Scytherx3(after image strike)
Scizor Primex3 UD
voltorbx2 TM
electrode primex2 TM
cleffax1
shayminx2
skarmoryx2
oshawott(BW27)x2
dewott(BW28)x1
samurottx2(ability)
Pokemon:20
pokemon collectorx4
pokemon communicationx4
professor juniperx2
junkarmx4
flower shop ladyx1 UD
pokemon catcherx3
rare candyx1
twinsx3
seekerx2
T/S/S:24
Special{M}x4
{M}x12
energy: 16
Strategy:
The main objective of this deck is to build up scizor as fast as possible to reek havoc upon your opponent as early as turn two. By continuously adding energy to scizor each turn his attack "Metal Scissors" increases by 20 each turn. With the help of Electrode prime this process is only quickened but with the harmful effects of Energy Mite(attach as many energy as you find in the top seven cards of your deck.....discard the rest) cards like junk arm and flower shop lady can really make a difference if you need a Poke Com, plus power or a pokemon out of the discard pile. Skarmory is used if Voltorb can't be retrieved by collector, juniper, or poke' com on turn one. The process is a lil bit slower but gives a slight stall in the early game. Shaymin is used as a fail safe for when you know scizor is going to be knocked out next turn and move the energy off the damaged scizor to another scizor or samurott(if needed). Overall it is a very fun deck to play hope you enjoy the list
let me hear from you guys and show me where the list can improve i'd appreciate the input
Scizor Primex3 UD
voltorbx2 TM
electrode primex2 TM
cleffax1
shayminx2
skarmoryx2
oshawott(BW27)x2
dewott(BW28)x1
samurottx2(ability)
Pokemon:20
pokemon collectorx4
pokemon communicationx4
professor juniperx2
junkarmx4
flower shop ladyx1 UD
pokemon catcherx3
rare candyx1
twinsx3
seekerx2
T/S/S:24
Special{M}x4
{M}x12
energy: 16
Strategy:
The main objective of this deck is to build up scizor as fast as possible to reek havoc upon your opponent as early as turn two. By continuously adding energy to scizor each turn his attack "Metal Scissors" increases by 20 each turn. With the help of Electrode prime this process is only quickened but with the harmful effects of Energy Mite(attach as many energy as you find in the top seven cards of your deck.....discard the rest) cards like junk arm and flower shop lady can really make a difference if you need a Poke Com, plus power or a pokemon out of the discard pile. Skarmory is used if Voltorb can't be retrieved by collector, juniper, or poke' com on turn one. The process is a lil bit slower but gives a slight stall in the early game. Shaymin is used as a fail safe for when you know scizor is going to be knocked out next turn and move the energy off the damaged scizor to another scizor or samurott(if needed). Overall it is a very fun deck to play hope you enjoy the list
let me hear from you guys and show me where the list can improve i'd appreciate the input