TCG Fakes TFP's Text-Based Fakes!

Riolu - Fighting - 70
Basic

[C] Light Punch 10

[C][C] Throw Back Kick 20+
This attack does 30 more damage if you have more Prize Cards left then your opponent.

Weakness: Psychic (x2) - Resistance: None - Retreat Cost: 2
Aerodactyl - Fighting - 100
Restored

[F] Restored Raid 40

[C][C][C] Primal Roar 60
Your opponent can't play any Pokémon to evolve any of their Pokémon or any stadium cards from his or her hand during your opponents next turn.

Weakness: Lightning (x2) - Resistance: Fighting (-20) - Retreat Cost: 3
 
Last edited:
Primal Roar is missing two clauses. The first one is "from his or her hand" after "cards", and the next is "during his or her next turn." after "hand".

That said, very nice cards! The names, in particular, are very cool, and I think you've been balancing quite well. :3
 
Mewto - Psychic - 120
Basic

[C][C] Swift 30
This attack isn't affected by weakness, resistance or any other effects on the Defending Pokémon.

[P][C][C] Mind Destruction 60
Discard an Special Energy attached to the Defending Pokémon.

Weakness: Psychic (x2) - Resistance: None - Retreat Cost: 2
Magneton - Electric - 80
Stage 1

[L] Fast Shock 30
Flip a coin. If tails, this attack does 10 damage to 1 of your Pokémon.

[L][C] Volt Switch 40
Switch this Pokémon with 1 of your Benched Pokémon.
Weakness: Fighting (x2) - Resistance: Metal (-20) - Retreat Cost: 2
Magnezone - Lightning - 140
Stage 2

Ability: Dual Brain
During your turn, you may play 2 Supporter cards.

[L][C] Overload 60
This attack does 60 damage to 1 of your opponents Benched Pokémon-EX.
Weakness: Fighting (x2) - Resistance: Metal (-20) - Retreat Cost: 4

All for Tech Base!
Except for this one
Moltres - fire - 120
Basic

[C][C] Burning Wing 30
The Defending Pokémon is now Burned.

[R][R][C] Grand Flame 100
Discard an [R] Energy attached to this Pokémon.

Weakness: Lightning (x2) - Resistance: Fighting (-20) - Retreat Cost: 2

Also i am still up for requests ;)
 
Last edited:
Mind Destruction is a good one! Can I set you a bit of a challenging request? I'd like to see a card with the attack/ability "Prism Glass". Hoping for a Pokemon that isn't too obvious but makes good sense. :3

Also, just so you know, "Benched EX Pokémon" should actually be ordered "Benched Pokémon-EX", and 'supporter' should be capitalised as 'Supporter'.
 
Mind Destruction is a good one! Can I set you a bit of a challenging request? I'd like to see a card with the attack/ability "Prism Glass". Hoping for a Pokemon that isn't too obvious but makes good sense. :3

Also, just so you know, "Benched EX Pokémon" should actually be ordered "Benched Pokémon-EX", and 'supporter' should be capitalised as 'Supporter'.

Thanks and i accept the challenge!
But is it for Tech Base or do i just make a random card?
 
Last edited:
Tech Base :D
Durant - Metal - 70
Basic

[C][C] Intimidating Press 20
Your opponent can't play any tool cards during your opponents next turn.

[M][M] Ultra Fang 20
Discard all Special Energy cards attached to the Defending Pokémon.

Weakness: Fire (x2) - Resistance: Psychic (-20) - Retreat Cost: 3
Bronzong - Metal - 100
Stage 1

Ability: Protective Wall
Prevent all damage done to your Benched Pokémon by your opponent active Pokémon attacks.

[M][C] Iron Link 60
Draw cards until you have 5 cards in your hand.

Weakness: Fire (x2) - Resistance: Psychic (-20) - Retreat Cost: 3

Random :D
Articuno - Water - 120
Basic

[C][C] Powder Snow 30
The Defending Pokémon is now Asleep.

[W][C][C] Blizzard 70
Flip a coin. If heads, prevent all effects (excluding damage) done to this Pokémon by your opponent during your opponents next turn.

Weakness: Lightning (x2) - Resistance: Fighting (-20) - Retreat Cost: 2
Zapdos - Lightning - 120
Basic

[C][C] Electric Wing 30
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

[L][C] Lightning Turn 50
Switch this Pokémon with 1 of your Benched Pokémon.

Weakness: Lightning (x2) - Resistance: Fighting (-20) - Retreat Cost: 2
 
Last edited:
On the subject of random requests, could I see a Grass-type Galvantula-EX? Thanks in advance!
 
@dwarfstar
Galvantula EX - Grass - 170
Basic

[G][C] Sticky Webs 50
The Defending Pokémon can't retreat during your opponents next turn.

[G][C][C] Signal Beam 80
Flip a coin. If heads, switch the Defending Pokémon with 1 of your opponents Benched Pokémon.

Weakness: Fire (x2) - Resistance: None - Retreat Cost: 2
Galvantula EX - Grass - 170
Basic

[C][C] Stick and Draw 30
Draw an card. The Defending Pokémon can't retreat during your opponents next turn.

[G][G][C] Pin Missile 40x
Flip 5 coins. This attack does 40 times the number of heads.

Weakness: Fire (x2) - Resistance: None - Retreat Cost: 2

I made 2 because i had more ideas for this card :D
 
Last edited:
Tech Base!!!
Durant - Metal - 80
Basic

[C] Ram 10

[M][C] Beat and Crush 20
If this attack Knocked-Out the Defending Pokémon, take 1 more Prize card.

Weakness: Fire (x2) - Resistance: Psychic (-20) - Retreat Cost: 2
Excadrill - Fighting - 120
Stage 1

[F] Dig and Turn 40
Switch this Pokémon with 1 of your Benched Pokémon.

[C][C][C] Slash 60+
Flip a coin. If heads, this attack does 30 more damage.

Weakness: Grass (x2) - Resistance: None - Retreat Cost: 2
Beldum - Psychic - 60
Basic

[C] Collect
Draw 2 cards.

[C] Iron Head 10
This attack does 10 more damage if this Pokémon has any [M] Energy attached to it.

Weakness: Psychic (x2) - Resistance: None - Retreat Cost: 1

Random!!!
Cofagrigus - Psychic - 100
Stage 1

Ability: Deep Fear
Prevent all effects of attacks, including damage, done to this Pokémon from your opponents Pokémon-EX.

[P][C][C] Mindless Slap 50+
You may Knock-Out this Pokémon. If you do, this attack does 100 more damage.

Weakness: Dark (x2) - Resistance: None - Retreat Cost: 3
 
Last edited:
Once again, great flavour! Mindless Slap is my favourite, and it has a really nice affect, too. :3

The Safeguard sort of Ability should be written like the following, however.

"Prevent all effects of attacks, including damage, done to this Pokémon from your opponent’s Pokémon-EX."
 
Tech Base!!!
Metang - Psychic - 100
Stage 1

[P] Trick 10
The tool card attached to the Defending Pokémon has no effect during your opponents next turn.

[P][C][C] Psychic 50
Move 1 Energy attached to the Defending Pokémon to 1 of your opponents Benched Pokémon.

Weakness: Psychic (x2) - Resistance: None - Retreat Cost: 2
Metagross - Psychic - 150
Stage 2

Ability: Programmer
As often as you like during your turn, you may move an basic [P] Energy from 1 of your Pokémon to another 1 of your Pokémon.

[C][C] Bullet Punch 20+
This attack does 40 more damage for each Prize Card your opponent has taken.

Weakness: Psychic (x2) - Resistance: None - Retreat Cost: 4
Bronzong BREAK - Psychic - 140
BREAK Evolution - This Pokémon has the attacks, weakness, resistance and Retreat Cost from the Bronzong it BREAK Evolved from.

[P][C][C] Future Sight
this attack does 100 damage to 1 of your opponents Pokémon at the end of your opponents next turn. Flip a coin. If tails, Discard an Energy attached to this Pokémon.

Random!!!
Gastrodon - Ground - 130
Stage 1

[C][C] Mud Sport 20
During your opponents next turn, each Special Energy in play has no effect.

[F][C][C] Earth Power 80
This attack isn't affected by Resistance.

Weakness: Grass (x2) - Resistance: Lightning (-20) - Retreat Cost: 3

Pichu - Lightning - 40
Basic

Ability: Baby Evolution
When you play a card to evolve this Pokémon, you may remove all damage counters and Special Conditions affecting this Pokémon.

[C] Fake Out 10
You can use this attack on your first turn. Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Weakness: Fighting (x2) - Resistance: Metal (-20) - Retreat Cost: 0
@thegrovylekid here is another Pichu for your collection :p
 
Last edited:
Tech Base!!!
Big Update, because i was bored :p
Nosepass - Fighting - 80
Basic

[C][C] Lock On
Damage done by this Pokémon or evolution is increased by 30 during your next turn.

[F][C] Rock Smash 20+
Flip a coin. If heads, this attack does 20 more damage.

Weakness: Grass (x2) - Resistance: None - Retreat Cost: 2
Probopass - Fighting - 120
Stage 1

Ability: Magnet Pull
Once during your turn, you may flip a coin. If heads, switch the Defending Pokémon with 1 of your opponents Benched Pokémon.

[C][C] Loud Snore 30
The Retreat Cost of this Pokémon is 0 until the end of your next turn.

Weakness: Grass (x2) - Resistance: None - Retreat Cost: 4
Reuniclus EX - Psychic - 170
Basic

[P] Bench-Control 30
You may attach an Energy from 1 of your Benched Pokémon to another 1 of your Benched Pokémon.

[P][P][C] Psy Wave 60
This attack does 60 damage to 1 of your opponents Pokémon.

Weakness: Psychic (x2) - Resistance: None - Retreat Cost: 3
Lairon - Metal - 100
Stage 1

[C][C] Stomp 30

[M][C][C] Iron Fang 60
Flip a coin. If heads, discard the Tool card attached to the Defending Pokémon.

Weakness: Fire (x2) - Resistance: Psychic (-20) - Retreat Cost: 2
Aggron - Metal - 150
Stage 2

Ability: Iron King
The Retreat Cost of your [M] Pokémon is 1 Energy less.

[M][C][C] Iron Break 80+
This attack does 70 more damage if the Defending Pokémon is an Pokémon BREAK.

Weakness: Fire (x2) - Resistance: Psychic (-20) - Retreat Cost: 4

Random!!!
Persian - Colorless - 90
Stage 1

[C] Thief 30
Discard the Tool card attached to the Defending Pokémon.

[C][C][C] Night Slash 70
Switch this Pokémon with 1 of your Benched Pokémon.

Weakness: Fighting (x2) - Resistance: None - Retreat Cost: 2

Guys, i have made 43 cards from this mini set already :O
so 7 cards left
(1 EX and 1 BREAK)
and trainer cards :I
I am not good in making them at all :(
 
Last edited:
I think you're saying you have difficulty making trainers? My suggestion is just to go back and look through the older trainer cards and get a bit of inspiration from there. :)
 
Tech Base!!!
Ferroseed - Metal - 70
Basic

[M] Pin Missile 10x
Flip 4 coins. This attack does 10 times the number of heads.

Weakness: Fire (x2) - Resistance: Psychic (-20) - Retreat Cost: 1
Ferrothorn - Metal - 110
Stage 1

Ability: Growing Metals
Once during your turn, you may search your Discard Pile for an [M] Energy and attach it to 1 of your [M] Pokémon.

[C] Power Whip 20x
This attack does 20 times the number of Energy cards attached to this Pokémon.

Weakness: Fire (x2) - Resistance: Psychic (-20) - Retreat Cost: 3
Metalic Cave - Stadium - Trainer

Each [M] Pokémon (both yours on your opponents) in play has 20 more HP.

This card stays in play when you play it. Discard this card if another stadium comes into play. If another card with the same name is in play, you can't play this card.
Ferrothorn BREAK - Metal - 140
BREAK evolution - This Pokémon has the attacks, weakness, resistance and the Retreat Cost of the Ferrothorn it BREAK evolved from.

[C][C] Rapid Spin 100
This attack isn't affected by weakness, resistance or any other effects on the Defending Pokémon.

Random!!!
Purugly - Colorless - 100
Stage 1

[C][C] Hypnosis 20
The Defending Pokémon is now Asleep.

[C][C][C][C] Body Slam 90
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Weakness: Fighting (x2) - Resistance: None - Retreat Cost: 2
Let's give this Purugly cat a little love with a bad card :)
 
Last edited:
Tech Base!!!
Steelix EX - Metal - 180
Basic

[M][C] Swing Around 60
Flip a coin. If heads, switch the Defending Pokémon with 1 of your opponents Benched Pokémon.

[M][C][C][C] Heavy Bite 100
Discard an Special Energy attached to the Defending Pokémon.

Weakness: Fire (x2) - Resistance: Psychic (-20) - Retreat Cost: 3
Colress's Hidden Weapon - Item - Trainer

Until the end of your opponents next turn each Energy counts as an Special Energy.

You may play as many item cards as your like, during your turn.
Honedge - Metal - 60
Basic

[C][C] Slash 20

Weakness: Fire (x2) - Resistance: Psychic (-20) - Retreat Cost: 1

There are 2 more cards that will be released soon!
And some more Item Cards :3

Because i have been doing nothing lately
I decided to make the last 3 cards
Pawniard - Dark - 60
Basic

[D][C] Dark Stab 20

Weakness: Fighting (x2) - Resistance: Psychic (-20) - Retreat Cost: 0
Doublade - Metal - 90
Stage 1

[C][C] Back Stab 20+
This attack does 50 more damage if your opponent took an Prize Card during his or her last turn.

[M][C][C] Double Swords 50x
Flip 2 coins. This attack does 50 times the number of heads.

Weakness: Fire (x2) - Resistance: Psychic (-20) - Retreat Cost: 2
Aegislash - Metal - 140
Stage 2

Ability: Ascent Shield
Prevent effects of attacks, including damage done to this Pokémon by your opponents Mega Pokémon EX.

[M][M][C] Iron Slashes 100
This attack isn't affected by Resistance.

Weakness: Fire (x2) - Resistance: Psychic (-20) - Retreat Cost: 3

Little late, but here it is!
Genesect - Grass - 170
basic

[C][C] Assault Shock 30+
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

[C][C][C][C] Color Cannon 100+
This attack does 10 more damage for each different kind of Energy attached to this Pokémon.

Weakness: Fire (x2) - Resistance: None - Retreat Cost: 2
Heatran - Fire - 130
Basic

[R] Meltdown 30
Both players discard the top card of their deck.

[R][C][C] Magma Slide 80
This attack isn't affected by resistance.

Weakness: Water (x2) - Resistance: None - Retreat Cost: 3
Magnemite - Lightning - 60
Basic

[C][C] Magnet Trap 20
The Defending Pokémon can't retreat during your opponents turn.

Weakness: Fighting (x2) - Resistance: Metal (-20) - Retreat Cost: 1
Magneton - Electric - 80
Stage 1

[L] Fast Shock 30
Flip a coin. If tails, this attack does 10 damage to 1 of your Pokémon.

[L][C] Volt Switch 40
Switch this Pokémon with 1 of your Benched Pokémon.
Weakness: Fighting (x2) - Resistance: Metal (-20) - Retreat Cost: 2
Magnezone - Lightning - 140
Stage 2

Ability: Dual Brain
During your turn, you may play 2 Supporter cards.

[L][C] Overload 60
This attack does 60 damage to 1 of your opponents Benched Pokémon-EX.
Weakness: Fighting (x2) - Resistance: Metal (-20) - Retreat Cost: 4
Mewto - Psychic - 120
Basic

[C][C] Swift 30
This attack isn't affected by weakness, resistance or any other effects on the Defending Pokémon.

[P][C][C] Mind Destruction 60
Discard an Special Energy attached to the Defending Pokémon.

Weakness: Psychic (x2) - Resistance: None - Retreat Cost: 2
Beldum - Psychic - 60
Basic

[C] Collect
Draw 2 cards.

[C] Iron Head 10
This attack does 10 more damage if this Pokémon has any [M] Energy attached to it.

Weakness: Psychic (x2) - Resistance: None - Retreat Cost: 1
Metang - Psychic - 100
Stage 1

[P] Trick 10
The tool card attached to the Defending Pokémon has no effect during your opponents next turn.

[P][C][C] Psychic 50
Move 1 Energy attached to the Defending Pokémon to 1 of your opponents Benched Pokémon.

Weakness: Psychic (x2) - Resistance: None - Retreat Cost: 2
Metagross - Psychic - 150
Stage 2

Ability: Programmer
As often as you like during your turn, you may move an basic [P] Energy from 1 of your Pokémon to another 1 of your Pokémon.

[C][C] Bullet Punch 20+
This attack does 40 more damage for each Prize Card your opponent has taken.

Weakness: Psychic (x2) - Resistance: None - Retreat Cost: 4
Reuniclus EX - Psychic - 170
Basic

[P] Bench-Control 30
You may attach an Energy from 1 of your Benched Pokémon to another 1 of your Benched Pokémon.

[P][P][C] Psy Wave 60
This attack does 60 damage to 1 of your opponents Pokémon.

Weakness: Psychic (x2) - Resistance: None - Retreat Cost: 3
Aerodactyl - Fighting - 100
Restored

[F] Restored Raid 40

[C][C][C] Primal Roar 60
Your opponent can't play any Pokémon to evolve any of their Pokémon or any stadium cards from his or her hand during your opponents next turn.

Weakness: Lightning (x2) - Resistance: Fighting (-20) - Retreat Cost: 3
Nosepass - Fighting - 80
Basic

[C][C] Lock On
Damage done by this Pokémon or evolution is increased by 30 during your next turn.

[F][C] Rock Smash 20+
Flip a coin. If heads, this attack does 20 more damage.

Weakness: Grass (x2) - Resistance: None - Retreat Cost: 2
Probopass - Fighting - 120
Stage 1

Ability: Magnet Pull
Once during your turn, you may flip a coin. If heads, switch the Defending Pokémon with 1 of your opponents Benched Pokémon.

[C][C] Loud Snore 30
The Retreat Cost of this Pokémon is 0 until the end of your next turn.

Weakness: Grass (x2) - Resistance: None - Retreat Cost: 4
Riolu - Fighting - 70
Basic

[C] Light Punch 10

[C][C] Throw Back Kick 20+
This attack does 30 more damage if you have more Prize Cards left then your opponent.

Weakness: Psychic (x2) - Resistance: None - Retreat Cost: 2
Lucario - Fighting - 110
Stage 1

[F] Iron Fist 30
Discard an Special Energy attached to the Defending Pokémon.

[F][C][C] Prize Bond 60+
This attack does 30 more damage for each Prize card you have left.

Weakness: Psychic (x2) - Resistance: None - Retreat Cost: 3
Drilbur - Fighting - 70
Basic

[C] Dig Out 10
Discard the top card of your deck. If that card is an Energy attach it to this Pokémon.

[F][C] Sharp Claw 30

Weakness: Grass (x2) - Resistance: None - Retreat Cost: 1
Excadrill - Fighting - 120
Stage 1

[F] Dig and Turn 40
Switch this Pokémon with 1 of your Benched Pokémon.

[C][C][C] Slash 60+
Flip a coin. If heads, this attack does 30 more damage.

Weakness: Grass (x2) - Resistance: None - Retreat Cost: 2
Pawniard - Dark - 60
Basic

[D][C] Dark Stab 20

Weakness: Fighting (x2) - Resistance: Psychic (-20) - Retreat Cost: 0
Bisharp - Dark - 100
Stage 1

[D] Heavy slash 30
Draw a card.

[C][C][C] Revenge Cross 50+
If your opponent took a Prize card during his or her last turn, this attack does 100 more damage.

Weakness: Fighting (x2) - Resistance: Psychic (-20) - Retreat Cost: 3
Bisharp - Dark - 100
Stage 1

[C][C] Targeting Swipe 20+
This attack does 40 more damage for each Special Energy attached to your opponents active Pokémon.

[D][C][C] Warrior Chop 80

Weakness: Fighting (x2) - Resistance: Psychic (-20) - Retreat Cost: 2
Steelix EX - Metal - 180
Basic

[M][C] Swing Around 60
Flip a coin. If heads, switch the Defending Pokémon with 1 of your opponents Benched Pokémon.

[M][C][C][C] Heavy Bite 100
Discard an Special Energy attached to the Defending Pokémon.

Weakness: Fire (x2) - Resistance: Psychic (-20) - Retreat Cost: 3
Skarmory - Metal - 100
Basic

[C][C] Steel Wing 30
Attach an Basic [M] Energy from your Discard Pile to this Pokémon.

[M][C][C] Assault Jet 50
This attack does 30 damage to 1 of your opponents Pokémon.

Weakness: Fire (x2) - Resistance: Psychic (-20) - Retreat Cost: 2
Mawile - Metal - 80
Basic

[M] Swing Around 10+
flip 2 coins. This attack does 20 more damage for each heads.

[M][C] Crushing Fang 30
Flip a coin. If heads, discard an Energy attached to the Defending Pokémon.

Weakness: Fire (x2) - Resistance: Psychic (-20) - Retreat Cost: 1
Aron - Metal - 60
Basic

[C] Gnaw 10

[C][C] Iron Feed 20
Attach an [M] Energy to this Pokémon.

Weakness: Fire (x2) - Resistance: Psychic (-20) - Retreat Cost: 1
Lairon - Metal - 100
Stage 1

[C][C] Stomp 30

[M][C][C] Iron Fang 60
Flip a coin. If heads, discard the Tool card attached to the Defending Pokémon.

Weakness: Fire (x2) - Resistance: Psychic (-20) - Retreat Cost: 2
Aggron - Metal - 150
Stage 2

Ability: Iron King
The Retreat Cost of your [M] Pokémon is 1 Energy less.

[M][C][C] Iron Break 80+
This attack does 70 more damage if the Defending Pokémon is an Pokémon BREAK.

Weakness: Fire (x2) - Resistance: Psychic (-20) - Retreat Cost: 4
Registeel - metal - 120
Basic

[C][C] Iron Raid 30
Search your Discard Pile for an Energy card an attach it to 1 of your Pokémon.

[M][C][C][C] Clear Wall 80
Damage done to this Pokémon by your opponent is reduced by 20 during his or her next turn.

Weakness: Fire (x2) - Resistance: Psychic (-20) - Retreat Cost: 2
Shieldon - Metal - 90
Restored

Ability: Bench Head
If this Pokémon is your active Pokémon, prevent all effects, including damage done to your Benched Pokémon by your opponents attacks.

[C][C] Prehistoric Press 20
Your opponent can't play any stadium or tool cards during his or her next turn.

Weakness: Fire (x2) - Resistance: Psychic (-20) - Retreat Cost: 2
Bastiodon - Metal - 140
stage 1

Ability: Experiment Wall
Damage done to this Pokémon by your opponents [G], [R], [W] and [L] Pokémon is reduced by 30.

[M][C][C] Outrage 60+
Does 10 more damage for each damage counter on this Pokémon.

Weakness: Fire (x2) - Resistance: Psychic (-20) - Retreat Cost: 3
Bronzor - Metal - 70
Basic

[C][C] Hard Knock 20+
Flip a coin. If heads, this attack does 20 more damage.

Weakness: Fire (x2) - Resistance: Psychic (-20) - Retreat Cost: 2
Bronzong - Metal - 110
stage 1

Ability: Metal Teleport
As often as you like during your turn, you may move an [M] from 1 Pokémon to another 1 of your Pokémon.

[C][C] Special Wave 20
If this Pokemon has any Special Energy attached to it, this attack does 60 more damage.

Weakness: Fire (x2) - Resistance: Psychic (-20) - Retreat Cost: 3
Bronzong - Metal - 100
Stage 1

Ability: Protective Wall
Prevent all damage done to your Benched Pokémon by your opponent active Pokémon attacks.

[M][C] Iron Link 60
Draw cards until you have 5 cards in your hand.

Weakness: Fire (x2) - Resistance: Psychic (-20) - Retreat Cost: 3
Bronzong BREAK - Psychic - 140
BREAK Evolution - This Pokémon has the attacks, weakness, resistance and Retreat Cost from the Bronzong it BREAK Evolved from.

[P][C][C] Future Sight
this attack does 100 damage to 1 of your opponents Pokémon at the end of your opponents next turn. Flip a coin. If tails, Discard an Energy attached to this Pokémon.
Ferroseed - Metal - 70
Basic

[M] Pin Missile 10x
Flip 4 coins. This attack does 10 times the number of heads.

Weakness: Fire (x2) - Resistance: Psychic (-20) - Retreat Cost: 1
Ferrothorn - Metal - 110
Stage 1

Ability: Growing Metals
Once during your turn, you may search your Discard Pile for an [M] Energy and attach it to 1 of your [M] Pokémon.

[C] Power Whip 20x
This attack does 20 times the number of Energy cards attached to this Pokémon.

Weakness: Fire (x2) - Resistance: Psychic (-20) - Retreat Cost: 3
Ferrothorn BREAK - Metal - 140
BREAK evolution - This Pokémon has the attacks, weakness, resistance and the Retreat Cost of the Ferrothorn it BREAK evolved from.

[C][C] Rapid Spin 100
This attack isn't affected by weakness, resistance or any other effects on the Defending Pokémon.
Klink - Metal - 50
basic

[M][C] Gear Run 20

Weakness: Fire (x2) - Resitance: Psychic (-20) - Retreat Cost: 1
Klink - Metal - 60
Basic

[C] Flash
Flip a coin. If heads, Discard an basic Energy attached to your opponents active Pokémon.

Weakness: Fire (x2) - Resitance: Psychic (-20) - Retreat Cost: 1
Klang - Metal - 80
stage 1

[M] Active spin 10
During your next turn this Pokémon's Retreat Cost is 0.

[C][C] Teamed Wheel 20+
This attack does 10 more damage for each [M] Pokémon you have in play.

Weakness: Fire (x2) – Resistance: Psychic (-20) – Retreat Cost: 3
Klingklang – Metal – 140
Stage 2

Ability: Evolving Wheel
Each of your [M] Pokémon can evolve during the first turn you play those Pokémon.

[M][C][C] Plasma Steel 70
This Pokémon has no Weakness during your opponents next turn.

Weakness: Fire (x2) – Resistance: Psychic (-20) – Retreat Cost: 4
Durant - Metal - 70
Basic

[C][C] Intimidating Press 20
Your opponent can't play any tool cards during your opponents next turn.

[M][M] Ultra Fang 20
Discard all Special Energy cards attached to the Defending Pokémon.

Weakness: Fire (x2) - Resistance: Psychic (-20) - Retreat Cost: 3
Durant - Metal - 80
Basic

[C] Ram 10

[M][C] Beat and Crush 20
If this attack Knocked-Out the Defending Pokémon, take 1 more Prize card.

Weakness: Fire (x2) - Resistance: Psychic (-20) - Retreat Cost: 2
Coballion - Metal - 120
Basic

Ability: Base Rescue
Once during your turn, if your Active Pokémon would be damaged by an attack, you may switch this Pokémon with your Active Pokémon. All efects if the attack, including damage, is now done to this Pokémon.

[M] Sword of Justice 20+
This attack does 40 more damage for each Special Energy your opponent has in play.

Weakness: Fire (x2) - Resistance: Psychic (-20) - Retreat Cost: 2
Honedge - Metal - 60
Basic

[C][C] Slash 20

Weakness: Fire (x2) - Resistance: Psychic (-20) - Retreat Cost: 1
Doublade - Metal - 90
Stage 1

[C][C] Back Stab 20+
This attack does 50 more damage if your opponent took an Prize Card during his or her last turn.

[M][C][C] Double Swords 50x
Flip 2 coins. This attack does 50 times the number of heads.

Weakness: Fire (x2) - Resistance: Psychic (-20) - Retreat Cost: 2
Aegislash - Metal - 140
Stage 2

Ability: Guardian Blade
Prevent effects of attacks, including damage done to this Pokémon by your opponents Mega Pokémon EX.

[M][M][C] Iron Slashes 100
This attack isn't affected by Resistance.

Weakness: Fire (x2) - Resistance: Psychic (-20) - Retreat Cost: 3
Dialga - Dragon - 130
Basic

[C][C] Security Rewind 30
Each player shuffles his or her hand into his or her deck. Then, each player draws a card for each of his or her remaining Prize cards.

[P][M][C][C] Reversal Blow 100
Put an card from your discard pile into your hand.

Weakness: Fairy (x2) - Resistance: None - Retreat cost: 2
Porygon - Colorless - 50
Basic

[C][C] Sharpen 30

Weakness: Fighting (x2) - Resistance: None - Retreat Cost: 1
Porygon2 - Colorless - 80
Stage 1

[C][C] Virus Ram
Discard an Energy attached to the Defending Pokémon.

[C][C][C] Energy Glitch 60
Attach an Energy from your Discard Pile to 1 of your Pokémon.

Weakness: Fighting (x2) - Resistance: None - Retreat Cost: 2
Porygon Z - Colorless - 130
Stage 2

Ability: Energy Installer
Once during your turn, you may attach an Energy from your Discard Pile to 1 of your Pokémon.

[C][C][C] Draw Experiment 60
Draw 3 cards.

Weakness: Fighting (x2) - Resistance: None - Retreat Cost: 3
Colress's Hidden Weapon - Item - Trainer

Until the end of your opponents next turn each Energy counts as an Special Energy.

You may play as many item cards as your like, during your turn.
Metalic Cave - Stadium - Trainer

Each [M] Pokémon (both yours on your opponents) in play has 20 more HP.

This card stays in play when you play it. Discard this card if another stadium comes into play. If another card with the same name is in play, you can't play this card.
???

I did it! :p
Time to let you vote for the next tcg set :p
+ Rivalry Trails (features rivals like Zangoose and Seviper but also races including Rapidash Swellow and those kinds of Pokémon)

+ Deep Woods (Features Grass Dark and Ghost types; like Trevenant, Mismagius, Shedinja and more)

+ Disaster Survival (Features Pokémon that can survive extreme wheaters or can create extreme wheaters; Absol, Tornadus, Vivillion (Sandstorm) and more)

+ Special Contests (Features beautiful Pokémon or Pokémon that fit the theme well; Milotic, Chatot, Delphox)

I will make my decision on the next weekend :p
and then i already will make a setlist :p
I hope more votes than last time :p

Thanks for voting already, TheFlyingPidove :)
 
Last edited:
Whoops - it looks like I missed the set voting! I like the idea of Disaster Survival, as it feels like a more unique sort of topic. I reckon you could really focus your Pokemon around individual Stadiums that you design initially if you do that set, as that really amplifies the weather aspect.

Deep Woods would be my second choice as, despite type limitations, it has some space to move. Contest and Rival Pokemon feel like a common set theme, so I personally wouldn't vote for those. :p
 
Whoops - it looks like I missed the set voting! I like the idea of Disaster Survival, as it feels like a more unique sort of topic. I reckon you could really focus your Pokemon around individual Stadiums that you design initially if you do that set, as that really amplifies the weather aspect.

Deep Woods would be my second choice as, despite type limitations, it has some space to move. Contest and Rival Pokemon feel like a common set theme, so I personally wouldn't vote for those. :p

You didn't miss it you are once again the first one :p
It's till next weekend
 
Xatu - Psychic - 90
Stage 1

Ability: Forewarn
When ever a Stadium card comes into play, you may switch your Active Pokémon with 1 of your Benched Pokémon.

[P][C] Illuminate 30
Untill the end of your opponents next turn the Tool card attached to your opponents Active Pokémon has no effect.

Weakness: Psychic (x2) - Resistance: None - Retreat Cost: 3
Virizion - Grass - 120
Basic

Ability: Final Rescue
Whenever this card is on your Bench and your Active Pokémon is Knocked-Out you may Knock-Out this Pokémon instead (your opponent takes 1 Prize Card) and you may remove all damage counters from your Active Pokémon.

[G][C][C] Tricky Blade
This attack does 50 damage to 1 of your opponents Pokémon.

Weakness: Fire (x2) - Resistance: None - Retreat Cost: 2
Dustox - Grass - 140
Stage 2

Ability: Miracle Guard
If this Pokémon is your Active Pokémon the Stadium card in play has no effect.

[G][C][C] Unleashed Radiance 60
The Defending Pokémon is now Poisoned and Confused.

Weakness: Fire (x2) - Resistance: None - Retreat Cost: 3
Walrein - Water - 160
Stage 2

Ability: Frozen Lands
Each Tool card in play has no effect.

[W][C] Sharping Tusk 120-
This attack does 10 less damage for each damage counter on this Pokémon.

Weakness: Metal (x2) - Resistance: None - Retreat Cost: 4
Shiftry - Grass - 140

Ability: Forest Control
As often as you like during your turn, you may move an [G] Energy from 1 of your Pokémon to another 1 of your Pokémon.

[G][C] Foul Play 20x
This attack does 20 times the number of Energy cards attached to all of your opponents Pokémon.

Weakness: Fire (x2) - Resistance: None - Retreat Cost: 3
Tauros - Colorless - 110
Basic

[C][C] Anger Point 20x
This attack does 20 times the number of damage counters on this Pokémon.

[C][C][C][C] Unleashed Pain 90
Heal 20 damage from this Pokémon.

Weakness: Fighting (x2) - Resistance: None - Retreat Cost: 3
These are just some random cards,
If Disaster Survival will be my next set, then i have a cool idea for the Disaster Stadiums

"You can only play 2 in your deck"

so you can play 2 different Disaster Stadiums in your deck,
this is a real low amount, but the Disaster Stadiums could be pretty powerfull and game changers!

I hope you guys like this idea too
But first the voting wil decide for the set :p

EDIT: Added Shiftry and Tauros
 
Last edited:
Tool, Stadium and Active are all names of things, so they should be captilised as such.

I personally quite like the Xatu. Not too sure why; I guess it's an older effect using creatively.
 
Back
Top