1. When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

Standard Slowpoke and Psyduck TTGX

Discussion in 'PTCG Deck Garage' started by Yaginku, Aug 13, 2019.

  1. Yaginku Aspiring Trainer


    Since I do not see a thread about this archetype, I am posting a new one. I have gravitated towards this deck after Dark Box has proven to not suit my style. I have tested many variations and I am currently running the list below. Obviously, as the format isn't official yet, I am confined to either testing within my League and playgroup, or praying that my ladder opponent is also testing a post-rotation deck. :D
    Feel free to tell me what variations you're running and how they perform.


    3x Slowpoke & Psyduck GX TAG TEAM UNM
    3x Lapras UNM
    3x Jirachi TEU
    1x Keldeo GX UNM


    4x Cynthia UPR
    4x Misty's Favor UNM
    2x Lt Surge's Strategy UNM
    4x Pokemon Fan Club UPR
    2x Tate & Liza CES
    1x Lady FLI


    4x Cherish Ball UNM
    4x Custom Catcher LOT
    3x Super Scoop Up CES
    4x Pal Pad UPR
    2x Escape Board UPR
    1x Choice Helmet LOT
    4x Pokégear 3.0 UNB


    3x Viridian Forest TEU


    9x Water Energy

    How to play:

    The deck is pretty self-explanatory. You're using Misty's Favor to add Supporters to your hand, you return Misty's Favor with Laprases, you discard them all for big damage.

    The deck is somewhat slow. There are no cards that allow us to attach extra energies and building Blastoises and such is simply a no-go. At the same time, extra Energy isn't useful either - our GX attack is way out of reach. We're going the good, old "one a turn" way.

    Catching up is interesting. Again, we cannot add any extra energies, but we do run Lt Surge, which can guarantee a high damage output and an added bonus of a switch from Tate & Liza, more Laprases from Pokemon Fan Club or just more Misty.

    Card choice:

    I have ultimately arrived at a Jirachi build, which is helped by the fact that I already have a playset.
    Misty's Favor has a big downside - you don't get to draw any cards for the turn. No cards means no Items and no Energies on demand, which requires you to use things on the board to get these cards. Because I cannot use Supporters to get Energies (outside of a single Lady for the most dire of times) and getting Items is troublesome as I've mentioned, I run three Viridian Forest. It feels consistent enough - I rarely brick due to a lack of Energies and they double as effective Stadium removal if needed.
    The item problem is semi-solved by Jirachis. Unlike in other decks that constantly rotate Jirachis in and out, I usually just treat them as a bonus after losing one S&P or hitting a SSU. I don't run many items to begin with and, once you filter most of the supporters out, it becomes trivial to hit needed items from a 20-card deck.

    For the supporters, we take what we can get. I run four Fan Clubs, as they have proven to be very useful on the first turn. Lt Surges are a great option for catching up and if you can afford leaving one in your hand, you definitely should. Tate & Liza is another emergency option, if we need to switch out a damaged S&P. Finally, Cynthia is used over other draw options, as usually a bad hand is wholly bad and needs to be completely replaced.

    Since the deck is oriented towards blowing-out targets, rather than dealing consistent damage, I run four Custom Catchers. Because we don't shuffle much once we're set up, it's not unusual to save one CC in the hand and then grab another one through a Jirachi.

    A single Keldeo is just here for decks that hate to see him.

    Match Ups:

    • Any Fire deck is obviously a favorable match-up. Interestingly, I wouldn't call Charizard & Reshiram an easy match-up - the deck definitely has an advantage, but it's relatively slow compared to the opponent, so it might get caught during set-up.
    • Non-TT GX are the main victims for this deck. With just two Misty's in our hand, we are hitting 160 damage and that's the worst-case scenario. I think our average damage is around 240, which is just enough to grab two prizes.

    • Any non-fire TTGX deck depends on many factors. We are obviously geared to deal high damage on demand, but it might take a bit of luck or additional set-up to get there quickly enough.
    • Is Reset Stamp a match-up? Regardless, this deck has a pretty good time playing around them, since most gameplay happens between the Laprases and the Discard pile.

    • Baby decks. S&P is simply too slow and constantly overshoots targets that need less than 160 damage to kill. However, as most non-GX support has rotated out, this might not be that much of an issue for now.

  2. Wolfe_XD Aspiring Trainer


    Overall, i think this list is pretty decent, if you can go first you get attacking ideally before your opponent can set up but the 1 choice helmet and lady seem a little redundant as helm cant be searched and lady seems excessive, so I think throwing in some switch or energy spinner/recycle system could help the consistency a little. Volc prism could be a consideration too, especially against greens decks, they usually have a small bench so can force some plays, its also a decent non-GX attacker frost rotom could be another decent non GX attacker. I haven't tested these myself but a friend of mine is using volc prism and spinner in his list, he says he likes them in the list.
    Yaginku likes this.
  3. Dark Espeon Dark Avatar
    Dark Espeon


    Hi Yaginku,

    Nice list. I am not sold on some specific cards. Keldeo GX does not seem to fit into this deck that well. Consider to cut him for another Lapras since he is needed to retrieve Misty's Favor. I am also not sold on Super Scoop Up since it is a classic hit or miss card. Consider to replace all three with additional supporter cards. You can also cut down one Pal Pad with the addition of extra supporter cards. Here are some supporters that worked real well for me: (1) Steven's Resolve: Turn one this card can be a combination of Pokémon Fan Club and Misty's Favor. It can search out two Pokémon and Misty's Favor for next turn. (2) Blue's Strategy is a decent two-off in this deck since it allows you to replenish your hand before you use Toss and Splash to discard up to seven Supporter cards from your hand. Also consider to replace Cynthia with a direct draw supporter such as Whitney. Whitney as perfect synergy with Misty's Favor and Toss and Splash. Early game you search out two of them to discard them both and in the middle of the game you use the remaining two copies to draw five to seven cards. Also consider to cut two Pokémon Fan Club for either two Erika's Hospitality or two Coach Trainer if you decide to run two to three Steven's Resolve in your deck. I disagree on the comment that non-GX decks are a favorable matchup. I personally experienced them to be the harder matchups because most non-GX decks are able to knock out Slowpoke and Psyduck GX in two hits which can lead to unfavorable trades. Hope this provides some initial assistance.
  4. FourteenAlmonds Roasted, but not salty


    I've seen a guy at my local league run Slowduck, and he was absolutely mopping the floor with Dark Box. Just from watching the game, it seemed that Keldeo-GX was key, and Pokémon Fan Club was good at the start of the game but discard fodder later on. As well as this, the hardest card to beat in that whole deck was Darkrai [*], so having a couple of Switch (or Tate&Liza) to play around the Sleep and preserve that Keldeo-GX seems pretty important.

    Notably, his deck did not run any Jirachi. I'm wondering if that actually increased consistency and damage due to the higher supporter count as opposed to Jirachi and Escape Boards -- have you tested any non-Jirachi variants?
  5. Dark Espeon Dark Avatar
    Dark Espeon


    Yes. I increases consistency by also running direct draw supporters and it increases consistency by allowing for an additional bench slot for Lapras. The latter aspect seems to be even more important.
  6. AngryBokoblin Guzzlord is fun


    Seems like you would have trouble with latios/keldeo.
  7. Yaginku Aspiring Trainer


    This version of the deck goes all-in on turn one and two consistency, possibly over maximum damage output. This list might differ greatly if your particular meta features different decks that you might have to prepare for, but for ladder I found that minimizing brick draws is the most important aspect.
    That is why I have tried and discarded Whitney and also wouldn't use Steven's Resolve. Early game Whitney is a dead filler card and I hated being stuck with her on a bad draw in any deck I've played. I also wouldn't use Steven's Resolve purely for speed reasons - giving up your first turn and possibly losing the game to a single Reset Stamp is too much of a risk. In general, a direct draw version would probably reach higher damage outputs, but there are too many weird decks on ladder to lose on consistency and speed.
    I wouldn't give up on Super Scoop Ups too - if Acerola stayed in Standard, I'd play four copies of her. It's obviously a random card, but the hits are too good to give up on.

    By the way, my original post mentions "Non-TT GX" decks and not "Non-GX" decks. Non-GX decks are obviously a very bad match-up for this deck.

Viewing Now: 0 Members + 0 Guests

There are no registered members viewing this forum. Why not register here and start a discussion?

Share This Page