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Rayquaza EX / Emboar

Jamster

Aspiring Trainer
Member
Pokemon 15
  • 3 Tepig (LT)
  • 3 Emboar (LT)
  • 2 Voltrob (PF)
  • 2 Electrode (PF)
  • 3 Rayquaza EX (DRX)
  • 2 Reshiram (LT)

Trainers 32
  • 4 Professor Juniper
  • 4 N
  • 3 Skyla
  • 2 Caitlyn
  • 1 Cilan
  • 3 Rare Candy
  • 3 Ultra Ball
  • 1 Level Ball
  • 1 Super Rod
  • 1 Tool Scrapper
  • 3 Superior Energy Retrieval
  • 2 Energy Retrieval
  • 2 Float Stone
  • 1 Dowsing Machine

Energy 13
  • 10 Fire
  • 3 Lightning

Strategy
The Strategy is pretty simple. Get an Emboar or two on the bench and dumb energy on Raquaza EX. Reshiram is there for an non EX attack. Electrode is for drawing since I don't have Beach. I'm not 100% on this list. I am just thinking about it right now. I'll be building this online to test it out/make changes as needed.

UPDATES

Outs
  • - 2 Energy Retrieval
  • - 1 Cilan
  • - 1 Caitlyn
  • - 1 Fire Enegry

In's
  • + 1 Superior Energy retrieval
  • + 1 Tool scrapper
  • + 2 Switch
  • + 1 Level Ball
 
I would drop caitlin, unless you really like her card. Cause imo its just bad. I would prefer cheren, Bianca, or Colress over Caitlin.

You also probably need more tool scrappers with the undoubted garbotoxin that is going to be around. It would make your deck pretty bad with no abilities.

Since your main strategy is to get emboar out asap. You should run more level balls. they also get out electrodes as well. So maybe 2 or 3 level balls might be best.

Idk if this deck can fit all of that though. You may need to drop either supporters or pokemon to fit all the needed stuff for this deck. 6 extra pokemon could really hamper this deck. It could be stuff for consistency, rather than more draw power of electrode, or an additional attacker from reshiram.
 
At yesterday's League Challenge, I ran my KDT (Kyurem-Deoxys-Thundurus) deck and I played against a Poke pal who ran a ReshiBoar deck. Like her, you do not have any Stadium in your deck. I run 2 Frozen City and was able to get put it into play T3 before she setup... I was able to easily win the game thereafter. If there are many Team Plasma deck players in your area, I'd strongly suggest you add a couple of Stadium cards (e.g., Skyarrow Bridge).

I counted only 31 Trainers, not 32; so, you could add a Stadium.
Jamster said:
Trainers 32
  • 4 Professor Juniper
  • 4 N
  • 3 Skyla
  • 2 Caitlyn
  • 1 Cilan
  • 3 Rare Candy
  • 3 Ultra Ball
  • 1 Level Ball
  • 1 Super Rod
  • 1 Tool Scrapper
  • 3 Superior Energy Retrieval
  • 2 Energy Retrieval
  • 2 Float Stone
  • 1 Dowsing Machine

Secondly, you have 8 strong card draw Supporters (N and PJ) and 2 others (I have not personally tested Caitlin, but would not chose it over Colress). Are you really getting the expected "value" from the dediated 2-2 Electrode line? It seems to me that with the popularity (at least in my area) of Garbodor and Dusknoir, those Poke would be easily KOd and/or rendered ineffective. I'd suggest you replace the Electrode lines with:

+1 Reshiram (preferred starter)
+2 Level Ball
+1 Max Potion

I hope you find these comments helpful.
 
I updated the list with what I am aiming to try out online.

I haven't tried Caitlyn yet but I think it would work fine in a deck that has an evolution in it. You have 4-8 cards in your hand and you have a rare candy/emboar in hand, keep that one and draw the rest. I am going to test it out anyways online. I'll see if it works out or not lol.

I don't have Beach so I am going to try out the 2-2 line of Electrode. I have seen Blastoise Desk run this lane instead of Beach and do just fine. There was one at an Indiana Regional that placed top 8 with a 2-2 line. As I see it, I should be able to use Electrode more often (once its out) than Beach since I don't have to give up my attack for it since I'll be dropping more than one energy per turn.

But that is the nice thing about TCG online. I can test all this out before doing it irl.
 
Add another rare candy and a Cheren somehow and you are set! The only bad deck to go against is Garbodor with his ability.
 
I might try to find room for Keldeo to Rush In/ free retreat with Float Stone. Although I guess you don't have to worry about Catcher as much, but some people do still play them. There's also still people that play Lasers. There's definitely a lot of Escape Rope. Just a thought.

I do really like Electrode in here. It's a lot more viable with the Catcher errata, and the same can be said for almost every Bench-sitter. It provides excellent protection against end game N, and you can still probably use it most turns mid game to get what you need.
 
I already have two float stones in there but ya, Keldeo and a Gym are the cards I'm looking to put into it and maybe a third float stone. I need to finish the deck first though. I need three pokemon online lol. It's hard to get trades sometimes.

I am already seeing people Taking out their Catchers for Escapes or other cards. The people who still run Catchers, I've been lucky.
 
Jamster said:
I don't have Beach so I am going to try out the 2-2 line of Electrode.

Once we get Delphox in XY Base Set I'd strongly recommend running at least a 2-1-2 or 3-2-3 line of it over Electrode cause Mystical Fire nets you 2 additional cards compared to Electrode's Magnetic Draw of up to 4 and it's attack works amazingly well with Emboar's Inferno Fandango doing 50 plus 20 damage for every Fire energy attached to Delphox.

If Garbodor is a problem in your meta then just run more Tool Scrapper's so it can't use Garbotoxin. I would also recommend running at least a 2-2 or 3-3 Leafeon line for Energy Crush to get around Blastoise/Keldeo EX/Black Kyurem EX while trying to make space for 3-4 Silver Bangle in this list. Hope my advice helps and good luck...
 
Card Slinger J said:
Jamster said:
I don't have Beach so I am going to try out the 2-2 line of Electrode.

Once we get Delphox in XY Base Set I'd strongly recommend running at least a 2-1-2 or 3-2-3 line of it over Electrode cause Mystical Fire nets you 2 additional cards compared to Electrode's Magnetic Draw of up to 4 and it's attack works amazingly well with Emboar's Inferno Fandango doing 50 plus 20 damage for every Fire energy attached to Delphox.

If Garbodor is a problem in your meta then just run more Tool Scrapper's so it can't use Garbotoxin. I would also recommend running at least a 2-2 or 3-3 Leafeon line for Energy Crush to get around Blastoise/Keldeo EX/Black Kyurem EX while trying to make space for 3-4 Silver Bangle in this list. Hope my advice helps and good luck...
I would agree, but it is impossible to run two stage 2 in a deck successfully. The power of electrode is amazing, arguably the best Pokemon draw power. With delphox attacking, you really want to stick to your main attackers. Delphoxs power is quite weak compared to electrode too.
 
zavtac said:
Card Slinger J said:
Once we get Delphox in XY Base Set I'd strongly recommend running at least a 2-1-2 or 3-2-3 line of it over Electrode cause Mystical Fire nets you 2 additional cards compared to Electrode's Magnetic Draw of up to 4 and it's attack works amazingly well with Emboar's Inferno Fandango doing 50 plus 20 damage for every Fire energy attached to Delphox.

If Garbodor is a problem in your meta then just run more Tool Scrapper's so it can't use Garbotoxin. I would also recommend running at least a 2-2 or 3-3 Leafeon line for Energy Crush to get around Blastoise/Keldeo EX/Black Kyurem EX while trying to make space for 3-4 Silver Bangle in this list. Hope my advice helps and good luck...
I would agree, but it is impossible to run two stage 2 in a deck successfully. The power of electrode is amazing, arguably the best Pokemon draw power. With delphox attacking, you really want to stick to your main attackers. Delphoxs power is quite weak compared to electrode too.

Agreed.

I cut the electrode line to 1-1. I have 12ish games played so far online and 1-1 seems to work pretty well. I'll update my card list in the future after I have more games played/make more changes.
 
zavtac said:
I would agree, but it is impossible to run two stage 2 in a deck successfully. The power of electrode is amazing, arguably the best Pokemon draw power. With delphox attacking, you really want to stick to your main attackers. Delphoxs power is quite weak compared to electrode too.

Given the current speed of the format and the huge power gap between Stage 1/Stage 2 Evolutions compared to Basics I see your point, in regards to Delphox against Blastoise the opponent can easily Deluge a load of Water energies onto Keldeo EX to Rush In with Secret Sword for the KO against Delphox thus shutting down what could be considered a poor man's Tropical Beach in a deck that can't afford to run 2-3 of due to it's scarcity.

Electrode is arguably the closest thing to Claydol GE we have in this format yet the only reason why it never got played as much before was due to Catcher (before the X/Y errata) but even then there's still Red Signal from Virizion EX so perhaps bench sitters still aren't as safe as they were Pre-Emerging Powers especially when you have players in League Challenge still running Catcher in their lists where they probably think winning games with luck is better than winning with skill.
 
Card Slinger J said:
zavtac said:
I would agree, but it is impossible to run two stage 2 in a deck successfully. The power of electrode is amazing, arguably the best Pokemon draw power. With delphox attacking, you really want to stick to your main attackers. Delphoxs power is quite weak compared to electrode too.

Given the current speed of the format and the huge power gap between Stage 1/Stage 2 Evolutions compared to Basics I see your point, in regards to Delphox against Blastoise the opponent can easily Deluge a load of Water energies onto Keldeo EX to Rush In with Secret Sword for the KO against Delphox thus shutting down what could be considered a poor man's Tropical Beach in a deck that can't afford to run 2-3 of due to it's scarcity.

Electrode is arguably the closest thing to Claydol GE we have in this format yet the only reason why it never got played as much before was due to Catcher (before the X/Y errata) but even then there's still Red Signal from Virizion EX so perhaps bench sitters still aren't as safe as they were Pre-Emerging Powers especially when you have players in League Challenge still running Catcher in their lists where they probably think winning games with luck is better than winning with skill.

It really has nothing to do with Weakness as much as it is just that it is ouclassed as an attacker by Rayquaza, and it is outclassed as draw power by Electrode given it is only a Stage 1.

And don't be so quick to trash Catcher. While it's no longer a staple in every deck, a lot of decks do still use Catcher, and not due to a failure of judgement. Some decks simply need someway to attack the Bench. Otherwise, what can happen is your opponent will hide damaged Pokemon on the Bench and attack with something fresh every turn. If you can't do the same (either they're getting OHKO's or you can't get out of the Active or heal), you're going to lose.

So people still play Catcher and Red Signal, but what makes Bench sitters relatively safer this format is that Catcher is being played less, there is now a flip involved, and now because there is a flip involved, people are much less inclined to target something like Electrode when they could take down Emboar or a damaged Rayquaza or whatever else you might have on your Bench.
 
zavtac said:
I would agree, but it is impossible to run two stage 2 in a deck successfully.
Very possible and quite successfully: some players running Empoleon with Dusknoir, both stage 2 lines, have recently won Regionals, League Challenges and City Championship tournaments.
 
The reason why Empoleon/Dusknoir is successful is because it's one of the few decks with 2 Stage 2 lines that function on very little energy attachments to get going, as with Emboar variants you need a way to get energies in hand ASAP with Inferno Fandango which makes me miss Interviewer's Questions in this format.
 
i would definetly play Scoop Up Ace Spec instead of downsing machine. any not OHKO attack is taking care of that ace spec. I just love it in this deck, get that rayquaza back in hand with that 1 lighting, any rayquaza beched, attached it again etc...

also i would drop the electrode's, you dont need those. add 1 zekrom with that reshiram attack for empoleon counter. it really works for me. keep your bench small thats it. zekrom does the job.

for the trainers, i would have to respond later lol:)
 
Zekrom is a card I just added ^_^. I will give the Ace Spec a try. Atm I don't have one so I'll try and trade for it.

The Electrode line works pretty well but you can't always use it. As of right now it's a 50/50 if I get to use it after I get it setup. So many times that I have more than 4 cards in hand and i don't wanna waste those cards but at the same time, that draw has helped alot in other games. It is on the agenda to play a version of this deck without the Electrode line.

I am in no rush to build this deck IRL. Right now I am just testing online. Another deck I am thinking about is Chandelure EX\Garbodor. But you know, one at a time.
 
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