• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

Standard Trevenant / Vileplume

Marcelo Pedrosa

Aspiring Trainer
Member
Hello, everyone. I'm having huge fun with this simple deck. Here is the core. I want to optimize it.

Pokémon (21)

3-3-3 Vileplume AOR
4-4 Trevenant GRI (Phantump from BKP)
2-2 Garbordor FRI

Trainer Cards - (17)

4 Forest of Giant Plants
2 Float Stone
4 Ultra Ball
1 Teammates
4 Professor Sycamore
2 Guzma

Energy (8)

4 Psychic Energy
4 Double Colorless Energy

Total Cards: 46

Open Spots: 14

Idea is: lock opponent's hand to hit hard with Trevenant. If he somehow manages to escape the lock and burns through its itens I swipe with Garbodor.

With the test version that I made I've beaten a Marshadow deck =) Since I'm not a specialist, how can I fill the open spaces?
 
As is, your current "Standard" deck will only be viable for about 3 more weeks before the Rotation. After the end of this month, AOR Vileplume will be rotated-out of Standard format play. But for the time being, following are some thoughts regarding filling the 14 open slots:

1-1 Garbodor
2 Acerola
4 Level Ball
4 VS Seeker
1 Revitalizer
1 Rescue Stretcher / Super Rod

Hope these comments help.
 
If you added the cards that TuxedoBlack mentioned, I would remove a level ball, and the extra trubbish and Garb for 3 Ns. Just for consistency and the ability to mess your opponent up later. Plus if they play their hand small, you can N them to a big hand so Trevenant hurts more.

But other than that, it looks pretty good. Maybe consider a Trevenant BREAK just in case, but not necessary.
 
Back
Top