Ruling Zape-turn-dos

Pokemon 16:
4 Zapdos ex
4 Electrike (DX)
3 Manetric (DX)
1 Manetric ex
4 Elekid

Trainers 26:
4 Master Ball
1 Crystal Shard
3 Super Scoop up
3 Battle Frontier
2 Celio’s Network
3 Prof. Oak’s Research
4 Bill’s Maintenance
1 VS Seeker
3 Stevens Advice
2 Switch

Energy 18:
18 Lightning Energy

Here is an old one I wanted to build once.
I'm sorry but I don't have a strategy-describtion for you. :(
 
Hiya,

A better list, probably^^
Pokemon 19:
4 Zapdos ex
4 Electrike (Recharge)
3 Manetric ex
4 Voltorb (Recharge)
3 Electrode ex
1 Electrode HL

Trainers 27:
4 PETM
2 Holon Mentor
3 Pow! Hand Extension
4 Mary's Request
2 Copycat/POR
2 Admin.
4 Battle Frontier
4 Super Scoop Up
1 Pokemon Retriever

Energy 15:
15 Lightning Energy

Yeah...You know the strategy...Start with Voltorb/Electrike...Recharge, and start attacking.^^

cya.
 
My decklist:)
Zapdos EX 4
Elektrike (Recharge) 4
Manectric DX 2
Voltorb (Recharge) 4
Electrode EX 1
16 lightning energy
pokemon retriever 1
scott 1
lanette net search 1
battle frontier 3
mary request 4
vs seeker 1
pokemon reversal 4
dual ball 4
copycat 2
rockets admin 2
POR 2
super scoop up 4
but this deck have great weakness to Dustox EX, and turn 1 Blastoise ex
Dustox EX: it's easily beat the zapdos beacuse the safeguard and manectric can't KO the dustox because the manectric HP is too low and Dustox can OHKO manectric
Blastoise ex: when starting the game this deck is (almost) only have 1 or 2 basic, and if we can stop the recharge or KO the first pokemon who can recharge, this deck will easy to stop.
hope this help you :D
 
Hmm, a Zap-turn-dos decklist, finally someone actually asked.

4 Zappy EX
4 Electrike(DX)
2 Manectric EX
1 Manectric(DX)
4 Voltorb(HL)
1 Electrode (HL)
2 Electrode EX

= 18 Pokemon

2 Lanette Net Search
2 Dual Ball
3 PETM
2 Power Tree
2 Battle Frontier
2 Prof. Oak's Research/Admin.
2 Holon Farmer/ Pokemon Retriever
2 Warp Point
4 SSU
4 Mary's Request
2 ER 2

= 27 Trainers

15 Lightning.

= 15 Energies

And, Nigafiga, Manectric EX is there for T2 sniping. Since Zap-Turn-Dos decks are based on T2.

T1- Attach energy to voltorb, recharge
T2- Attach energy to voltorb, PETM/ Evolve Electrode EX, Carsh and burn for 30, 50, 70 or 90 damage

T1- Attach energy to electrike, recharge
T2- Attach energy to electrike, PETM/ Evolve Manectric EX, Snipe for 80 or 40 and trainer lock

T1- Attach energy to electrike or voltorb, recharge
T2- Attach energy to electrike or voltorb, Lanette's Net Search/ Duall Ball, Legendary Accent, Electron Crush for 50 or 70 damage.
 
i play it like this, it's won me 14 tournaments down here in Tulsa.

Pokemon - 16
4 elektrike dx
1 manectric dx
1 manectric ex
4 voltorb hl
1 trode ex
1 trode hl
4 zapdos ex

trainers - 28
4 battle frontier
4 super scoop up
4 pokemon reversal
4 mary request
4 er2
3 dual ball
3 admin
2 lannette net search

energy - 16
16 lightning energy

that's how i play it.

Arcanine out.
 
alot of ur decklist sucked.

this is the one that won ALOT of australian and NZ tourneys.

2 Pokémon Reversal
3 Giant Stump
1 Pokémon Retriever
4 Super Scoop Up
4 Dual Ball
2 Strength Charm
3 Battle Frontier
2 Rocket's Admin.
2 Copycat
1 Lanette's Net Search
3 TV Reporter
2 Steven's Advice
15 Lightning Energy
1 Warp Energy
3 Zapdos ex
2 Manectric DX
3 Electrike DX1
1 Electrode HL
2 Electrode ex
4 Voltorb HL
 
Not really Jade.

That's the version that you used, not anyone else from AU and NZ. The other Zapturndos' that we used have a completely different trainer line up, some of your trainers are a little messy.
 
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