which is better?

catutie

Ahhhhh back.....er....kind of
Member
i have made a normal deck with Dragonite TR and Porygon Z TR. now i have been trying to figure out whether to put in Blissey Prime OR Togekiss UD? with blissey it sucks to lose all my energies but with 10 DCE it isnt really problem. with togekiss he can take some abuse then heal everyone and send out dragonite to hold over till Togekiss come back out of my deck to start everything over again. getting togekiss back from my deck isnt a problem because i have poke radar and pokemon communication and when i use them i can use Porygon Z ability to just put them back on the top of my deck. also i can just use a bebes search and pokemon communication and i have togepi and togetic then i have smergle UD to use another bebes in my opponents hand or somthing just as good to draw more cards.

so which to put in?
 
10{C}{C}?

lol, if your doing that many DCE do a ho oh legend :p

anyways i would go with togakiss because its easier to get cards you need with togitic's first attack (search your deck for any card) you save energy with the heal all, and its reusable (unless you superscoop or seeker for blissy)

i would throw in a 2-2 dodrio, you can retreat your dragons back easier and fill your bench with the wounded then togiHeal for an awsome comeback.(it also goes with your colorless theme)

try and add a broken time space and/or rare candy for all your stage 2 (if you are, a rescue energy would be great here for fast set ups after a KO)
 
you're running 10 DCE? you can't run more than 4 of the same special energy card. Instead of adding another stage 2 line or a risky stage 1 than will discard all your energy, why not just add healing trainers; Moo Moo Milk, Life Herb, Poke Healer+.
 
i took some out because well....i didnt need that many :D. i did go with togekiss because ya its less of a penalty then blissey. i took out the DCE and added 2 scramble energies and some other normal energies. im not taking this deck to cities so nothing is not legal in this. although we are having our own mini tornament next friday....

i can never ever EVER get life herb to work. i will also add dodrio but 1-1 because im going to add another drogonite because...hes the best normal guy i have :( but this isnt my best deck so it doesnt matter to much
 
People are often just annoyed if you do not play the rulebook. The rulebook says that you cannot have >4 NonBasicEnergy cards. Don't be playing either card. Blissey and Togekiss are both bad cards. Don't play either. Kiss is another Stage 2. Stage 2s are hard enough to set up... and 3 is just a bad idea in a deck. 2 Is 1 too many, honestly. Blissey removes you energy. I would say don't be playing recover cards at all. Recover cards in general are bad. Your healing is not very worthwhile as they barely do anything when they are trainers. You'd be better playing consistency trainers to be able to set up another pokemon while your first one is getting beaten on. Typically, your Stage 2s will not last enough time to heal a reasonable amount. Drop in a few trainer cards to get some more pokemon on bench. Play consistency rather than keeping a pokemon alive.
 
glaceon im not going to any league with this deck. its just not good enough.

Zero. it is good to have healing cards because it can pretty much start the battle over with them. and togekiss isnt that hard to get out. i have pokemon communication and collector i have togepi and togetic. then just use bebes search the next turn and tegekiss is back. plus with my smeargle i can use YOUR bebes search in your hand. heck have BTS and i can get it all done in one turn. with togekiss i heal everyone all the way so everything starts over and i keep energies. so i just send out my tank again attack till togekiss is out then start the process all over again. it works well ive already tested it...and i only have 4 DCE in the deck now.
 
Catutie, you just said that you aren't good enough to go to league with this deck you are building. That is like... less than 0 skill in a deck. Don't be correcting me. Healing cards are bad because the risk is too high for the reward. You are wasting AN ENTIRE CARD to healing a miniscule amount. You ALREADY have two stage 2s in your deck... you should focus on them INSTEAD of adding a third. I know what search cards are... use them for your important mon instead of a mon that will leave as soon as it gets there. You'd be better getting a second main mon to be able to battle with two mon instead of hoping that the first isn't OHKO'd. PLUS, Togekiss wastes an attack step. Adding to that, YOU HAVE TO RETREAT to get Togekiss to be worth it. I doubt you've tested it to a worthy degree. Your post came 3 hours after mine. SUFFICIENT TESTING DOES NOT HAPPEN OVER NIGHT. Once again, go read up on the Law of Large Numbers and come back to me after you have done that. Don't play Healing cards. If you NEED to play a massive amount of trainers, play cards that help you get a second pokemon out. Having a second form of your attacker does not reset the battle... it extends the battle IN YOUR FAVOR. Healing cards in general are very situational. Your Dragonites will be happily one-shotted by Garchomps. PoryGon Z isn't good enough of a card to really care about healing... but I digress. IF ANYTHING, play Nidoqueen RR to do healing. I would not recommend it in your deck as you seem to have no concept of down time up until this point. Do not play more than 2 stage 2s... it would deconsistencize your deck and would make it worse than it already is. Seriously dude, go look up deck building 101 before you start correcting experienced players.

More than that, decks that are not good enough for pokemon leagues are called Yugioh decks. They have Yugioh cards in them. ALL DECKS CAN BE PLAYED AT LEAGUE. Nobody even records wins/losses anymore at league >.< NOBODY CARES. You hold yourself to too high of a standard to be taken seriously on a forum. I have played theme decks at leagues just for the lulz. Try going to one of the best leagues in America having previously be considered a very good player... with a theme deck. I would often whip out a real deck, but league players are often less harsh than online players when it comes to deck advice. If you are too bad to play league, you are too bad to play the game. Just sayin' ;D

EDIT: Did you know that lulz automatically corrects itself to 'lol' on this forum? I cannot imagine what situation spawned that stupid change. If any mods are still reading my post, please enlighten me.
 
all im saying is that i wouldnt take this deck to a league because i would lose in the first round. and my friend i never said i tried it against top rated decks. i wouldnt try it against that because it would lose. i just tried it about 3 or 4 times against another deck i have made (ya ya i play by myself. that what you get for being an only child) and im sorry to say but nidoqueen RR sucks. only 1 damage counter between turns isnt enough heck even leafeon RR and leafeon x and Bellossom UN all at once healing isnt enough because my guys still die. i would much rather heal them all the way and waste an attack than just heal 10 in between turns.

also if your such a pro tell me what to put with amphy prime because all i can think of is electivire TR to do 10 for putting the energy then do 50 to everyone with energies.

and no...i dont use heal trainers in any of my decks because i need space for better trainers and supporters. just this one because it needs to be healed and retreating is not a problem with Dodrio
 
and im sorry to say but nidoqueen RR sucks. only 1 damage counter between turns isnt enough
Nidoqueen RR gives your entire team a Potion effect, each and every round, and best yet, you only need 1 - it's very easy to set up if you have BTS and/or Rare Candy. Plus, it isn't really snipe bait for Dragon Rush and stuff like that. What do you mean, "it sucks"? Sir, that's crazy talk.

Lanturn Prime works great with Amphy Prime due to Powerful Spark attack. Easy to set up and can hit for quite a lot of damage. It's also compatible with DCE, which is always fun.

Additionally, if you say your Pokemon are dying too fast to heal them up again, perhaps you should try and think of a different deck idea, one that can actually hold its own?
 
by it sucks means i wouldnt use it because i would just use RR leafeon. its a potion for every energy attached. and i just combine with leafeon x and boom 2 potions a turn then i put down bellossom UD and it like BW potions every turn :p

ok just to make it clear i have a deck of every type just for the sake of having a deck of every type so some are going to be better than others...and i dont see how lanturn prime works well....amphy prime is there to stack damage on my opponents pokemon with energies and then i need guys to stack further damage. electivire TR works well and i did have electivire x buuuut hes not a legal card. and to zero my electric deck which is one of my best has 3 stage 2 poke's :p
 
But that's more space you waste. If you don't get it first turn, you'll waste some of your valuable cards just to get out something you waste energy on. IMO you should just make a new deck with Leafeon rather than waste a bunch of deck space just to get out healing cards to help you other pokemon. To me that's an inconsistent, slow, and weak deck. Sorry but that's what I think.
 
Catutie, Nidoqueen affects EVERYTHING. It completely STOPS spread from ever happening. Next, leagues are not tournaments. Leafeon RR is bad BECAUSE it requires energy attach to happen. It will only happen during your turn. By the time you need healing, attaching energy will be a chore. You would be better off attaching to bench. How do you think that Bellossom is better than Queen? Queen does DOUBLE bellossom does, and it cannot be power sprayed.

How do you think that Electivire goes well with Ampharos Prime? You punish your opponent for attaching to benched pokemon... and then you punish them again? That will meant that they DEFINETELY do not want to attach to auxiliary pokemon. Just because the cards have the same general concept to them does not make them work together. Ampharos Prime is a bad card. Its body does next to nothing, and its attack does a miniscule amount of damage, and does even less if you flip tails. If anything, play it with Ampharos PL (THE GOOD AMPHAROS).

Next, WHY WOULD YOU PLAY DODRIO?! Dodrio in general is a bad card. It is a Stage 1 substitution for Warp Point. YOU WOULD BE BETTER PLAYING 2 WARP POINT THAN A 1-1 DODRIO. If this one needs to be healed, you do not understand the concept of the game. Rather than trying (and failing) to heal your pokemon, why not get ANOTHER ONE OUT?! You have not responded to this argument AT ALL. Do not try to prevent your pokemon from getting 2 shotted. They will either get 1 shotted or 2 shotted. There is very little question. Healing will rarely help.

Next, why bother using the argument of "I TESTED THIS" if you have not really tested it? 3-4 games never, under any circumstances, constitutes a testing session. Besides, why bother using that argument if you have not tested it against real decks? Play solitaire for set up. A GOOD setup should have a stage 2 up and ready to go NO LATER THAN turn 3. Even VileGar has a vile or gar up by T3 more often than not.

Once again, please read up on DeckBuilding 101 before posting a reply. Your responses show a clear lack of thought and knowledge of the game.
 
...I was thinking of the regular Ampharos from HGSS, not Ampharos Prime. That's my mistake. However, there is absolutely nothing wrong with using Leafeon RR AND Nidoqueen RR. It's, what, one extra bench space for crazy healing power? You'd need to be insane not to tank with a beast like that.
 
no the main focus is leafeon x. bellossom is just to heal IF he gets out and he usually doesnt. i used to have vileplume but when i got shaymin and shaymin x i thought i should make it a power healing deck. just seed flare combines with IQ then leafeon is OHKOing over and over and bellossom as DNA said pretty much does a potion to everyone and then if leafeon x is damaged just attach my 2 energies to him (with leafeon RR underneath) to heal him so that he can stay out for a llooooooooong time
 
But as I said. That wastes time building up you other pokemon. If you want to see an example of a good Leafeon deck why don't you try adding techs to help Leafeon stay alive and stop it from dying. Don't use Bellosom. SPs will murder you if you have that.
 
Catutie, you appear to be unfamiliar with the concept called "consistency". Basically, let n be the number of different pokemon in a deck. As n becomes an infinite amount, your ability to get those pokemon out reliably goes to 0. Don't play too many mon. More than that, all that healing is fine, but when you get 1 shotted (as you will by most decks), you will have nothing to be backup. Also, a normal conversation also includes RESPONSES ON BOTH SIDES TO CLAIMS. I doubt you have even read the entirety of my post. If you have, however, please say "Hi" as your first word on your next post :) If you do not, nobody will take you very seriously ;D
 
rofl hi then.

also the more poke you put in the more options you have. i try not to have more than 20 poke in my decks. i make it even most times at 20 poke 20 T/S/S and 20 energies. so if i have 3 stage 2 then its about 18 spots for poke taken up. that is ALOT if you only have 20 spots to fill. but also that give you 3 ways to go and most of the time it runs 3-2-1 so its easy to get more than just one stage 2 out. although it does suck when i get porygon z out and have a porygon on the bench...it just doesnt have a purpose anymore because porygon 2 isnt very good but add a rescue to porygon z and i get him back and get to put him back out. BUT THATS BESIDE THE POINT.....actually i lost my point but with my electric deck i have 4-3-2 with ampharos prime and ampharaos HGSS and with magnezone prime i have really good drawing power to get everyone out. with this deck...i dont. the drawing power is alllll on the supporters and trainers i use.

and dark sonic......thats what bellossom is there for.....just to support leafeon x.....but who would be better? i do have shaymin x in the deck so i get the plus 40 hp and that helps ALOT. my only real power in that deck comes from leafeon x and everything else is to stall or just sit on the bench and add to leafeon.
 
Another thing about consistency is that the more of one (usually important) card you use, the more likely you are to get it. THUS, emphasize on your IMPORTANT mon instead of playing a plethora of auxiliary mon. Don't ever play more than... 15 energy. 20-20-20 is a great place to start, but when you post asking for help on a forum, it is assumed that you have gone beyond the 20-20-20 model. Once again, if I play my Gardylade deck and my Gardies get taken out of the game too quickly, I would be smarter to play more Gardies than cards to keep Gardies in play. Once again, consistency, speed, and matchups are the three most important things in a deck. You are lacking in 2 and are unable to be judged in matchups. Speed involves getting pokemon out quickly... it can be ignored under some circumstances. It plays hand in hand in consistency. When your deck is consistent, it will be able to get pokemon out quickly. You would be better off playing 4-2-4 or 3-2-3 lines over 3-2-1. With 3-2-1, you will get out that 1 less often than the 3 or 4. Why heal when you can play more important mon? You appear to be digressing. I am refuting my point against using either of the options in the OP, but you are on a new topic. L2Argue n00b ;D
 
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