‘Steam Siege’ Prerelease Card FAQ

Pokemon has sent out a FAQ for Steam Sage in anticipation of questions that might be asked regarding its cards at prereleases this weekend. To see what will be in Steam Siege, check out this news story. To find a prerelease near you, use Pokemon.com’s event locator.

POKEMON ABILITIES:

== PLAY BALL (Foongus – XY: Steam Siege)

Q. Can I use Foongus’ “Play Ball” Ability to retrieve any Ultra Ball, Great Ball, Dive Ball, Repeat Ball, etc. cards from the Discard Pile?
A. No, Play Ball only works for regular Poké Ball cards.

96 Talonflame XY11== GALE WINGS (Talonflame – XY: Steam Siege)

Q. Talonflame’s “Gale Wings” Ability says if it’s in your hand when you are setting up to play, you may put it face down as your Active Pokemon. But what if your opening hand has no Basics?

A. If your opening hand has no Basics but you do have Talonflame, you can either 1) choose to put it out as your Active Pokemon or 2) show you have no Basic Pokemon and mulligan. You may decide.

== WONDER LOCK (Klefki – XY: Steam Siege)

Q. Can I use Klefki’s “Wonder Lock” Ability if Klefki doesn’t have any cards attached to it?
A. Yes, you may.

POKEMON ATTACKS:

== CHARGE ORDER (Pawniard – XY: Steam Siege)

Q. Does Pawniard’s “Change Order” attack only include Pawniard in play, or does it also include any Pawniard cards in the Discard Pile?
A. It only counts Pawniard in play, including itself. It does not include any in the Discard Pile.

M Gardevoir EX XY11== DESPAIR RAY (M Gardevoir-EX – XY: Steam Siege)

Q. When I discard my Benched Pokemon for M Gardevoir-EX’s “Despair Ray” attack, does my opponent get to take prizes for them?
A. No, you are discarding the Benched Pokemon, not knocking them out.

== POISON UP (Croagunk – XY: Steam Siege)

Q. If I use Croagunk’s “Poison Up” to attack the same Defending Pokemon on successive turns, does the amount of damage counters due to Poison increase? For example, the first time I use it the poisoned Defending Pokemon starts taking 3 more damage counters between turns, then if I use it again it starts taking 6 more damage counters (3+3), then 9 more damage counters (3+3+3), and so on?
A. Yes, each time you use Poison Up it increases the amount of poison damage by “3 more” than what the Defending Pokemon was already taking at the time of the attack.

TRAINER CARDS

Captivating Poke Puff Card== CAPTIVATING POKE PUFF (XY: Steam Siege)

Q. If I use Captivating Poke Puff and put one of my opponent’s Basic Pokemon on the bench that has an Ability (like Shaymin EX’s “Setup”), does the opponent get to use that Ability right away?
A. No, Captivating Poke Puff does not trigger any coming into play Abilities.

Q. Captivating Poke Puff says to put any number of Basic Pokemon you find in your opponent’s hand onto their Bench. Does this allow you to put more than 5 Pokemon on the bench?
A. No, Captivating Poke Puff does not allow you to exceed the normal limits of the game. You can put any number of Basic Pokemon onto your opponent’s Bench up to the maximum size of the Bench.

103 Ninja Boy== NINJA BOY (XY: Steam Siege)

Q. When I use Ninja Boy to swap out a heavily damaged EX Pokemon for one that is not an EX, if there’s enough damage to KO it does the opponent take one prize or two?
A. Since the swapped in Pokemon is not an EX Pokemon, your opponent takes only one prize card for the Knock Out.

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  1. Mao999 Aspiring Trainer
    Mao999

    Member

    well, knowing the pokepuff rules, i'm just thinking that playing it, forcing your opponent to play his shaymins or hoopa and then parallel city, we could see some troubles!
     
    Baldnitrome2 likes this.
  2. JayMatt1138 Aspiring Trainer
    JayMatt1138

    Member

    This plus no AZ/Scoop Up... Yikes
     
    Baldnitrome2 and Mao999 like this.
  3. Mao999 Aspiring Trainer
    Mao999

    Member

    Right! But i suppose that the standard post rotation format will see the light later, not right after the worlds.
    We'll play in expanded until then
     
    Baldnitrome2 likes this.
  4. Apterous Aspiring Trainer
    Apterous

    Member

    Has anyone managed to crack open a few prerelease kits yet? Any idea what's in the precon decks? A bunch of Tierno and Shauna again, but would love to see which rares / "rares" they build the type themes around. Shiftree, Volcarona, Bisharp, Galvantula (the dual-types) would be great!
     
    Baldnitrome2 likes this.
  5. Rocket The Shellos Aspiring Trainer
    Rocket The Shellos

    Member

    The promos are Clawitzer, Yanmega, Hoopa and Volcanion. Dunno what's in the decks though
     
  6. Frosstoise Pokemon Connoisseur
    Frosstoise

    Member

    interesting, as in one of the previous stories that debuted captivating puff, it was indicated that the owner of the Pokemon could choose what order the Pokemon were played, and whether to activate their abilities. That would have gotten weird though, as it would see active ability use on the opponents turn, which seems to me is unprecedented.

    I can see a pretty fat set of base cards growing for pretty much every deck here. Hex maniac, Lysandre, ranger, poke puff, then go from there.
     
  7. AnyRandomName Aspiring Trainer
    AnyRandomName

    Member

    Just got a reply from a contact in TPCi regarding Klefki.

    When you use Klefki's ability to turn it into a tool, you cannot attach it to a Pokemon that already has a tool. For example, if you have a Steelix-EX with a Steelix Spirit Link attached it, you CANNOT attach Klefki to that Steelix-EX because the meta-rule for Pokemon Tools is that you cannot attach a Pokemon Tool to a Pokemon that already has a Pokemon Tool attached.

    Hope this helps anyone running or attending a Steam Siege Pre-Release.
     
  8. Mr_Versatile123 Aspiring Trainer
    Mr_Versatile123

    Member

    Hey.... This may seem weird, but could anyone PM me and lmk if there are any events in my area? I tried to find the prerelease locator for Steam Siege but my mobile glitched it out.
     
  9. Otaku The wise fool?
    Otaku

    Member

    There have been a handful of effects you could trigger on your opponent's turn but they were always in response to something else, like when your opponent did X you could use Y. That does include an Item card you activated from hand though (Team Galactic's Invention G-103 Power Spray). There is also Hypno (XY: Furious fists 36/111); its first attack let you force your opponent to play a Supporter from his or her hand, though you made the decisions. So you could choose their Lysandre but bring up the Pokémon you wanted, make them use AZ to bounce the Pokémon you wanted them to bounce, etc.
     
  10. bbb888 One Life. One Dream.
    bbb888

    Member

    Captivating Poke Puff reminds me of Erika's Perfume from the Gym set.
     
  11. Apterous Aspiring Trainer
    Apterous

    Member

    Otaku likes this.
  12. treyh37 Watcher of Thorns
    treyh37

    Member

    yeah the change on the poke puff ruling is the big reason I posted it. unless they make an announcement this should be the ruling we use going forward.
     
    Otaku likes this.
  13. Apterous Aspiring Trainer
    Apterous

    Member

    Very interesting... What is the source of the new ruling? I can see this being very confusing at Worlds if the Japanese players come in having used the ruling that allows for abilities to be triggered.
     
  14. Otaku The wise fool?
    Otaku

    Member

    The title of this thread is "Steam Siege Prerelease FAQ rulings" for a reason. ;) So yes, these are the rulings distributed to those running Pre-Release events for XY: Steam Seige.
     
    Shiny Shinx likes this.
  15. Apterous Aspiring Trainer
    Apterous

    Member

    Got it! Thank you, that's clear.

    Still curious why the rulings are different in the US and Japan though. Has the Japanese ruling been revised since the initial one? If not, that will be bad in Worlds, and I anticipate Pokepuff will see a lot of usage.
     
    Otaku likes this.
  16. Otaku The wise fool?
    Otaku

    Member

    As I don't read or speak Japanese* I don't know for certain, but understand that it is rare for rules we have not to be based on what Japan has. I mean, with Pre-Release rulings; this isn't a derived ruling someone got from Ask The Masters over at the PokéGym, or from TPCi staff. These are the rules that were given out for the Pre-Release so if Japan hasn't changed its official rulings yet, it most likely is on the way. That also assumes there wasn't a goof with the original rules report about Puff.

    *Yes I use the romanization of a Japanese word for my screen name; that just means I'm a geek. XD
     
  17. chella182 Aspiring Trainer
    chella182

    Member

    So Play Ball is farely useless then? Haha.

    I'm pleased Talonflame does work as expected really, I think it's such a good concept for a card. And it's BREAK isn't dreadful, so yeah. It might have some ground.

    Also pleased to see Captivating Poképuff doesn't trigger abilities from Pokémon they're benching either. Also pleased that you get to choose (I can't remember if we knew that before).
     
  18. Otaku The wise fool?
    Otaku

    Member

    Well, there isn't a worthwhile Amoongus so... but if you just meant because it can only snag Poké Ball, remember that when you can spam a "tails fails" card it can be a lot more effective than it looks.
     
  19. ironcladmerc Aspiring Trainer
    ironcladmerc

    Advanced Member Member

    It effectively turns your Poke Balls into Dual balls.
     
    Otaku likes this.
  20. Otaku The wise fool?
    Otaku

    Member

    Not a bad way of putting it, but to give you an idea in the PTCGO-only Legacy Format has Dual Ball being about as heavily used as Level Ball is now. If you're not familiar with it, the Legacy Format includes the HS-era releases and the BW-era releases. Ultra Ball is still the main search factor (though Pokémon Collector being legal is also a factor).

    With this new Foongus, you could run Poké Ball and re-use up to three of them for each Benching of Foongus. If you get "heads" both times per Poké Ball use that is two searches for any Pokémon, so better than Dual Ball (which only searches out Basics). The catch is that it is a combo that goes down if Abilities on Basic Pokémon or Items are down, if you don't get things in the right order, etc. Just running one Foongus and one Poké Ball isn't going to cut it, so we are probably looking at a minimum of a four card combo (one Foongus and three Poké Ball), plus you are giving up a Bench slot for something that looks pretty easy to OHKO. Foognus can also pull a Jirachi-EX by being a bad opening Pokémon as well.

    So the short version is it has some potential but some obvious issues as well; not gonna write it off or hype it up. ;)