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stage 1 rush-donphan prime, yanmega prime, zoroak

Emolga2254

AwesomeEmolga
Member
Hello everyone, this is kind of a similar deck to my first post. Now it has n Cinccino and I bumped up a few lines. it's been losing to donchamp though, and I'm using this deck as a last chance qualifier because i still have zero scizor primes.

Pokemon-
4-4 Yanmega prime -staple (triumphant yanma 84, number 98 yanmega)
3-3 Donphan prime-Tank/staple (Hggs phanpy and prime donphan #107)
2-2 Zoroak- Tech (1 bw zoura 1 McDonald's zoura, 2 zoroak bw)
1-1 Xatu- my tech against donchamp right now (both UL, natu #55 xatu #11)
1 Tyrouge/Cleffa(currently tyrouge)

TSS-
4 collector-need in opening hand (total of 11)
2 elm's- search for evolutions(total of 10)
3 copycat- needed for yanmega
4 judge- disruption, yanmega card
1 juniper- draw power
3 reversal- cheap prize cards (I kind of want to play 2 but I have no idea what to put in)
2 Junk arm- reuse trainers
4 pluspower- critical for ohko-ing
1 retrival- reuse eneries
3 communication- staple

Energies
4 rainbow energy (why am playing 4 again? even I don't know...)
3 DCE-zoroak
5 {F} - staple for donphan

strategy:
get a great start with yanmega prime using it to take out a couple prizes, then use donphan as a finisher. Zoroak can also be used as a tech against some decks like tyram. Xatu like I wrote is for donchamp.
 
Hmm, not bad, but could definitely use a couple of revisions.
-1 Natu
-1 Xatu
-2 PETM
-1 Juniper
-1 Energy Retrieval
-4 Rainbow Energy
-10

+1 Cleffa/Manaphy
+2 Junk Arm
+2 Switch
+1 Communication
+2 Rescue Energy
+2 Fighting Energy
+10

First, the Xatu line really isn't going to do you too much good since a 1-1 line of anything as a tech is too frail and too easily prized to rely on. It is best to remove it for the sake of consistency. PETM and Juniper should be removed because frankly, communication is much better, and you are really going to want to keep your supporter amounts below 13 because with more than that you get dead draws and clutter owing to the fact that you can only play one per turn. The energy retrieval is not really that useful in a stage 1 rush deck because the pokemon are low-cost, so you shouldn't be energy starved. Also, the rainbow energy are not useful here because zoroark relies more on rescue and DCE, while you already have the fighting energy for Donphan. As for what I added, you should definitely have at least one Cleffa or Manaphy in every deck for last resort/starting hand refresh. Communication is better than Elm's Training Method as it does not waste your supporter for the turn, and the two switches should be used as needed on Donphan, Zoroark, or a sleeping Cleffa. Running 4 Junk Arm is a staple, and really helps in every single game. The rescue energy and fighting energy are to make sure you can recycle anything you may need more of to counter a certain matchup, or to provide Donphan with energy as needed. Stage 1 Rush is a great deck to be running this format, and with the changes I recommended, I think you will see more success than with your current build. No offense was meant at any point, and I hope you take my advice because I've been consistently running variations of a Stage 1 Rush deck for quite a while, and have much experience with the way they operate. Best of luck!
 
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