Pokemon x17
Salazzle GX x3
Salandit x4
Garbodor (Garbotoxin) x2
Trubbish x3
Volcanion x2
Tapu Lele GX x3
Supporter x13
Sycamore x4
N x4
Guzma x3
Mallow x1
Brigette x1
Item x15
Ultra Ball x4
Choice Band x4
Float Stone x4
Field Blower x2
Rescue Stretcher x1
Stadium x3
Scorched Earth x3
Energy x12
Fire Energy x12
Everyone is freaking out or should be freaking out about the New Solgaleo GX (I feel like I'm advertising the New Nintendo 2DS XL). That being said, this list is absolutely the best counter to it.
Salazzle GX + Choice Band with Garbotoxin active is the easiest way to OHKO the New Solgaleo GX XL (that was intentional branding puns. Expect more of them). It's a set up you can achieve in the same time it takes for a Solgaleo or 2 to hit the field.
I have also included a Volcanion + Scorched Earth engine. Under the influence of Garbotoxin, you cannot use things like Oranguru or Octillery yourself. So instead you use Scorched Earth to dig into your deck, and you use Volcanion to accelerate energy onto 2 Salandits so that you always have a back up attacker. 1 Mallow is included as cheeky tech because you can combo off of Scorced Earth with it. No more than 1 copy because you can't always guarantee that you're going to have the energy to discard for drawing, but that's also why you run 12 to always see enough energy. Also, it's usually better to just Sycamore or N for draw power anyway, but think of Mallow as your "9th draw supporter." Optimally, you want 2 energy in hand each turn to attach 1, and scorched earth 1.
You don't need non-GX/EX attackers since Garbodor shuts off Hoopa and Alolan Ninetales BUS, but even then you still have baby Volcanion to kind of help.
Before I reason match ups, let's take a quick moment to discuss who's going to survive Solgaleo GX and who isn't (in my opinion).
Gardevoir GX - Auto loss. Even if you Plea GX with a Sylveon build, that still doesn't fix that you're getting OHKO'd by a DCE or 2 basic energy by a single Pokemon that you need 6 energy and a choice band or 7 energy to OHKO in return. You're never getting that energy set up before Solgaleo GX gets 2 energy and a Guzma. And if you run weakness policy, the Sun & Moon Solgaleo GX OHKOs you without a Choice Band and discards all energy, so you're NEVER getting an OHKO on it. Gardevoir GX already does not have auto win match ups against any deck in format, but this auto loss is too big to ignore. I expect Gardevoir GX should die when New Solgaleo GX XL releases.
Ho-Oh/Turtonator/Volcanion - Questionable match up. You need 2 steam ups with a Choice Band on either Turtonator or Ho-Oh to grab an OHKO. Ho-Oh GX can also get this done with 2 Steam Ups and a Fighting Fury Belt. But even with Fighting Fury Belt, you're still getting OHKO'd by Sun & Moon Solgaleo without Choice Band. Consdering you need to Kiawe or Nitro Tank GX (neither of which deals any damage) to accelerate energy, this is a shifty but still winnable match up. You need to rely on your speed as a basic deck to shut down a Stage 2 before it gets too big to KO.
Golisopod/Garbodor - Winnable match up. You're likely going to get hit by the energy acceleration attack at least a few times during the match so your Acerolas are still live. You have a solid 2 hit KO match up, but you absolutely must prioritize KOing Sun & Moon Solgaleo GX. Garbotoxin at least can shut down their mobility option, but absolutely everything will get slaughtered when SUMO Solgaleo hits the active. Consider running 1 Turtonator GX in Golisopod lists to benefit from your Garbodor more and discourge energy acceleration.
Tapu Bulu/Vikavolt - Auto loss. Even if you attempt to spread damage with Koko to establish pseudo OHKOs, New Solgaleo GX XL can simply GX attack away the spread damage and proceed to 2 hit KO your first Bulu with New Solgaleo GX XL, then follow up with OHKOs on SUMO Solgaleo GX. Solgaleo players would be smart enough to not use Sol Burst because Bulu players tech in Tapu Koko GX which can OHKO at 5 energy, play the patient game and beat you in sheer power.
Alolan Ninetales GX - Very hard match up. All of your spread damage and Ice Blades can be healed off which can just waste tons of time. Alolan Ninetales BUS and a VERY long game seems like your only win condition.
I think that covers the top 5 more popular decks lately. Things like Drampa/Garbodor running Po Town probably still stand a pretty good chance as well, but assuming that from my list, Gardevoir and Tapu Bulu completely die off to auto losses, let's see Salazzle GX/Garbodor's match up against the rest of them.
Ho-Oh/Turtonator/Volcanion - A scary match up. Volcanion EX can OHKO the frick out of you, but at the same time Queen's Haze can negate a Kiawe or a Nitro Tank GX. While Volcanion EX is shut off by Garbotoxin, it's sadly ironic that it becomes the attacker that will ruin your day. If you can find a way to surivive Volcanion EX, you can win.
Golisopod GX/Garbodor - This should be an auto win for Salazzle. You don't even need a Choice Band for back to back OHKOs. Nothing in the Golispod kit can OHKO you, and you can use a Choice Band if they try to Armor Press you early. Armor press also becomes useless after you take 3 prizes. Spread damage with Koko and a follow up KO with Crossing Cut GX with a Choice Band is the best you've got.
Alolan Ninetales GX - I see this as a match up in favor of Alolan Ninetales GX. Garbotoxin removes Luminous Barrier, but Tapu Koko spread damage + Espeon EX devolve will end you.
With this in mind, the validity of this deck will be deteremined by how many other decks stick around. I expect Alolan Ninetales GX to die off a bit, but people seem to always find a way to make that deck meta relevant. I want to believe that Ho-Oh/Turtonator/Volcanion will still stick around because 2 steam ups and a choice band isn't impossible, and with Gardevoir gone (probably), Kiawe can run loose a little more.
Now, it should also be noted that New Solgaleo GX XL can simply Guzma up a Garbodor and OHKO it while accelerating energy, and then Salazzle GX all of a sudden looks a lot smaller. I think Guzmaing up the Garbodor is the best choice if you don't have a field blower since that gives you time to take a hit from Salazzle GX and heal it off later if you must.
I think Salazzle GX/Garbodor is the best direct counter to Solgaleo GX, but it leans completely on Garbodor being around.
Salazzle GX x3
Salandit x4
Garbodor (Garbotoxin) x2
Trubbish x3
Volcanion x2
Tapu Lele GX x3
Supporter x13
Sycamore x4
N x4
Guzma x3
Mallow x1
Brigette x1
Item x15
Ultra Ball x4
Choice Band x4
Float Stone x4
Field Blower x2
Rescue Stretcher x1
Stadium x3
Scorched Earth x3
Energy x12
Fire Energy x12
Everyone is freaking out or should be freaking out about the New Solgaleo GX (I feel like I'm advertising the New Nintendo 2DS XL). That being said, this list is absolutely the best counter to it.
Salazzle GX + Choice Band with Garbotoxin active is the easiest way to OHKO the New Solgaleo GX XL (that was intentional branding puns. Expect more of them). It's a set up you can achieve in the same time it takes for a Solgaleo or 2 to hit the field.
I have also included a Volcanion + Scorched Earth engine. Under the influence of Garbotoxin, you cannot use things like Oranguru or Octillery yourself. So instead you use Scorched Earth to dig into your deck, and you use Volcanion to accelerate energy onto 2 Salandits so that you always have a back up attacker. 1 Mallow is included as cheeky tech because you can combo off of Scorced Earth with it. No more than 1 copy because you can't always guarantee that you're going to have the energy to discard for drawing, but that's also why you run 12 to always see enough energy. Also, it's usually better to just Sycamore or N for draw power anyway, but think of Mallow as your "9th draw supporter." Optimally, you want 2 energy in hand each turn to attach 1, and scorched earth 1.
You don't need non-GX/EX attackers since Garbodor shuts off Hoopa and Alolan Ninetales BUS, but even then you still have baby Volcanion to kind of help.
Before I reason match ups, let's take a quick moment to discuss who's going to survive Solgaleo GX and who isn't (in my opinion).
Gardevoir GX - Auto loss. Even if you Plea GX with a Sylveon build, that still doesn't fix that you're getting OHKO'd by a DCE or 2 basic energy by a single Pokemon that you need 6 energy and a choice band or 7 energy to OHKO in return. You're never getting that energy set up before Solgaleo GX gets 2 energy and a Guzma. And if you run weakness policy, the Sun & Moon Solgaleo GX OHKOs you without a Choice Band and discards all energy, so you're NEVER getting an OHKO on it. Gardevoir GX already does not have auto win match ups against any deck in format, but this auto loss is too big to ignore. I expect Gardevoir GX should die when New Solgaleo GX XL releases.
Ho-Oh/Turtonator/Volcanion - Questionable match up. You need 2 steam ups with a Choice Band on either Turtonator or Ho-Oh to grab an OHKO. Ho-Oh GX can also get this done with 2 Steam Ups and a Fighting Fury Belt. But even with Fighting Fury Belt, you're still getting OHKO'd by Sun & Moon Solgaleo without Choice Band. Consdering you need to Kiawe or Nitro Tank GX (neither of which deals any damage) to accelerate energy, this is a shifty but still winnable match up. You need to rely on your speed as a basic deck to shut down a Stage 2 before it gets too big to KO.
Golisopod/Garbodor - Winnable match up. You're likely going to get hit by the energy acceleration attack at least a few times during the match so your Acerolas are still live. You have a solid 2 hit KO match up, but you absolutely must prioritize KOing Sun & Moon Solgaleo GX. Garbotoxin at least can shut down their mobility option, but absolutely everything will get slaughtered when SUMO Solgaleo hits the active. Consider running 1 Turtonator GX in Golisopod lists to benefit from your Garbodor more and discourge energy acceleration.
Tapu Bulu/Vikavolt - Auto loss. Even if you attempt to spread damage with Koko to establish pseudo OHKOs, New Solgaleo GX XL can simply GX attack away the spread damage and proceed to 2 hit KO your first Bulu with New Solgaleo GX XL, then follow up with OHKOs on SUMO Solgaleo GX. Solgaleo players would be smart enough to not use Sol Burst because Bulu players tech in Tapu Koko GX which can OHKO at 5 energy, play the patient game and beat you in sheer power.
Alolan Ninetales GX - Very hard match up. All of your spread damage and Ice Blades can be healed off which can just waste tons of time. Alolan Ninetales BUS and a VERY long game seems like your only win condition.
I think that covers the top 5 more popular decks lately. Things like Drampa/Garbodor running Po Town probably still stand a pretty good chance as well, but assuming that from my list, Gardevoir and Tapu Bulu completely die off to auto losses, let's see Salazzle GX/Garbodor's match up against the rest of them.
Ho-Oh/Turtonator/Volcanion - A scary match up. Volcanion EX can OHKO the frick out of you, but at the same time Queen's Haze can negate a Kiawe or a Nitro Tank GX. While Volcanion EX is shut off by Garbotoxin, it's sadly ironic that it becomes the attacker that will ruin your day. If you can find a way to surivive Volcanion EX, you can win.
Golisopod GX/Garbodor - This should be an auto win for Salazzle. You don't even need a Choice Band for back to back OHKOs. Nothing in the Golispod kit can OHKO you, and you can use a Choice Band if they try to Armor Press you early. Armor press also becomes useless after you take 3 prizes. Spread damage with Koko and a follow up KO with Crossing Cut GX with a Choice Band is the best you've got.
Alolan Ninetales GX - I see this as a match up in favor of Alolan Ninetales GX. Garbotoxin removes Luminous Barrier, but Tapu Koko spread damage + Espeon EX devolve will end you.
With this in mind, the validity of this deck will be deteremined by how many other decks stick around. I expect Alolan Ninetales GX to die off a bit, but people seem to always find a way to make that deck meta relevant. I want to believe that Ho-Oh/Turtonator/Volcanion will still stick around because 2 steam ups and a choice band isn't impossible, and with Gardevoir gone (probably), Kiawe can run loose a little more.
Now, it should also be noted that New Solgaleo GX XL can simply Guzma up a Garbodor and OHKO it while accelerating energy, and then Salazzle GX all of a sudden looks a lot smaller. I think Guzmaing up the Garbodor is the best choice if you don't have a field blower since that gives you time to take a hit from Salazzle GX and heal it off later if you must.
I think Salazzle GX/Garbodor is the best direct counter to Solgaleo GX, but it leans completely on Garbodor being around.
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