TCG Fakes thegrovylekid's Fake Cards - Pokédex Project! (Text Based)

Cleffa HP: 40 [Y]
Basic
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Poké-POWER: Baby Evolution
Once during your turn (before your attack), you may put Clefairy from your hand onto Cleffa (this counts as evolving Cleffa) and remove all damage counters from Cleffa.

[-] Surprised Shriek
Count the number of prize cards both players have left. Each player shuffles their hand into their deck and draws that many cards. Cleffa is now Confused.

Weakness: [M] +10
Resistance: [D] -20
Retreat: [C]

This Cleffa is secretly not a Cleffa, for it doesn't have Eek, Eeek, Eeeeeeek, or Eeeeeeeek as an attack.

You can find the rest of this line here (Scroll down after the first card): http://www.pokebeach.com/forums/threads/thegrovylekids-fake-cards-pokédex-project.123841/page-11#post-2772513

Igglybuff HP: 50 [Y]
Basic
174.png

Poké-POWER: Baby Evolution
Once during your turn (before your attack), you may put Jigglypuff from your hand onto Igglybuff (this counts as evolving Igglybuff) and remove all damage counters from Igglybuff.

[-] Plea
Ask your opponent if you may draw 3 cards. If they say yes, draw 3 cards. If they say no, this attack does 30 damage to the Defending Pokémon.

Weakness: [M] +10
Resistance: [D] -20
Retreat: [C]

If you want to check out the rest of the line, you can find it here: http://www.pokebeach.com/forums/threads/thegrovylekids-fake-cards-pokédex-project.123841/page-11#post-2775695
 
Togepi HP: 50 [C]
Basic
175.png

[C] Imprint
Flip a coin. If heads, search your deck for a Supporter card and put it into your hand. Shuffle your deck afterwards.

[C][C] Hug
Flip a coin. If heads, the Defending Pokémon can't retreat during your next turn.

Weakness: [F] +10
Resistance:
Retreat: [C]

Togetic HP: 70 [C]
175.png
Stage 1: Evolves from Togepi
176.png

[C] Support Metronome
If there is a Supporter card next to Togetic, you may use the effect of that Supporter card as the effect of this attack.

[C][C] Miracle Winds 30
Remove all Special Conditions from both Active Pokémon.

Weakness: [L] +20
Resistance: [F] -20
Retreat: [C]

If you're wondering how Supporter cards get beside Togetic, that's where they were played in the DPPtHGSS ruleset. Again, this line isn't finished, so nothing groundbreaking. I'll probably complete it in like a year.
 
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Natu HP: 40 [P]
Basic
177.png

[P] All-Seeing Eye
Your opponent reveals his or her hand.

[P][C] Future Sight
Look at the top 5 cards of either player's deck and and put them back on top of that player's deck in any order.

Weakness: [P] +10
Resistance: [F] -20
Retreat: [C]

Xatu HP: 80 [P]
177.png
Stage 1: Evolves from Natu
178.png

Poké-BODY: Magic Bounce
If Xatu is your active Pokémon, prevent all effects of attacks, except damage, done to Xatu and your Pokémon. Any effects of attacks that would affect Xatu or your Pokémon are instead done to your opponent's Pokémon.

[P][P] Mind Obstruction
During your opponent's next turn, whenever he or she plays a Trainer card, he or she must flip a coin. If tails, that Trainer card has no effect and is discarded immediately.

Weakness: [P] +20
Resistance: [F] -20
Retreat: [C]

A quirky little lock concept, although it has no way of manipulating Energy, so it's fairly easy to just build up something and KO Xatu.
 
Mareep HP: 50 [L]
Basic
179.png

[-] Fluffy Generation
Search your deck for a [L] Energy card and attach it to 1 of your Mareep, Flaaffy, or Ampharos in play.

[L] Circuit Spark 10
Move a [L] Energy card attached to 1 of your Pokémon to another of your Pokémon.

Weakness: [F] +10
Resistance: [M] -20
Retreat: [C]

Flaaffy HP: 80 [L]
179.png
Stage 1: Evolves from Mareep
180.png

[L] Electric Distribution 10
You may attach up to 2 [L] Energy cards from your hand to your Pokémon in any way you like.

[L][L][C] Spark Shock 40
You may move all Energy attached to Flaaffy to your Benched Pokémon in any way you like. If you do, both Active Pokémon are now Paralyzed.

Weakness: [F] +20
Resistance: [M] -20
Retreat: [C]

Ampharos HP: 120 [L]
180.png
Stage 2: Evolves from Flaaffy
181.png

Poké-POWER: Static Sharing
Once during your turn (before your attack), you may move a [L] Energy card attached to 1 of your Pokémon to another of your Pokémon. Then, put 2 damage counters on Ampharos. This Power can't be used if Ampharos is affected by a Special Condition.

[L][L][C] Refract Beam 50
Move 2 Energy cards attached to Ampharos to 1 of your Benched Pokémon.

Weakness: [F] +30
Resistance: [M] -20
Retreat: [C][C]

Mega Ampharos HP: 150 [L]
Mega Evolution: Put onto Ampharos
181-mega.gif

Poké-BODY: Static Hair
If Ampharos has 8 or more damage counters on it, any damage done to Ampharos by attacks is reduced by 30.

[L][C] Energy Sharing 30+
Move all Energy cards attached to Ampharos to your Benched Pokémon in any way you like. This attack does 30 damage plus 20 more damage for each Energy card moved in this way.

181.png
Put this card onto your Active Ampharos. Mega Ampharos can use any Attack, Poké-Power, or Poké-Body from its previous stage.

Weakness: [F] x2
Resistance: [M] -20
Retreat: [C][C][C]

First gen 2 Mega Evolution!
 
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Bellossom HP: 110 [G]
044.png
Stage 2: Evolves from Gloom
182.png

[G] Allergic Dance
Switch the Defending Pokémon with 1 of your opponent's Benched Pokémon. The new Active Pokémon is now Burned and Poisoned.

[G][G][C] Flower Power 40
If you have Vileplume in play, your opponent can't play any Supporter cards from his or her hand during your opponent's next turn.

Weakness: [R] +30
Resistance: [W] -20
Retreat: [C]

Rest of the line (Not proud of it):http://www.pokebeach.com/forums/thr...s-pokédex-project.123841/page-11#post-2776503

I feel like Vileplume was indicative of the time where I would just make a line to make a line, and didn't think about it too much. I kinda want to redo it :x
 
If you want to redo the Vileplume line then go for it. It is not like we can stop you anyways!
 
Vileplume HP: 120 [G]
044.png
Stage 2: Evolves from Gloom
045.png

Poké-BODY: Allergic Fever
If there is 2 or more Special Conditions affecting your opponent's Active Pokémon, the Retreat Cost of that Pokémon is [C] more and the attacks of that Pokémon cost [C] more.

[G][G] Giga Drain 50
Remove 4 damage counters from Vileplume.

Weakness: [R] +30
Resistance: [W] -20
Retreat: [C][C]

Much better!

Marill HP: 60 [W]
Basic
183.png

[W] Bubble Blow
Put 1 damage counter on 1 of your opponent's Benched Pokémon.

[W][W] Splash Bash 20+
Flip 2 coins. This attack does 20 damage plus 10 more damage for each heads.

Weakness: [L] +10
Resistance:
Retreat: [C]

Azumarill HP: 80 [W]
183.png
Stage 1: Evolves from Marill
184.png

Poké-BODY: Thick Fat
Any damage done to Azumarill by attacks from your opponent's [R] or [W] Pokémon is reduced by 30.

[W] Bubble Beat 10x
Does 10 damage times the number of [W] Energy attached to Azumarill.

[W][C][C] Splash Bash 70
You may discard 2 Energy attached to Azumarill. If you do, the Defending Pokémon is now Paralyzed.

Weakness: [L] +20
Resistance:
Retreat: [C][C]
 
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Sudowoodo HP: 80 [F]
Basic
185.png

[C] Copy Attack
Choose 1 of the Defending Pokémon's attacks and use it as this attack.

[F][C] Barrier Barricade 30
The Defending Pokémon can't retreat during your opponent's next turn.

Weakness: [W] +20
Resistance:
Retreat: [C][C]
 
Politoed HP: 120 [W]
061.png
Stage 2: Evolves from Poliwhirl
186.png

Poké-POWER: Ribbit Rain
Once during your turn (before your attack), you may discard up to 3 [W] Energy cards from your hand. If you discarded 1 [W] Energy card, search your deck for a card with Poliwag in its name and put it onto your Bench. If you discarded 2 [W] Energy cards, search your deck for a card with Poliwhirl in its name and put it onto your Bench. If you discarded 3 [W] Energy cards, search your deck for a card with Poliwrath in its name and put it onto your Bench. This Power can't be used if Politoed is affected by a Special Condition.

[W] Drizzle
Shuffle a [W] Energy card from your Discard Pile into your deck for each [W] Pokémon you have in play.

[W][W][C] Amphibian Army 30+
If you have Poliwag, Poliwhirl, and Poliwrath on your Bench, this attack does 30 damage plus 70 more damage.

Weakness: [G] +30
Resistance:
Retreat: [C]

Rest of the line: http://www.pokebeach.com/forums/threads/thegrovylekids-fake-cards-pokédex-project.123841/page-12#post-2798523
 
Hoppip HP: 30 [G]
Basic
187.png

[C] Lost in the Wind
Shuffle Hoppip and all cards attached to it back into your deck. If you do, your opponent chooses an Energy card attached to 1 of his or her Pokémon and shuffles it into his or her deck.

[G] Bullet Seed 10x
Flip 5 coins. This attack does 10 damage times the number of heads.

Weakness: [R] +10
Resistance: [F] -20
Retreat: [C]

Skiploom HP: 60 [G]
187.png
Stage 1: Evolves from Hoppip
188.png

Poké-BODY: Sun Absorbtion
Whenever you attach a [G] or [R] Energy card to Skiploom, remove 1 Damage Counter from Skiploom.

[G] Stun Spore 10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Weakness: [R] +20
Resistance: [F] -20
Retreat:

Jumpluff HP: 90 [G]
188.png
Stage 2: Evolves from Skiploom
189.png

[G] Windy Assist
Switch Jumpluff with 1 of your Benched Pokémon. Move as many Energy cards as you like attached to your Benched Pokémon to the new Active Pokémon.

[G] Energy Bounce 10x
Choose 1 of your Benched Pokémon. Move all Energy cards attached to your other Benched Pokémon to that Pokémon. This attack does 10 damage times the number of Energy moved in this way.

Weakness: [R] +30
Resistance: [F] -20
Retreat:

The lowest HP on a Stage 2 in this format, but still 30 higher than the lowest HP on a Stage 2 ever.
 
Aipom HP: 60 [C]
Basic
190.png

[C] Tail Flick
Flip a coin. If heads, discard an Energy attached to the Defending Pokémon.

[C] Monkey Business
Look at the top 3 cards of either players' deck. You may put those cards on top of that players deck in any way you like.

Weakness: [F] +10
Resistance:
Retreat: [C]

Evolving basic, hurrah!
 
Sunkern HP: 40 [G]
Basic
191.png

[C] Shake 10
Flip a coin. If heads, your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.

[G] Summer Bloom
Flip 2 coins. Attach a basic Energy card from your hand to 1 of your Pokémon for each heads.

Weakness: [R] +10
Resistance: [W] -20
Retreat: [C]

Sunflora HP: 80 [G]
191.png
Stage 1: Evolves from Sunkern
192.png

[C] Full Bloom
Attach up to 2 basic Energy cards from your hand to your Benched Pokémon in any way you like.

[C][C] Power Flower 10+
Does 10 damage plus 10 more damage for each Energy attached to all of your Pokémon.

Weakness: [R] +20
Resistance: [W] -20
Retreat: [C]

One of these looks a little familiar, huh? :x
 
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Yanma HP: 70 [G]
Basic
193.png

Poké-POWER: Speed Up
When you put Yanma from you hand onto your Bench, you may put 1 Speed marker on Yanma.

[C][C] Sonic Loop 20
You may switch Yanma with 1 of your Benched Pokémon.

Weakness: [L] +20
Resistance: [F] -20
Retreat: [C]

Maybe in about a year you'll find out what speed markers do, because they don't directly affect Yanma, but they will affect Yanmega.
 
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Wooper HP: 50 [F]
Basic
194.png

Poké-BODY: Mud Coating
If Wooper has any [F] Energy attached to it, Wooper takes 10 less damage from attacks (after applying Weakness and Resistance).

[F] Mud Sport 10
If the Defending Pokémon is an [L] Pokémon, that Pokémon can't attack during your opponent's next turn.

Weakness: [G] +10
Resistance: [L] -20
Retreat: [C]

Quagsire HP: 90 [F]
194.png
Stage 1: Evolves from Wooper
195.png

Poké-BODY: Unaware
Prevent all effects of attacks, except damage, done to Quagsire.

[F] Amnesia 20
Choose 1 of the Defending Pokémon's attacks. That Pokémon can’t use that attack during your opponent’s next turn.

[F][F] Earthquake 60
Does 10 damage to all of your Benched Pokémon.

Weakness: [G] +20
Resistance: [L] -20
Retreat: [C][C][C]

There's this weird pop-up thing showing up. How do I get it to go away?

Screen Shot 2017-07-14 at 11.27.56 AM.png
 
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Espeon HP: 80 [P]
133.png
Stage 1: Evolves from Eevee
196.png

Poké-POWER: Psychic Recombination
As often as you like during your turn (before your attack), you may remove the highest Stage Evolution card from 1 of your Pokémon and shuffle it into your deck. This Power can't be used if Espeon is affected by a Special Condition.

[P][P] Purple Ray 30
The Defending Pokémon is now Confused.

Weakness: [P] +20
Resistance:
Retreat: [C]

Umbreon HP: 80 [D]
133.png
Stage 1: Evolves from Eevee
197.png

Poké-POWER: Moonlight Cloak
Once during your turn (before your attack), when you put Umbreon onto 1 of your Pokémon through the effects of Unstable DNA, you may prevent all effects of attacks, including damage, done to Umbreon by your opponent's Pokémon during your opponent's next turn.

[D][D] Dark Ring 30
The Defending Pokémon can't retreat during your opponent's next turn.

Weakness: [F] +20
Resistance: [P] -20
Retreat: [C]

The first batch of Eeveelutions can be found here, if you need a refresher on what Unstable DNA is: http://www.pokebeach.com/forums/threads/thegrovylekids-fake-cards-pokédex-project.123841/page-14#post-2869733

I really like this idea, even if it might be a little strong.
 
Murkrow HP: 60 [D]
Basic
198.png

[D] Call the Boss
If you have 3 or more Murkrow in play, you may search your deck for a card with Honchkrow in its name and put it onto your Bench. Shuffle your deck afterwards.

[D][C] Devious Swipe 20
Your opponent discards a card from his or her hand.

Weakness: [L] +10
Resistance: [F] -20
Retreat: [C]
 
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