TCG Fakes SneaselGenesis's Text-Based Cards

Discussion in 'Creative Works' started by SneaselGenesis, Mar 20, 2019.

  1. SneaselGenesis Aspiring Trainer


    Welp, my computer has slowly been breaking down over the last few months. I'll have to get a new one next month. In the meantime as I wait to continue my Johto Gym Tournament set, I thought I'd create some text-based fakes.

    Victini – Psychic – HP 70
    Basic Pokémon

    Poké-Power: Victory Touch
    Once during your turn (before your attack), if Victini is on your Bench, you may move an Energy card attached to Victini to your Active Pokémon. If you do, during this turn, each of that Pokémon's attacks do 20 more damage. You can't use more than 1 Victory Touch Poké-Power each turn.

    [P][P] Zen Headbutt (20)

    Weakness: Psychic (+20)
    Resistance: N/A
    Retreat: [C]
    It creates an unlimited supply of energy inside its body, which it shares with those who touch it.

    Snivy – Grass – HP 50
    Basic Pokémon
    [-] Tackle (10)

    [G][C] Vine Whip (20)

    Weakness: Fire (+10)
    Resistance: N/A
    Retreat: [C]
    Being exposed to sunlight makes its movements swifter. It uses vines more adeptly than its hands.
    Servine – Grass – HP 80
    Stage 1 - Evolves from Snivy
    [G] Wrap (20)
    Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

    [G][C] Leaf Tornado (30)
    You may choose any number of your Basic [G] Energy in play, and attach them to your Pokémon in any way you like.

    Weakness: Fire (+20)
    Resistance: N/A
    Retreat: [C]
    When it gets dirty, its leaves can't be used in photosynthesis, so it always keeps itself clean.
    Serperior – Grass – HP 110
    Stage 2 - Evolves from Servine
    [G] Growth
    Attach up to 2 [G] Energy cards from your hand to Serperior.

    [G][G][C] Energy Ball (50+)
    Does 50 damage plus 20 damage for each [G] Energy attached to Serperior but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way.

    Weakness: Fire (+30)
    Resistance: N/A
    Retreat: [C]
    It can stop its opponents' movements with just a glare. It takes in solar energy and boosts it internally.
    Serperior LV.X – Grass – HP 130
    Level-Up - Put onto Serperior
    Poké-Body: Petrifying Stare
    As long as Serperior is your Active Pokémon, your opponent's Pokémon that have less Energy cards attached to them than Serperior can't attack.

    [G][G][G][G] Crowning Solarbeam (200)
    Discard all Energy cards attached to Serperior.

    Put this card onto your Active Serperior. Serperior LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level.

    Weakness: Fire (x2)
    Resistance: Water (-20)
    Retreat: [C]

    Emboar LV.X – Fire – HP 160
    Level-Up - Put onto Emboar
    Poké-Power: Bonds of Friendship
    Once during your turn (before your attack), if Emboar is your Active Pokémon and your Bench isn't full, you may use this power. Search your deck for a Basic Pokémon and put it on your bench with 1 damage counter. This power can't be used if Emboar is affected by a Special Condition.

    [R][R][R] Revenge Cannon (50+)
    Does 50 damage plus 10 more damage for each damage counter on each of your Benched Pokémon.

    Put this card onto your Active Emboar. Emboar LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level.

    Weakness: Water (x2)
    Resistance: N/A
    Retreat: [C][C][C][C]
    Last edited: Mar 23, 2019

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