I'm just getting back into the game recently and I'm trying my hand at a standard deck for an upcoming event. I was hoping to get some feedback from you experts here and some advice on how to improve my deck.
Thanks!
Pokémon (12)
1 Shaymin EX (ROS)
4 Volcanion (STS)
3 Volcanion EX (STS)
3 Flareon EX (GEN)
Trainers (36)
4 Ultra ball
4 Vs Seeker
4 Trainer's Mail
3 Fighting Fury Belt
2 Professor's Letter
1 Float Stone
1 Escape Rope
1 Switch
1 Energy Recycler
3 Scored Earth
4 Professor Sycamore
3 N
2 Lysander
1 Fisherman
1 Hex Maniac
1 Pokemon Ranger
Energy (12)
12 Fire
Strategy:
The Strategy is to use Volcanion (R) to power up both Flaron and Volcanion EX into one hit KO's of your opponents pokemon. You have a few ways to get energy into the discard pile (Sycamore, Ultra ball), and then Volcanion can bring the energy out using his first attack. Flareon lets you move the energy around so ideally on turn 2 you can have three fire energy on Flareon and start pounding. (I.e. fire energy on volcanion, ultraball a flareon, put two energy onto benched pokemon with volcanion, turn 2 play a fire energy on flareon then move one with flareon's ability). You can use Volcanion-EX's ability to also power up flareon for the kill.
Some of the problems I've had with this on PTCO are:
Thanks for any feedback and ideas!
Thanks!
Pokémon (12)
1 Shaymin EX (ROS)
4 Volcanion (STS)
3 Volcanion EX (STS)
3 Flareon EX (GEN)
Trainers (36)
4 Ultra ball
4 Vs Seeker
4 Trainer's Mail
3 Fighting Fury Belt
2 Professor's Letter
1 Float Stone
1 Escape Rope
1 Switch
1 Energy Recycler
3 Scored Earth
4 Professor Sycamore
3 N
2 Lysander
1 Fisherman
1 Hex Maniac
1 Pokemon Ranger
Energy (12)
12 Fire
Strategy:
The Strategy is to use Volcanion (R) to power up both Flaron and Volcanion EX into one hit KO's of your opponents pokemon. You have a few ways to get energy into the discard pile (Sycamore, Ultra ball), and then Volcanion can bring the energy out using his first attack. Flareon lets you move the energy around so ideally on turn 2 you can have three fire energy on Flareon and start pounding. (I.e. fire energy on volcanion, ultraball a flareon, put two energy onto benched pokemon with volcanion, turn 2 play a fire energy on flareon then move one with flareon's ability). You can use Volcanion-EX's ability to also power up flareon for the kill.
Some of the problems I've had with this on PTCO are:
- Retreating my initial Volcanion - I often don't want to waste energy playing his retreat cost. It may make more sense to get rid of escape rope and put 2 switches into the deck.
- Too much energy in one basket. It's easy to get caught off guard by an opponent who OHKO's Flareon after you get 4-5 energy on him. This was okay back when blacksmith was available to power up the next in line but is more harmful now.
- Ability shut down. I haven't run into Garbador yet but I am dreading Flareon EX and Volcanion EX losing their abilities. I'm still searching for something to shut that off.
Thanks for any feedback and ideas!