Hey Beachers,
I saw this deck idea on the youtube channel google.
(link to video -
)
The idea is to put item lock on your opponent with Quaking Punch and use Decidueye's ability to snipe benched Pokemon and add extra damage. Similar to Toad/Bats, but I think this will be better because of Forest of Giant Plants, Devolution spray, and the fact that you can use Feather Arrow once per turn instead of the evolution trigger.
Adding in techs leaves the deck tight on space, so I am wondering what people think should be dropped or added in. Here is a Skeleton list I have crafted.
Pokemon: 17
3x Seismitoad-EX (FFI #106)
4x Rowlet (SM #9)
4x Dartrix (Sun and Moon probably #10)
4x Decidueye-GX (SM #12)
2x Shaymin-EX (ROS #77)
Trainers: 34
4x Ultra Ball (ROS #93)
4x VS Seeker (PHF #109)
4x Devolution Spray (FAC #95)
3x Trainers' Mail (ROS #92)
1x Level Ball (AOR #76)
1x Super Rod (BKT #149)
1x Revitalizer (GEN #70)
1x Special Charge (STS #105)
1x Scoop Up Cyclone (PLB #95)
2x Float Stone (BKT #137)
4x Professor Sycamore (STS #114)
2x N (PRBW #100)
1x Lysandre (AOR #78)
1x AZ (PHF #91)
4x Forest of Giant Plants (AOR #74)
Energy: 4
4x Double Colourless Energy (XY #130)
Open Spaces: 5
A quick note on devolution - if you use cards like Scoop Ups or Devolution Spray on Decidueye, then the ruling is that you can use the Feather Arrow ability again, because it is a new Pokemon. Forest of Giant Plants also overrides Devolution Spray's ruling of "That Pokemon cannot evolve again this turn".
Possible Additions:
- Tool removal: Xerosic, Startling Megaphone or Tool Scrapper. Tool removal is important for if they break item lock or get a float stone on a Trubbish before you attack. Garbodor is bad news.
- Espeon-EX: Devolution can win you games with this deck. The idea is to get as many damage counters on evolved Pokemon as you can, then late game attack with Espeon and take a lot of prize cards.
- Toad Tools: Muscle Band or Fighting Fury Belt. Each player likes to play differently, so you can decide what you play. I think I will play one of each.
- Super Scoop Up: With a coin flip, you can put a Decidueye back into your hand, put it back down and use Feather Arrow again. If you can make room for scoop ups, I would definitely recommend putting them in.
- Puzzle of Time: Retrieving cards is SO good. Again if you can make room for them, It is definitely worth it
- Basic Energy - You can play Water Energy for Grenade Hammer, or use Grass Energy for Hollow Hunt GX. I like Grass Energy, because then you can get devolution Spray, Scoop Up Cyclone, and DCE out of your discard pile with Decidueye's GX attack. also, you can use Razor Leaf for 90 damage if needed (maybe for the last turn knockout)
Let me know your thoughts!
Edit: Dartrix is confirmed to be SM #10
I saw this deck idea on the youtube channel google.
(link to video -
The idea is to put item lock on your opponent with Quaking Punch and use Decidueye's ability to snipe benched Pokemon and add extra damage. Similar to Toad/Bats, but I think this will be better because of Forest of Giant Plants, Devolution spray, and the fact that you can use Feather Arrow once per turn instead of the evolution trigger.

Adding in techs leaves the deck tight on space, so I am wondering what people think should be dropped or added in. Here is a Skeleton list I have crafted.
Pokemon: 17
3x Seismitoad-EX (FFI #106)
4x Rowlet (SM #9)
4x Dartrix (Sun and Moon probably #10)
4x Decidueye-GX (SM #12)
2x Shaymin-EX (ROS #77)
Trainers: 34
4x Ultra Ball (ROS #93)
4x VS Seeker (PHF #109)
4x Devolution Spray (FAC #95)
3x Trainers' Mail (ROS #92)
1x Level Ball (AOR #76)
1x Super Rod (BKT #149)
1x Revitalizer (GEN #70)
1x Special Charge (STS #105)
1x Scoop Up Cyclone (PLB #95)
2x Float Stone (BKT #137)
4x Professor Sycamore (STS #114)
2x N (PRBW #100)
1x Lysandre (AOR #78)
1x AZ (PHF #91)
4x Forest of Giant Plants (AOR #74)
Energy: 4
4x Double Colourless Energy (XY #130)
Open Spaces: 5
A quick note on devolution - if you use cards like Scoop Ups or Devolution Spray on Decidueye, then the ruling is that you can use the Feather Arrow ability again, because it is a new Pokemon. Forest of Giant Plants also overrides Devolution Spray's ruling of "That Pokemon cannot evolve again this turn".
Possible Additions:
- Tool removal: Xerosic, Startling Megaphone or Tool Scrapper. Tool removal is important for if they break item lock or get a float stone on a Trubbish before you attack. Garbodor is bad news.
- Espeon-EX: Devolution can win you games with this deck. The idea is to get as many damage counters on evolved Pokemon as you can, then late game attack with Espeon and take a lot of prize cards.
- Toad Tools: Muscle Band or Fighting Fury Belt. Each player likes to play differently, so you can decide what you play. I think I will play one of each.
- Super Scoop Up: With a coin flip, you can put a Decidueye back into your hand, put it back down and use Feather Arrow again. If you can make room for scoop ups, I would definitely recommend putting them in.
- Puzzle of Time: Retrieving cards is SO good. Again if you can make room for them, It is definitely worth it
- Basic Energy - You can play Water Energy for Grenade Hammer, or use Grass Energy for Hollow Hunt GX. I like Grass Energy, because then you can get devolution Spray, Scoop Up Cyclone, and DCE out of your discard pile with Decidueye's GX attack. also, you can use Razor Leaf for 90 damage if needed (maybe for the last turn knockout)
Let me know your thoughts!
Edit: Dartrix is confirmed to be SM #10
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