I had so much fun (and so much good help) with my last themed team that I decided to do another: The Neverending Story! There's a film adaptation in which Falkor's a big cuddly lapdog-like dragon rather than the ruby-eyed mystical beast he should be, and Atreyu's not green-skinned, etc. This is based on the book. Dragonair's a perfectly good Falkor. Gallade's a perfectly good Atreyu.
The Team at a Glance
Okay, I know your first thought was something along the lines of "What are Torterra and Dragonair doing in an OU team?"
You'd be surprised, but they actually work.
In Depth
Atreyu (Gallade) (M) @ Galladite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Drain Punch
- Psycho Cut
- Knock Off
Based on the secondary protagonist of the Neverending Story, Atreyu the Gallade makes a very nice physical sweeper. I remember seeing a Gallade set a while back that had Substitute, too, but I'm not sure I want that over Knock Off.
EVs are fairly standard, I think.
Falkor (Dragonair) (M) @ Eviolite
Ability: Shed Skin
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Dragon Rush
- Toxic
- Rest
- Extreme Speed
Falkor the luckdragon has to be Dragonair. There's not a more fitting Pokémon. It holds Eviolite to make it an effective wall, with EVs placed appropriately. I like the Rest/Shed Skin combination, although I can only rarely use it.
Grograman (Entei) @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sacred Fire
- ExtremeSpeed
- Stone Edge
- Iron Head
Grograman, the lionlike Many Colored Death in the book, is Entei as a Pokémon. Grograman rules a desert, and Entei is a Fire-type. It fits. I wanted to use Pyroar, but we're not trying to make this too NU.
It has Sacred Fire and Extreme Speed like all good Entei, and the last two moves are just what seemed appropriate. I almost never use them, but I also never wish I had anything in their place, so they're good to have.
I considered the possibility of a bulky variant, and I might still go with that, since Entei doesn't seem to outspeed anything without Jolly anyway.
Ygramul (Magnezone) @ Expert Belt
Ability: Magnet Pull
EVs: 248 HP / 8 Def / 252 SpA
Modest Nature
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
- Thunder Wave
Ygramul the Many is made up of a ton of tiny insects, that with a hivemind, can shapeshift their collective body. Magneton would better fit this, but I wanted it to be a bulky attacker, which Magneton pretty much isn't.
Pretty standard moves and EVs, I think. I only rarely find myself using Thunder Wave, so I might replace that with Thunderbolt.
Ilwan (Thundurus-Therian) @ Choice Scarf
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Volt Switch
- Psychic
Ilwan the Blue Jinn is a minor character in the book, but fit the part of Thundurus-T so well I couldn't not use it. Thunderbolt, HP Ice, and Volt Switch are standard for a Scarfed Thundurus-T, and I'm using Psychic for the last move (tell me if there's a better one).
Morla (Torterra) (F) @ Leftovers
Ability: Overgrow
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Seed Bomb
- Earthquake
- Stone Edge
- Stealth Rock
Moral the Ancient One is a giant turtle who is so big she is often mistaken for a mountain. I swear, Ken Sugimori used her as a Torterra design concept.
I'm debating Focus Sash instead of Leftovers to help it against Fire-types like Victini, but for that I'd likely need a Rapid Spinner.
Here's a PS battle with it: http://replay.pokemonshowdown.com/ou-243339653
And that's the team. What can I do to make it better?
The Team at a Glance






Okay, I know your first thought was something along the lines of "What are Torterra and Dragonair doing in an OU team?"
You'd be surprised, but they actually work.
In Depth

Atreyu (Gallade) (M) @ Galladite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Drain Punch
- Psycho Cut
- Knock Off
Based on the secondary protagonist of the Neverending Story, Atreyu the Gallade makes a very nice physical sweeper. I remember seeing a Gallade set a while back that had Substitute, too, but I'm not sure I want that over Knock Off.
EVs are fairly standard, I think.

Falkor (Dragonair) (M) @ Eviolite
Ability: Shed Skin
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Dragon Rush
- Toxic
- Rest
- Extreme Speed
Falkor the luckdragon has to be Dragonair. There's not a more fitting Pokémon. It holds Eviolite to make it an effective wall, with EVs placed appropriately. I like the Rest/Shed Skin combination, although I can only rarely use it.

Grograman (Entei) @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sacred Fire
- ExtremeSpeed
- Stone Edge
- Iron Head
Grograman, the lionlike Many Colored Death in the book, is Entei as a Pokémon. Grograman rules a desert, and Entei is a Fire-type. It fits. I wanted to use Pyroar, but we're not trying to make this too NU.
It has Sacred Fire and Extreme Speed like all good Entei, and the last two moves are just what seemed appropriate. I almost never use them, but I also never wish I had anything in their place, so they're good to have.
I considered the possibility of a bulky variant, and I might still go with that, since Entei doesn't seem to outspeed anything without Jolly anyway.

Ygramul (Magnezone) @ Expert Belt
Ability: Magnet Pull
EVs: 248 HP / 8 Def / 252 SpA
Modest Nature
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
- Thunder Wave
Ygramul the Many is made up of a ton of tiny insects, that with a hivemind, can shapeshift their collective body. Magneton would better fit this, but I wanted it to be a bulky attacker, which Magneton pretty much isn't.
Pretty standard moves and EVs, I think. I only rarely find myself using Thunder Wave, so I might replace that with Thunderbolt.

Ilwan (Thundurus-Therian) @ Choice Scarf
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Volt Switch
- Psychic
Ilwan the Blue Jinn is a minor character in the book, but fit the part of Thundurus-T so well I couldn't not use it. Thunderbolt, HP Ice, and Volt Switch are standard for a Scarfed Thundurus-T, and I'm using Psychic for the last move (tell me if there's a better one).

Morla (Torterra) (F) @ Leftovers
Ability: Overgrow
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Seed Bomb
- Earthquake
- Stone Edge
- Stealth Rock
Moral the Ancient One is a giant turtle who is so big she is often mistaken for a mountain. I swear, Ken Sugimori used her as a Torterra design concept.
I'm debating Focus Sash instead of Leftovers to help it against Fire-types like Victini, but for that I'd likely need a Rapid Spinner.
Here's a PS battle with it: http://replay.pokemonshowdown.com/ou-243339653
And that's the team. What can I do to make it better?