As many have obviously seen, I've been an on-off Pokebeach member, as well as battler. Showing up at random, becoming active, then fading into a wisp. Today, as I have come back, I have created a team that I enjoy, as well as have an amazing success at using. Never ever, had I ever had such fun using any team. It's straight through, really solid, and I find it very easy to play. Now, enough talk, it's time for the RMT.
Changes in Bold
Dragonite (M) @ Life Orb
Trait: Inner Focus
EVs: 124 Atk / 132 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Draco Meteor
- Fire Blast
- ExtremeSpeed
- Superpower
Dragonite. He has survived through the ages of RBY and still he comes forth with amazing moves and solid bulk. But, bulk doesn't have much to do with MixNite. The EVs are solid, balancing out his physical attack and his special attack. Max speed is something I (personally) find very comforting to have as too not worry about Heatran or the likes. This DNite gets off some very nice suprise factors as well. Mienshao lead? No prob, take a Draco Meteor/Fire Blast to the face and there's no more lead scouter. Tyranitar out and about? Super Power inc. It's not just Draco Meteor or Fire Blast I commonly use (unlike most Pokemon), DNite also has the good variation of Superpower and ExtremeSpeed, both used as commonly as DNite's special attacks. Yep, he's my antilead to most everything that gets sent out (excluding Politoad).
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature (+Def, -SAtk)
- Taunt
- Ice Fang
- Swords Dance
- Earthquake
This set was, again, recommended to me by Teapot. It's actually been good help to the team, while being defensive, Gliscor has also been offensive. Taunt is up instead of Protect so that entry hazard users or boosters can't set up as they like. This is a standard set, Impish nature with standard EVs. Gliscor also helps with Heatran's EQ weakness, as well as electric moves aimed at DNite and Rotom-W. Poison Heal, in conjunction to Toxic Orb lends Gliscor some nice recovery, gaining more so than leftovers. Also, thanks to Gliscor's typing, he isn't scared of Spikes or Toxic Spikes.
Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Stealth Rock
Another simple, and very straightforward Pokemon, Heatran claims a spot on my team. OffensiveTran is quite a beast to behold should one be unprepared, or out of counters. Even in today's metagame, Heatran is not the fastest, but it is still one of the most used Pokemon out there. He can absorb quite a few blows, should anything try and take on a fellow team mate, Heatran comes in and can, and with impunity, take the blow thanks to his typing. Stealth Rock is a nice goodie to have, as this team does have a habit of causing switches. I chose Hidden Power Ice over Hidden Power Grass due to the fact that the only real Water Pokemon that fears grass moves is Gastrodon. Earth Power is a nice blessing on Heatran, whether it comes to Toxicroak (which gets outsped), or Tentacruel trying to come in and set up Toxic Spikes. All in all Heatran is basically a devastatingly powerful wall on my team that I would not want to take off.
Reuniclus (M) @ Life Orb
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Calm Mind
- Recover
- Psychic
- Focus Blast
I wanted to choose a Pokemon that would bait the likes of Scizor and other Pursuit users, and Reuniclus fits the bill. Reuniclus is also my Pokemon of choice for when Scrafty or Heatran happens to run into the likes of Terrakion and any other Fighting type Pokemon. With a Bold nature, max HP, and max Def. EVs Reuniclus can stand up to almost any physical attacks. Magic Guard is an amazing ability, being able to have the boosted power of Life Orb, without taking any damage, as well as not taking damage from the oh-so common Sand Storm, as well as entry hazards and status ailments. With the attacking combination of Psychic and Focus Blast, Reuniclus can attack almost any Pokemon with neutral damage (excluding the rare Spiritomb, or Sableye).
Rotom-W @ Leftovers
Trait: Levitate
EVs: 252 HP/168 Def/88 SpAtt
Bold Nature (+Def, -Atk)
- Thunderbolt
- Will-O-Wisp
- Hydro Pump
- Pain Split
Dat Rotom Wash. He helps with Heatran's troubling Water weakness, as well as being able to WoW away anything hoping to get a Dragon Dance or other boosted physical move in. The EVs were created by Teapot (thanks mate), who can take physical hits that would otherwise kill this team, and hit hard back. Thunderbolt and Hydro Pump are the bread and butter, so that Washtom isn't taunt bait, and also being able to hit hard with STAB. Pain Split is Washtom's only recovery, and makes good use thanks to
Scizor (F) @ Life Orb
Trait: Technician
EVs: 240 HP / 252 Atk / 4 Def / 12 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- Superpower
- Roost
The last, and probably one of the more devastating Pokemon on my team...Scizor! 252 HP EVs have been treating him nicely, as he doesn't die as fast as I have seen most Scizor, and with max attack investment, the Life Orb boost, huge base attack, STAB, and Technician, Scizor becomes a powerful threat to almost any, and all Pokemon. He is my main sweeper and quickly and utterly destroys anything that doesn't resist him. Thanks to his typing too, he can shrug off most hits and either destroy the foe, or quickly recover because of Roost. Superpower is added due to other Steel brethren who attempt to stop Scizors reign. Also, due to his move combination, the only actual threat to Scizor is Gyarados, resisting both Superpower and Bullet Punch and, with ease, set up.
Export:
Dragonite (M) @ Life Orb
Trait: Inner Focus
EVs: 124 Atk / 132 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Draco Meteor
- Fire Blast
- ExtremeSpeed
- Superpower
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature (+Def, -SAtk)
- Taunt
- Ice Fang
- Swords Dance
- Earthquake
Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Stealth Rock
Reuniclus (M) @ Life Orb
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Calm Mind
- Recover
- Psychic
- Focus Blast
Rotom-W @ Leftovers
Trait: Levitate
EVs: 252 HP / 168 Def / 88 SAtk
Bold Nature (+Def, -Atk)
- Thunderbolt
- Will-O-Wisp
- Hydro Pump
- Pain Split
Scizor (F) @ Life Orb
Trait: Technician
EVs: 240 HP / 252 Atk / 4 Def / 12 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- Superpower
- Roost
Dragonite (M) @ Life Orb
Trait: Inner Focus
EVs: 124 Atk / 132 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Draco Meteor
- Fire Blast
- ExtremeSpeed
- Superpower
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature (+Def, -SAtk)
- Taunt
- Ice Fang
- Swords Dance
- Earthquake
Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Stealth Rock
Reuniclus (M) @ Life Orb
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Calm Mind
- Recover
- Psychic
- Focus Blast
Rotom-W @ Leftovers
Trait: Levitate
EVs: 252 HP / 168 Def / 88 SAtk
Bold Nature (+Def, -Atk)
- Thunderbolt
- Will-O-Wisp
- Hydro Pump
- Pain Split
Scizor (F) @ Life Orb
Trait: Technician
EVs: 240 HP / 252 Atk / 4 Def / 12 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- Superpower
- Roost
Color key:
- Minor threat (defensive Pokemon, Pokemon that can sometimes be quite a threat; something like Unaware Quagsire, etc.)
- Medium threat (can take some turns to properly be a threat, can at times be speedy attackers like Latios)
- Major threat (can easily take my team down, is a bad problem)
Threat list:
Vaporeon - Is an issue should Reuniclus and Rotom-W die, can easily kill Dragonite as well if it has Ice Beam.
Volcarona - Can be troublesome at around +2 (Quiver Dance), and if Heatran/Dragonite are dead Volcarona can be a problem for my team, isn't as big a problem if Stealth Rocks are in play.
Celebi - I do have problems with any Celebi really, if it's running HP Ice, it gives DNite and Gliscor a problem, if it's running HP Fire it can more than easily kill Scizor, and it can kill Heatran and Rotom-W with ease.
Starmie - This is definitely a pain in my arse. Starmie can with ease demolish my team unless Reuniclus has Calm Minds up and running.
- Anything else will be added should it be found as a threat -
Interesting facts: Spikes only hits one team member, Toxic Spikes does not affect this team at all in any way, and Stealth Rock can only really cause problems for the team's lead member.
(Title translation: The Dominant Combatants)