RMT RU Ready...for this team

woohoo962

Aspiring Trainer
Member
A semi offensive team for the RU meta. It has tons of attackers but also ways to set hazards/remove them.
Scrafty @ Choice Band
Ability: Moxie
EVs: 128 HP / 252 Atk / 128 Spe
Adamant Nature
- Drain Punch
- Crunch
- Ice Punch
- Zen Headbutt
Scrafty functions as my primary physical attacker. Crunch and Drain Punch are good STABs, Ice Punch is to counter things like Amoonguss, Tangrowth and Druddigon and Zen Headbutt is to get rid of other Fighting types. The nature ensures Scrafty can deal more damage and the EV's ensure it has a bit of Speed, and needed durability and attack power. Choice band is also there to give it more power on its attacks.

Meloetta @ Focus Sash
Ability: Serene Grace
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Energy Ball
- Psychic
- Hyper Voice
- Focus Blast
Meloetta functions as my special attacker. Psychic and Hyper Voice are good STABs, Energy ball can take down Tyrantrum,Alomomola and Jellicent and Focus Blast can take down Dark-types that would otherwise give Meloetta a hard time. The EV's are standard and the nature ensures Meloetta has more power on its attacks. Focus Sash ensures it can take a Knock Off because Meloetta's physical defense is bad.

Ferroseed @ Eviolite
Ability: Iron Barbs
EVs: 252 HP /4 Atk / 252 Def
Relaxed Nature
- Stealth Rock
- Spikes
- Seed Bomb
- Iron Head
My dedicated lead. It sets up hazards with Stealth Rock and Spikes, and Seed Bomb and Iron Head are there for STAB. The EV's and Eviolite ensure Ferroseed can take hits, while the nature is there to boost Ferroseed's defense and really, Ferroseed outspeeds literally nothing.

Hitmontop (M) @ Life Orb
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Bullet Punch
- Fake Out
A dedicated spinner. I've noticed I have no STAB on Hitmontop, but Earthquake is a good move to deal with Rock-types and Fire-types, Bullet Punch deals with fairies like Aromatisse, Fake Out is to get some damage in, and Rapid Spin is to remove hazards. The EV's are standard, Life Orb helps deal damage and the nature increases Hitmontop's speed at the cost of unneeded Special Attack.

Glalie @ Glalitite
Ability: Inner Focus
EVs: 218 HP / 252 Atk / 18 SpD / 20 Spe
Adamant Nature
- Crunch
- Ice Shard
- Super Fang
- Iron Head
Glalie is another physical attacker on my team. Ice Shard is good STAB and has priority,allowing removal of things that would otherwise outspeed it. Crunch is to take down Psychic-types, Super Fang just breaks down walls, and Iron Head is to take out Rock-types that would otherwise laugh in Glalie's face. The EV's ensure Glalie can take hits from the special side while boosting its Attack and Speed, while the nature helps boost its attack.

Togetic @ Eviolite
Ability: Serene Grace
EVs: 132 HP / 124 Def / 252 SpA
Modest Nature
- Ancient Power
- Dazzling Gleam
- Flamethrower
- Tri Attack
Another special attacker. Dazzling Gleam is good STAB, Ancient Power is for taking down other Flying-types, Flamethrower is meant to take down Grass-types and bug-types because Togetic has NO good Flying STAB, and Tri Attack is just there when no other moves would work. The EV's ensure togetic can take a few hits while buffing its attacking prowess, and Eviolite is there to make sure Togetic can take more hits.
 
Great team woohoo962!
I have some questions and suggestions (although I never played RU so I hope it would help) :
It seems that you don't have a set-up sweeper. For an offensive team, this can help you out a lot against defensive teams.
The first thing that comes to mind is Scrafty. Have you thought about making a Bulk-Up set? Shed Skin can be much better in this case as it gives Scrafty the ability to set up while having protection from status moves. Also, using Knock Off over Crunch gives you the ability to hit hard while removing items, limiting Eviolite and Leftovers users and making an easier way for your team to handle the opponent's bulky threats.
Ferroseed is a great lead and having Iron Head/Seed Bomb is nice so it won't be a complete Taunt bait. However, I don't think you should run them both over other options that are fitting to its role as a bulky lead such as Leech Seed Protect or Thunder-Wave. Having both Spikes and Stealth Rock is nice, but once again, you are giving up on so much useful moves that can help out Ferroseed's better offensive teammate. I think you should change it so you can add Leech Seed and Thunder-Wave. Leech Seed is very nice as it gives you a way to force Set-Up Sweepers to switch out instead of setting up on you while Thunder Wave is very important to deal with faster Pokemon, giving other slower teammates a great support against them. Speaking of fast Pokemon, your team is missing a fast Pokemon for revenge killing. Maybe you can try Choice Scarf Meloetta?
 
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