‘GG End’ Reveal Day — All Cards Revealed! By: Water Pokémon Master Posted 2 years ago to TCG 51 comments All cards from SM10a GG End have officially been revealed by the official Japanese Pokemon TCG website! It’s now the norm for Creatures to reveal an entire set before release. The set officially hits store shelves on April 5th. The set’s secret rares will leak over the next week. Its cards will probably release in America as part of our August set. The next Japanese set to release is Sky Legends on April 26th. It will feature 54 cards, including a three-in-one Tag Team of Articuno, Zapdos, & Moltres-GX. The cards will probably start being revealed in a week or two. Update (6:20 PM) — All translations now up thanks to Bangiras, Tunu, and Joldilocks! Karrablast – Grass – HP70 Basic Pokemon [C] Take Down: This Pokemon does 10 damage to itself. Weakness: Fire (x2) Resistance: none Retreat: 1 Magmar – Fire – HP80 Basic Pokemon [R] Smoke Bomb: 10 damage. If the Defending Pokemon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, that attack doesn’t happen. Weakness: Water (x2) Resistance: none Retreat: 2 Magmortar – Fire – HP130 Stage 1 – Evolves from Magmar [C][C] Smoke Bomb: 50 damage. If the Defending Pokemon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, that attack doesn’t happen. [R][C][C] Flamethrower: 120 damage. Discard an Energy from this Pokemon. Weakness: Water (x2) Resistance: none Retreat: 3 Heatran-GX – Fire – HP190 Basic Pokemon Ability: Burning Road Once during your turn (before your attack), if this Pokemon was on the Bench and became your Active Pokemon this turn, you may move any number of [R] Energy attached to your Pokemon to this Pokemon. [R][R][C] Explosive Stamp: 130 damage. [R] Heat Bomber GX: 50x damage. This attack does 50 damage times the amount of [R] Energy attached to this Pokemon. (You can’t use more than 1 GX attack in a game.) When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards. Weakness: Water (x2) Resistance: none Retreat: 3 Litwick – Fire – HP60 Basic Pokemon [R] Find a Friend: Search your deck for a [R] Pokemon, reveal it, and put it into your hand. Then, shuffle your deck. Weakness: Water (x2) Resistance: none Retreat: 1 Lampent – Fire – HP80 Stage 1 – Evolves from Litwick [R] Live Coal: 40 damage. Discard an Energy from this Pokemon. Weakness: Water (x2) Resistance: none Retreat: 1 Chandelure – Fire – HP140 Stage 2 – Evolves from Lampent [R] Soul Burner: 10+ damage. Discard the top 5 cards of your deck. This attack does 60 more damage for each Pokemon you discarded. Then, put any number of discarded Fire Pokemon onto your Bench. Weakness: Water (x2) Resistance: none Retreat: 2 Raichu & Alolan Raichu-GX – Lightning – HP260 Basic Pokemon (TAG TEAM) [L][L][C] Tandem Shock 80+ damage. If this Pokemon was on the Bench and became your Active Pokemon this turn, this attack does 80 more damage, and your opponent’s Active Pokemon is now Paralyzed. [L][L][C]+ Lightning Ride GX: 150+ damage. Switch this Pokemon with 1 of your Benched Pokemon. If this Pokemon has at least 2 extra Lightning Energy attached to it (in addition to this attack’s cost), this attack does 100 more damage. (You can’t use more than 1 GX attack in a game.) When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards. Weakness: Fighting (x2) Resistance: Metal (-20) Retreat: 2 Pikachu – Lightning – HP70 Basic Pokemon [C] Tail Whap: 10 damage. [L][C][C] Lightning Ball: 50 damage. Weakness: Fighting (x2) Resistance: Metal (-20) Retreat: 1 Alolan Raichu – Lightning – HP110 Stage 1 – Evolves from Pikachu [L] Electric Rain: Discard as many [L] Energy from this Pokemon as you like. For each Energy discarded in this way, choose 1 of your opponent’s Pokemon and do 30 damage to it. Don’t apply Weakness and Resistance. (You may choose the same Pokemon more than once.) [L][C][C] Lightning Ball: 90 damage. Weakness: Fighting (x2) Resistance: Metal (-20) Retreat: 1 Stunfisk – Lightning – HP90 Basic Pokemon [F] Trap Bolt: 30+ damage. If your opponent’s Active Pokemon’s remaining HP is more than this Pokemon’s remaining HP, this attack does 30 more damage. Weakness: Fighting (x2) Resistance: Metal (-20) Retreat: 1 Thundurus – Lightning – HP120 Basic Pokemon [C][C] Gale Thunder: 20+ damage. If you have Tornadus on your Bench, this attack does 50 more damage. [L][L][C] Lightning Strike: 120 damage. This attack does 40 damage to 1 of your Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon). Weakness: Fighting (x2) Resistance: Metal (-20) Retreat: 1 Alolan Marowak – Psychic – HP120 Stage 1 – Evolves from Cubone [.] Soul Breaker: Discard the top card of your opponent’s deck. If the discarded card was a Pokemon, this attack does damage equal to the HP of that Pokemon. [P][C] Bone Knock: 60 damage. Weakness: Darkness (x2) Resistance: Fighting (-20) Retreat: 2 Drifloon – Psychic – HP70 Basic Pokemon [C] Ram: 10 damage. Weakness: Lightning (x2) Resistance: Fighting (-20) Retreat: 1 Drifblim – Psychic – HP100 Stage 1 – Evolves from Drifloon Ability: Tag Carry Once during your turn (before your attack), you may switch your Active TAG TEAM Pokemon with 1 of your Benched Pokemon. [C][C][C] Spinning Attack: 70 damage. Weakness: Darkness (x2) Resistance: Fighting (-20) Retreat: 1 Giratina – Psychic – HP130 Basic Pokemon Ability: Dimension Talon When you play this Pokemon from your hand onto your Bench during your turn, you may discard a Special Energy from your opponent’s Active Pokemon. [P][C][C] Fade to Black: 70 damage. Your opponent’s Active Pokemon is now Confused. Weakness: Darkness (x2) Resistance: Fighting (-20) Retreat: 1 Munna – Psychic – HP60 Basic Pokemon [C] Future Sight: Look at the top 4 cards of either player’s deck, then return them to the top of that deck in any order. Weakness: Psychic (x2) Resistance: none Retreat: 1 Musharna – Psychic – HP100 Stage 1 – Evolves from Munna [C] Rest Up: Each player’s Active Pokemon is now Asleep. During your next turn, this Pokemon’s attacks do 100 more damage to your opponent’s Active Pokemon. [C] Zen Headbutt: 50 damage. Weakness: Psychic (x2) Resistance: none Retreat: 2 Cubone – Fighting – HP60 Basic Pokemon [C] Growl: During your opponent’s next turn, the Defending Pokemon’s attacks do 20 less damage. [C][C] Bonemerang: 20x damage. Flip 2 coins. This attack does 20 damage for each heads. Weakness: Grass (x2) Resistance: none Retreat: 1 Meditite – Fighting – HP60 Basic Pokemon [F] Screaming Headbutt: 40 damage. This Pokemon can’t use Screaming Headbutt during your next turn. Weakness: Psychic (x2) Resistance: none Retreat: 1 Medicham – Fighting – HP110 Stage 1 – Evolves from Meditite [F] Meditate: Put 4 damage counters on your opponent’s Pokemon in any way you like. [F][F] Master’s Blow: 60+ damage. If this Pokemon has Black Belt attached, this attack does 60 more damage. Weakness: Psychic (x2) Resistance: none Retreat: 1 Gible – Fighting – HP60 Basic Pokemon [F] Stampede: 10 damage. [F][C] Headbutt Bounce: 30 damage. Weakness: Grass (x2) Resistance: none Retreat: 1 Gabite – Fighting – HP90 Stage 1 – Evolves from Gible [F] Corkscrew Punch: 20 damage. [F][C] Sharp Scythe: 40 damage. Weakness: Grass (x2) Resistance: none Retreat: 1 Garchomp – Fighting – HP150 Stage 2 – Evolves from Gabite Ability: Counter Aura If you have more Prize cards remaining than your opponent, this Pokemon’s attacks do 80 more damage to your opponent’s Active Pokemon (before applying Weakness and Resistance). [F][C] Aura Edge: 80+ damage. You may discard an Energy from this Pokemon. If you do, this attack does 40 more damage. Weakness: Grass (x2) Resistance: none Retreat: 0 Riolu – Fighting – HP60 Basic Pokemon [F] Kick: 20 damage. Weakness: Psychic (x2) Resistance: none Retreat: 1 Lucario – Fighting – HP120 Stage 1 – Evolves from Riolu Ability: Tag Coach Your Tag Team Pokemon take 20 less damage from your opponent’s attacks (after applying Weakness and Resistance). [F][C][C] Mach Straight: 90 damage. Weakness: Psychic (x2) Resistance: none Retreat: 2 Meloetta – Fighting – HP90 Basic Pokemon [C] Tag Yell: Attach an Energy card from your hand to 1 of your Tag Team Pokemon. [C][C] Meteor Step: 30+ damage. Flip a coin until you get tails. This attack does 30 more damage for each heads. Weakness: Psychic (x2) Resistance: none Retreat: 1 Zygarde – Fighting – HP90 Basic Pokemon Ability: Cell Company As long as this Pokemon is on your Bench, your Zygarde’s attacks (including Pokemon-GX) do 20 more damage to your opponent’s Active Pokemon (before applying Weakness and Resistance). [F] Boost Fang: 20 damage. Attach a [F] Energy from your discard pile to 1 of your Benched Pokemon. Weakness: Grass (x2) Resistance: none Retreat: 1 Hoopa – Dark – HP130 Basic Pokemon [C] Evil Admonition: 10+ damage. This attack does 20 more damage for each of your opponent’s Pokemon that has an Ability. [C][C][C] Mind Shock: 80 damage. This attack’s damage isn’t affected by Weakness or Resistance. Weakness: Fighting (x2) Resistance: Psychic (-20) Retreat: 2 Mawile-GX – Metal – HP170 Basic Pokemon Ability: Captivating Wink When you play this Pokemon from your hand onto your Bench, you may have your opponent reveal their hand. Put any number of Basic Pokemon you find there onto your opponent’s Bench. [M][C] Hustle Bite: 10+ damage. This attack does 30 more damage for each of your opponent’s Benched Pokemon. [M][C] Big Eater GX: Your opponent reveals their hand. Discard all Supporter cards you find there. (You can’t use more than 1 GX attack in a game.) When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards. Weakness: Fire (x2) Resistance: Psychic (-20) Retreat: 1 Escavalier – Metal – HP130 Stage 1 – Evolves from Karrablast [M] Certain Lance: 80 damage. If your opponent’s Active Pokemon has no damage counters on it, this attack does nothing. [M][C][C] Iron Lance: 90 damage. Weakness: Fire (x2) Resistance: Psychic (-20) Retreat: 3 Garchomp & Giratina-GX – Dragon – HP270 Basic Pokemon (TAG TEAM) [C] Linear Attack: This attack does 40 damage to 1 of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.) [P][F][C] Calamity Edge: 160+ damage. If your opponent’s Active Pokemon already has any damage counters on it, this attack does 80 more damage. [P][P][F]+ GG End GX: Discard 1 of opponent’s Pokemon and all cards attached to them. If this Pokemon has at least 3 extra [F] Energy attached to it (in addition to this attack’s cost), discard 2 of your opponent’s Pokemon and all cards attached to them instead. (You can’t use more than 1 GX attack in a game.) When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards. Weakness: Fairy (x2) Resistance: none Retreat: 3 Latias – Dragon – HP120 Basic Pokemon [P] Energy Arrow: 20x damage. This attack does 20 damage to 1 of your opponent’s Pokemon for each Energy attached to that Pokemon. This attack’s damage isn’t affected by Weakness or Resistance. [F][F][C] Speed Wing: 100 damage. Weakness: Fairy(x2) Resistance: none Retreat: 1 Axew – Dragon – HP60 Basic Pokemon Ability: Unnerve Whenever your opponent plays an Item or Supporter card from their hand, prevent all effects of those cards to this Pokemon. [R][M] Gnaw: 20 damage. Weakness: Fairy (x2) Resistance: none Retreat: 1 Fraxure – Dragon – HP90 Stage 1 – Evolves from Axew [C][C] Guard Press: 30 damage. During the opponent’s next turn, any damage to this Pokemon is reduced by 30. [R][M][C] Guillotine: 70 damage. Weakness: Fairy (x2) Resistance: none Retreat: 2 Haxorus – Dragon – HP150 Stage 2 – Evolves from Fraxure Ability: Grinder Up Once during your turn, you may discard a Stadium card in play. If you do, attach up to 3 in any combination of [R] and [M] Energy cards from your hand to this Pokemon. [R][M] Powerful Axe: 10+ damage. This attack does 40 more damage for each basic Energy attached to this Pokemon. Weakness: Fairy (x2) Resistance: none Retreat: 3 Kangaskhan – Colorless – HP130 Basic Pokemon [C] Double Draw: Draw 2 cards. [C][C][C][C] Tag Impact: 50x damage. This attack does 50 damage times the number of Tag Team Pokemon you have in play. Weakness: Fighting (x2) Resistance: none Retreat: 2 Bidoof – Colorless – HP70 Basic Pokemon [C] Tackle: 10 damage. [C][C][C] Hyper Fang: 60 damage. Flip a coin. If tails, this attack does nothing Weakness: Fighting (x2) Resistance: none Retreat: 2 Bibarel – Colorless – HP120 Stage 1 – Evolves from Bidoof Ability: Unaware Prevent all effects of your opponent’s attacks, except damage, done to this Pokemon. [C][C][C] Amnesia: 60 damage. Choose 1 of your opponent’s Active Pokemon’s attacks. That Pokemon can’t use that attack during your opponent’s next turn. Weakness: Fighting (x2) Resistance: none Retreat: 2 Munchlax – Normal – HP60 Basic Pokemon Ability: Feast Search Once during your turn (before your attack), you may flip a coin. If heads, put a card from your discard pile on top of your deck. Either way, your turn now ends. Weakness: none Resistance: none Retreat: 0 Pidove – Colorless – HP60 Basic Pokemon [C] Glide: 10 damage. [C][C] Flap: 20 damage. Weakness: Lightning (x2) Resistance: Fighting (-20) Retreat: 1 Tranquill – Colorless – HP80 Stage 1 – Evolves from Pidove [C] Glide: 20 damage. [C][C] Air Slash: 40 damage. Discard an Energy from this Pokemon. Weakness: Lightning (x2) Resistance: Fighting (-20) Retreat: 1 Unfezant – Colorless – HP140 Stage 2 – Evolves from Tranquill [C] Gust: 40 damage. [C][C][C] Downburst: 90 damage. You may shuffle all cards attached to each player’s Active Pokemon into that player’s deck. Weakness: Lightning (x2) Resistance: Fighting (-20) Retreat: 1 Tornadus – Colorless – HP120 Basic Pokemon [C] Knuckle Punch: 20 damage. [C][C][C] Thunderclap Tornado: 80 damage. If Thundurus is on your Bench, this attack does 20 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) Weakness: Lightning (x2) Resistance: Fighting (-20) Retreat: 1 Tag Switch – Trainer Item Move 2 Energy from 1 of your Tag Team Pokemon to another 1 of your Pokemon. You may play as many Item cards as you like during your turn (before your attack). Reset Stamp – Trainer Item Your opponent shuffles their hand into their deck. Then, your opponent draws a card for each of their remaining Prize cards. You may play as many Item cards as you like during your turn (before you attack). Black Belt – Trainer Item Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached. If you have more Prize cards remaining than your opponent, the attacks of the Pokemon this card is attached to cost [F] less. You may play as many Item cards as you like during your turn (before your attack). Grimsley – Trainer Supporter Move up to 3 damage counters from 1 of your opponent’s Pokemon to another 1 of your opponent’s Pokemon. You may play only 1 Supporter card during your turn (before your attack). Coach Trainer – Trainer Supporter Draw 2 cards. If your Active Pokemon is a TAG TEAM Pokemon, draw 2 more cards. You may only play 1 Supporter card from your hand during your turn (before you attack). Big Oven – Trainer Stadium Once during each player’s turn, that player may discard a card from their hand. If they do, that player searches their deck for 2 Fire Energy cards, reveals them, and puts them into their hand. Then, that player shuffles their deck. This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card. Escape Rope – Trainer Item Each player switches their Active Pokemon with 1 of their Benched Pokemon. Your opponent switches first. (If a player does not have a Benched Pokemon, that player doesn’t switch Pokemon.) You may play as many Item cards as you like during your turn (before your attack). Nest Ball – Trainer Item Search your deck for a Basic Pokemon and put it onto your Bench. Then, shuffle your deck. You can play as many Item cards as you like during your turn (before your attack). Rotomdex – Trainer Item After counting your Prize cards, cackle maniacally, then shuffle them into your deck. Then, take that many cards from the top of your deck and put them face down as your Prize cards. You can play as many Item cards as you like during your turn (before your attack). Tate and Liza – Trainer Supporter Choose 1: – Shuffle your hand into your deck, then draw 5 cards. – Switch your Active Pokemon with 1 of your Benched Pokemon. You can play only 1 Supporter card during your turn (before your attack).
Can't wait to see the reaction from the gen 5 supporters when they see an axew line AND a pidove line.
I wanna try making a mawile gx deck, but how to go about it... The baby giratina could get annoying, but i feel like the attack cost is too high to warrant use since it would just take up bench space. The art is good though?
Google Doc spreadsheet of every Pokemon's last print updated. The big wins for neglected Pokemon are Munchlax and then the Munna, Pidove and Axew lines in that order.
The fact that there's no regular Raichu in the set outright feels wrong. I know most Tag Team GX don't include baby versions on their sets, but this one went out of its way to include baby versions of Giratina, Alolan Raichu and Garchomp... Cucked forever. Note: I know he is on Night Unison but it's still weird
I think this set is decent. Not many strong cards except stamp makes it super broken. Wonder if there will be a gold stamp
Kadabra won't be used in the TCG for the indefinite future because of the Uri Gellar controversy. The last Alakazam cards we had were EX/Mega EX cards in the Gen 6 Fates Collide set that didn't rely on Kadabra cards as Alakazam EX itself was the basic. The last Abra card was from DP2 Mysterious Treasures in 2007 and it had an attack that let it evolve straight into Alakazam (also printed in Mysterious Treasures) to bypass Kadabra entirely.
So the set is garbage outside of Stamp, Big Oven and the stage 2 lines. Also lol at still printing two colorless as a cost in cards when we don't know if Double Colorless is getting reprinted. At least the art on the dragon cards is good?
You could have said the same about all the dragon cards still having hecked up energy costs, yet they never reprinted Double Dragon Energy.
A translation correction: -Magmar: Smoke Bomb > Smokescreen, a move it gets in the games. Anyway, I have no idea why the Axew line went from specializing in Fighting and Steel to Fire and Steel. What does Fire have to do with them besides them being able to use Incinerate (a fairly weak attack coming from their low Special Attack) in the games ?
This is a set where missing pairs are found. Escavalier without Accelgor and Latias without Latios. Karrablast/Escavalier - Nah. The huge caviat in the 1st atk makes it a huge caviat to victory. 2/2-3 Magmar/Magmortar - We have stuff like Welder to make Fire decks better. This one doesn't caught my interest. Meh. 3/3 Heatran-GX - A one-of in some Fire decks. 3-4 Geodudes Litwick/Lampent/Chandelure - Yes. This could cheat evolutions because we have Dusk Stone, many uses will took the use of it. 2/3/3-4 Raichu & Alolan Raichu TTGX - 5 Geodudes. It's awesome. Pikachu/Alolan Raichu - Not fine to stack energy on a 110 HP Pokemon. 3/3-4 Stunfisk - low base dmg, not lovin it. Using different enrgy, lovin it. 90 min for F is ok. Not impressed much. 2-3 Geodudes Tornadus/Thundurus - most good atks uses C energy, good. Tornadus doing 80 and spread 20 for CCC is good nuts but still you don't hit for weakness and weak to Electropower sucks. Thundurus doing 70 for DCE is good because we have Electropower capping to 220 is good. Its alright. 3-4/3-4 Cubone/Alolan Marowak - You have no control on what dmg you can do with stuff like Hiker and Frosty Axe. 3/3 Drifloon/Drifblim - Nice option for TTGX decks especially these have high RC. 3/3-4 Munna/Musharna - another 2-turn stuff which annoys me a lot. What if you'll stay asleep on the next turn. Even if you use switch out using Escape Rope, the effect will be nullified. Unless we have ways to prevent sleep. 3/2 Giratina - Not as good as Kartana but a good option. 3-4 Geodudes Gible/Gabite/Garchomp - Use stuff like Black Belt, Fighting Dojo, and some like Mismagius and FBL Gible and Gabite, you can do 260 for one energy. 2/2/5 Riolu/Lucario - I love that the ability stacks but are you dedicate space for it? 3/3-4 Meloetta - We can do better. 3 Geodudes Meditite/Medicham - Mismagius and Black Belt can do 120 for one F nrg, that was before Diancie and Dojo pushes to 210 and KO Zoroark (ignore the weakness). 3/3-4 Z10 - Zygarde decks arise. 4-5 Geodudes Hoopa - weaker than Weavile. Weavile do up to 300 this up to 130, meh! 3 Geodudes Mawile-GX - I will protest if we won't get Sableye-GX in the nxt set. Anyways, this card is unimpressive. 3 Geodudes Giratina & Garchomp TTGX - Even with Black Belt, the GX atk is hard to feed the extra effect because F nrg is hard to accelerate nowadays. 4 Geodudes Axew/Fraxure/Haxorus - MORE UNOVA!!! The ability and Zinnia can do 210 dmg min. Although Zinnia needs a sacced Vulpix to activate which is sucks. Haxorus can be grabbed with Lance, same condition as Zinnia. That was before damage modifier activates. 3/3/4 Latias - Snipe a stacked Lele for just 1 nrg. TBH, few people stack their energy on a Tapu Lele. This also good on TTGX because it needs more energy to use their GX atk. 3-4 Geodudes Kangaskhan - I only see this card work is a Porygon-Z deck that plays 7 TTGX. Other than that, eh?! 3-4 Geodudes Bidoof/Bibarel - Amnesia for TBE is good. Not hitting for weakness, bad. 3-3 Munchlax - Stall some love. 3-4 Geodudes Pidove/Tranquill/Unfezant - the trashness of the card is same as the trashness of the particular Pokemon. 2/2/2 Tag Switch - good to preserve nrg on the field. 4 Geodudes Giant Furnace - a must in Fire decks and good Welder combo. 5 Geodudes Reset Stamp - one-sided N. 4-5 Geodudes Black Belt - nice! 4 Geodudes Grimsley - perfect for manipulating KOs just like ROS Absol does. Still no Liepard tho. 3-4 Geodudes Coach Trainer - perfect for TTGX decks if they want pure draw. 4 Geodudes TR cards - Don't expect them to be reprinted in the set proper.
Wow. This... Out of all the cards here that were not previous leaked... None of them are good. I usually do in-depth reviews of cards but this? That would just be a waste of time and battery percentage.