• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

Community Decklist #5: Gothitelle

Status
Not open for further replies.

ESP

Swag.
Advanced Member
Member
This weeks Community Decklist is Gothitelle, where having an active Gothitelle means that you can play all of your important Item cards while you lock your opponent out of playing theirs. Pair Gothitelle with Reuniclus in order to move damage around, and, essentially, never be knocked out yourself because of your massive 130 HP.

23 Pokemon

4 Gothita (EP 43)
2 Gothorita (EP 45)
4 Gothitelle (EP 47)
3 Solosis BW
2 Duosion BW
2 Reuniclus BW
2 Zekrom BW
2 Pichu HG/SS
1 Cleffa HG/SS
1 Shaymin UL

25 Trainers/Supporters/Stadiums

4 Twins
3 Pokemon Collector
4 Pokemon Communication
4 Rare Candy
3 Pokemon Catcher
3 Junk Arm
2 Professor Oak's New Theory
2 Max Potion

12 Energy

12 Psychic Energy

Total: 60

All rules for the PokéBeach Community Decklist can be found here.

You may begin!

and I'll add 3 Gothitelle #47 to start things off.
 
+ 2 Gothorita EP 45
+ 1 Pokemon Collector

Gotta search those Gothitas, and if you whiff on Rare Candy, Gothorita will help.
 
+2 Twins - Those solosis' are pretty frail mkay.
+1 Collector - These are pretty staple mkay.

edit: forgot the reasonings.
 
+3 Psychic Energy

You're going to need those to attack. :O Otherwise, the deck falls apart.

dmaster out.
 
+1 Gothita EP (#43)
+1 Gothitelle EP (#47)
+1 Twins

Heh heh... Umm... 4 Gothita and 4 Gothitelle is good for consistency. Twins is also good for consistency. =D
 
+1 Solosis BW
+2 Duosion BW

cuz pyramid linez r amazin! Three Solosis is great because Reuniclus is essential for the deck to work and with three Solosis it makes it easier to get out Reuniclus and if you have Solosis prized or one gets knocked out early game you have extras. Two Duosions because that's consistent and you still have one if one gets prized.

Why did I make such a long explanation? I'm pretty sure it wasn't all that necessary lol. =P
 
+1 Reuniclus BW (Helps if a copy is prized/killed somehow.)
+2 Pichu HG/SS (Lets you get out Basics fast. Also very abusable with Twins.)

Edit: Wow, mass ninja. >_> Edit your guy's posts if you want to change your additions since like three people said +3 Energy. Or you can leave them be, whatever you guys want.

dmaster out.
 
+2 Max Potion: Part of the deck is to not get OHKO'd and move damage off of Gothitelle so you have to heal it off all that damage somehow.
+1 Zekrom BW: Good at holding damage when you need somewhere to place it. Also a hard hitting attacker with Outrage.
 
+3 Junk Arm

Lets you reuse a lot of your Trainers and the Discard Pile becomes a virtual trashbin toolbox.

This decklist filled out super fast! There's only room for two more straight additions (read: six cards) and then people can argue about how they want to tweak the deck. I can't wait to see what the end result will be.

dmaster out.
 
+2 Tropical Beach
+1 Cleffa

Beach is for those early game turns in which you can't really attack, and Cleffa is for emergency hand refresh or for a sacrifice so you can use twins ASAP.
 
Status
Not open for further replies.
Back
Top