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Standard The Queen's March (Vespiquen / Night March)

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TheR3DX

Aspiring Trainer
Member
Pokémon: 22
  • 4 Lampent
  • 4 Pumpkaboo
  • 4 Joltik
  • 3 Combee
  • 3 Vespiquen
  • 4 Unown
Trainers/Supporters/Stadiums: 26
  • 3 Professor Sycamore
  • 2 Lysandre
  • 2 Shauna
  • 2 Level Ball
  • 3 Ultra Ball
  • 3 Battle Compressor
  • 1 Town Map
  • 3 Muscle Band
  • 3 VS Seeker
  • 2 Forest of Giant Plants
  • 2 Dimensional Valley
Energy: 9
  • 3 Double Colorless Energy
  • 2 Darkness Energy
  • 2 Lightning Energy
  • 2 Fairy Energy
Open Slots: 3

Strategy:
Start the game off building Nightmarch using Pumpkaboo to hit Mewtwo for super effective damage, Joltik to hit Lugia/Yveltal/Rayquaza for super effective and Vespiquen to hit water types (And with the new set being tailored to water types this will help)

Damage Output:
After 2 Battle Compressors (4 Lampents, 2 Filler Marchers)
Joltik/Pumpkaboo hit for 120 (140 with Muscle Band)
Vespiquen hits for 80 (100 with Muscle Band)
After 2 Battle Compressors (6 Marchers) + 4 Unown
Vespiquen hits for 120 (140 with Muscle Band)

Assuming defending Pokémon is weak to my attacking type:
Grass 80: 2hko on Seismitoad EX, Kyogre EX
Grass 100: 1hko on Seismitoad EX, Kyogre EX, Groudon EX & 2hko on Primal Kyogre EX Primal Groudon EX, Wailord EX
Grass 120: 1hko on all grass weakness EX (Excluding Wailord EX)
Grass 130 and up: 1hko on all grass weakness EX

Electric 120: 1hko on Yveltal EX, Rayquaza EX, M Rayquaza EX, Lugia EX

Psychic 120: Lucario EX, M Lucario EX, Mewtwo EX, M Mewtwo X EX, M Mewtwo Y EX
120 Seems to be the magical number for weakness match ups and is relatively easy to set up

I’m debating on changing Shauna to Judge for disruption as I’m only losing one card and still able to shuffle my hand back and prolong the amount of draws I have left before decking out.
The strange energy typing and amount it so I have 6 abled attackers (3 Double Colorless and 3 normal attackers so I’m not walled by Aegislash EX and similar Pokémon) the types of basic are for the following reasons:
Darkness to use Shadow Circle if my opponent runs it
Fairy to use Fairy Garden if my opponent runs it
Electric because Joltik has a better starting match up against more common Pokémon compared to Pumpkaboo and being able to use Gnaw seems like a better option

TL;DR
-Pros
Decent Coverage
Faster than normal Vespiquen
Better damage output than Vespiquen & friends
High risk High Reward

-Cons
No Energy acceleration
Low Hp means easily knocked out
Relatively low draw power
High Risk high reward

As for the 3 open slots I’ve been thinking about adding 1 Shauna & 2 Judge or 2 Professor’s Letter & 1 Energy Recycler
 
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As an experienced night march player, I know the deck inside out. Here is my list
Remember, this is not my ultimate list, it's just a suggestion

Pokemon:
  • 3 Vespiquen
  • 4 Unown
  • 3 Combee
  • 4 Joltik
  • 4Lampent
  • 4 Pumpkaboo
  • 3 Shaymin-EX
Trainers/Supporters/Stadiums:
  • 2 Float Stone
  • 1 Lysandre
  • 2 Acro Bike
  • 1 Professor Birch's Observations
  • 1 Enhanced Hammer
  • 3 Professor Sycamore
  • 4 VS Seeker
  • 4 Battle Compressor
  • 3 Dimension Valley
  • 2 Trainers' Mail
  • 3 Ultra Ball
  • 2 Muscle Band
Energy:
  • 4 Double Colorless Energy
  • 3 Psychic Energy
 
Try it and you will know you will have many dead hands on the first few turns, too much energy and not enough draw support. Running 3 DCE means that if you don't OHKO your opponents effectively right from the start, you will require two turns to setup your future mons.

Some changes I feel are quite critical:
Run 4 Compressors
Run 4 DCEs
Run 3 Trainer's mail
Reduce your basic energy count

Optional:
4 Sycamore + 1 birch / shauna just in case u have a hand full of DCE and don't want to discard them
 
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