THE Durant thread: Durant NV.

Nizolka33

Dandyman.
Member
A lot of people have been discussing ideas for a mill-style Durant deck, so let's talk about some ideas/combos for 'im.

83-durant.jpg


I think a straight mill style build would work best, having 4 ants and a Rotom, maybe a Mime Jr., along with Evolites/Defender/catcher/ other cards to them it alive. Revive & Sp. Metal & Super rod seem to work well. What else? What do you guys think is the best way to play it?

Hi, I'm PMJ, and I'm ninja hijacking the first post. How fortunate for you all!

I am a big Durant fan and I would play this deck competitively just because Durant is a boss. I've been lurking this thread since the beginning and it makes me want to get this deck and Durant spam all day. I changed the link to an image and removed the spoiler because now that there's an English scan of it, this thread is now 20% cooler.
 
I like Weavile in this deck. Sneasel has a free retreat which is always nice, and Weavile can disrupt your opponent even more, and try to make it so your Durants can't be ko'd that turn.
 
http://www.pokebeach.com/forums/thread-durant-ideas

Feel free to use that for refrence. It hasn't seen a post in over a month, so I won't lock this one. Any tech ideas could be found in there. ^_^
 
Outside of Durant and maybe Weavile and/or Rotom, there's not much to put in this deck. Every basic you add increases the chance a Durant ends up prized. And I'm not sure which is worse - a Rotom start or playing a game with a prized Durant, so I'm not quite sure what to make of putting Rotom in the deck.

The issue with Weavile is that Communication is dead in a deck with around 10 Pokemon. So you have to wait until you can Twins to search him out. And you can't make a huge chain of them with only two open bench spaces.

Still though, pure Durant has pretty nice across the board matchups. It's way too fast for Gothitelle or Vileplume locking its recovery to matter much, but it's still something to watch out for. An opponent using Typhlosion or Emboar for an OHKO every turn is also something to be wary of, but generally they burn too many resources setting it up. Outside of that, Zekrom is really the only thing threatening this deck's success. As if we really needed more OP basics :/

I'll go ahead and put the link in there for you.
 
I've actually been testing durant out with fliptini/sharpedo and it works fairly well as a flip reliant disruption deck with durant as cleanup after the opponent's options are gone with their hand. I would think that putting in KGL would yield even better and more consistent results.
 
^For that, I'd rather use something like Cinccino or Houndoom to clean up. Sharpedo is most effective when you combine it with Slowking, to lock them out of every option. But Durant ruins Slowking's control. Also, you often won't have bench space for 4 Durant with that deck. KGL is pretty hard to get out, and then you're trying to balance three separate energy types, which is never good.

Durant/Magmortar seems too hard to balance as well. It's separate energy types and there's basically no benefit to using them together when Magmortar gets in the way of the T1 mill so much.
 
You need 2 rotoms and 1-2 prize looking alph's. You NEED to have 4 durants and if one is prized= bad
 
Why in the world 2 Rotoms? That's just asking for bad starts. I'd say 1 max, and not running it is completely acceptable.
 
Celebi23 said:
Why in the world 2 Rotoms? That's just asking for bad starts. I'd say 1 max, and not running it is completely acceptable.
I guess one would be fine, but you don't want any durant prized
 
Well the chance of double Durant prized is pretty slim. And you can use Rotom every turn, so you can get them both out of the prizes with just 1 Rotom. Also, 4 Durant isn't horribly important to the deck in some matchups - mostly Yanmega/Stage 1's. Although nobody can deny it's much stronger with 4 out.

Also, if you add the 2nd Rotom, the chance you start with it increases, and not having a Durant in your opening hand increases the chance you prize one. So it's almost contradictory to the purpose it's supposed to have.
 
To add on to that, with Revive, Junk Arm, and other cards to get back Durants, though one being prized hurts, it isn't that harsh. 1 Rotom is fine.
 
Rotom shouldn't be used for the reasons stated above. You are just going to be hurting yourself adding more pokemon. I think a good start to begin building this deck would be these cards.

4 Durant (duh)
2-2 Weavile
Collector
Team Rocket's Trickery
Seaker
Revive
Evolite
Defender
Junk Arm
4 Sp Metal
Metal

I'm not saying how many of each of the cards should be in the deck, but this is just my theorymon from earlier when me and others were discussing a Durant Mulling deck. I think all these cards should be seen in this deck.
 
MetaArmor said:
Rotom shouldn't be used for the reasons stated above. You are just going to be hurting yourself adding more pokemon. I think a good start to begin building this deck would be these cards.

4 Durant (duh)
2-2 Weavile
Collector
Team Rocket's Trickery
Seaker
Revive
Evolite
Defender
Junk Arm
4 Sp Metal
Metal

I'm not saying how many of each of the cards should be in the deck, but this is just my theorymon from earlier when me and others were discussing a Durant Mulling deck. I think all these cards should be seen in this deck.
The reasons stated above said that only one should be used lol. Why is seeker needed?
 
I tested Defender in it, and it's just not important enough. I'd rather increase the times I T1 than have potentially one more turn late-game. I'm not sure if I like Weavile either, since you don't get it out fast enough most games. It also increases the chance you prize Durants. Also, if Weavile goes, Seeker goes too. I'm not sure if I like it in the first place since it gives your opponent more overall cards in hand/deck.

I think that Rotom definitely has its place in the deck, I just don't think that every list will opt to include it. There's nothing wrong with going for speed/consistency over "power", but on the other hand that one less card every turn certainly adds up.
 
Weavile is useful because it disrupts your opponent, so Durant can mill the opponents deck while Weavile stops the opponent from getting out attackers.

Defender is unnesseary.
 
It usually doesn't get out until they take a prize and you can Twins for it. So at that point, they already setup their attacker. The main use I found it to have is working with Crushing Hammer to potentially set Zekrom back a couple turns, but even then it's way too flippy and reliant on them not topdecking/having a god hand. I'll test with it more before I dismiss it, but I'm not too convinced that Weavile deserves to be in here.
 
Crushing Hammer sounds good, but with Communication, Weavile can get out quite easily.

Weavile is a really good tech in almost any deck (Gliscor used Weavile decks for about a month straight in PlayTCG). It can affect a game a lot if used early, and in crucial or important moments.
 
Let's think. 4 Durant, 2-2 Weavile, 1 Rotom. 9 Pokemon. All 4 Durant come into play instantly, and 2 of the other 3 basics most likely will as well. That leaves us with 1 non-Weavile Pokemon for Communication. It's basically just a dead card in this deck.
 
glaceon said:
Weavile is a really good tech in almost any deck (Gliscor used Weavile decks for about a month straight in PlayTCG). It can affect a game a lot if used early, and in crucial or important moments.

Actually, I've only been using like two or three different decks with Weavile in them, and I still play one of those decks today.

I haven't tested Durant yet so (nor have I built or seen a list) so what I'm about to say is theory, but Durant does run many Pokemon in it, so Communication isn't the most reliable source of searching Pokemon.

NINJA'D
 
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