Spoiler Ninjask – Grass – HP60 Stage 1 – Evolves from Nincada Ability: Shell Out Once during your turn when you play this card from your hand to evolve 1 of your Pokemon, you may search your deck for a Shedinja and put it on your Bench. Then, shuffle your deck. [G] Absorb: 30 damage. Heal 30 damage from this Pokemon. Weakness: Fire (x2) Resistance: none Retreat: 1 Shedinja – Psychic – HP30 Basic Pokemon Ability: Wonder Shell This card can only be put into play with Ninjask’s Shell Out Ability. (This card can’t even be put into play when setting up a match.) [C][C][C] Squeeze Life: Put damage counters on your opponent’s Active Pokemon until its remaining HP is 10. Weakness: none Resistance: none Retreat: 1 Pokémon - 13 3 Nincada 3 Ninjask 4 Shedinja 3 Galarian Zigzagoon Trainer Cards - 35 4 Switch 4 Mallow & Lana 3 Cape of Toughness 2 Boss’s Orders 4 Evolution Incense 4 Air Balloon 4 Scoop Up Net 2 Ordinary Rod 4 Energy Spinner 4 Turbo Patch Energy - 12 4 Triple Acceleration Energy 3 Capture Energy 5 Grass Energy Total Cards - 60 Ok, here’s my idea for the upcoming Ninjask/Shedinja gimmick. This is just a rough draft, so any thoughts on what might work with them? I think Galarian Zigzagoon would help finish off whatever’s been hit with Shedinja, but I’ve also put an emphasis on switch so I can use Shedinja to pick off a pokemon in the active. I think Wheezing from Unified Minds could also work really well for splash damage, so it’s a possibility.