So I was just thinking about all of the new cards that we will be getting in Triumphant, and I was struck by the Lunatone and Solrock. I know that they are not anything too special, in fact they are rather bad, but I have always been partial to building a working Lunasol deck. However after reviewing the other Lunatone and Solrock that I had to work with, I realized that I was going to need some extra damage in order to do anything, so I took the easy way out and added some GHQ and some Miasma Valley but that was not enough, I needed even more ways to load up my opponents Pokemon with extra damage counters. I considered Skarmory FB but decided against it, as I had found a better alternative, Absol Prime. With Absol as my active Pokemon, I would be able to deal even more residual damage when my opponent played down a Pokemon, and it isn't even an attack. I got the extra damage that I would have received with Skarmory, and I get to attack with Absol during my startup. However Absol's attack did pose yet another issue, what would I do against the new Lost World Stadium? If I am going to attack with Absol, then I would definitely need a way to counter this card that could end my game prematurely. The only way I feel that I can avoid this, is to disrupt my opponent's game using cards such as Chatot G, Spiritomb, and Judge. The disruption was nice, but it also left me asking for more. With the inclusion of Chatot G and Spiritomb I began to feel that I needed a way to place damage counters in a faster manner. Chatot G led me to feel that Crobat G and Poketurn would be good additions to the deck. Spiritomb reminded me of it's predecessor Spiritomb who also was able to place damage counters. So now I had everything except the basics. So I added myself some Uxie, an Azelf and even an Uxie Lv.X into the deck. It all flowed so smoothly, but I felt the need to toss in an Unown Q just to make sure that I could retreat when I needed to. I also noticed that I was susceptible to Mewtwo Lv.X so I had to add yet another counter into the deck. This time I added a 1-1 Drifblim so that I could knock out the Mewtwo. The deck preformed very well, the initial spread given by Absol and the Stadiums is very devastating to my opponents start up, and when coupled with the added damage given by Spiritomb and Crobat G, the damage quickly starts to overwhelm my opponent. Most players would try to heal off the damage, particularly with Garchomp C Lv.X but alas Solrock blocks that. The other Solrock and Lunatone help out with the deck by adding more consistency to my drawpower (Solrock) and by giving me immunity to Lv.Xs and spreading against my opponent (Lunatone). Everything comes together to work my opponents Pokemon into a weak and useless state, hopefully winning me the game.
Translations:
Oh Yeah The List So Far:
4 Absol Prime (Triumphant)
1 Solrock (Triumphant)
1 Solrock (Supreme Victors)
2 Lunatone (Supreme Victors)
1 Spiritomb (Triumphant)
1 Spiritomb (Legends Awakened)
1 Chatot G (Supreme Victors)
2 Crobat G (Platinum)
1 Unown Q (Majestic Dawn)
1 Uxie Lv.X (Legends Awakened)
2 Uxie (Legends Awakened)
1 Azelf (Legends Awakened)
1 Drifblim (Undaunted)
1 Drifloon (Majestic Dawn)
(20)
Translations:
Lunatone said:Lunatone - Fighting - HP 60
Basic Pokemon
[F] Luna Blast: 20 damage.
[F][C] Self-Destruct: 60 damage. This Pokemon also does 60 damage to itself. Each player’s Benched Pokemon all take 10 damage. (Don’t apply Weakness and Resistance when damaging the Bench.)
Weakness: Grass (x2)
Resistance: none
Retreat: 1
Solrock said:Solrock - Fighting - HP 70
Basic Pokemon
Poke-Body: Heal Block
If you have any Lunatone in play, neither player’s Pokemon can recover any HP.
[F] Sun Flash: 20 damage. During your opponent’s next turn, when the Pokemon that was hit by this attack uses an attack, your opponent flips a coin, if tails the attack fails.
Weakness: Grass (x2)
Resistance: none
Retreat: 1
Absol Prime said:Absol (Prime) - Darkness - HP80
Basic Pokemon
Poke-Body: Eye of Disaster
As long as this Pokemon is your Active Pokemon, whenever your opponent plays a Basic Pokemon from his or her hand onto the Bench, place 2 damage counters on that Pokemon.
[D][C] Bloody Claw: 70 damage. Place 1 Pokemon card from your hand in the Lost Zone. If you can’t place a Pokemon card in your Lost Zone, this attack fails.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1
Lost World said:Lost World - Stadium
Each player may, during his or her turn, end the game and declare himself or herself the winner if the opponent has 6 or more Pokemon cards in his or her Lost Zone.
Spiritomb said:Spiritomb - Psychic - HP60
Basic Pokemon
Poke-Power: Engulfing Whirlpool
You can use this power once during your turn, when you play this card from your hand onto your Bench. Your opponent returns his or her entire hand to his or her deck and shuffles the deck. Then, your opponent draws 6 cards from his or her deck.
[P] Color Ogre: Choose 1 Type from Grass, Fire, Water, Lightning, Psychic, Fighting, Darkness, Steel, and Colorless. Place 1 damage counter on each of your opponent’s Pokemon of the chosen Type.
Weakness: none
Resistance: Colorless (-20)
Retreat: 1
Oh Yeah The List So Far:
4 Absol Prime (Triumphant)
1 Solrock (Triumphant)
1 Solrock (Supreme Victors)
2 Lunatone (Supreme Victors)
1 Spiritomb (Triumphant)
1 Spiritomb (Legends Awakened)
1 Chatot G (Supreme Victors)
2 Crobat G (Platinum)
1 Unown Q (Majestic Dawn)
1 Uxie Lv.X (Legends Awakened)
2 Uxie (Legends Awakened)
1 Azelf (Legends Awakened)
1 Drifblim (Undaunted)
1 Drifloon (Majestic Dawn)
(20)