Clear Images of ‘Jolteon-GX / Flareon-GX / Vaporeon-GX Special Collections!’

We now have clear images of the upcoming “Jolteon-GX / Flareon-GX / Vaporeon-GX Special Collections!”

As posted before, each collection will come with one of three holo Eevee-GX promos, a holo promo of either Jolteon-GX, Flareon-GX, or Vaporeon-GX, a jumbo version of the Eeveelution-GX, five booster packs, and a PTCGO code card.

Each collection will retail for $29.99. They’ll release on January 18th.

In Europe, the only related product confirmed so far is an Eevee-GX Box. Oddly, only one of the three Eevee-GX will be released through that box, whereas in America we’re getting all three within these products.

The three Eeveelution-GX were released in Japan last week within starter decks featuring each Eeveelution-GX.

Eevee-GX – Colorless – HP160
Basic Pokemon

Ability: Ascension DNA
Once during your turn (before your attack), if you have a card in your hand that evolves from Eevee, you may play it on top of this Pokemon to evolve it (excluding your first turn or the turn this Pokemon comes into play). If you do, heal all damage from this Pokemon.

[C][C][C] Boost Dash: 100 damage.

[C] Joy Maker GX: Put 3 cards from your discard pile into your hand. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1

Jolteon-GX – Lightning – HP200
Stage 1 – Evolves from Eevee

[L] Electrobullet: 30 damage. This attack does 30 damage to 1 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

[L][C] Head Bolt: 110 damage.

[L][C] Swift Run GX: 110 damage. Prevent all effects of attacks, including damage, done to this Pokemon during your opponent’s next turn. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 0

Vaporeon-GX – Water – HP210
Stage 1 – Evolves from Eevee

Ability: Hydrating Drops
Once during your turn (before your attack), you may heal 30 damage from your Active [W] Pokemon.

[C][C][C] Hydro Pump: 40+ damage. This attack does 30 more damage for each [W] Energy attached to this Pokemon.

[W] Cure Shower GX: Heal all damage from each of your [W] Pokemon in play. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Grass (x2)
Resistance: none
Retreat: 2

Flareon-GX – Fire – HP210
Stage 1 – Evolves from Eevee

[R] Heat Stage: 30 damage. You may attach up to 3 [R] Energy from your hand to your Pokemon in any way you like.

[R][R][C] Bright Flame: 190 damage. Discard 2 [R] Energy from this Pokemon.

[R] Power Burner GX: 20x damage. This attack does 20 damage times the number of [R] Energy in your discard pile.

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Water (x2)
Resistance: none
Retreat: 2

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  1. The Rhyperior I am still Mr. Rhyperior
    The Rhyperior


    I bet people will get either of these three because they're all good and saw tournament success in Japan.
    • Jolteon for power control since it hits for low energy cost.
    • Vaporeon for bulk, pairing it with Glaceon and NagaQuag for energy accel.
    • Hoping for Flareon to be good soon.
  2. The-Kaiser Starfleet Captain and Pokemon Trainer


    I know i'll try to get all 3 cus im a collector since the Wizards of Coast Base Set released :)
  3. Lord Goomy Got Goomies?
    Lord Goomy


    I don’t think I’ve commented on these cards before...

    Jolteon is completely underwhelming. Sure, Jet Punch is pretty cool, but why don’t you use it on Buzzwole? The second attack should probably not be used... ever. The GX attack is I guess a little bit of damage, enough to set up a 2hko, AND you avoid all attacks, so that’s good. Oh, yeah, in the bottom-left corner. Yeah, see it? Yep, there it is. Fighting weakness. I don’t like it.

    Flareon is actually pretty good. Heat Stage is a good attack, hands down, if not a great one. It sets up itself in a single turn. Bright Flame is a very good attack, for relatively cheap (considering Heat Stage) and relatively low discard. The GX attack is good for a finisher, or if you just dumped a bunch in with Ultra Ball early game. The good thing about this card is that its attacks tie in together for a KO attack. I really like it.

    Vaporeon is confusing. The healing ability is nice (and it stacks), but when would you use that? Any suggestions? The attack is nice, the multiplier and decent (for a Hydro Pump attack) base damage doesn’t hurt either. The GX attack, along with the ability, is confusing unless your Tool of choice is Bodybuilding Dumbbells and your opponent can’t OHKO you. Wait, that sounds like Zoroark! Nevermind, it’s good. It goes against Zoroark, can OHKO it, and heals max 120 damage off of itself with 4 Vaporeon. Even with Zoro having Choice Band, it still can only do 30 damage a turn. I like it, but only against Zoroark!
  4. VuDu-JuJu Intergalactic Trainer/Hitchhiker


    I'm probably answering my own question here, but are people really that opposed to playing Weakness Policy to deal with Brosquito? I get that Faba and Blower are things out there, and that most people see defensive tools as a waste...but if people are that worried about Brosquito enough to dismiss any card with a fighting weakness, it certainly couldn't hurt.
  5. VuDu-JuJu Intergalactic Trainer/Hitchhiker


    I think Flareon is pretty good actually. Flint grabs you 4 [R] to attach with Flareon's first attack, which helps set up like Kiawe without losing your attack. 190 damage for a mere two [R] attachments is amazing considering most cards have you detach more than that for similar numbers and you can recharge it ridiculously easy in various ways. The GX attack isn't too shabby either for a single attachment, and while you have to have 9+ energies in there to reach OHKO levels on GX's, it's easy enough to pop off that it could def be useful as a low-cost finishing blow to something nearly dead.
  6. CraYon Aspiring Trainer


    I'm still waiting for Pikachu-GX or Ditto-GX
  7. VuDu-JuJu Intergalactic Trainer/Hitchhiker


    I'm still amazed they don't have an ALOLAN Raichu-GX yet
  8. OppositeAttract Aspiring Trainer


    Flareon is going to be great, I want to test it with Alolan Ninetales to sequence flints, should at least be interesting.
    Vaporeon is a better Leafeon, which in this current meta is pretty good.

    Despite these cards designs being quite good, I still hope they release some full arts.
  9. Arnel xjstylezz

    Advanced Member Member

    Can't wait to make another water deck finally
  10. FacepalmMaster All hail our lord


    I personally think Jolteon is the best of the 3 because you can energy evolution for a turn 1 *jet punch* and with electropower you can do 60+ damage. as for the attacks, the first one is a little underwhelming, but it can take 2hkos.
    itś GX attack is great because you prevent all damage for the next turn giving you a turn of immunity if you're in a tough spot. in japan, this has been played with dark order zapdos and jirachi and won a tournament, so it obviously has potential. A good comparison to this card would be lycanroc in buzzroc, it doesn't have a very good attack (it pretty much has the same attack) but is used for its ability and gx attack, you don't play it for the whole game but you have a different main attacker
    Lord Goomy likes this.
  11. PokemonProGX Aspiring Trainer


    looking good, might buy some
  12. SuperHoundDoom Aspiring Trainer


    So when would these cards be considered legal for play? Is it the third Friday after release or the first?