I'm late. I'm late for a very important date. Or rather posting this. Sorry everyone.
Today, we will be looking at Arcanine who won last weeks poll with three votes.
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Type: Fire
Stats: 90 HP/110 Attack/80 Defense/100 Sp. Attack/80 Sp.Defense/95 Speed/555 Total
Abilities: Intimidate/Flash Fire/Justified
Notable Moves:
-Extremespeed
-Will-O-Wisp
-Wild Charge
-Close Combat
-Flare Blitz
-Morning Sun
-Crunch
-Flame Charge
-Agility
-Howl
Potential is probably the best word to describe Arcanine. Its stat total is among the highest of the non-legendary Pokemon and it has lots of powerful tools in its moveset. It gets ExtremeSpeed to act as a high powered priority move, Wild Charge and Close Combat to nail its weaknesses, Morning Sun to restore health, Will-O-Wisp to stay bulky and Flare Blitz to hit hard. So what keeps this puppy with potential in the lower tiers?
Well, I think it has to do with Arcanine trying to be a jack of all trades. It wants to be a defensive Fire-type, yet it also wants to have some form of offensive presence and it's able to both, just not very well. 90/80/80 defenses with Stealth Rock weakness and a limited recovery move (Morning Sun has 5PP and is affected by weather). The low physical defense is lessened by Intimidate and Will-O-Wisp but its still not turning Arcanine into a tank.
Its coverage is also fairly lacking. It improved with the additions of Wild Charge and Close Combat, but its still fairly low which makes it predictable. So, how can we improve this dog?
Well, I'd first of all like to suggest Dragon Dance. Arcanine already learns a couple Dragon-type moves so it wouldn't be too far out there. I'd also like to suggest Magic Guard for it because Arcanine is based off of a mythological beast and it would also help it defensively as well as helping it set up Dragon Dance. This would give it somewhat of a niche on Sun teams. Its bulk is decent but it should help Arcanine set up at least one Dragon Dance.
Let's see what you got!
Today, we will be looking at Arcanine who won last weeks poll with three votes.
[animate]059[/animate]
Type: Fire
Stats: 90 HP/110 Attack/80 Defense/100 Sp. Attack/80 Sp.Defense/95 Speed/555 Total
Abilities: Intimidate/Flash Fire/Justified
Notable Moves:
-Extremespeed
-Will-O-Wisp
-Wild Charge
-Close Combat
-Flare Blitz
-Morning Sun
-Crunch
-Flame Charge
-Agility
-Howl
Potential is probably the best word to describe Arcanine. Its stat total is among the highest of the non-legendary Pokemon and it has lots of powerful tools in its moveset. It gets ExtremeSpeed to act as a high powered priority move, Wild Charge and Close Combat to nail its weaknesses, Morning Sun to restore health, Will-O-Wisp to stay bulky and Flare Blitz to hit hard. So what keeps this puppy with potential in the lower tiers?
Well, I think it has to do with Arcanine trying to be a jack of all trades. It wants to be a defensive Fire-type, yet it also wants to have some form of offensive presence and it's able to both, just not very well. 90/80/80 defenses with Stealth Rock weakness and a limited recovery move (Morning Sun has 5PP and is affected by weather). The low physical defense is lessened by Intimidate and Will-O-Wisp but its still not turning Arcanine into a tank.
Its coverage is also fairly lacking. It improved with the additions of Wild Charge and Close Combat, but its still fairly low which makes it predictable. So, how can we improve this dog?
Well, I'd first of all like to suggest Dragon Dance. Arcanine already learns a couple Dragon-type moves so it wouldn't be too far out there. I'd also like to suggest Magic Guard for it because Arcanine is based off of a mythological beast and it would also help it defensively as well as helping it set up Dragon Dance. This would give it somewhat of a niche on Sun teams. Its bulk is decent but it should help Arcanine set up at least one Dragon Dance.
Let's see what you got!