Hello everybody this is my first post. This deck is going to be about zeels. I decided yesterday that I'm running it for the first two battle roads at least. So here is the list.
Pokemon:
4-3 Eelektrik- its pretty standard 2 spark tynamo and 2 thunder wave tynamo all 40 hp tynamo's because of darkrai ex.
2 Mewtwo ex- again its pretty standard it can respond to other mewtwo's
1 smeargle- its optional i like it because it can get energys in the disacard early on by retreating and skyarrow is pretty good with it too. also you can have two supporters at once.
1 shaymin UL- good for moving energys around in case you wiff on energys to draw.
1 bouffalant - great revenge killer it even says it in the attack after you get killed it responds to zekrom's boltstrike's and you can catcher and eel and kill it
2 zekrom bw- just another attacker that deals a decent amount of damage that requires lightind energy
1 tornadus ep- good against fighting pokemon and early game remember i dont run thunduras so i sometimes i rely on this
1 tornadus ex- another attacker good against fighting and could kill anything against dark except darkrai which is pretty good.
1 raikou ex- great in mirror sniping for 100 is graet in this format you can keep on continuosly going for the eel. also with skyarrow it helps because u can retreat triple dynamotor or two dynamotors and attach and then switch and volt bolt again.
Traines/Supporters/Stadium
4 junk arm- great for reusing trainers and discarding energy
3 oaks new theory- great shuffle and draw supporter i think its better then sage
3 juniper- just another stable for getting energy in the discard
3 n- great in the late game it can change the whole game around
3 dual ball- i like it better than collector because if you draw into collector after you used your supporter for the turn you cant use it. with dual ball you can.
3 catcher- stable just another card you run in almost every deck.
3 level ball- great to search out tynamo's and eelektrik's in the early game
2 eviolite- great on defense sometimes it can win you game because it takes away a kill or catcher target for your opponent
2 switch- used for raikou after a volt bolt or if a pokemon is stuck in the active
1 pokegear- used if you cant hit a supporter
1 cheren- a card people have questioned me on. it is used because if you have a low deck and u need to hit a resouce. you cant use a juniper because youll deck out. I personally like it because I hit the resource when I need it
1 super rod- good for getting pokemon back when you need them
1 skyarrow bridge- one of my favorite tech cards in here. it goes really well with the tynamos,smeargle, and raikou ex.
1 pluspower- just to do the extra damge when needed.
Energys
8 lighting- cut it down to 8 for room
4 dce (double collorless energy)- standard
So thats my list guys fell free to comment and see some of you in nanuet battle roads if you are going
-Emmet W.
Pokemon:
4-3 Eelektrik- its pretty standard 2 spark tynamo and 2 thunder wave tynamo all 40 hp tynamo's because of darkrai ex.
2 Mewtwo ex- again its pretty standard it can respond to other mewtwo's
1 smeargle- its optional i like it because it can get energys in the disacard early on by retreating and skyarrow is pretty good with it too. also you can have two supporters at once.
1 shaymin UL- good for moving energys around in case you wiff on energys to draw.
1 bouffalant - great revenge killer it even says it in the attack after you get killed it responds to zekrom's boltstrike's and you can catcher and eel and kill it
2 zekrom bw- just another attacker that deals a decent amount of damage that requires lightind energy
1 tornadus ep- good against fighting pokemon and early game remember i dont run thunduras so i sometimes i rely on this
1 tornadus ex- another attacker good against fighting and could kill anything against dark except darkrai which is pretty good.
1 raikou ex- great in mirror sniping for 100 is graet in this format you can keep on continuosly going for the eel. also with skyarrow it helps because u can retreat triple dynamotor or two dynamotors and attach and then switch and volt bolt again.
Traines/Supporters/Stadium
4 junk arm- great for reusing trainers and discarding energy
3 oaks new theory- great shuffle and draw supporter i think its better then sage
3 juniper- just another stable for getting energy in the discard
3 n- great in the late game it can change the whole game around
3 dual ball- i like it better than collector because if you draw into collector after you used your supporter for the turn you cant use it. with dual ball you can.
3 catcher- stable just another card you run in almost every deck.
3 level ball- great to search out tynamo's and eelektrik's in the early game
2 eviolite- great on defense sometimes it can win you game because it takes away a kill or catcher target for your opponent
2 switch- used for raikou after a volt bolt or if a pokemon is stuck in the active
1 pokegear- used if you cant hit a supporter
1 cheren- a card people have questioned me on. it is used because if you have a low deck and u need to hit a resouce. you cant use a juniper because youll deck out. I personally like it because I hit the resource when I need it
1 super rod- good for getting pokemon back when you need them
1 skyarrow bridge- one of my favorite tech cards in here. it goes really well with the tynamos,smeargle, and raikou ex.
1 pluspower- just to do the extra damge when needed.
Energys
8 lighting- cut it down to 8 for room
4 dce (double collorless energy)- standard
So thats my list guys fell free to comment and see some of you in nanuet battle roads if you are going
-Emmet W.