The Eye of the Moon Plan: Heal N' Conquer

silver116

<(~__~)>
Member
Here's a team I've been contemplating about for a while on Pokemon Showdown. It would help a lot if you gave me some advice on how to improve the team. Before I discuss each of the poke's contributes to the team I would like to point out that the strategy of this team is to get the momentum going by use of U-turn, set up dual screens, and then use my four attackers, two physical and two special, to overpower the opponent. In addition to this, I have means of healing my attackers through wish support. So without further ado, here's the team:


landorus___therian_forme___sugimori_style_by_kyuremous-d55z3re.png


Mobsta (Landorus-Therian) (M) @ Choice Scarf
Trait: Intimidate
EVs: 252 Atk / 32 HP / 244 Spd
Jolly Nature
IVs: 30 Atk / 30 Def
- Earthquake
- Stone Edge
- U-turn
- Superpower


~This is my main lead. Landorus gets the momentum going and allows me to U-Turn into cresselia to set up my dual screens. Earthquake is self explanatory and stone edge is there to OHKO volcarona, which I have trouble with from time to time. Hammer Arm is there to OHKO pesky blisseys although I usually use scizor's superpower for that.

latios_pixel_over_by_fade_away_requiem-d2ye20s.png


♪ Lo Lo Lo ♪ (Latios) (M) @ Expert Belt
Trait: Levitate
EVs: 252 SAtk / 6 SDef / 252 Spd
Timid Nature
- Draco Meteor
- Surf
- Psychic
- Hidden Power [Fire]


~What can I say about latios except that it kills things. Draco meteor is my main STAB and can take a good chunk out of anything that isn't resistant to it. Surf will be surf and can also prove to be a good damage output. Psychic again being stab is there to OHKO opposing fighting types. And hidden power fire deals great damage against opposing scizor.

blissey_by_pinkophilic-d37lgql.png


Officer Jenny? (Blissey) (F) @ Leftovers
Trait: Natural Cure
Shiny: Yes
EVs: 4 HP / 252 Def / 252 SDef
Calm Nature
- Wish
- Softboiled
- Seismic Toss
- Toxic


~This is my main specially defensive wall. It also serves as my wish support to keep my attackers healthy. Soft boiled is there to keep blissey itself healthy and seismic toss is added to prevent blissey from being a sitting duck.

scizorsmog.png


Pity Da Fool (Scizor) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- U-turn
- Bullet Punch
- Superpower
- Pursuit


~I love scizor so much just for it's sheer strength. U-Turn is added in just to get damage off on the opponents pokemon on switch outs and provides a safe switch in for me. Bullet punch is obviously bullet punch. Superpower is, as I said, there to OHKO blissey and chansey and other pokes who are weak to it. Pursuit is there to trap ghosts and, sometimes, latios and latias.

heatran.png


Hard Hotty (Heatran) @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Stealth Rock
- Fire Blast
- Earth Power
- Hidden Power [Ice]


~The basic heatran offensive set with a few differences such as stealth rock and HP ice. Stealth rock is well... stealth rock. and HP ice helps me counter dragons. Fire blast and earth power are his main attacks.

Cresselia_Practice_by_Cresselia_ROX.png


xXLoveXx (Cresselia) (F) @ Light Clay
Trait: Levitate
EVs: 252 HP / 176 Def / 80 SDef
Bold Nature
- Light Screen
- Psychic
- Ice Beam
- Moonlight/b]

~This is the main pokemon of my team. With reasonable bulk cresselia almost always gets dual screens out and, when weakened, can provide health to my attackers through lunar dance. In addition psychic STAB helps cresselia deal reasonable damage.

Thank you everyone who took the time to hear me out! This is my first RMT and hopefully I get positive feedback! Feel free to challenge me on PS if you see me on: xXSilvaXx to help me test. PM me if you want to plan a battle.
 
Pretty good team here. I've got a few nitpicks.

Firstly, Landorus-T is an underwhelming Scarfer imo. Please give it a Jolly nature and Superpower over Hammer Arm, then a 32 HP / 252 Atk / 224 Spe EV spread. 224 Speed is all it needs if it holds a Scarf, and 32 HP gives you some bulk. In all honesty though, I think Landorus-I is more cut out for this. if you need Intimidate though, by all means.

You may want a Timid nature on Heatran, or else Jolly Mamoswine and Breloom wreck you. Mamoswine actually looks like a decent threat to your team if Heatran's Balloon is popped and Scizor is gone. Then again, so does RP Landorus...

I'll try to think of more later. It's a nice team with an underrated strategy.

~AoH
 
AoH said:
Pretty good team here. I've got a few nitpicks.

Firstly, Landorus-T is an underwhelming Scarfer imo. Please give it a Jolly nature and Superpower over Hammer Arm, then a 32 HP / 252 Atk / 224 Spe EV spread. 224 Speed is all it needs if it holds a Scarf, and 32 HP gives you some bulk. In all honesty though, I think Landorus-I is more cut out for this. if you need Intimidate though, by all means.

You may want a Timid nature on Heatran, or else Jolly Mamoswine and Breloom wreck you. Mamoswine actually looks like a decent threat to your team if Heatran's Balloon is popped and Scizor is gone. Then again, so does RP Landorus...

I'll try to think of more later. It's a nice team with an underrated strategy.

~AoH[/i}


Thank you for your advice. Everything you stated will be added to the team because there is no need not to. I will update the RMT appropriately.
 
I see on Landorus-T that you still have Hammer Arm and you haven't deleted the 30 Atk/30 Def IVs. Also, it's 224 Spe, not 244 Spe EVs on it. Oh well. You are most welcome.

~AoH
 
I would try fitting Ice Beam somewhere on Cresselia. Cress has extremely awesome defenses (base 120/120/130) which makes it a great answer to lots of common attackers that are Ice weak, some examples being Salamence, Dragonite, and Landorus. I would peronally switch one of the screens for Ice Beam, because I don't think the screen support helps the already defensive team out much. I think you would have no issues dropping Reflect, as between 2 Steel-types, a defensively EV'd Cresselia, and a Landorus-T with Intimidate, you already post several resistances and immunities to common physical attackers.

If you want to drop Light Screen for a support move like Toxic or Thunder Wave, that could be helpful too. Toxic in particular, as between Blissey, Landorus, and Cresselia, you have a decent amount of defenses. Toxic could add up some damage pretty quickly. Otherwise Light Screen is fine, as Scizor and Latios and Landorus definitely appreciate the extra special bulk.
 
AoH said:
I see on Landorus-T that you still have Hammer Arm and you haven't deleted the 30 Atk/30 Def IVs. Also, it's 224 Spe, not 244 Spe EVs on it. Oh well. You are most welcome.

~AoH

Fixed the superpower in the RMT but not to sure what you mean by: "...you haven't deleted the 30 Atk/30 Def IVs. Also, it's 224 Spe, not 244 Spe EVs on it." but no worries.


TPO3 said:
I would try fitting Ice Beam somewhere on Cresselia. Cress has extremely awesome defenses (base 120/120/130) which makes it a great answer to lots of common attackers that are Ice weak, some examples being Salamence, Dragonite, and Landorus. I would peronally switch one of the screens for Ice Beam, because I don't think the screen support helps the already defensive team out much. I think you would have no issues dropping Reflect, as between 2 Steel-types, a defensively EV'd Cresselia, and a Landorus-T with Intimidate, you already post several resistances and immunities to common physical attackers.

If you want to drop Light Screen for a support move like Toxic or Thunder Wave, that could be helpful too. Toxic in particular, as between Blissey, Landorus, and Cresselia, you have a decent amount of defenses. Toxic could add up some damage pretty quickly. Otherwise Light Screen is fine, as Scizor and Latios and Landorus definitely appreciate the extra special bulk.

Woah! That's a mouthful! However, it's pure genius! I made changes to my cresselia set and added moonlight instead of lunar dance. What is your opinion on lunar dance? Thanks again!
 
Lunar Dance is a gimmicky option, but it sometimes works. I think it works best on balanced/offensive teams, it allows you to switch in Cresselia, and completely heal one of your other Pokémon that may have gotten a lot of damage earlier in the match. It also sacrifices Cresselia's life, so you can actually Lunar Dance when your opponent sends in a counter (like Scizor), and then switch out to something that would keep the match in your favor.

Moonlight and Lunar Dance I think are pretty much interchangable, depending on what you want, they both have their drawbacks. Moonlight is all you have to heal, but it only has 8 PP, and if you play against a Rain team or a Sand team, you will only be healing 25%. On the other hand, Lunar Dance sacrifices Cresselia's life, but can heal a teammate. So it's whichever you prefer.
 
What I mean is this.

Mobsta (Landorus-Therian) (M) @ Choice Scarf
Trait: Intimidate
EVs: 252 Atk / 32 HP / 244 Spd
Jolly Nature
IVs: 30 Atk / 30 Def
- Earthquake
- Stone Edge
- U-turn
- Superpower

Change the 244 to a 224 in the first bolded line, and get rid of the second bolded line.

~AoH
 
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