Hey Pokebeach! With the 2018 rotation officially announced, my testing partners and I have begun preparations for the new format, BREAKThrough on. We're losing several key cards, which will vastly change the way decks are constructed in Standard. I'd like to talk about the impact the rotation will have on one of the most influential cards we've seen in a long time, Garbodor GRI, and also to some extent its cousin, Garbodor BKP. Arguably the most notable card that is being rotated out is Vs Seeker, which since its introduction in Phantom Forces has made Supporter cards reusable, and far easier to access. Discarding Supporter cards, even an important one-of is less of an issue when you have up to four cards in your deck that will let you retrieve it. The spaces created by the loss of this card will likely be replaced by Supporters, leading to a more conservative playstyle. Four Professor Sycamore and four N will likely be become the norm, as they were before Vs Seeker was introduced. Some decks may opt to run up to four copies of Guzma as well, depending on how central it is to its strategy and the benefits it brings. The end result of this is a drop in the number of Item cards being played, as well as a slower format. Garbodor itself has already been very influential, with decks reducing their Item count to control Trashalanche's damage. But losing Vs Seeker is up to 80 less damage that can be dealt, assuming they are to be replaced with additional Supporter cards. Of course, this hasn't stopped Garbodor from taking home some big prizes, including the North American International Championships/ I expect it to have a showing at Worlds as well. However, after rotation deck construction will change drastically, which can have big impact on Garbodor's role. Lower Item counts and more conservative play will limit Trashalanche's damage output. Combined with unprecedented amounts of HP seen on powerful Stage 2 Pokemon-GX, Trashalanche will fall short of hitting the important numbers. Nonetheless, Trashalanche is still a powerful attack and can ruin a player who has played recklessly or was forced to play many Items to get set up. While I don't think it's going to be quite as dominant as it has been moving forward, an attack like that for just one Energy is hard to ignore, and it can still be a looming threat. Any deck with Psychic or Rainbow Energy can consider running a small line. Just having it on the Bench will affect the opponent's playstyle, and coax them into playing a slower game. There is also the matter of Garbodor BKP. With Silent Lab and Hex Maniac gone, this remains the only form of Ability lock that can be worked into several decks, since Greninja BKP requires the entire deck to be dedicated to it. Even with Field Blower, this is still a highly disruptive effect for many decks, as in order to regain use of Abilities you must actually have your Field Blower in hand, and even then the Garbodor player will likely attach another Tool card on their next turn. This means you will need to save your Field Blowers for a critical moment to get the most of your Abilities against Garbodor. With or without Garbodor GRI, I think Garbotoxin is something you'll be seeing more of, especially in "Anti-meta" and rogue decks.