-23-
4-3-3/1 Dusknoir (SH-SF#34-SF#1/LV X)
2-2 Manectric (PL-PL)
4 Spiritomb
2 Uxie
1 Unown Q
1 Ambipom G
-25-
3 Bebe's Search
3 Pokemon Collector
4 Professor Oak's New Theory
2 Expert Belt
1 Palmer's Contribution
4 Broken Time-Space
3 Pokemon Communication
2 Looker's Investigations
2 Rare Candy
1 Luxury Ball
-12-
10 Psychic
2 Warp
Strategy: Start with Spiritomb, evolve Electrike or Duskull SH. The goal is to have both Dusknoir and Manectric. With the first you attach (using the second attack), and with Manectric (with Bench Shield) you protect your bench from sniping.
Against SableLock is almost an autowin, against LuxChomp I don't know because I haven't tested against this deck. But I think Bright Look is very dangerous.
What do you think? I used this list for some months, with excellent results. And GengarPlume isn't very dangerous, because with the first attack of Dusknoir Fainting Spell doesn't have effect.
The first attack of Dusknoir is great, because, in combo with his poke-power, it can snipe in your opponen't bench, until 100/140 damages per turn.
4-3-3/1 Dusknoir (SH-SF#34-SF#1/LV X)
2-2 Manectric (PL-PL)
4 Spiritomb
2 Uxie
1 Unown Q
1 Ambipom G
-25-
3 Bebe's Search
3 Pokemon Collector
4 Professor Oak's New Theory
2 Expert Belt
1 Palmer's Contribution
4 Broken Time-Space
3 Pokemon Communication
2 Looker's Investigations
2 Rare Candy
1 Luxury Ball
-12-
10 Psychic
2 Warp
Strategy: Start with Spiritomb, evolve Electrike or Duskull SH. The goal is to have both Dusknoir and Manectric. With the first you attach (using the second attack), and with Manectric (with Bench Shield) you protect your bench from sniping.
Against SableLock is almost an autowin, against LuxChomp I don't know because I haven't tested against this deck. But I think Bright Look is very dangerous.
What do you think? I used this list for some months, with excellent results. And GengarPlume isn't very dangerous, because with the first attack of Dusknoir Fainting Spell doesn't have effect.
The first attack of Dusknoir is great, because, in combo with his poke-power, it can snipe in your opponen't bench, until 100/140 damages per turn.