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Turtwig GL (Battle Road, Masters)

LoppyThug

Aspiring Trainer
Member
12 Pokemon
4 Turtwig GL
2-2 Alakazam GL
1-1 Landmin LV.X
2 Skuntank G

36 T/S/S
4 Poketurn
2 Bebe’s Search
2 SP Radar
4 Pokemon Collector
3 Professor Oak’s New Theory
3 Warp Point
3 Expert Belt
3 Power Spray
4 Team Galactic’s Energy Gain
4 Snowpoint Temple
2 Palmer’s Contribution
2 Cyrus’ Conspiracy

10 Energy
5 Leaf Energy
4 SP Energy
1 Double Colourless Energy

Turtwig deals damage while healing, Skuntank speeds up the damage, Alakazam and Landmin make taking hits easy, Blaziken counters Dialga G. This deck has never been used and any advice would be greatly appreciated.
 
-2 pokemon collector 4 is overkill.
-1 palmers
-4 energy gain you run expert belt
-4 sp energy you never use these for alakazam.
-1 sp radar
-1 warp point
+ 3 level max to get shaymin and alakazam
+3 DCE
+1-1 shaymin lv x
+1 e-belt
+1 unown q to retreat shaymin
+1 azelf
+1 cant believe you don't run uxie
+1 aaron's
 
You run very few SP's along with Alakazam Lv. X. I'd do this

+1 Aaron's (SP Deck, needs Aaron's)
+1 Toxicroak G (Paired with Skunktank G, this protects you some from Machamp)
+2 Psychic Energy (Searchable, used for Toxicroak, better than SP Energy)
+1 Uxie (Excellent Draw Power)
+1 Azelf( Lot of 1-1 Lines)
+2 DCE (Need more, Turtwig's Attack can use these)
+2 Bebe's Search (More consistency)
+2 Cyrus's (See Bebe's Search)
-2 E-gain (DCE takes care of most, but it is necessary in some situations and searchable)
-2 Turtwig (4 is way to much)
-1 Snowpoint (Again to much)
-4 SP Energy (Not as good, can't search, but basic energy in there instead)
-1 Skunktank G (You don't need 2, 1 is stretching it without Toxicroak G, luckily you have it now)
-1 Warp Point (You only need 2 in Turtwig)
-1 Palmer's (You added an Aaron's so you only need one)
-3 PONT (Not really needed badly when you have Cyrus's Conspiracy)


Now you have 4 spots to fill, since you have Poketurn you could add some Crobats and an Ambipom or Dragonite FB. You could go 1-1 Luxray with 2 Lighting. My best suggestion is to drop a Bebe's and a Collector and go 2 Bats, 1-1 Luxray GL Lv. X, and 2 Lightning Energy.
 
Here is the deck remade to accomodate your suggestions:

12 Pokemon
2 Turtwig GL
2-2 Alakazam GL
1-1 Landmin LV.X
1 Skuntank G
1 Toxicroak G
1 Unown Q
1 Uxie

34 T/S/S
4 Poketurn
4 Bebe’s Search
1 SP Radar
4 Pokemon Collector
2 Warp Point
4 Expert Belt
3 Power Spray
3 Snowpoint Temple
1 Palmer’s Contribution
3 Cyrus’ Conspiracy
3 Level Max
1 Aaron's

10 Energy
5 Leaf Energy
1 Double Colourless Energy
2 Psychic Energy

It only has 56 cards :-(

4 Pokemon Collector is great for T2-T4; it gets my entire strategy out in one swoop.

I cannot afford more DCE or Shaymin LV.X or Azelf.

Thanks so much for the Energy Gain tip - that went straight over my head!
 
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