I believe I have found PlumeTomb's greatest flaw. Which Stage 2 does it set up first? They have to keep a Spiritomb active for 2-4 turns to be fully set up, but if they set up Gengar first, they have to break the lock to attack. If they set up Vileplume first, they have no attacker to send up once the Spiritombs are gone! I think that if we SP players can exploit this flaw by Dragon Rush'ing them when they're Stage 1's, we can keep them down long enough to break the lock, get set up, and destroy them. Let me put this into a metaphor. Imagine you, the SP player are a wolf on the hunt. PlumeTomb deck is a moose, and it's your prey, but it has an advantage over you. It's bigger so it can "size" lock you where you are. You want supper? You gotta get it on the ground, where the antlers (Gengar and Vileplume) can't get up in the air to swing at you. You have to attack and hopefully break its legs (the Stage 1's.) Okay, so let's review. They have a choice of which to set up, supposing you either kill the Spiritomb quickly or Dragon Rush their Stage 1. They either:
A.) Have no lock, only an attacker.
or
B.) Have no attacker, only a lock.
Either way, you're sittin' pretty and killing off things that try to set up. So, what do you other SP players think of this? Is this the way to win, or should we use another tactic?
A.) Have no lock, only an attacker.
or
B.) Have no attacker, only a lock.
Either way, you're sittin' pretty and killing off things that try to set up. So, what do you other SP players think of this? Is this the way to win, or should we use another tactic?