic is basically "Regular EX Pokemon that can Evolve"

    Like, where's something like the old Rocket Secret Machines? Lt. Surge's Secret Plan? Team Galactic's Wager? I'll even settle for a Random Receiver reprint.

    The WILDEST thing to come out of Sword & Shield so far is freaking NUGGET (which is basically "the kitsch of Missing Clover, but with less cards"). Even Sun & Moon had Ilima in their Base Set

    I'm hoping that this is all just R&D trying to "find their bearings" with everything in this block and we'll eventually begin getting some weird stuff, but so far, Sword & Shield feels A LOT like Upgrade & Reprint.
  11. Clam Almost decent


    These look neat I like them I wanna use them and yeah just cool cards
  12. Frost Amethyst AMAB-NB


    I mean, we've known this since literally the first Gen 8 cards revealed were V cards of random legendaries like Celebi and Tapu Koko.
    The Rhyperior and ShaQuL like this.
  13. TSA123 i play pokeman


    Spiritomb seems cool in stuff like Night March and Vespiquen if they choose to start playing the counter package

    Capture Energy seems neat in Cinccino mill but they already play Quick Ball so there's no point

    Galar Mine might be a nice addition to Cinccino as well, using Boss's Orders to drag something to the active and then stall. Unfortunately there's a bunch of counter stadiums in the format so we'll have to see
  14. AbyssalHand Surge Double Bellelba


    durant is vulnerable to stamp/marnie. play mill instead imo
  15. AbyssalHand Surge Double Bellelba


    idk capture could be a replacement for 2nd fire
  16. AbyssalHand Surge Double Bellelba


    true but it's all tpci bringing kids into the game as well as old players coming back. all about M O N E Y
  17. AbyssalHand Surge Double Bellelba


    maybe S3 will give us a dark patch reprint to make that possible
  18. TSA123 i play pokeman


    you need fire energy to use magcargo's gx attack
  19. AbyssalHand Surge Double Bellelba


    yeah just don't make do it away, you'll always have more cards to discard from intrepid sword and other make do's
    TSA123 likes this.
  20. Mcsonic00 Less Filler Cards Please


    Spiritomb has the potential to be insane when going against 2 and 3 prize decks. I imagine 4 Professor's Research, 4 Dedenne GX, and 4 Acro Bike for draw in the deck; maybe add in a Roxie or 2 as well. You also play 2 or 3 Counter Gain so that you can attack for just [D]. Spiritomb seems like a nice rogue deck in a multi-prize Pokemon meta.

    Galar Mine looks best when paired with Krookodile in my opinion. Doing 50x for each [C] in your opponent's active Pokemon's retreat cost for [C][C][C] is amazing. Triple Acceleration Energy is on the table here as well as Twin Energy + Counter Gain to be able to instantly charge Krookodile up. Galar Mine makes for another nice rogue deck.

    Capture Energy is great in mill decks for sure; you probably play 2-4 Capture Energy in them. I think you don't need to play Mew3 + Magcargo GX for the mill 5, instead, you can play Mimikyu (CEC 96) so that you can use an extra Bellelba & Brycen-Man in the turn to end the game. Sure, you are discarding 9 instead of 11 cards, but you can use a lot more special energy now instead of having to run fire energies and you don't get screwed if either the Mew3 or Magcargo GX get prized (less likely to get just the 1 card prized than either of the 2); you also get 1 more space in your deck as well. Outside of mill, could be good, but depends on the deck's attackers.
    Last edited: Feb 27, 2020