Jessie & James from ‘Hidden Fates’ Banned in Expanded

Prepare for… jail?! The Pokemon Company has released its quarterly ban announcement, revealing that Jessie & James from Hidden Fates has been banned in the Expanded format.

Similarly to Delinquent, which was banned from the Expanded format earlier in the year, there are combos with Jessie & James that can discard a player’s whole hand before they take their first turn—especially in conjunction with Weezing. When this kind of strategy is effective and can be executed successfully a high percentage of the time, it creates an unhealthy environment.

The ban will go into affect on September 6th. No other cards were banned in Standard or Expanded.

The announcement also revealed that the Jessie & James secret rare will be #68/68 in Hidden Fates.

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  1. Pokenerd Aspiring Trainer
    Pokenerd

    Member

    If only they wore some disguises. They'd never have gotten caught.
     
  2. Mysticvulpix Just be chill
    Mysticvulpix

    Member

    Only way I can think of a way to shut down your opponent with it that fast is reset stamp into Jessie and James with 1 or 2 weezing
     
    Team Rocket likes this.
  3. MegaAbsol10 I'm playing Big Blacephalon next quarter :)
    MegaAbsol10

    Member

    There's Red Card in expanded as well.
     
    Otaku likes this.
  4. RafBlast Aspiring Trainer
    RafBlast

    Member

    I guess they’re blasting off again!
     
  5. Gunther Spindler Aspiring Trainer
    Gunther Spindler

    Member

    Peeking Red Card can sometimes work too, if your opponent plays down 3 Pokemons from starting hand, but still not a good ban just like Maxie's instead of just Archeops, and Delinquent instead of Red Card, and even Ghetsis,H Maniac and Wally (they could made an errata for them not allowing them to be played on the first turn if you go first)
     
    Last edited: Aug 8, 2019
  6. BrianFrobey Aspiring Trainer
    BrianFrobey

    Member

    Maxie's and Archeops are both problems. Maxie's can get an Omastar or Kabutops into play turn 1. Archeops can easily be put into play by turn 2 and has no counters outside of Wobbuffet.
     
  7. The Rhyperior I am still Mr. Rhyperior
    The Rhyperior

    Member

    Banned before even releases and legal for tournaments.
     
  8. Team Rocket Prepare for Trouble, and Make it Double!
    Team Rocket

    Member

    oh no.
     
    mattygritt likes this.
  9. RisingRaichuu Aspiring Trainer
    RisingRaichuu

    Advanced Member Member

    To protect the Expanded format from devastation...
     
  10. Mysticvulpix Just be chill
    Mysticvulpix

    Member

    To unite all players within our nation.
     
  11. RisingRaichuu Aspiring Trainer
    RisingRaichuu

    Advanced Member Member

    To denounce the evils of Exodia and lock...
     
  12. Mysticvulpix Just be chill
    Mysticvulpix

    Member

    To extend our reach to trevenant block
     
  13. RisingRaichuu Aspiring Trainer
    RisingRaichuu

    Advanced Member Member

    Jessie and James...
    Team Rocket get banned at the speed of light...
     
    Dusk Form Lycanroc likes this.
  14. Otaku The wise fool?
    Otaku

    Member

    A good ban list has to stay one step ahead of the players; a great one needs to be one step ahead of the developers.

    In other words, the Ban List should not consider what is currently a problem, but what is most likely to become a problem and deal with it before it actually happens. That's because the Ban List is - in a sense - for both the players and the designers. Balancing out all those new cards against each other is hard enough, but imagine having to check against a couple thousand cards you haven't thought about for five or more years, just in case one of them creates a "broken" combo.

    Maxie's Hidden Ball Trick is Evolution acceleration; while it is in the cardpool, all [F] Type Evolutions must be balanced with its effect. Archeops (NVI) might be "slow" enough to be acceptable sans Maxie and Wally, but while it remains legal you can't have any Evolution acceleration that could work with it.

    What about Jesse & James? Expanded gives them access to VS Seeker and Tapu Lele-GX in most competitive decks, right? Um... actually, I am asking; I haven't been done anything with Expanded in a while and there aren't exactly recent tournament results to provide a framework. XP So, unless that has changed, pulling off a T1 Jesse & James and/or being able to easily spam a single copy in your deck once it hits the discard pile is a "thing". Exeggcute (PLF) provides a potential counter to it, but also alternate discard fodder. Next bring in cards like Red Card (if you want to smack their hand T1), Reset Stamp (to crunch their hand mid-to-late game), etc. Finally, get to the Jesse & James-specific combos. Yeah, that much is going for them before we bring in Weezing or having both of them as a lead-in for Honchkrow-GX or other control decks!

    One should also remember, even if your entire opening hand isn't obliterated, it still stinks when your opponent can damage your hand on T1 when T2 is your opening turn.